1 |
using System; |
2 |
using System.Collections.Generic; |
3 |
using Oni; |
4 |
using Oni.Metadata; |
5 |
|
6 |
namespace Oni.Metadata |
7 |
{ |
8 |
internal class ObjectMetadata |
9 |
{ |
10 |
internal enum TypeTag |
11 |
{ |
12 |
CHAR = 0x43484152, |
13 |
CMBT = 0x434d4254, |
14 |
CONS = 0x434f4e53, |
15 |
DOOR = 0x444f4f52, |
16 |
FLAG = 0x464c4147, |
17 |
FURN = 0x4655524e, |
18 |
MELE = 0x4d454c45, |
19 |
NEUT = 0x4e455554, |
20 |
PART = 0x50415254, |
21 |
PATR = 0x50415452, |
22 |
PWRU = 0x50575255, |
23 |
SNDG = 0x534e4447, |
24 |
TRGV = 0x54524756, |
25 |
TRIG = 0x54524947, |
26 |
TURR = 0x54555252, |
27 |
WEAP = 0x57454150 |
28 |
} |
29 |
|
30 |
[Flags] |
31 |
public enum ObjectFlags : uint |
32 |
{ |
33 |
None = 0x00, |
34 |
Locked = 0x01, |
35 |
PlacedInGame = 0x02, |
36 |
Temporary = 0x04, |
37 |
Gunk = 0x08 |
38 |
} |
39 |
|
40 |
public static readonly MetaStruct Header = new MetaStruct("Object", |
41 |
new Field(MetaType.Enum<ObjectFlags>(), "Flags"), |
42 |
new Field(MetaType.Vector3, "Position"), |
43 |
new Field(MetaType.Vector3, "Rotation") |
44 |
); |
45 |
|
46 |
// |
47 |
// Character Object |
48 |
// |
49 |
|
50 |
[Flags] |
51 |
internal enum CharacterFlags : uint |
52 |
{ |
53 |
None = 0x00, |
54 |
IsPlayer = 0x01, |
55 |
RandomCostume = 0x02, |
56 |
NotInitiallyPresent = 0x04, |
57 |
NonCombatant = 0x08, |
58 |
CanSpawnMultiple = 0x10, |
59 |
Spawned = 0x20, |
60 |
Unkillable = 0x40, |
61 |
InfiniteAmmo = 0x80, |
62 |
Omniscient = 0x0100, |
63 |
HasLSI = 0x0200, |
64 |
Boss = 0x0400, |
65 |
UpgradeDifficulty = 0x0800, |
66 |
NoAutoDrop = 0x1000 |
67 |
} |
68 |
|
69 |
internal enum CharacterTeam : uint |
70 |
{ |
71 |
Konoko = 0, |
72 |
TCTF = 1, |
73 |
Syndicate = 2, |
74 |
Neutral = 3, |
75 |
SecurityGuard = 4, |
76 |
RogueKonoko = 5, |
77 |
Switzerland = 6, |
78 |
SyndicateAccessory = 7 |
79 |
} |
80 |
|
81 |
internal enum CharacterJobType : uint |
82 |
{ |
83 |
None = 0, |
84 |
Idle = 1, |
85 |
Guard = 2, |
86 |
Patrol = 3, |
87 |
TeamBatle = 4, |
88 |
Combat = 5, |
89 |
Melee = 6, |
90 |
Alarm = 7, |
91 |
Neutral = 8, |
92 |
Panic = 9 |
93 |
} |
94 |
|
95 |
internal enum CharacterAlertStatus : uint |
96 |
{ |
97 |
Lull = 0, |
98 |
Low = 1, |
99 |
Medium = 2, |
100 |
High = 3, |
101 |
Combat = 4 |
102 |
} |
103 |
|
104 |
internal enum CharacterPursuitMode : uint |
105 |
{ |
106 |
None = 0, |
107 |
Forget = 1, |
108 |
GoTo = 2, |
109 |
Wait = 3, |
110 |
Look = 4, |
111 |
Move = 5, |
112 |
Hunt = 6, |
113 |
Glanc = 7, |
114 |
} |
115 |
|
116 |
internal enum CharacterPursuitLostBehavior : uint |
117 |
{ |
118 |
ReturnToJob = 0, |
119 |
KeepLooking = 1, |
120 |
FindAlarm = 2, |
121 |
} |
122 |
|
123 |
public static readonly MetaStruct Character = new MetaStruct("Character", |
124 |
new Field(MetaType.Enum<CharacterFlags>(), "Flags"), |
125 |
new Field(MetaType.String64, "Class"), |
126 |
new Field(MetaType.String32, "Name"), |
127 |
new Field(MetaType.String64, "Weapon"), |
128 |
new Field(new MetaStruct("CharacterScripts", |
129 |
new Field(MetaType.String32, "Spawn"), |
130 |
new Field(MetaType.String32, "Die"), |
131 |
new Field(MetaType.String32, "Combat"), |
132 |
new Field(MetaType.String32, "Alarm"), |
133 |
new Field(MetaType.String32, "Hurt"), |
134 |
new Field(MetaType.String32, "Defeated"), |
135 |
new Field(MetaType.String32, "OutOfAmmo"), |
136 |
new Field(MetaType.String32, "NoPath")), "Scripts"), |
137 |
new Field(MetaType.Int32, "AdditionalHealth"), |
138 |
new Field(new MetaStruct("CharacterJob", |
139 |
new Field(MetaType.Enum<CharacterJobType>(), "Type"), |
140 |
new Field(MetaType.Int16, "PatrolPathId")), "Job"), |
141 |
new Field(new MetaStruct("CharacterBehaviors", |
142 |
new Field(MetaType.Int16, "CombatId"), |
143 |
new Field(MetaType.Int16, "MeleeId"), |
144 |
new Field(MetaType.Int16, "NeutralId")), "Behaviors"), |
145 |
new Field(new MetaStruct("CharacterInventory", |
146 |
new Field(new MetaStruct("Ammo", |
147 |
new Field(MetaType.Int16, "Use"), |
148 |
new Field(MetaType.Int16, "Drop")), "Ammo"), |
149 |
new Field(new MetaStruct("EnergyCell", |
150 |
new Field(MetaType.Int16, "Use"), |
151 |
new Field(MetaType.Int16, "Drop")), "EnergyCell"), |
152 |
new Field(new MetaStruct("Hypo", |
153 |
new Field(MetaType.Int16, "Use"), |
154 |
new Field(MetaType.Int16, "Drop")), "Hypo"), |
155 |
new Field(new MetaStruct("Shield", |
156 |
new Field(MetaType.Int16, "Use"), |
157 |
new Field(MetaType.Int16, "Drop")), "Shield"), |
158 |
new Field(new MetaStruct("Invisibility", |
159 |
new Field(MetaType.Int16, "Use"), |
160 |
new Field(MetaType.Int16, "Drop")), "Invisibility"), |
161 |
new Field(MetaType.Padding(4))), "Inventory"), |
162 |
new Field(MetaType.Enum<CharacterTeam>(), "Team"), |
163 |
new Field(MetaType.Int32, "AmmoPercentage"), |
164 |
new Field(new MetaStruct("CharacterAlert", |
165 |
new Field(MetaType.Enum<CharacterAlertStatus>(), "Initial"), |
166 |
new Field(MetaType.Enum<CharacterAlertStatus>(), "Minimal"), |
167 |
new Field(MetaType.Enum<CharacterAlertStatus>(), "JobStart"), |
168 |
new Field(MetaType.Enum<CharacterAlertStatus>(), "Investigate")), "Alert"), |
169 |
new Field(MetaType.Int32, "AlarmGroups"), |
170 |
new Field(new MetaStruct("CharacterPursuit", |
171 |
new Field(MetaType.Enum<CharacterPursuitMode>(), "StrongUnseen"), |
172 |
new Field(MetaType.Enum<CharacterPursuitMode>(), "WeakUnseen"), |
173 |
new Field(MetaType.Enum<CharacterPursuitMode>(), "StrongSeen"), |
174 |
new Field(MetaType.Enum<CharacterPursuitMode>(), "WeakSeen"), |
175 |
new Field(MetaType.Enum<CharacterPursuitLostBehavior>(), "Lost")), "Pursuit") |
176 |
); |
177 |
|
178 |
// |
179 |
// Combat Behavior Object |
180 |
// |
181 |
|
182 |
internal enum CombatBehaviorType : uint |
183 |
{ |
184 |
None = 0, |
185 |
Stare = 1, |
186 |
HoldAndFire = 2, |
187 |
FiringCharge = 3, |
188 |
Melee = 4, |
189 |
BarabasShoot = 5, |
190 |
BarabasAdvance = 6, |
191 |
BarabasMelee = 7, |
192 |
SuperNinjaFireball = 8, |
193 |
SuperNinjaAdvance = 9, |
194 |
SuperNinjaMelee = 10, |
195 |
RunForAlarm = 11, |
196 |
MutantMuroMelee = 12, |
197 |
MuroThunderbolt = 13 |
198 |
} |
199 |
|
200 |
internal enum CombatMeleeOverride : uint |
201 |
{ |
202 |
None = 0, |
203 |
IfPunched = 1, |
204 |
Cancelled = 2, |
205 |
ShortRange = 3, |
206 |
MediumRange = 4, |
207 |
AlwaysMelee = 5 |
208 |
} |
209 |
|
210 |
internal enum CombatNoGunBehavior : uint |
211 |
{ |
212 |
Melee = 0, |
213 |
Retreat = 1, |
214 |
RunForAlarm = 2 |
215 |
} |
216 |
|
217 |
public static readonly MetaStruct CombatProfile = new MetaStruct("CombatProfile", |
218 |
new Field(MetaType.String64, "Name"), |
219 |
new Field(MetaType.Int32, "CombatId"), |
220 |
new Field(new MetaStruct("CMBTBehaviors", |
221 |
new Field(MetaType.Enum<CombatBehaviorType>(), "LongRange"), |
222 |
new Field(MetaType.Enum<CombatBehaviorType>(), "MediumRange"), |
223 |
new Field(MetaType.Enum<CombatBehaviorType>(), "ShortRange"), |
224 |
new Field(MetaType.Enum<CombatBehaviorType>(), "MediumRetreat"), |
225 |
new Field(MetaType.Enum<CombatBehaviorType>(), "LongRetreat")), "Behaviors"), |
226 |
new Field(new MetaStruct("CMBTCombat", |
227 |
new Field(MetaType.Float, "MediumRange"), |
228 |
new Field(MetaType.Enum<CombatMeleeOverride>(), "MeleeOverride"), |
229 |
new Field(MetaType.Enum<CombatNoGunBehavior>(), "NoGunBehavior"), |
230 |
new Field(MetaType.Float, "ShortRange"), |
231 |
new Field(MetaType.Float, "PursuitDistance")), "Combat"), |
232 |
new Field(new MetaStruct("CMBTPanic", |
233 |
new Field(MetaType.Int32, "Hurt"), |
234 |
new Field(MetaType.Int32, "GunFire"), |
235 |
new Field(MetaType.Int32, "Melee"), |
236 |
new Field(MetaType.Int32, "Sight")), "Panic"), |
237 |
new Field(new MetaStruct("CMBTAlarm", |
238 |
new Field(MetaType.Float, "SearchDistance"), |
239 |
new Field(MetaType.Float, "EnemyIgnoreDistance"), |
240 |
new Field(MetaType.Float, "EnemyAttackDistance"), |
241 |
new Field(MetaType.Int32, "DamageThreshold"), |
242 |
new Field(MetaType.Int32, "FightTimer")), "Alarm") |
243 |
); |
244 |
|
245 |
// |
246 |
// Console Object |
247 |
// |
248 |
|
249 |
[Flags] |
250 |
internal enum ConsoleFlags : ushort |
251 |
{ |
252 |
None = 0x00, |
253 |
InitialActive = 0x08, |
254 |
Punch = 0x20, |
255 |
IsAlarm = 0x40 |
256 |
} |
257 |
|
258 |
public static readonly MetaStruct Console = new MetaStruct("Console", |
259 |
new Field(MetaType.String63, "Class"), |
260 |
new Field(MetaType.Int16, "ConsoleId"), |
261 |
new Field(MetaType.Enum<ConsoleFlags>(), "Flags"), |
262 |
new Field(MetaType.String63, "InactiveTexture"), |
263 |
new Field(MetaType.String63, "ActiveTexture"), |
264 |
new Field(MetaType.String63, "TriggeredTexture") |
265 |
); |
266 |
|
267 |
// |
268 |
// Door Object |
269 |
// |
270 |
|
271 |
[Flags] |
272 |
internal enum DoorFlags : ushort |
273 |
{ |
274 |
None = 0x00, |
275 |
InitialLocked = 0x01, |
276 |
InDoorFrame = 0x04, |
277 |
Manual = 0x10, |
278 |
DoubleDoor = 0x80, |
279 |
Mirror = 0x0100, |
280 |
OneWay = 0x0200, |
281 |
Reverse = 0x0400, |
282 |
Jammed = 0x800, |
283 |
InitialOpen = 0x1000, |
284 |
} |
285 |
|
286 |
public static readonly MetaStruct Door = new MetaStruct("Door", |
287 |
new Field(MetaType.String63, "Class"), |
288 |
new Field(MetaType.Int16, "DoorId"), |
289 |
new Field(MetaType.Int16, "KeyId"), |
290 |
new Field(MetaType.Enum<DoorFlags>(), "Flags"), |
291 |
new Field(MetaType.Vector3, "Center"), |
292 |
new Field(MetaType.Float, "SquaredActivationRadius"), |
293 |
new Field(MetaType.String63, "Texture1"), |
294 |
new Field(MetaType.String63, "Texture2") |
295 |
); |
296 |
|
297 |
// |
298 |
// Flag Object |
299 |
// |
300 |
|
301 |
public static readonly MetaStruct Flag = new MetaStruct("Flag", |
302 |
new Field(MetaType.Color, "Color"), |
303 |
new Field(MetaType.Int16, "Prefix"), |
304 |
new Field(MetaType.Int16, "FlagId"), |
305 |
new Field(MetaType.String128, "Notes") |
306 |
); |
307 |
|
308 |
// |
309 |
// Furniture Object |
310 |
// |
311 |
|
312 |
public static readonly MetaStruct Furniture = new MetaStruct("Furniture", |
313 |
new Field(MetaType.String32, "Class"), |
314 |
new Field(MetaType.String48, "Particle") |
315 |
); |
316 |
|
317 |
// |
318 |
// Melee Object |
319 |
// |
320 |
|
321 |
public static readonly MetaStruct MeleeProfile = new MetaStruct("MeleeProfile", |
322 |
new Field(MetaType.Int32, "MeleeId"), |
323 |
new Field(MetaType.String64, "Name"), |
324 |
new Field(MetaType.String64, "CharacterClass"), |
325 |
new Field(MetaType.Int32, "Notice"), |
326 |
new Field(new MetaStruct("MeleeDodge", |
327 |
new Field(MetaType.Int32, "Base"), |
328 |
new Field(MetaType.Int32, "Extra"), |
329 |
new Field(MetaType.Int32, "ExtraDamageThreshold")), "Dodge"), |
330 |
new Field(new MetaStruct("MeleeBlockSkill", |
331 |
new Field(MetaType.Int32, "Single"), |
332 |
new Field(MetaType.Int32, "Group")), "BlockSkill"), |
333 |
new Field(MetaType.Float, "NotBlocked"), |
334 |
new Field(MetaType.Float, "MustChangeStance"), |
335 |
new Field(MetaType.Float, "BlockedButUnblockable"), |
336 |
new Field(MetaType.Float, "BlockedButHasStagger"), |
337 |
new Field(MetaType.Float, "BlockedButHasBlockstun"), |
338 |
new Field(MetaType.Float, "Blocked"), |
339 |
new Field(MetaType.Float, "ThrowDanger"), |
340 |
new Field(MetaType.Int16, "DazedMinFrames"), |
341 |
new Field(MetaType.Int16, "DazedMaxFrames") |
342 |
); |
343 |
|
344 |
[Flags] |
345 |
internal enum MeleeTechniqueFlags : uint |
346 |
{ |
347 |
None = 0x00, |
348 |
Interruptible = 0x01, |
349 |
GenerousDir = 0x02, |
350 |
Fearless = 0x04 |
351 |
} |
352 |
|
353 |
public static readonly MetaStruct MeleeTechnique = new MetaStruct("MeleeTechnique", |
354 |
new Field(MetaType.String64, "Name"), |
355 |
new Field(MetaType.Enum<MeleeTechniqueFlags>(), "Flags"), |
356 |
new Field(MetaType.UInt32, "Weight"), |
357 |
new Field(MetaType.UInt32, "Importance"), |
358 |
new Field(MetaType.UInt32, "RepeatDelay") |
359 |
); |
360 |
|
361 |
internal enum MeleeMoveCategory |
362 |
{ |
363 |
Attack = 0, |
364 |
Position = 16, |
365 |
Maneuver = 32, |
366 |
Evade = 48, |
367 |
Throw = 64 |
368 |
} |
369 |
|
370 |
internal enum MeleeMoveAttackType |
371 |
{ |
372 |
P, |
373 |
PP, |
374 |
PPP, |
375 |
PPPP, |
376 |
PF, |
377 |
PL, |
378 |
PR, |
379 |
PB, |
380 |
PD, |
381 |
PF_PF, |
382 |
PF_PF_PF, |
383 |
PL_PL, |
384 |
PL_PL_PL, |
385 |
PR_PR, |
386 |
PR_PR_PR, |
387 |
PB_PB, |
388 |
PB_PB_PB, |
389 |
PD_PD, |
390 |
PD_PD_PD, |
391 |
K, |
392 |
KK, |
393 |
KKK, |
394 |
KKKF, |
395 |
KF, |
396 |
KL, |
397 |
KR, |
398 |
KB, |
399 |
KD, |
400 |
KF_KF, |
401 |
KF_KF_KF, |
402 |
KL_KL, |
403 |
KL_KL_KL, |
404 |
KR_KR, |
405 |
KR_KR_KR, |
406 |
KB_KB, |
407 |
KB_KB_KB, |
408 |
KD_KD, |
409 |
KD_KD_KD, |
410 |
PPK, |
411 |
PKK, |
412 |
PKP, |
413 |
KPK, |
414 |
KPP, |
415 |
KKP, |
416 |
PK, |
417 |
KP, |
418 |
PPKK, |
419 |
PPKKK, |
420 |
PPKKKKK, |
421 |
HP, |
422 |
HPF, |
423 |
HK, |
424 |
HKF, |
425 |
CS_P, |
426 |
CS_K, |
427 |
C_P1, |
428 |
C_P2, |
429 |
C_PF, |
430 |
C_K1, |
431 |
C_K2, |
432 |
C_KF, |
433 |
GETUP_KF, |
434 |
GETUP_KB, |
435 |
R_P, |
436 |
R_K, |
437 |
RB_P, |
438 |
RB_K, |
439 |
RL_P, |
440 |
RL_K, |
441 |
RR_P, |
442 |
RR_K, |
443 |
R_SLIDE, |
444 |
J_P, |
445 |
J_K, |
446 |
JF_P, |
447 |
JF_PB, |
448 |
JF_K, |
449 |
JF_KB, |
450 |
JB_P, |
451 |
JB_K, |
452 |
JL_P, |
453 |
JL_K, |
454 |
JR_P, |
455 |
JR_K |
456 |
} |
457 |
|
458 |
internal enum MeleeMovePositionType |
459 |
{ |
460 |
RunForward, |
461 |
RunLeft, |
462 |
RunRight, |
463 |
RunBack, |
464 |
|
465 |
JumpUp, |
466 |
JumpForward, |
467 |
JumpLeft, |
468 |
JumpRight, |
469 |
JumpBack, |
470 |
StartToCrouch, |
471 |
Crouch, |
472 |
Stand, |
473 |
|
474 |
CloseForward, |
475 |
CloseLeft, |
476 |
CloseRight, |
477 |
CloseBack, |
478 |
|
479 |
RunJumpForward, |
480 |
RunJumpLeft, |
481 |
RunJumpRight, |
482 |
RunJumpBack |
483 |
} |
484 |
|
485 |
internal enum MeleeMoveManeuverType |
486 |
{ |
487 |
Advance, // Duration, MinRange, ThresholdRange |
488 |
Retreat, // Duration, MaxRange, ThresholdRange |
489 |
CircleLeft, // Duration, MinAngle, MaxAngle |
490 |
CircleRight, // Duration, MinAngle, MaxAngle |
491 |
Pause, // Duration |
492 |
Crouch, // Duration |
493 |
Jump, // Duration |
494 |
Taunt, // Duration |
495 |
RandomStop, // Chance |
496 |
GetUpForward, // Duration |
497 |
GetUpBackward, // Duration |
498 |
GetUpRollLeft, // Duration |
499 |
GetUpRollRight, // Duration |
500 |
BarabasWave // MaxRange |
501 |
} |
502 |
|
503 |
internal class MeleeMoveTypeInfo |
504 |
{ |
505 |
public MeleeMoveManeuverType Type; |
506 |
public string[] ParamNames; |
507 |
|
508 |
public MeleeMoveTypeInfo(MeleeMoveManeuverType type, params string[] paramNames) |
509 |
{ |
510 |
Type = type; |
511 |
ParamNames = paramNames; |
512 |
} |
513 |
} |
514 |
|
515 |
public static readonly MeleeMoveTypeInfo[] MeleeMoveManeuverTypeInfo = new MeleeMoveTypeInfo[] |
516 |
{ |
517 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.Advance, "Duration", "MinRange", "ThresholdRange"), |
518 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.Retreat, "Duration", "MaxRange", "ThresholdRange"), |
519 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.CircleLeft, "Duration", "MinAngle", "MaxAngle"), |
520 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.CircleRight, "Duration", "MinAngle", "MaxAngle"), |
521 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.Pause, "Duration"), |
522 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.Crouch, "Duration"), |
523 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.Jump, "Duration"), |
524 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.Taunt, "Duration"), |
525 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.RandomStop, "Chance"), |
526 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.GetUpForward, "Duration"), |
527 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.GetUpBackward, "Duration"), |
528 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.GetUpRollLeft, "Duration"), |
529 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.GetUpRollRight, "Duration"), |
530 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.BarabasWave, "MaxRange") |
531 |
}; |
532 |
|
533 |
internal enum MeleeMoveEvadeType |
534 |
{ |
535 |
JumpForward, |
536 |
JumpForward2, |
537 |
JumpBack, |
538 |
JumpBack2, |
539 |
JumpLeft, |
540 |
JumpLeft2, |
541 |
JumpRight, |
542 |
JumpRight2, |
543 |
RunJumpForward, |
544 |
RunJumpForward2, |
545 |
RunJumpBack, |
546 |
RunJumpBack2, |
547 |
RunJumpLeft, |
548 |
RunJumpLeft2, |
549 |
RunJumpRight, |
550 |
RunJumpRight2, |
551 |
RollForward, |
552 |
RollBackward, |
553 |
RollLeft, |
554 |
RollRight, |
555 |
SlideForward, |
556 |
SlideBack, |
557 |
SlideLeft, |
558 |
SlideRight |
559 |
} |
560 |
|
561 |
internal enum MeleeMoveThrowType |
562 |
{ |
563 |
P_Front, |
564 |
K_Front, |
565 |
P_Behind, |
566 |
K_Behind, |
567 |
RP_Front, |
568 |
RK_Front, |
569 |
RP_Behind, |
570 |
RK_Behind, |
571 |
P_FrontDisarm, |
572 |
K_FrontDisarm, |
573 |
P_BehindDisarm, |
574 |
K_BehindDisarm, |
575 |
RP_FrontDisarm, |
576 |
RK_FrontDisarm, |
577 |
RP_BehindDisarm, |
578 |
RK_BehindDisarm, |
579 |
P_FrontRifDisarm, |
580 |
K_FrontRifDisarm, |
581 |
P_BehindRifDisarm, |
582 |
K_BehindRifDisarm, |
583 |
RP_FrontRifDisarm, |
584 |
RK_FrontRifDisarm, |
585 |
RP_BehindRifDisarm, |
586 |
RK_BehindRifDisarm, |
587 |
Tackle |
588 |
} |
589 |
|
590 |
public static readonly MetaStruct MeleeMove = new MetaStruct("MeleeMove", |
591 |
new Field(MetaType.Int32, "Type"), |
592 |
new Field(MetaType.Float, "Param1"), |
593 |
new Field(MetaType.Float, "Param2"), |
594 |
new Field(MetaType.Float, "Param3") |
595 |
); |
596 |
|
597 |
// |
598 |
// Neutral Object |
599 |
// |
600 |
|
601 |
[Flags] |
602 |
internal enum NeutralFlags : uint |
603 |
{ |
604 |
None = 0x00, |
605 |
NoResume = 0x01, |
606 |
NoResumeAfterGive = 0x02, |
607 |
Uninterruptible = 0x04 |
608 |
} |
609 |
|
610 |
[Flags] |
611 |
public enum NeutralItems : byte |
612 |
{ |
613 |
None = 0, |
614 |
Shield = 1, |
615 |
Invisibility = 2, |
616 |
LSI = 4 |
617 |
} |
618 |
|
619 |
public static readonly MetaStruct NeutralBehavior = new MetaStruct("NeutralBehavior", |
620 |
new Field(MetaType.String32, "Name"), |
621 |
new Field(MetaType.Int16, "NeutralId") |
622 |
); |
623 |
|
624 |
public static readonly MetaStruct NeutralBehaviorParams = new MetaStruct("NeutralBehaviorParams", |
625 |
new Field(MetaType.Enum<NeutralFlags>(), "Flags"), |
626 |
new Field(new MetaStruct("NeutralBehaviorRange", |
627 |
new Field(MetaType.Float, "Trigger"), |
628 |
new Field(MetaType.Float, "Talk"), |
629 |
new Field(MetaType.Float, "Follow"), |
630 |
new Field(MetaType.Float, "Enemy")), "Ranges"), |
631 |
new Field(new MetaStruct("NeutralehaviorSpeech", |
632 |
new Field(MetaType.String32, "Trigger"), |
633 |
new Field(MetaType.String32, "Abort"), |
634 |
new Field(MetaType.String32, "Enemy")), "Speech"), |
635 |
new Field(new MetaStruct("NeutralBehaviorScript", |
636 |
new Field(MetaType.String32, "AfterTalk")), "Script"), |
637 |
new Field(new MetaStruct("NeutralBehaviorRewards", |
638 |
new Field(MetaType.String32, "WeaponClass"), |
639 |
new Field(MetaType.Byte, "Ammo"), |
640 |
new Field(MetaType.Byte, "EnergyCell"), |
641 |
new Field(MetaType.Byte, "Hypo"), |
642 |
new Field(MetaType.Enum<NeutralItems>(), "Other")), "Rewards") |
643 |
); |
644 |
|
645 |
[Flags] |
646 |
public enum NeutralDialogLineFlags : ushort |
647 |
{ |
648 |
None = 0x00, |
649 |
IsPlayer = 0x01, |
650 |
GiveItems = 0x02, |
651 |
AnimOnce = 0x04, |
652 |
OtherAnimOnce = 0x08 |
653 |
} |
654 |
|
655 |
public static readonly MetaStruct NeutralBehaviorDialogLine = new MetaStruct("DialogLine", |
656 |
new Field(MetaType.Enum<NeutralDialogLineFlags>(), "Flags"), |
657 |
new Field(MetaType.Padding(2)), |
658 |
new Field(MetaType.Int16, "Anim"), |
659 |
new Field(MetaType.Int16, "OtherAnim"), |
660 |
new Field(MetaType.String32, "SpeechName") |
661 |
); |
662 |
|
663 |
// |
664 |
// Particle Object |
665 |
// |
666 |
|
667 |
[Flags] |
668 |
internal enum ParticleFlags : ushort |
669 |
{ |
670 |
None = 0x00, |
671 |
NotInitiallyCreated = 0x02, |
672 |
} |
673 |
|
674 |
public static readonly MetaStruct Particle = new MetaStruct("Particle", |
675 |
new Field(MetaType.String64, "Class"), |
676 |
new Field(MetaType.String48, "Tag"), |
677 |
new Field(MetaType.Enum<ParticleFlags>(), "Flags"), |
678 |
new Field(MetaType.Vector2, "DecalScale") |
679 |
); |
680 |
|
681 |
// |
682 |
// Patrol Path Object |
683 |
// |
684 |
|
685 |
internal enum PatrolPathPointType |
686 |
{ |
687 |
MoveToFlag = 0, |
688 |
Stop = 1, |
689 |
Pause = 2, |
690 |
LookAtFlag = 3, |
691 |
LookAtPoint = 4, |
692 |
MoveAndFaceFlag = 5, |
693 |
Loop = 6, |
694 |
MovementMode = 7, |
695 |
MoveToPoint = 8, |
696 |
LockFacing = 9, |
697 |
MoveThroughFlag = 10, |
698 |
MoveThroughPoint = 11, |
699 |
StopLooking = 12, |
700 |
FreeFacing = 13, |
701 |
GlanceAtFlagFor = 14, // unused ? |
702 |
MoveNearFlag = 15, |
703 |
LoopFrom = 16, |
704 |
Scan = 17, // unused ? |
705 |
StopScanning = 18, |
706 |
MoveToFlagLookAndWait = 19, |
707 |
CallScript = 20, |
708 |
ForkScript = 21, |
709 |
IgnorePlayer = 22, |
710 |
FaceToFlagAndFire = 23 |
711 |
} |
712 |
|
713 |
internal enum PatrolPathFacing |
714 |
{ |
715 |
Forward = 0, |
716 |
Backward = 1, |
717 |
Left = 1, |
718 |
Right = 2, |
719 |
Stopped = 3 |
720 |
} |
721 |
|
722 |
internal enum PatrolPathMovementMode |
723 |
{ |
724 |
ByAlertLevel = 0, |
725 |
Stop = 1, |
726 |
Crouch = 2, |
727 |
Creep = 3, |
728 |
WalkNoAim = 4, |
729 |
Walk = 5, |
730 |
RunNoAim = 6, |
731 |
Run = 7 |
732 |
} |
733 |
|
734 |
public static readonly MetaStruct PatrolPath = new MetaStruct("PatrolPath", |
735 |
new Field(MetaType.String32, "Name") |
736 |
); |
737 |
|
738 |
public static readonly MetaStruct PatrolPathInfo = new MetaStruct("PatrolPathInfo", |
739 |
new Field(MetaType.Int16, "PatrolId"), |
740 |
new Field(MetaType.Int16, "ReturnToNearest") |
741 |
); |
742 |
|
743 |
public static int GetPatrolPathPointSize(PatrolPathPointType pointType) |
744 |
{ |
745 |
switch (pointType) |
746 |
{ |
747 |
case PatrolPathPointType.IgnorePlayer: |
748 |
return 1; |
749 |
case PatrolPathPointType.MoveToFlag: |
750 |
case PatrolPathPointType.LookAtFlag: |
751 |
case PatrolPathPointType.MoveAndFaceFlag: |
752 |
case PatrolPathPointType.ForkScript: |
753 |
case PatrolPathPointType.CallScript: |
754 |
return 2; |
755 |
case PatrolPathPointType.Pause: |
756 |
case PatrolPathPointType.MovementMode: |
757 |
case PatrolPathPointType.LoopFrom: |
758 |
case PatrolPathPointType.LockFacing: |
759 |
return 4; |
760 |
case PatrolPathPointType.MoveThroughFlag: |
761 |
case PatrolPathPointType.MoveNearFlag: |
762 |
case PatrolPathPointType.GlanceAtFlagFor: |
763 |
case PatrolPathPointType.Scan: |
764 |
return 6; |
765 |
case PatrolPathPointType.MoveToFlagLookAndWait: |
766 |
case PatrolPathPointType.FaceToFlagAndFire: |
767 |
return 8; |
768 |
case PatrolPathPointType.LookAtPoint: |
769 |
case PatrolPathPointType.MoveToPoint: |
770 |
return 12; |
771 |
case PatrolPathPointType.MoveThroughPoint: |
772 |
return 16; |
773 |
default: |
774 |
return 0; |
775 |
} |
776 |
} |
777 |
|
778 |
// |
779 |
// PowerUp Object |
780 |
// |
781 |
|
782 |
internal enum PowerUpClass : uint |
783 |
{ |
784 |
Ammo = 0x424D4D41, |
785 |
EnergyCell = 0x454D4D41, |
786 |
Hypo = 0x4F505948, |
787 |
Shield = 0x444C4853, |
788 |
Invisibility = 0x49564E49, |
789 |
LSI = 0x49534C41, |
790 |
} |
791 |
|
792 |
public static readonly MetaStruct PowerUp = new MetaStruct("PowerUp", |
793 |
new Field(MetaType.Enum<PowerUpClass>(), "Class") |
794 |
); |
795 |
|
796 |
// |
797 |
// Sound Object |
798 |
// |
799 |
|
800 |
internal enum SoundVolumeType |
801 |
{ |
802 |
Box = 0x564C4D45, |
803 |
Sphere = 0x53504852 |
804 |
} |
805 |
|
806 |
public static readonly MetaStruct Sound = new MetaStruct("Sound", |
807 |
new Field(MetaType.String32, "Class") |
808 |
); |
809 |
|
810 |
public static readonly MetaStruct SoundSphere = new MetaStruct("SoundSphere", |
811 |
new Field(MetaType.Float, "MinRadius"), |
812 |
new Field(MetaType.Float, "MaxRadius") |
813 |
); |
814 |
|
815 |
public static readonly MetaStruct SoundParams = new MetaStruct("SoundParams", |
816 |
new Field(MetaType.Float, "Volume"), |
817 |
new Field(MetaType.Float, "Pitch") |
818 |
); |
819 |
|
820 |
// |
821 |
// Trigger Volume Object |
822 |
// |
823 |
|
824 |
[Flags] |
825 |
public enum TriggerVolumeFlags : uint |
826 |
{ |
827 |
None = 0x00, |
828 |
OneTimeEnter = 0x01, |
829 |
OneTimeInside = 0x02, |
830 |
OneTimeExit = 0x04, |
831 |
EnterDisabled = 0x08, |
832 |
InsideDisabled = 0x10, |
833 |
ExitDisabled = 0x20, |
834 |
Disabled = 0x40, |
835 |
PlayerOnly = 0x80 |
836 |
} |
837 |
|
838 |
public static readonly MetaStruct TriggerVolume = new MetaStruct("TriggerVolume", |
839 |
new Field(MetaType.String63, "Name"), |
840 |
new Field(new MetaStruct("TriggerVolumeScripts", |
841 |
new Field(MetaType.String32, "Entry"), |
842 |
new Field(MetaType.String32, "Inside"), |
843 |
new Field(MetaType.String32, "Exit")), "Scripts"), |
844 |
new Field(MetaType.Byte, "Teams"), |
845 |
new Field(MetaType.Padding(3)), |
846 |
new Field(MetaType.Vector3, "Size"), |
847 |
new Field(MetaType.Int32, "TriggerVolumeId"), |
848 |
new Field(MetaType.Int32, "ParentId"), |
849 |
new Field(MetaType.String128, "Notes"), |
850 |
new Field(MetaType.Enum<TriggerVolumeFlags>(), "Flags") |
851 |
); |
852 |
|
853 |
// |
854 |
// Trigger Object |
855 |
// |
856 |
|
857 |
[Flags] |
858 |
public enum TriggerFlags : ushort |
859 |
{ |
860 |
None = 0, |
861 |
InitialActive = 0x0008, |
862 |
ReverseAnim = 0x0010, |
863 |
PingPong = 0x0020, |
864 |
} |
865 |
|
866 |
public static readonly MetaStruct Trigger = new MetaStruct("Trigger", |
867 |
new Field(MetaType.String63, "Class"), |
868 |
new Field(MetaType.Int16, "TriggerId"), |
869 |
new Field(MetaType.Enum<TriggerFlags>(), "Flags"), |
870 |
new Field(MetaType.Color, "LaserColor"), |
871 |
new Field(MetaType.Float, "StartPosition"), |
872 |
new Field(MetaType.Float, "Speed"), |
873 |
new Field(MetaType.Int16, "EmitterCount"), |
874 |
new Field(MetaType.Int16, "TimeOn"), |
875 |
new Field(MetaType.Int16, "TimeOff") |
876 |
); |
877 |
|
878 |
// |
879 |
// Turret Object |
880 |
// |
881 |
|
882 |
[Flags] |
883 |
internal enum TurretTargetTeams : uint |
884 |
{ |
885 |
None = 0x00, |
886 |
Konoko = 0x01, |
887 |
TCTF = 0x02, |
888 |
Syndicate = 0x04, |
889 |
Neutral = 0x08, |
890 |
SecurityGuard = 0x10, |
891 |
RogueKonoko = 0x20, |
892 |
Switzerland = 0x40, |
893 |
SyndicateAccessory = 0x80 |
894 |
} |
895 |
|
896 |
[Flags] |
897 |
internal enum TurretFlags : ushort |
898 |
{ |
899 |
None = 0, |
900 |
InitialActive = 0x0002, |
901 |
} |
902 |
|
903 |
public static readonly MetaStruct Turret = new MetaStruct("Turret", |
904 |
new Field(MetaType.String63, "Class"), |
905 |
new Field(MetaType.Int16, "TurretId"), |
906 |
new Field(MetaType.Enum<TurretFlags>(), "Flags"), |
907 |
new Field(MetaType.Padding(36)), |
908 |
new Field(MetaType.Enum<TurretTargetTeams>(), "TargetedTeams") |
909 |
); |
910 |
|
911 |
// |
912 |
// Weapon Object |
913 |
// |
914 |
|
915 |
public static readonly MetaStruct Weapon = new MetaStruct("Weapon", |
916 |
new Field(MetaType.String32, "Class") |
917 |
); |
918 |
|
919 |
internal enum EventType |
920 |
{ |
921 |
None, |
922 |
Script, |
923 |
ActivateTurret, |
924 |
DeactivateTurret, |
925 |
ActivateConsole, |
926 |
DeactivateConsole, |
927 |
ActivateAlarm, |
928 |
DeactivateAlaram, |
929 |
ActivateTrigger, |
930 |
DeactivateTrigger, |
931 |
LockDoor, |
932 |
UnlockDoor |
933 |
} |
934 |
} |
935 |
} |