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using System; |
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using System.Xml; |
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using Oni.Metadata; |
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|
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namespace Oni.Level |
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{ |
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internal class ScriptCharacter |
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{ |
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public string className; |
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public string name; |
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public string weaponClassName; |
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public int flagId; |
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public int scriptId; |
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public InstanceMetadata.AISACharacterFlags flags; |
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public InstanceMetadata.AISACharacterTeam team; |
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public string onSpawn; |
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public string onDeath; |
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public string onSeenEnemy; |
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public string onAlarmed; |
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public string onHurt; |
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public string onDefeated; |
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public string onOutOfAmmo; |
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public string onNoPath; |
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public int ammo; |
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|
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public static ScriptCharacter Read(XmlReader xml) |
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{ |
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xml.ReadStartElement("Character"); |
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|
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var chr = new ScriptCharacter { |
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name = xml.ReadElementContentAsString("Name", ""), |
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scriptId = xml.ReadElementContentAsInt("ScriptId", ""), |
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flagId = xml.ReadElementContentAsInt("FlagId", ""), |
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flags = xml.ReadElementContentAsEnum<InstanceMetadata.AISACharacterFlags>("Flags"), |
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team = xml.ReadElementContentAsEnum<InstanceMetadata.AISACharacterTeam>("Team"), |
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className = xml.ReadElementContentAsString("Class", "") |
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}; |
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|
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xml.ReadStartElement("Scripts"); |
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chr.onSpawn = xml.ReadElementContentAsString("Spawn", ""); |
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chr.onDeath = xml.ReadElementContentAsString("Die", ""); |
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chr.onSeenEnemy = xml.ReadElementContentAsString("Combat", ""); |
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chr.onAlarmed = xml.ReadElementContentAsString("Alarm", ""); |
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chr.onHurt = xml.ReadElementContentAsString("Hurt", ""); |
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chr.onDefeated = xml.ReadElementContentAsString("Defeated", ""); |
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chr.onOutOfAmmo = xml.ReadElementContentAsString("OutOfAmmo", ""); |
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chr.onNoPath = xml.ReadElementContentAsString("NoPath", ""); |
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xml.ReadEndElement(); |
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|
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chr.weaponClassName = xml.ReadElementContentAsString("Weapon", ""); |
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chr.ammo = xml.ReadElementContentAsInt("Ammo", ""); |
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|
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xml.ReadEndElement(); |
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|
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return chr; |
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} |
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} |
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} |