| 1 | using System; | 
 
 
 
 
 | 2 | using System.Collections.Generic; | 
 
 
 
 
 | 3 |  | 
 
 
 
 
 | 4 | namespace Oni.Motoko | 
 
 
 
 
 | 5 | { | 
 
 
 
 
 | 6 | internal class Quadify | 
 
 
 
 
 | 7 | { | 
 
 
 
 
 | 8 | private readonly Geometry mesh; | 
 
 
 
 
 | 9 | private readonly List<Face> faces; | 
 
 
 
 
 | 10 |  | 
 
 
 
 
 | 11 | public Quadify(Geometry mesh) | 
 
 
 
 
 | 12 | { | 
 
 
 
 
 | 13 | this.mesh = mesh; | 
 
 
 
 
 | 14 |  | 
 
 
 
 
 | 15 | faces = new List<Face>(); | 
 
 
 
 
 | 16 |  | 
 
 
 
 
 | 17 | for (int i = 0; i < mesh.Triangles.Length; i += 3) | 
 
 
 
 
 | 18 | { | 
 
 
 
 
 | 19 | var plane = new Plane( | 
 
 
 
 
 | 20 | mesh.Points[mesh.Triangles[i + 0]], | 
 
 
 
 
 | 21 | mesh.Points[mesh.Triangles[i + 1]], | 
 
 
 
 
 | 22 | mesh.Points[mesh.Triangles[i + 2]]); | 
 
 
 
 
 | 23 |  | 
 
 
 
 
 | 24 | faces.Add(new Face( | 
 
 
 
 
 | 25 | mesh, | 
 
 
 
 
 | 26 | new[] { mesh.Triangles[i + 0], mesh.Triangles[i + 1], mesh.Triangles[i + 2] }, | 
 
 
 
 
 | 27 | plane.Normal)); | 
 
 
 
 
 | 28 | } | 
 
 
 
 
 | 29 | } | 
 
 
 
 
 | 30 |  | 
 
 
 
 
 | 31 | public static List<int[]> Do(Geometry mesh) | 
 
 
 
 
 | 32 | { | 
 
 
 
 
 | 33 | var quadrangulate = new Quadify(mesh); | 
 
 
 
 
 | 34 | return quadrangulate.Execute(); | 
 
 
 
 
 | 35 | } | 
 
 
 
 
 | 36 |  | 
 
 
 
 
 | 37 | public List<int[]> Execute() | 
 
 
 
 
 | 38 | { | 
 
 
 
 
 | 39 | GenerateAdjacency(); | 
 
 
 
 
 | 40 |  | 
 
 
 
 
 | 41 | var candidates = new List<QuadCandidate>(); | 
 
 
 
 
 | 42 | var newFaces = new int[faces.Count][]; | 
 
 
 
 
 | 43 | var quadified = new bool[faces.Count]; | 
 
 
 
 
 | 44 | int quadCount = 0; | 
 
 
 
 
 | 45 |  | 
 
 
 
 
 | 46 | for (int i = 0; i < faces.Count; i++) | 
 
 
 
 
 | 47 | { | 
 
 
 
 
 | 48 | Face f1 = faces[i]; | 
 
 
 
 
 | 49 |  | 
 
 
 
 
 | 50 | if (quadified[i]) | 
 
 
 
 
 | 51 | continue; | 
 
 
 
 
 | 52 |  | 
 
 
 
 
 | 53 | candidates.Clear(); | 
 
 
 
 
 | 54 |  | 
 
 
 
 
 | 55 | foreach (Edge e1 in f1.edges) | 
 
 
 
 
 | 56 | { | 
 
 
 
 
 | 57 | foreach (Edge e2 in e1.adjacency) | 
 
 
 
 
 | 58 | { | 
 
 
 
 
 | 59 | if (quadified[faces.IndexOf(e2.face)]) | 
 
 
 
 
 | 60 | continue; | 
 
 
 
 
 | 61 |  | 
 
 
 
 
 | 62 | candidates.Add(new QuadCandidate(e1, e2)); | 
 
 
 
 
 | 63 | } | 
 
 
 
 
 | 64 | } | 
 
 
 
 
 | 65 |  | 
 
 
 
 
 | 66 | if (candidates.Count > 0) | 
 
 
 
 
 | 67 | { | 
 
 
 
 
 | 68 | candidates.Sort(new QuadCandidateComparer()); | 
 
 
 
 
 | 69 | newFaces[i] = candidates[0].CreateQuad(); | 
 
 
 
 
 | 70 |  | 
 
 
 
 
 | 71 | int k = faces.IndexOf(candidates[0].e2.face); | 
 
 
 
 
 | 72 |  | 
 
 
 
 
 | 73 | quadified[i] = true; | 
 
 
 
 
 | 74 | quadified[k] = true; | 
 
 
 
 
 | 75 |  | 
 
 
 
 
 | 76 | quadCount++; | 
 
 
 
 
 | 77 | } | 
 
 
 
 
 | 78 | } | 
 
 
 
 
 | 79 |  | 
 
 
 
 
 | 80 | var quadList = new List<int[]>(faces.Count - quadCount); | 
 
 
 
 
 | 81 |  | 
 
 
 
 
 | 82 | for (int i = 0; i < faces.Count; i++) | 
 
 
 
 
 | 83 | { | 
 
 
 
 
 | 84 | if (newFaces[i] != null) | 
 
 
 
 
 | 85 | quadList.Add(newFaces[i]); | 
 
 
 
 
 | 86 | else if (!quadified[i]) | 
 
 
 
 
 | 87 | quadList.Add(faces[i].indices); | 
 
 
 
 
 | 88 | } | 
 
 
 
 
 | 89 |  | 
 
 
 
 
 | 90 | return quadList; | 
 
 
 
 
 | 91 | } | 
 
 
 
 
 | 92 |  | 
 
 
 
 
 | 93 | private void GenerateAdjacency() | 
 
 
 
 
 | 94 | { | 
 
 
 
 
 | 95 | var points = mesh.Points; | 
 
 
 
 
 | 96 | var pointUseCount = new int[points.Length]; | 
 
 
 
 
 | 97 | var pointUsage = new int[points.Length][]; | 
 
 
 
 
 | 98 |  | 
 
 
 
 
 | 99 | foreach (Face face in faces) | 
 
 
 
 
 | 100 | { | 
 
 
 
 
 | 101 | foreach (int i in face.indices) | 
 
 
 
 
 | 102 | pointUseCount[i]++; | 
 
 
 
 
 | 103 | } | 
 
 
 
 
 | 104 |  | 
 
 
 
 
 | 105 | for (int faceIndex = 0; faceIndex < faces.Count; faceIndex++) | 
 
 
 
 
 | 106 | { | 
 
 
 
 
 | 107 | foreach (int pointIndex in faces[faceIndex].indices) | 
 
 
 
 
 | 108 | { | 
 
 
 
 
 | 109 | int useCount = pointUseCount[pointIndex]; | 
 
 
 
 
 | 110 | int[] usage = pointUsage[pointIndex]; | 
 
 
 
 
 | 111 |  | 
 
 
 
 
 | 112 | if (usage == null) | 
 
 
 
 
 | 113 | { | 
 
 
 
 
 | 114 | usage = new int[useCount]; | 
 
 
 
 
 | 115 | pointUsage[pointIndex] = usage; | 
 
 
 
 
 | 116 | } | 
 
 
 
 
 | 117 |  | 
 
 
 
 
 | 118 | usage[usage.Length - useCount] = faceIndex; | 
 
 
 
 
 | 119 | pointUseCount[pointIndex] = useCount - 1; | 
 
 
 
 
 | 120 | } | 
 
 
 
 
 | 121 | } | 
 
 
 
 
 | 122 |  | 
 
 
 
 
 | 123 | var adjacencyBuffer = new List<Edge>(); | 
 
 
 
 
 | 124 |  | 
 
 
 
 
 | 125 | foreach (Face f1 in faces) | 
 
 
 
 
 | 126 | { | 
 
 
 
 
 | 127 | foreach (Edge e1 in f1.edges) | 
 
 
 
 
 | 128 | { | 
 
 
 
 
 | 129 | int[] usage0 = pointUsage[e1.Point0Index]; | 
 
 
 
 
 | 130 | int[] usage1 = pointUsage[e1.Point1Index]; | 
 
 
 
 
 | 131 |  | 
 
 
 
 
 | 132 | if (usage0 == null || usage1 == null) | 
 
 
 
 
 | 133 | continue; | 
 
 
 
 
 | 134 |  | 
 
 
 
 
 | 135 | adjacencyBuffer.Clear(); | 
 
 
 
 
 | 136 |  | 
 
 
 
 
 | 137 | foreach (int adjFaceIndex in MatchSortedArrays(usage0, usage1)) | 
 
 
 
 
 | 138 | { | 
 
 
 
 
 | 139 | Face f2 = faces[adjFaceIndex]; | 
 
 
 
 
 | 140 |  | 
 
 
 
 
 | 141 | if (f2 == f1 || (f2.normal - f1.normal).Length() > 0.01f) | 
 
 
 
 
 | 142 | continue; | 
 
 
 
 
 | 143 |  | 
 
 
 
 
 | 144 | foreach (Edge e2 in f2.edges) | 
 
 
 
 
 | 145 | { | 
 
 
 
 
 | 146 | if (e1.IsShared(e2)) | 
 
 
 
 
 | 147 | adjacencyBuffer.Add(e2); | 
 
 
 
 
 | 148 | } | 
 
 
 
 
 | 149 | } | 
 
 
 
 
 | 150 |  | 
 
 
 
 
 | 151 | e1.adjacency = adjacencyBuffer.ToArray(); | 
 
 
 
 
 | 152 | } | 
 
 
 
 
 | 153 | } | 
 
 
 
 
 | 154 | } | 
 
 
 
 
 | 155 |  | 
 
 
 
 
 | 156 | private static IEnumerable<int> MatchSortedArrays(int[] a1, int[] a2) | 
 
 
 
 
 | 157 | { | 
 
 
 
 
 | 158 | int l1 = a1.Length; | 
 
 
 
 
 | 159 | int l2 = a2.Length; | 
 
 
 
 
 | 160 | int i1 = 0; | 
 
 
 
 
 | 161 | int i2 = 0; | 
 
 
 
 
 | 162 |  | 
 
 
 
 
 | 163 | while (i1 < l1 && i2 < l2) | 
 
 
 
 
 | 164 | { | 
 
 
 
 
 | 165 | int v1 = a1[i1]; | 
 
 
 
 
 | 166 | int v2 = a2[i2]; | 
 
 
 
 
 | 167 |  | 
 
 
 
 
 | 168 | if (v1 < v2) | 
 
 
 
 
 | 169 | { | 
 
 
 
 
 | 170 | i1++; | 
 
 
 
 
 | 171 | } | 
 
 
 
 
 | 172 | else if (v1 > v2) | 
 
 
 
 
 | 173 | { | 
 
 
 
 
 | 174 | i2++; | 
 
 
 
 
 | 175 | } | 
 
 
 
 
 | 176 | else | 
 
 
 
 
 | 177 | { | 
 
 
 
 
 | 178 | i1++; | 
 
 
 
 
 | 179 | i2++; | 
 
 
 
 
 | 180 |  | 
 
 
 
 
 | 181 | yield return v1; | 
 
 
 
 
 | 182 | } | 
 
 
 
 
 | 183 | } | 
 
 
 
 
 | 184 | } | 
 
 
 
 
 | 185 |  | 
 
 
 
 
 | 186 | private class Face | 
 
 
 
 
 | 187 | { | 
 
 
 
 
 | 188 | public readonly Geometry mesh; | 
 
 
 
 
 | 189 | public readonly int[] indices; | 
 
 
 
 
 | 190 | public readonly Edge[] edges; | 
 
 
 
 
 | 191 | public readonly Vector3 normal; | 
 
 
 
 
 | 192 |  | 
 
 
 
 
 | 193 | public Face(Geometry mesh, int[] pointIndices, Vector3 normal) | 
 
 
 
 
 | 194 | { | 
 
 
 
 
 | 195 | this.mesh = mesh; | 
 
 
 
 
 | 196 | this.indices = pointIndices; | 
 
 
 
 
 | 197 | this.normal = normal; | 
 
 
 
 
 | 198 |  | 
 
 
 
 
 | 199 | edges = new Edge[indices.Length]; | 
 
 
 
 
 | 200 |  | 
 
 
 
 
 | 201 | for (int i = 0; i < edges.Length; i++) | 
 
 
 
 
 | 202 | edges[i] = new Edge(this, i); | 
 
 
 
 
 | 203 | } | 
 
 
 
 
 | 204 | } | 
 
 
 
 
 | 205 |  | 
 
 
 
 
 | 206 | private class Edge | 
 
 
 
 
 | 207 | { | 
 
 
 
 
 | 208 | private static readonly Edge[] emptyEdges = new Edge[0]; | 
 
 
 
 
 | 209 |  | 
 
 
 
 
 | 210 | public readonly Face face; | 
 
 
 
 
 | 211 | public readonly int i0; | 
 
 
 
 
 | 212 | public readonly int i1; | 
 
 
 
 
 | 213 | public Edge[] adjacency; | 
 
 
 
 
 | 214 |  | 
 
 
 
 
 | 215 | public Edge(Face polygon, int index) | 
 
 
 
 
 | 216 | { | 
 
 
 
 
 | 217 | this.face = polygon; | 
 
 
 
 
 | 218 | this.i0 = index; | 
 
 
 
 
 | 219 | this.i1 = (index + 1) % face.edges.Length; | 
 
 
 
 
 | 220 | this.adjacency = emptyEdges; | 
 
 
 
 
 | 221 | } | 
 
 
 
 
 | 222 |  | 
 
 
 
 
 | 223 | public int Point0Index | 
 
 
 
 
 | 224 | { | 
 
 
 
 
 | 225 | get { return face.indices[i0]; } | 
 
 
 
 
 | 226 | } | 
 
 
 
 
 | 227 |  | 
 
 
 
 
 | 228 | public int Point1Index | 
 
 
 
 
 | 229 | { | 
 
 
 
 
 | 230 | get { return face.indices[i1]; } | 
 
 
 
 
 | 231 | } | 
 
 
 
 
 | 232 |  | 
 
 
 
 
 | 233 | public bool IsShared(Edge e) | 
 
 
 
 
 | 234 | { | 
 
 
 
 
 | 235 | return (Point0Index == e.Point1Index && Point1Index == e.Point0Index); | 
 
 
 
 
 | 236 | } | 
 
 
 
 
 | 237 | } | 
 
 
 
 
 | 238 |  | 
 
 
 
 
 | 239 | private class QuadCandidateComparer : IComparer<QuadCandidate> | 
 
 
 
 
 | 240 | { | 
 
 
 
 
 | 241 | public int Compare(QuadCandidate x, QuadCandidate y) | 
 
 
 
 
 | 242 | { | 
 
 
 
 
 | 243 | return x.length.CompareTo(y.length); | 
 
 
 
 
 | 244 | } | 
 
 
 
 
 | 245 | } | 
 
 
 
 
 | 246 |  | 
 
 
 
 
 | 247 | private class QuadCandidate | 
 
 
 
 
 | 248 | { | 
 
 
 
 
 | 249 | public readonly Edge e1; | 
 
 
 
 
 | 250 | public readonly Edge e2; | 
 
 
 
 
 | 251 | public readonly float length; | 
 
 
 
 
 | 252 |  | 
 
 
 
 
 | 253 | public QuadCandidate(Edge e1, Edge e2) | 
 
 
 
 
 | 254 | { | 
 
 
 
 
 | 255 | this.e1 = e1; | 
 
 
 
 
 | 256 | this.e2 = e2; | 
 
 
 
 
 | 257 |  | 
 
 
 
 
 | 258 | Vector3[] points = e1.face.mesh.Points; | 
 
 
 
 
 | 259 | this.length = (points[e1.Point0Index] - points[e1.Point1Index]).LengthSquared(); | 
 
 
 
 
 | 260 | } | 
 
 
 
 
 | 261 |  | 
 
 
 
 
 | 262 | public int[] CreateQuad() | 
 
 
 
 
 | 263 | { | 
 
 
 
 
 | 264 | int[] newPoints = new int[4]; | 
 
 
 
 
 | 265 | int l = 0; | 
 
 
 
 
 | 266 |  | 
 
 
 
 
 | 267 | newPoints[l] = e1.face.indices[e1.i1]; | 
 
 
 
 
 | 268 | l++; | 
 
 
 
 
 | 269 |  | 
 
 
 
 
 | 270 | for (int k = 0; k < 3; k++) | 
 
 
 
 
 | 271 | { | 
 
 
 
 
 | 272 | if (k != e1.i0 && k != e1.i1) | 
 
 
 
 
 | 273 | { | 
 
 
 
 
 | 274 | newPoints[l] = e1.face.indices[k]; | 
 
 
 
 
 | 275 | l++; | 
 
 
 
 
 | 276 |  | 
 
 
 
 
 | 277 | break; | 
 
 
 
 
 | 278 | } | 
 
 
 
 
 | 279 | } | 
 
 
 
 
 | 280 |  | 
 
 
 
 
 | 281 | newPoints[l] = e1.face.indices[e1.i0]; | 
 
 
 
 
 | 282 | l++; | 
 
 
 
 
 | 283 |  | 
 
 
 
 
 | 284 | for (int k = 0; k < 3; k++) | 
 
 
 
 
 | 285 | { | 
 
 
 
 
 | 286 | if (k != e2.i0 && k != e2.i1) | 
 
 
 
 
 | 287 | { | 
 
 
 
 
 | 288 | newPoints[l] = e2.face.indices[k]; | 
 
 
 
 
 | 289 | l++; | 
 
 
 
 
 | 290 |  | 
 
 
 
 
 | 291 | break; | 
 
 
 
 
 | 292 | } | 
 
 
 
 
 | 293 | } | 
 
 
 
 
 | 294 |  | 
 
 
 
 
 | 295 | return newPoints; | 
 
 
 
 
 | 296 | } | 
 
 
 
 
 | 297 | } | 
 
 
 
 
 | 298 | } | 
 
 
 
 
 | 299 | } |