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 using System; | 
 
 
 
 
 
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 using System.Collections.Generic; | 
 
 
 
 
 
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 using System.IO; | 
 
 
 
 
 
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 using System.Xml; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 namespace Oni.Level | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     internal partial class LevelImporter : Importer | 
 
 
 
 
 
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     { | 
 
 
 
 
 
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         private readonly TextWriter info; | 
 
 
 
 
 
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         private readonly TextWriter error; | 
 
 
 
 
 
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         private bool debug; | 
 
 
 
 
 
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         private string outputDirPath; | 
 
 
 
 
 
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         private LevelDatWriter.DatLevel level; | 
 
 
 
 
 
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         private string sharedPath; | 
 
 
 
 
 
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         private InstanceFileManager sharedManager; | 
 
 
 
 
 
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         private Dictionary<string, InstanceDescriptor> sharedCache; | 
 
 
 
 
 
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         private Dictionary<string, Dae.Scene> sceneCache; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public LevelImporter() | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             info = Console.Out; | 
 
 
 
 
 
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             error = Console.Error; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public bool Debug | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return debug; } | 
 
 
 
 
 
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             set { debug = value; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public override void Import(string filePath, string outputDirPath) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             this.outputDirPath = outputDirPath; | 
 
 
 
 
 
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             this.textureImporter = new Motoko.TextureImporter3(outputDirPath); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             Read(filePath); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             WriteLevel(); | 
 
 
 
 
 
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             WriteObjects(); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         private void Read(string filePath) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             level = new LevelDatWriter.DatLevel(); | 
 
 
 
 
 
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             level.name = Path.GetFileNameWithoutExtension(filePath); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             string basePath = Path.GetDirectoryName(filePath); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             var settings = new XmlReaderSettings { | 
 
 
 
 
 
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                 IgnoreWhitespace = true, | 
 
 
 
 
 
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                 IgnoreProcessingInstructions = true, | 
 
 
 
 
 
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                 IgnoreComments = true | 
 
 
 
 
 
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             }; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             using (var xml = XmlReader.Create(filePath, settings)) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 xml.ReadStartElement("Oni"); | 
 
 
 
 
 
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                 ReadLevel(xml, basePath); | 
 
 
 
 
 
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                 xml.ReadEndElement(); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             ImportModel(basePath); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         private void ReadLevel(XmlReader xml, string basePath) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             string path = xml.GetAttribute("SharedPath"); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             if (!string.IsNullOrEmpty(path)) | 
 
 
 
 
 
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                 sharedPath = Path.GetFullPath(Path.Combine(basePath, path)); | 
 
 
 
 
 
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             else | 
 
 
 
 
 
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                 sharedPath = Path.GetFullPath(Path.Combine(basePath, "classes")); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             sharedManager = new InstanceFileManager(); | 
 
 
 
 
 
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             sharedManager.AddSearchPath(sharedPath); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             string name = xml.GetAttribute("Name"); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             if (!string.IsNullOrEmpty(name)) | 
 
 
 
 
 
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                 level.name = name; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             xml.ReadStartElement("Level"); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             ReadModel(xml, basePath); | 
 
 
 
 
 
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             ReadSky(xml, basePath); | 
 
 
 
 
 
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             ReadObjects(xml, basePath); | 
 
 
 
 
 
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             ReadFilms(xml, basePath); | 
 
 
 
 
 
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             ReadCameras(xml, basePath); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             xml.ReadEndElement(); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         private void WriteLevel() | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             BeginImport(); | 
 
 
 
 
 
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             LevelDatWriter.Write(this, level); | 
 
 
 
 
 
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             Write(outputDirPath); | 
 
 
 
 
 
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             textureImporter.Write(); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         private Dae.Scene LoadScene(string filePath) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             if (sceneCache == null) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 sceneCache = new Dictionary<string, Dae.Scene>(StringComparer.OrdinalIgnoreCase); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             filePath = Path.GetFullPath(filePath); | 
 
 
 
 
 
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             Dae.Scene scene; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             if (!sceneCache.TryGetValue(filePath, out scene)) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 scene = Dae.Reader.ReadFile(filePath); | 
 
 
 
 
 
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                 sceneCache.Add(filePath, scene); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             return scene; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         private InstanceDescriptor FindSharedInstance(TemplateTag tag, string name) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             if (sharedCache == null) | 
 
 
 
 
 
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                 sharedCache = new Dictionary<string, InstanceDescriptor>(StringComparer.Ordinal); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             string fullName = tag.ToString() + name; | 
 
 
 
 
 
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             InstanceDescriptor descriptor; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             if (!sharedCache.TryGetValue(fullName, out descriptor)) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 var file = sharedManager.FindInstance(fullName); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 if (file == null) | 
 
 
 
 
 
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                     error.WriteLine("Could not find {0} instance {1}", tag, name); | 
 
 
 
 
 
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                 else if (file.Descriptors[0].Template.Tag != tag) | 
 
 
 
 
 
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                     error.WriteLine("Found '{0}' but its type {1} doesn't match the expected type {2}", name, file.Descriptors[0].Template.Tag, tag); | 
 
 
 
 
 
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                 else | 
 
 
 
 
 
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                     descriptor = file.Descriptors[0]; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 sharedCache.Add(fullName, descriptor); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             return descriptor; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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     } | 
 
 
 
 
 
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 } |