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 using System; | 
 
 
 
 
 
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 using System.Collections.Generic; | 
 
 
 
 
 
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 using System.IO; | 
 
 
 
 
 
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 using System.Xml; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 namespace Oni.Level | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     using Physics; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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     partial class LevelImporter | 
 
 
 
 
 
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     { | 
 
 
 
 
 
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         private void ReadCameras(XmlReader xml, string basePath) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             if (!xml.IsStartElement("Cameras")) | 
 
 
 
 
 
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                 return; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             if (xml.SkipEmpty()) | 
 
 
 
 
 
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                 return; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             xml.ReadStartElement(); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             while (xml.IsStartElement()) | 
 
 
 
 
 
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                 ReadCamera(xml, basePath); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             xml.ReadEndElement(); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         private void ReadCamera(XmlReader xml, string basePath) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             var filePath = Path.Combine(basePath, xml.GetAttribute("Path")); | 
 
 
 
 
 
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             var scene = LoadScene(filePath); | 
 
 
 
 
 
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             var clips = new List<ObjectAnimationClip>(); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             if (filePath.Contains("Camout")) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 Console.WriteLine(filePath); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             ReadSequence(xml, "Camera", name => | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 switch (name) | 
 
 
 
 
 
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                 { | 
 
 
 
 
 
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                     case "Animation": | 
 
 
 
 
 
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                         clips.Add(ReadAnimationClip(xml)); | 
 
 
 
 
 
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                         return true; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                     default: | 
 
 
 
 
 
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                         return false; | 
 
 
 
 
 
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                 } | 
 
 
 
 
 
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             }); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             var props = new ObjectDaeNodeProperties(); | 
 
 
 
 
 
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             props.HasPhysics = true; | 
 
 
 
 
 
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             props.Animations.AddRange(clips); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             var importer = new ObjectDaeImporter(null, new Dictionary<string, Akira.AkiraDaeNodeProperties> { { scene.Id, props } }); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             importer.Import(scene); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             foreach (var node in importer.Nodes) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 foreach (var animation in node.Animations) | 
 
 
 
 
 
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                 { | 
 
 
 
 
 
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                     var writer = new DatWriter(); | 
 
 
 
 
 
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                     ObjectDatWriter.WriteAnimation(animation, writer); | 
 
 
 
 
 
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                     writer.Write(outputDirPath); | 
 
 
 
 
 
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                 } | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         private void ReadSequence(XmlReader xml, string name, Func<string, bool> action) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             if (!xml.SkipEmpty()) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 xml.ReadStartElement(name); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 while (xml.IsStartElement()) | 
 
 
 
 
 
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                 { | 
 
 
 
 
 
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                     if (!action(xml.LocalName)) | 
 
 
 
 
 
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                     { | 
 
 
 
 
 
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                         error.WriteLine("Unknown element {0}", xml.LocalName); | 
 
 
 
 
 
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                         xml.Skip(); | 
 
 
 
 
 
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                     } | 
 
 
 
 
 
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                 } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 xml.ReadEndElement(); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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     } | 
 
 
 
 
 
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 } |