| 1 |
using System; |
| 2 |
|
| 3 |
namespace Oni.Imaging |
| 4 |
{ |
| 5 |
internal static class Dxt1 |
| 6 |
{ |
| 7 |
public static Surface Decompress(Surface src, SurfaceFormat dstFormat) |
| 8 |
{ |
| 9 |
var dst = new Surface(src.Width, src.Height, dstFormat); |
| 10 |
var colors = new Color[4]; |
| 11 |
int srcOffset = 0; |
| 12 |
|
| 13 |
for (int y = 0; y < dst.Height; y += 4) |
| 14 |
{ |
| 15 |
for (int x = 0; x < dst.Width; x += 4) |
| 16 |
{ |
| 17 |
colors[0] = Color.ReadBgr565(src.Data, srcOffset); |
| 18 |
srcOffset += 2; |
| 19 |
|
| 20 |
colors[1] = Color.ReadBgr565(src.Data, srcOffset); |
| 21 |
srcOffset += 2; |
| 22 |
|
| 23 |
if (colors[0].ToBgr565() > colors[1].ToBgr565()) |
| 24 |
{ |
| 25 |
colors[2] = Color.Lerp(colors[0], colors[1], 1.0f / 3.0f); |
| 26 |
colors[3] = Color.Lerp(colors[0], colors[1], 2.0f / 3.0f); |
| 27 |
} |
| 28 |
else |
| 29 |
{ |
| 30 |
colors[2] = Color.Lerp(colors[0], colors[1], 0.5f); |
| 31 |
colors[3] = Color.Transparent; |
| 32 |
} |
| 33 |
|
| 34 |
for (int y2 = 0; y2 < 4; y2++) |
| 35 |
{ |
| 36 |
int packedLookup = src.Data[srcOffset++]; |
| 37 |
|
| 38 |
for (int x2 = 0; x2 < 4; x2++) |
| 39 |
{ |
| 40 |
dst[x + x2, y + y2] = colors[packedLookup & 3]; |
| 41 |
packedLookup >>= 2; |
| 42 |
} |
| 43 |
} |
| 44 |
} |
| 45 |
} |
| 46 |
|
| 47 |
return dst; |
| 48 |
} |
| 49 |
|
| 50 |
public static Surface Compress(Surface src) |
| 51 |
{ |
| 52 |
var dst = new Surface(Utils.Align4(src.Width), Utils.Align4(src.Height), SurfaceFormat.DXT1); |
| 53 |
|
| 54 |
var block = new Vector3[16]; |
| 55 |
var colors = new Vector3[4]; |
| 56 |
var lookup = new int[16]; |
| 57 |
int dstOffset = 0; |
| 58 |
int height = dst.Height; |
| 59 |
int width = dst.Width; |
| 60 |
|
| 61 |
for (int y = 0; y < height; y += 4) |
| 62 |
{ |
| 63 |
for (int x = 0; x < width; x += 4) |
| 64 |
{ |
| 65 |
for (int by = 0; by < 4; by++) |
| 66 |
{ |
| 67 |
for (int bx = 0; bx < 4; bx++) |
| 68 |
block[by * 4 + bx] = src[x + bx, y + by].ToVector3(); |
| 69 |
} |
| 70 |
|
| 71 |
CompressBlock(block, lookup, colors); |
| 72 |
|
| 73 |
Color.WriteBgr565(new Color(colors[0]), dst.Data, dstOffset); |
| 74 |
dstOffset += 2; |
| 75 |
|
| 76 |
Color.WriteBgr565(new Color(colors[1]), dst.Data, dstOffset); |
| 77 |
dstOffset += 2; |
| 78 |
|
| 79 |
for (int by = 0; by < 4; by++) |
| 80 |
{ |
| 81 |
int packedLookup = 0; |
| 82 |
|
| 83 |
for (int bx = 3; bx >= 0; bx--) |
| 84 |
packedLookup = (packedLookup << 2) | lookup[by * 4 + bx]; |
| 85 |
|
| 86 |
dst.Data[dstOffset++] = (byte)packedLookup; |
| 87 |
} |
| 88 |
} |
| 89 |
} |
| 90 |
|
| 91 |
return dst; |
| 92 |
} |
| 93 |
|
| 94 |
private static void CompressBlock(Vector3[] block, int[] lookup, Vector3[] colors) |
| 95 |
{ |
| 96 |
colors[0] = block[0]; |
| 97 |
colors[1] = block[0]; |
| 98 |
|
| 99 |
for (int i = 1; i < block.Length; i++) |
| 100 |
{ |
| 101 |
colors[0] = Vector3.Min(colors[0], block[i]); |
| 102 |
colors[1] = Vector3.Max(colors[1], block[i]); |
| 103 |
} |
| 104 |
|
| 105 |
int maxColor; |
| 106 |
|
| 107 |
if (new Color(colors[0]).ToBgr565() > new Color(colors[1]).ToBgr565()) |
| 108 |
{ |
| 109 |
colors[2] = Vector3.Lerp(colors[0], colors[1], 1.0f / 3.0f); |
| 110 |
colors[3] = Vector3.Lerp(colors[0], colors[1], 2.0f / 3.0f); |
| 111 |
maxColor = 4; |
| 112 |
} |
| 113 |
else |
| 114 |
{ |
| 115 |
colors[2] = Vector3.Lerp(colors[0], colors[1], 0.5f); |
| 116 |
maxColor = 3; |
| 117 |
} |
| 118 |
|
| 119 |
for (int i = 0; i < block.Length; i++) |
| 120 |
{ |
| 121 |
lookup[i] = LookupNearest(colors, block[i], maxColor); |
| 122 |
} |
| 123 |
} |
| 124 |
|
| 125 |
private static int LookupNearest(Vector3[] colors, Vector3 pixel, int maxColor) |
| 126 |
{ |
| 127 |
int index = 0; |
| 128 |
float ds = Vector3.DistanceSquared(pixel, colors[0]); |
| 129 |
|
| 130 |
for (int i = 1; i < maxColor; i++) |
| 131 |
{ |
| 132 |
float newDs = Vector3.DistanceSquared(pixel, colors[i]); |
| 133 |
|
| 134 |
if (newDs < ds) |
| 135 |
{ |
| 136 |
ds = newDs; |
| 137 |
index = i; |
| 138 |
} |
| 139 |
} |
| 140 |
|
| 141 |
return index; |
| 142 |
} |
| 143 |
} |
| 144 |
} |