| 1 |
using System; |
| 2 |
using System.Collections.Generic; |
| 3 |
using Oni; |
| 4 |
using Oni.Metadata; |
| 5 |
|
| 6 |
namespace Oni.Metadata |
| 7 |
{ |
| 8 |
internal class ObjectMetadata |
| 9 |
{ |
| 10 |
internal enum TypeTag |
| 11 |
{ |
| 12 |
CHAR = 0x43484152, |
| 13 |
CMBT = 0x434d4254, |
| 14 |
CONS = 0x434f4e53, |
| 15 |
DOOR = 0x444f4f52, |
| 16 |
FLAG = 0x464c4147, |
| 17 |
FURN = 0x4655524e, |
| 18 |
MELE = 0x4d454c45, |
| 19 |
NEUT = 0x4e455554, |
| 20 |
PART = 0x50415254, |
| 21 |
PATR = 0x50415452, |
| 22 |
PWRU = 0x50575255, |
| 23 |
SNDG = 0x534e4447, |
| 24 |
TRGV = 0x54524756, |
| 25 |
TRIG = 0x54524947, |
| 26 |
TURR = 0x54555252, |
| 27 |
WEAP = 0x57454150 |
| 28 |
} |
| 29 |
|
| 30 |
[Flags] |
| 31 |
public enum ObjectFlags : uint |
| 32 |
{ |
| 33 |
None = 0x00, |
| 34 |
Locked = 0x01, |
| 35 |
PlacedInGame = 0x02, |
| 36 |
Temporary = 0x04, |
| 37 |
Gunk = 0x08 |
| 38 |
} |
| 39 |
|
| 40 |
public static readonly MetaStruct Header = new MetaStruct("Object", |
| 41 |
new Field(MetaType.Enum<ObjectFlags>(), "Flags"), |
| 42 |
new Field(MetaType.Vector3, "Position"), |
| 43 |
new Field(MetaType.Vector3, "Rotation") |
| 44 |
); |
| 45 |
|
| 46 |
// |
| 47 |
// Character Object |
| 48 |
// |
| 49 |
|
| 50 |
[Flags] |
| 51 |
internal enum CharacterFlags : uint |
| 52 |
{ |
| 53 |
None = 0x00, |
| 54 |
IsPlayer = 0x01, |
| 55 |
RandomCostume = 0x02, |
| 56 |
NotInitiallyPresent = 0x04, |
| 57 |
NonCombatant = 0x08, |
| 58 |
CanSpawnMultiple = 0x10, |
| 59 |
Spawned = 0x20, |
| 60 |
Unkillable = 0x40, |
| 61 |
InfiniteAmmo = 0x80, |
| 62 |
Omniscient = 0x0100, |
| 63 |
HasLSI = 0x0200, |
| 64 |
Boss = 0x0400, |
| 65 |
UpgradeDifficulty = 0x0800, |
| 66 |
NoAutoDrop = 0x1000 |
| 67 |
} |
| 68 |
|
| 69 |
internal enum CharacterTeam : uint |
| 70 |
{ |
| 71 |
Konoko = 0, |
| 72 |
TCTF = 1, |
| 73 |
Syndicate = 2, |
| 74 |
Neutral = 3, |
| 75 |
SecurityGuard = 4, |
| 76 |
RogueKonoko = 5, |
| 77 |
Switzerland = 6, |
| 78 |
SyndicateAccessory = 7 |
| 79 |
} |
| 80 |
|
| 81 |
internal enum CharacterJobType : uint |
| 82 |
{ |
| 83 |
None = 0, |
| 84 |
Idle = 1, |
| 85 |
Guard = 2, |
| 86 |
Patrol = 3, |
| 87 |
TeamBatle = 4, |
| 88 |
Combat = 5, |
| 89 |
Melee = 6, |
| 90 |
Alarm = 7, |
| 91 |
Neutral = 8, |
| 92 |
Panic = 9 |
| 93 |
} |
| 94 |
|
| 95 |
internal enum CharacterAlertStatus : uint |
| 96 |
{ |
| 97 |
Lull = 0, |
| 98 |
Low = 1, |
| 99 |
Medium = 2, |
| 100 |
High = 3, |
| 101 |
Combat = 4 |
| 102 |
} |
| 103 |
|
| 104 |
internal enum CharacterPursuitMode : uint |
| 105 |
{ |
| 106 |
None = 0, |
| 107 |
Forget = 1, |
| 108 |
GoTo = 2, |
| 109 |
Wait = 3, |
| 110 |
Look = 4, |
| 111 |
Move = 5, |
| 112 |
Hunt = 6, |
| 113 |
Glanc = 7, |
| 114 |
} |
| 115 |
|
| 116 |
internal enum CharacterPursuitLostBehavior : uint |
| 117 |
{ |
| 118 |
ReturnToJob = 0, |
| 119 |
KeepLooking = 1, |
| 120 |
FindAlarm = 2, |
| 121 |
} |
| 122 |
|
| 123 |
public static readonly MetaStruct Character = new MetaStruct("Character", |
| 124 |
new Field(MetaType.Enum<CharacterFlags>(), "Flags"), |
| 125 |
new Field(MetaType.String64, "Class"), |
| 126 |
new Field(MetaType.String32, "Name"), |
| 127 |
new Field(MetaType.String64, "Weapon"), |
| 128 |
new Field(new MetaStruct("CharacterScripts", |
| 129 |
new Field(MetaType.String32, "Spawn"), |
| 130 |
new Field(MetaType.String32, "Die"), |
| 131 |
new Field(MetaType.String32, "Combat"), |
| 132 |
new Field(MetaType.String32, "Alarm"), |
| 133 |
new Field(MetaType.String32, "Hurt"), |
| 134 |
new Field(MetaType.String32, "Defeated"), |
| 135 |
new Field(MetaType.String32, "OutOfAmmo"), |
| 136 |
new Field(MetaType.String32, "NoPath")), "Scripts"), |
| 137 |
new Field(MetaType.Int32, "AdditionalHealth"), |
| 138 |
new Field(new MetaStruct("CharacterJob", |
| 139 |
new Field(MetaType.Enum<CharacterJobType>(), "Type"), |
| 140 |
new Field(MetaType.Int16, "PatrolPathId")), "Job"), |
| 141 |
new Field(new MetaStruct("CharacterBehaviors", |
| 142 |
new Field(MetaType.Int16, "CombatId"), |
| 143 |
new Field(MetaType.Int16, "MeleeId"), |
| 144 |
new Field(MetaType.Int16, "NeutralId")), "Behaviors"), |
| 145 |
new Field(new MetaStruct("CharacterInventory", |
| 146 |
new Field(new MetaStruct("Ammo", |
| 147 |
new Field(MetaType.Int16, "Use"), |
| 148 |
new Field(MetaType.Int16, "Drop")), "Ammo"), |
| 149 |
new Field(new MetaStruct("EnergyCell", |
| 150 |
new Field(MetaType.Int16, "Use"), |
| 151 |
new Field(MetaType.Int16, "Drop")), "EnergyCell"), |
| 152 |
new Field(new MetaStruct("Hypo", |
| 153 |
new Field(MetaType.Int16, "Use"), |
| 154 |
new Field(MetaType.Int16, "Drop")), "Hypo"), |
| 155 |
new Field(new MetaStruct("Shield", |
| 156 |
new Field(MetaType.Int16, "Use"), |
| 157 |
new Field(MetaType.Int16, "Drop")), "Shield"), |
| 158 |
new Field(new MetaStruct("Invisibility", |
| 159 |
new Field(MetaType.Int16, "Use"), |
| 160 |
new Field(MetaType.Int16, "Drop")), "Invisibility"), |
| 161 |
new Field(MetaType.Padding(4))), "Inventory"), |
| 162 |
new Field(MetaType.Enum<CharacterTeam>(), "Team"), |
| 163 |
new Field(MetaType.Int32, "AmmoPercentage"), |
| 164 |
new Field(new MetaStruct("CharacterAlert", |
| 165 |
new Field(MetaType.Enum<CharacterAlertStatus>(), "Initial"), |
| 166 |
new Field(MetaType.Enum<CharacterAlertStatus>(), "Minimal"), |
| 167 |
new Field(MetaType.Enum<CharacterAlertStatus>(), "JobStart"), |
| 168 |
new Field(MetaType.Enum<CharacterAlertStatus>(), "Investigate")), "Alert"), |
| 169 |
new Field(MetaType.Int32, "AlarmGroups"), |
| 170 |
new Field(new MetaStruct("CharacterPursuit", |
| 171 |
new Field(MetaType.Enum<CharacterPursuitMode>(), "StrongUnseen"), |
| 172 |
new Field(MetaType.Enum<CharacterPursuitMode>(), "WeakUnseen"), |
| 173 |
new Field(MetaType.Enum<CharacterPursuitMode>(), "StrongSeen"), |
| 174 |
new Field(MetaType.Enum<CharacterPursuitMode>(), "WeakSeen"), |
| 175 |
new Field(MetaType.Enum<CharacterPursuitLostBehavior>(), "Lost")), "Pursuit") |
| 176 |
); |
| 177 |
|
| 178 |
// |
| 179 |
// Combat Behavior Object |
| 180 |
// |
| 181 |
|
| 182 |
internal enum CombatBehaviorType : uint |
| 183 |
{ |
| 184 |
None = 0, |
| 185 |
Stare = 1, |
| 186 |
HoldAndFire = 2, |
| 187 |
FiringCharge = 3, |
| 188 |
Melee = 4, |
| 189 |
BarabasShoot = 5, |
| 190 |
BarabasAdvance = 6, |
| 191 |
BarabasMelee = 7, |
| 192 |
SuperNinjaFireball = 8, |
| 193 |
SuperNinjaAdvance = 9, |
| 194 |
SuperNinjaMelee = 10, |
| 195 |
RunForAlarm = 11, |
| 196 |
MutantMuroMelee = 12, |
| 197 |
MuroThunderbolt = 13 |
| 198 |
} |
| 199 |
|
| 200 |
internal enum CombatMeleeOverride : uint |
| 201 |
{ |
| 202 |
None = 0, |
| 203 |
IfPunched = 1, |
| 204 |
Cancelled = 2, |
| 205 |
ShortRange = 3, |
| 206 |
MediumRange = 4, |
| 207 |
AlwaysMelee = 5 |
| 208 |
} |
| 209 |
|
| 210 |
internal enum CombatNoGunBehavior : uint |
| 211 |
{ |
| 212 |
Melee = 0, |
| 213 |
Retreat = 1, |
| 214 |
RunForAlarm = 2 |
| 215 |
} |
| 216 |
|
| 217 |
public static readonly MetaStruct CombatProfile = new MetaStruct("CombatProfile", |
| 218 |
new Field(MetaType.String64, "Name"), |
| 219 |
new Field(MetaType.Int32, "CombatId"), |
| 220 |
new Field(new MetaStruct("CMBTBehaviors", |
| 221 |
new Field(MetaType.Enum<CombatBehaviorType>(), "LongRange"), |
| 222 |
new Field(MetaType.Enum<CombatBehaviorType>(), "MediumRange"), |
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new Field(MetaType.Enum<CombatBehaviorType>(), "ShortRange"), |
| 224 |
new Field(MetaType.Enum<CombatBehaviorType>(), "MediumRetreat"), |
| 225 |
new Field(MetaType.Enum<CombatBehaviorType>(), "LongRetreat")), "Behaviors"), |
| 226 |
new Field(new MetaStruct("CMBTCombat", |
| 227 |
new Field(MetaType.Float, "MediumRange"), |
| 228 |
new Field(MetaType.Enum<CombatMeleeOverride>(), "MeleeOverride"), |
| 229 |
new Field(MetaType.Enum<CombatNoGunBehavior>(), "NoGunBehavior"), |
| 230 |
new Field(MetaType.Float, "ShortRange"), |
| 231 |
new Field(MetaType.Float, "PursuitDistance")), "Combat"), |
| 232 |
new Field(new MetaStruct("CMBTPanic", |
| 233 |
new Field(MetaType.Int32, "Hurt"), |
| 234 |
new Field(MetaType.Int32, "GunFire"), |
| 235 |
new Field(MetaType.Int32, "Melee"), |
| 236 |
new Field(MetaType.Int32, "Sight")), "Panic"), |
| 237 |
new Field(new MetaStruct("CMBTAlarm", |
| 238 |
new Field(MetaType.Float, "SearchDistance"), |
| 239 |
new Field(MetaType.Float, "EnemyIgnoreDistance"), |
| 240 |
new Field(MetaType.Float, "EnemyAttackDistance"), |
| 241 |
new Field(MetaType.Int32, "DamageThreshold"), |
| 242 |
new Field(MetaType.Int32, "FightTimer")), "Alarm") |
| 243 |
); |
| 244 |
|
| 245 |
// |
| 246 |
// Console Object |
| 247 |
// |
| 248 |
|
| 249 |
[Flags] |
| 250 |
internal enum ConsoleFlags : ushort |
| 251 |
{ |
| 252 |
None = 0x00, |
| 253 |
InitialActive = 0x08, |
| 254 |
Punch = 0x20, |
| 255 |
IsAlarm = 0x40 |
| 256 |
} |
| 257 |
|
| 258 |
public static readonly MetaStruct Console = new MetaStruct("Console", |
| 259 |
new Field(MetaType.String63, "Class"), |
| 260 |
new Field(MetaType.Int16, "ConsoleId"), |
| 261 |
new Field(MetaType.Enum<ConsoleFlags>(), "Flags"), |
| 262 |
new Field(MetaType.String63, "InactiveTexture"), |
| 263 |
new Field(MetaType.String63, "ActiveTexture"), |
| 264 |
new Field(MetaType.String63, "TriggeredTexture") |
| 265 |
); |
| 266 |
|
| 267 |
// |
| 268 |
// Door Object |
| 269 |
// |
| 270 |
|
| 271 |
[Flags] |
| 272 |
internal enum DoorFlags : ushort |
| 273 |
{ |
| 274 |
None = 0x00, |
| 275 |
InitialLocked = 0x01, |
| 276 |
InDoorFrame = 0x04, |
| 277 |
Manual = 0x10, |
| 278 |
DoubleDoor = 0x80, |
| 279 |
Mirror = 0x0100, |
| 280 |
OneWay = 0x0200, |
| 281 |
Reverse = 0x0400, |
| 282 |
Jammed = 0x800, |
| 283 |
InitialOpen = 0x1000, |
| 284 |
} |
| 285 |
|
| 286 |
public static readonly MetaStruct Door = new MetaStruct("Door", |
| 287 |
new Field(MetaType.String63, "Class"), |
| 288 |
new Field(MetaType.Int16, "DoorId"), |
| 289 |
new Field(MetaType.Int16, "KeyId"), |
| 290 |
new Field(MetaType.Enum<DoorFlags>(), "Flags"), |
| 291 |
new Field(MetaType.Vector3, "Center"), |
| 292 |
new Field(MetaType.Float, "SquaredActivationRadius"), |
| 293 |
new Field(MetaType.String63, "Texture1"), |
| 294 |
new Field(MetaType.String63, "Texture2") |
| 295 |
); |
| 296 |
|
| 297 |
// |
| 298 |
// Flag Object |
| 299 |
// |
| 300 |
|
| 301 |
public static readonly MetaStruct Flag = new MetaStruct("Flag", |
| 302 |
new Field(MetaType.Color, "Color"), |
| 303 |
new Field(MetaType.Int16, "Prefix"), |
| 304 |
new Field(MetaType.Int16, "FlagId"), |
| 305 |
new Field(MetaType.String128, "Notes") |
| 306 |
); |
| 307 |
|
| 308 |
// |
| 309 |
// Furniture Object |
| 310 |
// |
| 311 |
|
| 312 |
public static readonly MetaStruct Furniture = new MetaStruct("Furniture", |
| 313 |
new Field(MetaType.String32, "Class"), |
| 314 |
new Field(MetaType.String48, "Particle") |
| 315 |
); |
| 316 |
|
| 317 |
// |
| 318 |
// Melee Object |
| 319 |
// |
| 320 |
|
| 321 |
public static readonly MetaStruct MeleeProfile = new MetaStruct("MeleeProfile", |
| 322 |
new Field(MetaType.Int32, "MeleeId"), |
| 323 |
new Field(MetaType.String64, "Name"), |
| 324 |
new Field(MetaType.String64, "CharacterClass"), |
| 325 |
new Field(MetaType.Int32, "Notice"), |
| 326 |
new Field(new MetaStruct("MeleeDodge", |
| 327 |
new Field(MetaType.Int32, "Base"), |
| 328 |
new Field(MetaType.Int32, "Extra"), |
| 329 |
new Field(MetaType.Int32, "ExtraDamageThreshold")), "Dodge"), |
| 330 |
new Field(new MetaStruct("MeleeBlockSkill", |
| 331 |
new Field(MetaType.Int32, "Single"), |
| 332 |
new Field(MetaType.Int32, "Group")), "BlockSkill"), |
| 333 |
new Field(MetaType.Float, "NotBlocked"), |
| 334 |
new Field(MetaType.Float, "MustChangeStance"), |
| 335 |
new Field(MetaType.Float, "BlockedButUnblockable"), |
| 336 |
new Field(MetaType.Float, "BlockedButHasStagger"), |
| 337 |
new Field(MetaType.Float, "BlockedButHasBlockstun"), |
| 338 |
new Field(MetaType.Float, "Blocked"), |
| 339 |
new Field(MetaType.Float, "ThrowDanger"), |
| 340 |
new Field(MetaType.Int16, "DazedMinFrames"), |
| 341 |
new Field(MetaType.Int16, "DazedMaxFrames") |
| 342 |
); |
| 343 |
|
| 344 |
[Flags] |
| 345 |
internal enum MeleeTechniqueFlags : uint |
| 346 |
{ |
| 347 |
None = 0x00, |
| 348 |
Interruptible = 0x01, |
| 349 |
GenerousDir = 0x02, |
| 350 |
Fearless = 0x04 |
| 351 |
} |
| 352 |
|
| 353 |
public static readonly MetaStruct MeleeTechnique = new MetaStruct("MeleeTechnique", |
| 354 |
new Field(MetaType.String64, "Name"), |
| 355 |
new Field(MetaType.Enum<MeleeTechniqueFlags>(), "Flags"), |
| 356 |
new Field(MetaType.UInt32, "Weight"), |
| 357 |
new Field(MetaType.UInt32, "Importance"), |
| 358 |
new Field(MetaType.UInt32, "RepeatDelay") |
| 359 |
); |
| 360 |
|
| 361 |
internal enum MeleeMoveCategory |
| 362 |
{ |
| 363 |
Attack = 0, |
| 364 |
Position = 16, |
| 365 |
Maneuver = 32, |
| 366 |
Evade = 48, |
| 367 |
Throw = 64 |
| 368 |
} |
| 369 |
|
| 370 |
internal enum MeleeMoveAttackType |
| 371 |
{ |
| 372 |
P, |
| 373 |
PP, |
| 374 |
PPP, |
| 375 |
PPPP, |
| 376 |
PF, |
| 377 |
PL, |
| 378 |
PR, |
| 379 |
PB, |
| 380 |
PD, |
| 381 |
PF_PF, |
| 382 |
PF_PF_PF, |
| 383 |
PL_PL, |
| 384 |
PL_PL_PL, |
| 385 |
PR_PR, |
| 386 |
PR_PR_PR, |
| 387 |
PB_PB, |
| 388 |
PB_PB_PB, |
| 389 |
PD_PD, |
| 390 |
PD_PD_PD, |
| 391 |
K, |
| 392 |
KK, |
| 393 |
KKK, |
| 394 |
KKKF, |
| 395 |
KF, |
| 396 |
KL, |
| 397 |
KR, |
| 398 |
KB, |
| 399 |
KD, |
| 400 |
KF_KF, |
| 401 |
KF_KF_KF, |
| 402 |
KL_KL, |
| 403 |
KL_KL_KL, |
| 404 |
KR_KR, |
| 405 |
KR_KR_KR, |
| 406 |
KB_KB, |
| 407 |
KB_KB_KB, |
| 408 |
KD_KD, |
| 409 |
KD_KD_KD, |
| 410 |
PPK, |
| 411 |
PKK, |
| 412 |
PKP, |
| 413 |
KPK, |
| 414 |
KPP, |
| 415 |
KKP, |
| 416 |
PK, |
| 417 |
KP, |
| 418 |
PPKK, |
| 419 |
PPKKK, |
| 420 |
PPKKKKK, |
| 421 |
HP, |
| 422 |
HPF, |
| 423 |
HK, |
| 424 |
HKF, |
| 425 |
CS_P, |
| 426 |
CS_K, |
| 427 |
C_P1, |
| 428 |
C_P2, |
| 429 |
C_PF, |
| 430 |
C_K1, |
| 431 |
C_K2, |
| 432 |
C_KF, |
| 433 |
GETUP_KF, |
| 434 |
GETUP_KB, |
| 435 |
R_P, |
| 436 |
R_K, |
| 437 |
RB_P, |
| 438 |
RB_K, |
| 439 |
RL_P, |
| 440 |
RL_K, |
| 441 |
RR_P, |
| 442 |
RR_K, |
| 443 |
R_SLIDE, |
| 444 |
J_P, |
| 445 |
J_K, |
| 446 |
JF_P, |
| 447 |
JF_PB, |
| 448 |
JF_K, |
| 449 |
JF_KB, |
| 450 |
JB_P, |
| 451 |
JB_K, |
| 452 |
JL_P, |
| 453 |
JL_K, |
| 454 |
JR_P, |
| 455 |
JR_K |
| 456 |
} |
| 457 |
|
| 458 |
internal enum MeleeMovePositionType |
| 459 |
{ |
| 460 |
RunForward, |
| 461 |
RunLeft, |
| 462 |
RunRight, |
| 463 |
RunBack, |
| 464 |
|
| 465 |
JumpUp, |
| 466 |
JumpForward, |
| 467 |
JumpLeft, |
| 468 |
JumpRight, |
| 469 |
JumpBack, |
| 470 |
StartToCrouch, |
| 471 |
Crouch, |
| 472 |
Stand, |
| 473 |
|
| 474 |
CloseForward, |
| 475 |
CloseLeft, |
| 476 |
CloseRight, |
| 477 |
CloseBack, |
| 478 |
|
| 479 |
RunJumpForward, |
| 480 |
RunJumpLeft, |
| 481 |
RunJumpRight, |
| 482 |
RunJumpBack |
| 483 |
} |
| 484 |
|
| 485 |
internal enum MeleeMoveManeuverType |
| 486 |
{ |
| 487 |
Advance, // Duration, MinRange, ThresholdRange |
| 488 |
Retreat, // Duration, MaxRange, ThresholdRange |
| 489 |
CircleLeft, // Duration, MinAngle, MaxAngle |
| 490 |
CircleRight, // Duration, MinAngle, MaxAngle |
| 491 |
Pause, // Duration |
| 492 |
Crouch, // Duration |
| 493 |
Jump, // Duration |
| 494 |
Taunt, // Duration |
| 495 |
RandomStop, // Chance |
| 496 |
GetUpForward, // Duration |
| 497 |
GetUpBackward, // Duration |
| 498 |
GetUpRollLeft, // Duration |
| 499 |
GetUpRollRight, // Duration |
| 500 |
BarabasWave // MaxRange |
| 501 |
} |
| 502 |
|
| 503 |
internal class MeleeMoveTypeInfo |
| 504 |
{ |
| 505 |
public MeleeMoveManeuverType Type; |
| 506 |
public string[] ParamNames; |
| 507 |
|
| 508 |
public MeleeMoveTypeInfo(MeleeMoveManeuverType type, params string[] paramNames) |
| 509 |
{ |
| 510 |
Type = type; |
| 511 |
ParamNames = paramNames; |
| 512 |
} |
| 513 |
} |
| 514 |
|
| 515 |
public static readonly MeleeMoveTypeInfo[] MeleeMoveManeuverTypeInfo = new MeleeMoveTypeInfo[] |
| 516 |
{ |
| 517 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.Advance, "Duration", "MinRange", "ThresholdRange"), |
| 518 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.Retreat, "Duration", "MaxRange", "ThresholdRange"), |
| 519 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.CircleLeft, "Duration", "MinAngle", "MaxAngle"), |
| 520 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.CircleRight, "Duration", "MinAngle", "MaxAngle"), |
| 521 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.Pause, "Duration"), |
| 522 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.Crouch, "Duration"), |
| 523 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.Jump, "Duration"), |
| 524 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.Taunt, "Duration"), |
| 525 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.RandomStop, "Chance"), |
| 526 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.GetUpForward, "Duration"), |
| 527 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.GetUpBackward, "Duration"), |
| 528 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.GetUpRollLeft, "Duration"), |
| 529 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.GetUpRollRight, "Duration"), |
| 530 |
new MeleeMoveTypeInfo(MeleeMoveManeuverType.BarabasWave, "MaxRange") |
| 531 |
}; |
| 532 |
|
| 533 |
internal enum MeleeMoveEvadeType |
| 534 |
{ |
| 535 |
JumpForward, |
| 536 |
JumpForward2, |
| 537 |
JumpBack, |
| 538 |
JumpBack2, |
| 539 |
JumpLeft, |
| 540 |
JumpLeft2, |
| 541 |
JumpRight, |
| 542 |
JumpRight2, |
| 543 |
RunJumpForward, |
| 544 |
RunJumpForward2, |
| 545 |
RunJumpBack, |
| 546 |
RunJumpBack2, |
| 547 |
RunJumpLeft, |
| 548 |
RunJumpLeft2, |
| 549 |
RunJumpRight, |
| 550 |
RunJumpRight2, |
| 551 |
RollForward, |
| 552 |
RollBackward, |
| 553 |
RollLeft, |
| 554 |
RollRight, |
| 555 |
SlideForward, |
| 556 |
SlideBack, |
| 557 |
SlideLeft, |
| 558 |
SlideRight |
| 559 |
} |
| 560 |
|
| 561 |
internal enum MeleeMoveThrowType |
| 562 |
{ |
| 563 |
P_Front, |
| 564 |
K_Front, |
| 565 |
P_Behind, |
| 566 |
K_Behind, |
| 567 |
RP_Front, |
| 568 |
RK_Front, |
| 569 |
RP_Behind, |
| 570 |
RK_Behind, |
| 571 |
P_FrontDisarm, |
| 572 |
K_FrontDisarm, |
| 573 |
P_BehindDisarm, |
| 574 |
K_BehindDisarm, |
| 575 |
RP_FrontDisarm, |
| 576 |
RK_FrontDisarm, |
| 577 |
RP_BehindDisarm, |
| 578 |
RK_BehindDisarm, |
| 579 |
P_FrontRifDisarm, |
| 580 |
K_FrontRifDisarm, |
| 581 |
P_BehindRifDisarm, |
| 582 |
K_BehindRifDisarm, |
| 583 |
RP_FrontRifDisarm, |
| 584 |
RK_FrontRifDisarm, |
| 585 |
RP_BehindRifDisarm, |
| 586 |
RK_BehindRifDisarm, |
| 587 |
Tackle |
| 588 |
} |
| 589 |
|
| 590 |
public static readonly MetaStruct MeleeMove = new MetaStruct("MeleeMove", |
| 591 |
new Field(MetaType.Int32, "Type"), |
| 592 |
new Field(MetaType.Float, "Param1"), |
| 593 |
new Field(MetaType.Float, "Param2"), |
| 594 |
new Field(MetaType.Float, "Param3") |
| 595 |
); |
| 596 |
|
| 597 |
// |
| 598 |
// Neutral Object |
| 599 |
// |
| 600 |
|
| 601 |
[Flags] |
| 602 |
internal enum NeutralFlags : uint |
| 603 |
{ |
| 604 |
None = 0x00, |
| 605 |
NoResume = 0x01, |
| 606 |
NoResumeAfterGive = 0x02, |
| 607 |
Uninterruptible = 0x04 |
| 608 |
} |
| 609 |
|
| 610 |
[Flags] |
| 611 |
public enum NeutralItems : byte |
| 612 |
{ |
| 613 |
None = 0, |
| 614 |
Shield = 1, |
| 615 |
Invisibility = 2, |
| 616 |
LSI = 4 |
| 617 |
} |
| 618 |
|
| 619 |
public static readonly MetaStruct NeutralBehavior = new MetaStruct("NeutralBehavior", |
| 620 |
new Field(MetaType.String32, "Name"), |
| 621 |
new Field(MetaType.Int16, "NeutralId") |
| 622 |
); |
| 623 |
|
| 624 |
public static readonly MetaStruct NeutralBehaviorParams = new MetaStruct("NeutralBehaviorParams", |
| 625 |
new Field(MetaType.Enum<NeutralFlags>(), "Flags"), |
| 626 |
new Field(new MetaStruct("NeutralBehaviorRange", |
| 627 |
new Field(MetaType.Float, "Trigger"), |
| 628 |
new Field(MetaType.Float, "Talk"), |
| 629 |
new Field(MetaType.Float, "Follow"), |
| 630 |
new Field(MetaType.Float, "Enemy")), "Ranges"), |
| 631 |
new Field(new MetaStruct("NeutralehaviorSpeech", |
| 632 |
new Field(MetaType.String32, "Trigger"), |
| 633 |
new Field(MetaType.String32, "Abort"), |
| 634 |
new Field(MetaType.String32, "Enemy")), "Speech"), |
| 635 |
new Field(new MetaStruct("NeutralBehaviorScript", |
| 636 |
new Field(MetaType.String32, "AfterTalk")), "Script"), |
| 637 |
new Field(new MetaStruct("NeutralBehaviorRewards", |
| 638 |
new Field(MetaType.String32, "WeaponClass"), |
| 639 |
new Field(MetaType.Byte, "Ammo"), |
| 640 |
new Field(MetaType.Byte, "EnergyCell"), |
| 641 |
new Field(MetaType.Byte, "Hypo"), |
| 642 |
new Field(MetaType.Enum<NeutralItems>(), "Other")), "Rewards") |
| 643 |
); |
| 644 |
|
| 645 |
[Flags] |
| 646 |
public enum NeutralDialogLineFlags : ushort |
| 647 |
{ |
| 648 |
None = 0x00, |
| 649 |
IsPlayer = 0x01, |
| 650 |
GiveItems = 0x02, |
| 651 |
AnimOnce = 0x04, |
| 652 |
OtherAnimOnce = 0x08 |
| 653 |
} |
| 654 |
|
| 655 |
public static readonly MetaStruct NeutralBehaviorDialogLine = new MetaStruct("DialogLine", |
| 656 |
new Field(MetaType.Enum<NeutralDialogLineFlags>(), "Flags"), |
| 657 |
new Field(MetaType.Padding(2)), |
| 658 |
new Field(MetaType.Int16, "Anim"), |
| 659 |
new Field(MetaType.Int16, "OtherAnim"), |
| 660 |
new Field(MetaType.String32, "SpeechName") |
| 661 |
); |
| 662 |
|
| 663 |
// |
| 664 |
// Particle Object |
| 665 |
// |
| 666 |
|
| 667 |
[Flags] |
| 668 |
internal enum ParticleFlags : ushort |
| 669 |
{ |
| 670 |
None = 0x00, |
| 671 |
NotInitiallyCreated = 0x02, |
| 672 |
} |
| 673 |
|
| 674 |
public static readonly MetaStruct Particle = new MetaStruct("Particle", |
| 675 |
new Field(MetaType.String64, "Class"), |
| 676 |
new Field(MetaType.String48, "Tag"), |
| 677 |
new Field(MetaType.Enum<ParticleFlags>(), "Flags"), |
| 678 |
new Field(MetaType.Vector2, "DecalScale") |
| 679 |
); |
| 680 |
|
| 681 |
// |
| 682 |
// Patrol Path Object |
| 683 |
// |
| 684 |
|
| 685 |
internal enum PatrolPathPointType |
| 686 |
{ |
| 687 |
MoveToFlag = 0, |
| 688 |
Stop = 1, |
| 689 |
Pause = 2, |
| 690 |
LookAtFlag = 3, |
| 691 |
LookAtPoint = 4, |
| 692 |
MoveAndFaceFlag = 5, |
| 693 |
Loop = 6, |
| 694 |
MovementMode = 7, |
| 695 |
MoveToPoint = 8, |
| 696 |
LockFacing = 9, |
| 697 |
MoveThroughFlag = 10, |
| 698 |
MoveThroughPoint = 11, |
| 699 |
StopLooking = 12, |
| 700 |
FreeFacing = 13, |
| 701 |
GlanceAtFlagFor = 14, // unused ? |
| 702 |
MoveNearFlag = 15, |
| 703 |
LoopFrom = 16, |
| 704 |
Scan = 17, // unused ? |
| 705 |
StopScanning = 18, |
| 706 |
MoveToFlagLookAndWait = 19, |
| 707 |
CallScript = 20, |
| 708 |
ForkScript = 21, |
| 709 |
IgnorePlayer = 22, |
| 710 |
FaceToFlagAndFire = 23 |
| 711 |
} |
| 712 |
|
| 713 |
internal enum PatrolPathFacing |
| 714 |
{ |
| 715 |
Forward = 0, |
| 716 |
Backward = 1, |
| 717 |
Left = 1, |
| 718 |
Right = 2, |
| 719 |
Stopped = 3 |
| 720 |
} |
| 721 |
|
| 722 |
internal enum PatrolPathMovementMode |
| 723 |
{ |
| 724 |
ByAlertLevel = 0, |
| 725 |
Stop = 1, |
| 726 |
Crouch = 2, |
| 727 |
Creep = 3, |
| 728 |
WalkNoAim = 4, |
| 729 |
Walk = 5, |
| 730 |
RunNoAim = 6, |
| 731 |
Run = 7 |
| 732 |
} |
| 733 |
|
| 734 |
public static readonly MetaStruct PatrolPath = new MetaStruct("PatrolPath", |
| 735 |
new Field(MetaType.String32, "Name") |
| 736 |
); |
| 737 |
|
| 738 |
public static readonly MetaStruct PatrolPathInfo = new MetaStruct("PatrolPathInfo", |
| 739 |
new Field(MetaType.Int16, "PatrolId"), |
| 740 |
new Field(MetaType.Int16, "ReturnToNearest") |
| 741 |
); |
| 742 |
|
| 743 |
public static int GetPatrolPathPointSize(PatrolPathPointType pointType) |
| 744 |
{ |
| 745 |
switch (pointType) |
| 746 |
{ |
| 747 |
case PatrolPathPointType.IgnorePlayer: |
| 748 |
return 1; |
| 749 |
case PatrolPathPointType.MoveToFlag: |
| 750 |
case PatrolPathPointType.LookAtFlag: |
| 751 |
case PatrolPathPointType.MoveAndFaceFlag: |
| 752 |
case PatrolPathPointType.ForkScript: |
| 753 |
case PatrolPathPointType.CallScript: |
| 754 |
return 2; |
| 755 |
case PatrolPathPointType.Pause: |
| 756 |
case PatrolPathPointType.MovementMode: |
| 757 |
case PatrolPathPointType.LoopFrom: |
| 758 |
case PatrolPathPointType.LockFacing: |
| 759 |
return 4; |
| 760 |
case PatrolPathPointType.MoveThroughFlag: |
| 761 |
case PatrolPathPointType.MoveNearFlag: |
| 762 |
case PatrolPathPointType.GlanceAtFlagFor: |
| 763 |
case PatrolPathPointType.Scan: |
| 764 |
return 6; |
| 765 |
case PatrolPathPointType.MoveToFlagLookAndWait: |
| 766 |
case PatrolPathPointType.FaceToFlagAndFire: |
| 767 |
return 8; |
| 768 |
case PatrolPathPointType.LookAtPoint: |
| 769 |
case PatrolPathPointType.MoveToPoint: |
| 770 |
return 12; |
| 771 |
case PatrolPathPointType.MoveThroughPoint: |
| 772 |
return 16; |
| 773 |
default: |
| 774 |
return 0; |
| 775 |
} |
| 776 |
} |
| 777 |
|
| 778 |
// |
| 779 |
// PowerUp Object |
| 780 |
// |
| 781 |
|
| 782 |
internal enum PowerUpClass : uint |
| 783 |
{ |
| 784 |
Ammo = 0x424D4D41, |
| 785 |
EnergyCell = 0x454D4D41, |
| 786 |
Hypo = 0x4F505948, |
| 787 |
Shield = 0x444C4853, |
| 788 |
Invisibility = 0x49564E49, |
| 789 |
LSI = 0x49534C41, |
| 790 |
} |
| 791 |
|
| 792 |
public static readonly MetaStruct PowerUp = new MetaStruct("PowerUp", |
| 793 |
new Field(MetaType.Enum<PowerUpClass>(), "Class") |
| 794 |
); |
| 795 |
|
| 796 |
// |
| 797 |
// Sound Object |
| 798 |
// |
| 799 |
|
| 800 |
internal enum SoundVolumeType |
| 801 |
{ |
| 802 |
Box = 0x564C4D45, |
| 803 |
Sphere = 0x53504852 |
| 804 |
} |
| 805 |
|
| 806 |
public static readonly MetaStruct Sound = new MetaStruct("Sound", |
| 807 |
new Field(MetaType.String32, "Class") |
| 808 |
); |
| 809 |
|
| 810 |
public static readonly MetaStruct SoundSphere = new MetaStruct("SoundSphere", |
| 811 |
new Field(MetaType.Float, "MinRadius"), |
| 812 |
new Field(MetaType.Float, "MaxRadius") |
| 813 |
); |
| 814 |
|
| 815 |
public static readonly MetaStruct SoundParams = new MetaStruct("SoundParams", |
| 816 |
new Field(MetaType.Float, "Volume"), |
| 817 |
new Field(MetaType.Float, "Pitch") |
| 818 |
); |
| 819 |
|
| 820 |
// |
| 821 |
// Trigger Volume Object |
| 822 |
// |
| 823 |
|
| 824 |
[Flags] |
| 825 |
public enum TriggerVolumeFlags : uint |
| 826 |
{ |
| 827 |
None = 0x00, |
| 828 |
OneTimeEnter = 0x01, |
| 829 |
OneTimeInside = 0x02, |
| 830 |
OneTimeExit = 0x04, |
| 831 |
EnterDisabled = 0x08, |
| 832 |
InsideDisabled = 0x10, |
| 833 |
ExitDisabled = 0x20, |
| 834 |
Disabled = 0x40, |
| 835 |
PlayerOnly = 0x80 |
| 836 |
} |
| 837 |
|
| 838 |
public static readonly MetaStruct TriggerVolume = new MetaStruct("TriggerVolume", |
| 839 |
new Field(MetaType.String63, "Name"), |
| 840 |
new Field(new MetaStruct("TriggerVolumeScripts", |
| 841 |
new Field(MetaType.String32, "Entry"), |
| 842 |
new Field(MetaType.String32, "Inside"), |
| 843 |
new Field(MetaType.String32, "Exit")), "Scripts"), |
| 844 |
new Field(MetaType.Byte, "Teams"), |
| 845 |
new Field(MetaType.Padding(3)), |
| 846 |
new Field(MetaType.Vector3, "Size"), |
| 847 |
new Field(MetaType.Int32, "TriggerVolumeId"), |
| 848 |
new Field(MetaType.Int32, "ParentId"), |
| 849 |
new Field(MetaType.String128, "Notes"), |
| 850 |
new Field(MetaType.Enum<TriggerVolumeFlags>(), "Flags") |
| 851 |
); |
| 852 |
|
| 853 |
// |
| 854 |
// Trigger Object |
| 855 |
// |
| 856 |
|
| 857 |
[Flags] |
| 858 |
public enum TriggerFlags : ushort |
| 859 |
{ |
| 860 |
None = 0, |
| 861 |
InitialActive = 0x0008, |
| 862 |
ReverseAnim = 0x0010, |
| 863 |
PingPong = 0x0020, |
| 864 |
} |
| 865 |
|
| 866 |
public static readonly MetaStruct Trigger = new MetaStruct("Trigger", |
| 867 |
new Field(MetaType.String63, "Class"), |
| 868 |
new Field(MetaType.Int16, "TriggerId"), |
| 869 |
new Field(MetaType.Enum<TriggerFlags>(), "Flags"), |
| 870 |
new Field(MetaType.Color, "LaserColor"), |
| 871 |
new Field(MetaType.Float, "StartPosition"), |
| 872 |
new Field(MetaType.Float, "Speed"), |
| 873 |
new Field(MetaType.Int16, "EmitterCount"), |
| 874 |
new Field(MetaType.Int16, "TimeOn"), |
| 875 |
new Field(MetaType.Int16, "TimeOff") |
| 876 |
); |
| 877 |
|
| 878 |
// |
| 879 |
// Turret Object |
| 880 |
// |
| 881 |
|
| 882 |
[Flags] |
| 883 |
internal enum TurretTargetTeams : uint |
| 884 |
{ |
| 885 |
None = 0x00, |
| 886 |
Konoko = 0x01, |
| 887 |
TCTF = 0x02, |
| 888 |
Syndicate = 0x04, |
| 889 |
Neutral = 0x08, |
| 890 |
SecurityGuard = 0x10, |
| 891 |
RogueKonoko = 0x20, |
| 892 |
Switzerland = 0x40, |
| 893 |
SyndicateAccessory = 0x80 |
| 894 |
} |
| 895 |
|
| 896 |
[Flags] |
| 897 |
internal enum TurretFlags : ushort |
| 898 |
{ |
| 899 |
None = 0, |
| 900 |
InitialActive = 0x0002, |
| 901 |
} |
| 902 |
|
| 903 |
public static readonly MetaStruct Turret = new MetaStruct("Turret", |
| 904 |
new Field(MetaType.String63, "Class"), |
| 905 |
new Field(MetaType.Int16, "TurretId"), |
| 906 |
new Field(MetaType.Enum<TurretFlags>(), "Flags"), |
| 907 |
new Field(MetaType.Padding(36)), |
| 908 |
new Field(MetaType.Enum<TurretTargetTeams>(), "TargetedTeams") |
| 909 |
); |
| 910 |
|
| 911 |
// |
| 912 |
// Weapon Object |
| 913 |
// |
| 914 |
|
| 915 |
public static readonly MetaStruct Weapon = new MetaStruct("Weapon", |
| 916 |
new Field(MetaType.String32, "Class") |
| 917 |
); |
| 918 |
|
| 919 |
internal enum EventType |
| 920 |
{ |
| 921 |
None, |
| 922 |
Script, |
| 923 |
ActivateTurret, |
| 924 |
DeactivateTurret, |
| 925 |
ActivateConsole, |
| 926 |
DeactivateConsole, |
| 927 |
ActivateAlarm, |
| 928 |
DeactivateAlaram, |
| 929 |
ActivateTrigger, |
| 930 |
DeactivateTrigger, |
| 931 |
LockDoor, |
| 932 |
UnlockDoor |
| 933 |
} |
| 934 |
} |
| 935 |
} |