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using System; |
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using System.Collections.Generic; |
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using System.IO; |
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|
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namespace Oni |
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{ |
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internal class DaeExporter : Exporter |
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{ |
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private readonly bool noAnimation; |
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private readonly List<string> animationNames = new List<string>(); |
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private readonly string geometryName; |
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private readonly string fileType; |
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|
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public DaeExporter(string[] args, InstanceFileManager fileManager, string outputDirPath, string fileType) |
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: base(fileManager, outputDirPath) |
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{ |
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foreach (string arg in args) |
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{ |
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if (arg == "-noanim") |
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noAnimation = true; |
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else if (arg.StartsWith("-anim:", StringComparison.Ordinal)) |
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animationNames.Add(arg.Substring(6)); |
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else if (arg.StartsWith("-geom:", StringComparison.Ordinal)) |
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geometryName = arg.Substring(6); |
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} |
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|
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this.fileType = fileType; |
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} |
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|
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protected override void ExportFile(string sourceFilePath) |
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{ |
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string extension = Path.GetExtension(sourceFilePath); |
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|
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if (string.Equals(extension, ".xml", StringComparison.OrdinalIgnoreCase)) |
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{ |
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var sceneExporter = new SceneExporter(InstanceFileManager, OutputDirPath); |
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sceneExporter.ExportScene(sourceFilePath); |
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return; |
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} |
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|
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base.ExportFile(sourceFilePath); |
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} |
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|
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protected override List<InstanceDescriptor> GetSupportedDescriptors(InstanceFile file) |
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{ |
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var descriptors = new List<InstanceDescriptor>(); |
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descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.ONCC)); |
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descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.TRBS)); |
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descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.M3GM)); |
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descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.AKEV)); |
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descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.OBAN)); |
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descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.OFGA)); |
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descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.ONWC)); |
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return descriptors; |
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} |
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|
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protected override void ExportInstance(InstanceDescriptor descriptor) |
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{ |
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var tag = descriptor.Template.Tag; |
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|
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if (tag == TemplateTag.AKEV) |
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{ |
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var mesh = Akira.AkiraDatReader.Read(descriptor); |
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Akira.AkiraDaeWriter.Write(mesh, descriptor.Name, OutputDirPath, fileType); |
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return; |
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} |
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|
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var scene = new Dae.Scene(); |
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scene.Name = descriptor.Name; |
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|
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var textureWriter = new Motoko.TextureDaeWriter(OutputDirPath); |
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var geometryWriter = new Motoko.GeometryDaeWriter(textureWriter); |
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var bodyWriter = new Totoro.BodyDaeWriter(geometryWriter); |
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|
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if (tag == TemplateTag.OFGA) |
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ExportObjectGeometry(descriptor, scene, geometryWriter); |
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else if (tag == TemplateTag.OBAN) |
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ExportObjectAnimation(descriptor, scene, geometryWriter); |
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else if (tag == TemplateTag.ONCC) |
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ExportCharacterBody(descriptor, scene, bodyWriter); |
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else if (tag == TemplateTag.TRBS) |
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ExportCharacterBodySet(descriptor, scene, bodyWriter); |
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else if (tag == TemplateTag.M3GM) |
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ExportGeometry(descriptor, scene, geometryWriter); |
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else if (tag == TemplateTag.ONWC) |
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ExportWeaponGeometry(descriptor, scene, geometryWriter); |
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|
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if (scene.Nodes.Count > 0) |
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{ |
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string filePath = Path.Combine(OutputDirPath, descriptor.Name + "." + fileType); |
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|
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Dae.Writer.WriteFile(filePath, scene); |
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} |
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} |
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|
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private void ExportObjectGeometry(InstanceDescriptor descriptor, Dae.Scene scene, Motoko.GeometryDaeWriter geometryWriter) |
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{ |
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var geometry = Physics.ObjectDatReader.ReadObjectGeometry(descriptor); |
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var root = new Dae.Node(); |
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|
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foreach (var objNode in geometry.Geometries) |
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root.Nodes.Add(geometryWriter.WriteNode(objNode.Geometry, objNode.Geometry.Name)); |
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|
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scene.Nodes.Add(root); |
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} |
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|
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private void ExportObjectAnimation(InstanceDescriptor descriptor, Dae.Scene scene, Motoko.GeometryDaeWriter geometryWriter) |
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{ |
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var animation = Physics.ObjectDatReader.ReadAnimation(descriptor); |
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Dae.Node node; |
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|
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if (geometryName == "camera") |
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{ |
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node = new Dae.Node |
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{ |
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Name = descriptor.Name + "_camera", |
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Instances = { |
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new Dae.CameraInstance { |
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Target = new Dae.Camera { |
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XFov = 45.0f, |
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AspectRatio = 4.0f / 3.0f, |
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ZNear = 1.0f, |
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ZFar = 10000.0f |
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} |
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}} |
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}; |
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} |
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else if (geometryName != null) |
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{ |
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var file = InstanceFileManager.OpenFile(geometryName); |
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|
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if (file == null) |
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{ |
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Console.Error.WriteLine("Cannot fine file {0}", geometryName); |
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node = new Dae.Node(); |
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} |
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else |
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{ |
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var geom = Motoko.GeometryDatReader.Read(file.Descriptors[0]); |
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node = geometryWriter.WriteNode(geom, geom.Name); |
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} |
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} |
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else |
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{ |
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node = new Dae.Node(); |
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} |
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|
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scene.Nodes.Add(node); |
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|
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ExportAnimation(node, new List<Physics.ObjectAnimationKey>(animation.Keys)); |
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} |
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|
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private void ExportGeometry(InstanceDescriptor descriptor, Dae.Scene scene, Motoko.GeometryDaeWriter geometryWriter) |
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{ |
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var animations = new List<Physics.ObjectAnimation>(animationNames.Count); |
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|
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foreach (string animationFilePath in animationNames) |
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{ |
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var file = InstanceFileManager.OpenFile(animationFilePath); |
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|
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if (file == null) |
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{ |
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Console.Error.WriteLine("Cannot find animation {0}", animationFilePath); |
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continue; |
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} |
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|
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animations.Add(Physics.ObjectDatReader.ReadAnimation(file.Descriptors[0])); |
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} |
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|
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ExportGeometry(scene, geometryWriter, descriptor, animations); |
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} |
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|
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private void ExportCharacterBodySet(InstanceDescriptor descriptor, Dae.Scene scene, Totoro.BodyDaeWriter bodyWriter) |
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{ |
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var body = Totoro.BodyDatReader.Read(descriptor); |
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var node = bodyWriter.Write(body, noAnimation, null); |
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|
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scene.Nodes.Add(node); |
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} |
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|
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private void ExportCharacterBody(InstanceDescriptor descriptor, Dae.Scene scene, Totoro.BodyDaeWriter bodyWriter) |
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{ |
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var animationName = animationNames.Count > 0 ? animationNames[0] : null; |
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var characterClass = Game.CharacterClass.Read(descriptor, animationName); |
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|
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var body = Totoro.BodyDatReader.Read(characterClass.Body); |
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var textures = characterClass.Textures; |
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var pelvis = bodyWriter.Write(body, noAnimation, textures); |
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|
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scene.Nodes.Add(pelvis); |
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|
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var animation = noAnimation ? null : characterClass.Animation; |
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|
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if (animation != null) |
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{ |
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var anim = Totoro.AnimationDatReader.Read(animation); |
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|
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Totoro.AnimationDaeWriter.Write(pelvis, anim); |
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} |
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} |
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|
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private void ExportWeaponGeometry(InstanceDescriptor descriptor, Dae.Scene scene, Motoko.GeometryDaeWriter geometryWriter) |
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{ |
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var weaponClass = Game.WeaponClass.Read(descriptor); |
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|
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if (weaponClass.Geometry != null) |
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ExportGeometry(weaponClass.Geometry, scene, geometryWriter); |
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} |
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|
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private static void ExportGeometry(Dae.Scene scene, Motoko.GeometryDaeWriter geometryWriter, InstanceDescriptor m3gm, List<Physics.ObjectAnimation> animations) |
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{ |
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var geometry = Motoko.GeometryDatReader.Read(m3gm); |
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|
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if (animations != null && animations.Count > 0) |
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{ |
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geometry.HasTransform = true; |
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geometry.Transform = Matrix.CreateScale(animations[0].Keys[0].Scale); |
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} |
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|
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var node = geometryWriter.WriteNode(geometry, m3gm.Name); |
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scene.Nodes.Add(node); |
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|
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if (animations != null && animations.Count > 0) |
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{ |
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var frames = new List<Physics.ObjectAnimationKey>(); |
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int offset = 0; |
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|
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foreach (var animation in animations) |
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{ |
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foreach (var key in animation.Keys) |
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{ |
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frames.Add(new Physics.ObjectAnimationKey |
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{ |
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Translation = key.Translation, |
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Rotation = key.Rotation, |
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Time = key.Time + offset |
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}); |
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} |
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|
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offset += animation.Length; |
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} |
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|
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ExportAnimation(node, frames); |
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} |
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} |
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|
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private static void ExportAnimation(Dae.Node node, List<Physics.ObjectAnimationKey> frames) |
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{ |
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var times = new float[frames.Count]; |
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var interpolations = new string[times.Length]; |
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var positions = new Vector3[frames.Count]; |
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var angles = new Vector3[frames.Count]; |
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|
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for (int i = 0; i < times.Length; ++i) |
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times[i] = frames[i].Time / 60.0f; |
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|
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for (int i = 0; i < interpolations.Length; i++) |
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interpolations[i] = "LINEAR"; |
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|
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for (int i = 0; i < frames.Count; i++) |
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positions[i] = frames[i].Translation; |
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|
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for (int i = 0; i < frames.Count; i++) |
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angles[i] = frames[i].Rotation.ToEulerXYZ(); |
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|
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var translate = node.Transforms.Translate("translate", positions[0]); |
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var rotateX = node.Transforms.Rotate("rotX", Vector3.UnitX, angles[0].X); |
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var rotateY = node.Transforms.Rotate("rotY", Vector3.UnitY, angles[0].Y); |
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var rotateZ = node.Transforms.Rotate("rotZ", Vector3.UnitZ, angles[0].Z); |
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|
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WriteSampler(times, interpolations, i => positions[i].X, translate, "X"); |
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WriteSampler(times, interpolations, i => positions[i].Y, translate, "Y"); |
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WriteSampler(times, interpolations, i => positions[i].Z, translate, "Z"); |
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WriteSampler(times, interpolations, i => angles[i].X, rotateX, "ANGLE"); |
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WriteSampler(times, interpolations, i => angles[i].Y, rotateY, "ANGLE"); |
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WriteSampler(times, interpolations, i => angles[i].Z, rotateZ, "ANGLE"); |
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} |
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|
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private static void WriteSampler(float[] times, string[] interpolations, Func<int, float> getValue, Dae.Transform transform, string targetName) |
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{ |
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var values = new float[times.Length]; |
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|
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for (int i = 0; i < values.Length; ++i) |
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values[i] = getValue(i); |
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|
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transform.BindAnimation(targetName, new Dae.Sampler |
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{ |
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Inputs = { |
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new Dae.Input(Dae.Semantic.Input, new Dae.Source(times, 1)), |
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new Dae.Input(Dae.Semantic.Output, new Dae.Source(values, 1)), |
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new Dae.Input(Dae.Semantic.Interpolation, new Dae.Source(interpolations, 1)) |
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} |
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}); |
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} |
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} |
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} |