| 1 | using System; | 
 
 
 
 
 | 2 |  | 
 
 
 
 
 | 3 | namespace Oni.Motoko | 
 
 
 
 
 | 4 | { | 
 
 
 
 
 | 5 | internal class Geometry | 
 
 
 
 
 | 6 | { | 
 
 
 
 
 | 7 | private InstanceDescriptor texture; | 
 
 
 
 
 | 8 |  | 
 
 
 
 
 | 9 | public string Name; | 
 
 
 
 
 | 10 | public Vector3[] Points; | 
 
 
 
 
 | 11 | public Vector3[] Normals; | 
 
 
 
 
 | 12 | public Vector2[] TexCoords; | 
 
 
 
 
 | 13 | public int[] Triangles; | 
 
 
 
 
 | 14 |  | 
 
 
 
 
 | 15 | public string TextureName; | 
 
 
 
 
 | 16 | public bool HasTransform; | 
 
 
 
 
 | 17 | public Matrix Transform; | 
 
 
 
 
 | 18 |  | 
 
 
 
 
 | 19 | public InstanceDescriptor Texture | 
 
 
 
 
 | 20 | { | 
 
 
 
 
 | 21 | get | 
 
 
 
 
 | 22 | { | 
 
 
 
 
 | 23 | return texture; | 
 
 
 
 
 | 24 | } | 
 
 
 
 
 | 25 | set | 
 
 
 
 
 | 26 | { | 
 
 
 
 
 | 27 | texture = value; | 
 
 
 
 
 | 28 | TextureName = value == null ? null : value.Name; | 
 
 
 
 
 | 29 | } | 
 
 
 
 
 | 30 | } | 
 
 
 
 
 | 31 | } | 
 
 
 
 
 | 32 | } |