| 1 | using System; | 
 
 
 
 
 | 2 | using System.Collections.Generic; | 
 
 
 
 
 | 3 | using System.IO; | 
 
 
 
 
 | 4 | using System.Xml; | 
 
 
 
 
 | 5 |  | 
 
 
 
 
 | 6 | namespace Oni.Level | 
 
 
 
 
 | 7 | { | 
 
 
 
 
 | 8 | using Physics; | 
 
 
 
 
 | 9 |  | 
 
 
 
 
 | 10 | partial class LevelImporter | 
 
 
 
 
 | 11 | { | 
 
 
 
 
 | 12 | private void ReadCameras(XmlReader xml, string basePath) | 
 
 
 
 
 | 13 | { | 
 
 
 
 
 | 14 | if (!xml.IsStartElement("Cameras")) | 
 
 
 
 
 | 15 | return; | 
 
 
 
 
 | 16 |  | 
 
 
 
 
 | 17 | if (xml.SkipEmpty()) | 
 
 
 
 
 | 18 | return; | 
 
 
 
 
 | 19 |  | 
 
 
 
 
 | 20 | xml.ReadStartElement(); | 
 
 
 
 
 | 21 |  | 
 
 
 
 
 | 22 | while (xml.IsStartElement()) | 
 
 
 
 
 | 23 | ReadCamera(xml, basePath); | 
 
 
 
 
 | 24 |  | 
 
 
 
 
 | 25 | xml.ReadEndElement(); | 
 
 
 
 
 | 26 | } | 
 
 
 
 
 | 27 |  | 
 
 
 
 
 | 28 | private void ReadCamera(XmlReader xml, string basePath) | 
 
 
 
 
 | 29 | { | 
 
 
 
 
 | 30 | var filePath = Path.Combine(basePath, xml.GetAttribute("Path")); | 
 
 
 
 
 | 31 | var scene = LoadScene(filePath); | 
 
 
 
 
 | 32 | var clips = new List<ObjectAnimationClip>(); | 
 
 
 
 
 | 33 |  | 
 
 
 
 
 | 34 | if (filePath.Contains("Camout")) | 
 
 
 
 
 | 35 | { | 
 
 
 
 
 | 36 | Console.WriteLine(filePath); | 
 
 
 
 
 | 37 | } | 
 
 
 
 
 | 38 |  | 
 
 
 
 
 | 39 | ReadSequence(xml, "Camera", name => | 
 
 
 
 
 | 40 | { | 
 
 
 
 
 | 41 | switch (name) | 
 
 
 
 
 | 42 | { | 
 
 
 
 
 | 43 | case "Animation": | 
 
 
 
 
 | 44 | clips.Add(ReadAnimationClip(xml)); | 
 
 
 
 
 | 45 | return true; | 
 
 
 
 
 | 46 |  | 
 
 
 
 
 | 47 | default: | 
 
 
 
 
 | 48 | return false; | 
 
 
 
 
 | 49 | } | 
 
 
 
 
 | 50 | }); | 
 
 
 
 
 | 51 |  | 
 
 
 
 
 | 52 | var props = new ObjectDaeNodeProperties(); | 
 
 
 
 
 | 53 | props.HasPhysics = true; | 
 
 
 
 
 | 54 | props.Animations.AddRange(clips); | 
 
 
 
 
 | 55 |  | 
 
 
 
 
 | 56 | var importer = new ObjectDaeImporter(null, new Dictionary<string, Akira.AkiraDaeNodeProperties> { { scene.Id, props } }); | 
 
 
 
 
 | 57 |  | 
 
 
 
 
 | 58 | importer.Import(scene); | 
 
 
 
 
 | 59 |  | 
 
 
 
 
 | 60 | foreach (var node in importer.Nodes) | 
 
 
 
 
 | 61 | { | 
 
 
 
 
 | 62 | foreach (var animation in node.Animations) | 
 
 
 
 
 | 63 | { | 
 
 
 
 
 | 64 | var writer = new DatWriter(); | 
 
 
 
 
 | 65 | ObjectDatWriter.WriteAnimation(animation, writer); | 
 
 
 
 
 | 66 | writer.Write(outputDirPath); | 
 
 
 
 
 | 67 | } | 
 
 
 
 
 | 68 | } | 
 
 
 
 
 | 69 | } | 
 
 
 
 
 | 70 |  | 
 
 
 
 
 | 71 | private void ReadSequence(XmlReader xml, string name, Func<string, bool> action) | 
 
 
 
 
 | 72 | { | 
 
 
 
 
 | 73 | if (!xml.SkipEmpty()) | 
 
 
 
 
 | 74 | { | 
 
 
 
 
 | 75 | xml.ReadStartElement(name); | 
 
 
 
 
 | 76 |  | 
 
 
 
 
 | 77 | while (xml.IsStartElement()) | 
 
 
 
 
 | 78 | { | 
 
 
 
 
 | 79 | if (!action(xml.LocalName)) | 
 
 
 
 
 | 80 | { | 
 
 
 
 
 | 81 | error.WriteLine("Unknown element {0}", xml.LocalName); | 
 
 
 
 
 | 82 | xml.Skip(); | 
 
 
 
 
 | 83 | } | 
 
 
 
 
 | 84 | } | 
 
 
 
 
 | 85 |  | 
 
 
 
 
 | 86 | xml.ReadEndElement(); | 
 
 
 
 
 | 87 | } | 
 
 
 
 
 | 88 | } | 
 
 
 
 
 | 89 | } | 
 
 
 
 
 | 90 | } |