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 using System; | 
 
 
 
 
 
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 using System.Collections.Generic; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 namespace Oni | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     internal struct BoundingSphere : IEquatable<BoundingSphere> | 
 
 
 
 
 
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     { | 
 
 
 
 
 
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         public Vector3 Center; | 
 
 
 
 
 
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         public float Radius; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public BoundingSphere(Vector3 center, float radius) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             Center = center; | 
 
 
 
 
 
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             Radius = radius; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public static BoundingSphere CreateFromBoundingBox(BoundingBox bbox) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             BoundingSphere r; | 
 
 
 
 
 
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             r.Center = (bbox.Min + bbox.Max) * 0.5f; | 
 
 
 
 
 
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             r.Radius = Vector3.Distance(r.Center, bbox.Min); | 
 
 
 
 
 
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             return r; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public static BoundingSphere CreateFromPoints(IEnumerable<Vector3> points) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             var center = Vector3.Zero; | 
 
 
 
 
 
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             int count = 0; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             foreach (var point in points) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 center += point; | 
 
 
 
 
 
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                 count++; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             center /= count; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             float radius = 0.0f; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             foreach (var point in points) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 float distance = Vector3.DistanceSquared(center, point); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 if (distance > radius) | 
 
 
 
 
 
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                     radius = distance; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             radius = FMath.Sqrt(radius); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             return new BoundingSphere(center, radius); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public static bool operator ==(BoundingSphere s1, BoundingSphere s2) => s1.Radius == s2.Radius && s1.Center == s2.Center; | 
 
 
 
 
 
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         public static bool operator !=(BoundingSphere s1, BoundingSphere s2) => s1.Radius != s2.Radius || s1.Center != s2.Center; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public bool Equals(BoundingSphere other) => other.Radius == Radius && other.Center == Center; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public override bool Equals(object obj) => obj is BoundingSphere && Equals((BoundingSphere)obj); | 
 
 
 
 
 
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         public override int GetHashCode() => Radius.GetHashCode() ^ Center.GetHashCode(); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public override string ToString() => $"{{{Center} {Radius}}}"; | 
 
 
 
 
 
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     } | 
 
 
 
 
 
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 } |