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using System; |
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using System.Collections.Generic; |
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using System.IO; |
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using System.Xml; |
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|
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namespace Oni.Level |
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{ |
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using Physics; |
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|
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partial class LevelImporter |
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{ |
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private void ReadCameras(XmlReader xml, string basePath) |
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{ |
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if (!xml.IsStartElement("Cameras")) |
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return; |
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|
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if (xml.SkipEmpty()) |
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return; |
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|
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xml.ReadStartElement(); |
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|
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while (xml.IsStartElement()) |
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ReadCamera(xml, basePath); |
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|
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xml.ReadEndElement(); |
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} |
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|
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private void ReadCamera(XmlReader xml, string basePath) |
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{ |
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var filePath = Path.Combine(basePath, xml.GetAttribute("Path")); |
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var scene = LoadScene(filePath); |
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var clips = new List<ObjectAnimationClip>(); |
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|
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if (filePath.Contains("Camout")) |
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{ |
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Console.WriteLine(filePath); |
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} |
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|
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ReadSequence(xml, "Camera", name => |
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{ |
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switch (name) |
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{ |
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case "Animation": |
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clips.Add(ReadAnimationClip(xml)); |
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return true; |
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|
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default: |
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return false; |
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} |
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}); |
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|
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var props = new ObjectDaeNodeProperties(); |
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props.HasPhysics = true; |
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props.Animations.AddRange(clips); |
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|
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var importer = new ObjectDaeImporter(null, new Dictionary<string, Akira.AkiraDaeNodeProperties> { { scene.Id, props } }); |
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|
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importer.Import(scene); |
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|
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foreach (var node in importer.Nodes) |
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{ |
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foreach (var animation in node.Animations) |
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{ |
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var writer = new DatWriter(); |
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ObjectDatWriter.WriteAnimation(animation, writer); |
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writer.Write(outputDirPath); |
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} |
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} |
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} |
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|
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private void ReadSequence(XmlReader xml, string name, Func<string, bool> action) |
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{ |
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if (!xml.SkipEmpty()) |
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{ |
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xml.ReadStartElement(name); |
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|
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while (xml.IsStartElement()) |
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{ |
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if (!action(xml.LocalName)) |
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{ |
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error.WriteLine("Unknown element {0}", xml.LocalName); |
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xml.Skip(); |
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} |
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} |
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|
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xml.ReadEndElement(); |
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} |
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} |
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} |
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} |