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using System; |
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|
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namespace Oni.Game |
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{ |
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internal class WeaponClass |
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{ |
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private InstanceDescriptor geometry; |
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|
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public static WeaponClass Read(InstanceDescriptor descriptor) |
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{ |
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if (descriptor.Template.Tag != TemplateTag.ONWC) |
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throw new ArgumentException(string.Format("The specified descriptor has a wrong template {0}", descriptor.Template.Tag), "descriptor"); |
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|
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var weapon = new WeaponClass(); |
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|
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using (var reader = descriptor.OpenRead(0x58)) |
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weapon.geometry = reader.ReadInstance(); |
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|
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return weapon; |
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} |
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|
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public InstanceDescriptor Geometry => geometry; |
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} |
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} |