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using System; |
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using System.IO; |
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|
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namespace Oni.Dae |
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{ |
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internal class Writer |
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{ |
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public static void WriteFile(string filePath, Scene scene) |
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{ |
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string type = Path.GetExtension(filePath); |
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|
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if (string.Equals(type, ".dae", StringComparison.OrdinalIgnoreCase)) |
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IO.DaeWriter.WriteFile(filePath, scene); |
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else if (string.Equals(type, ".obj", StringComparison.OrdinalIgnoreCase)) |
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IO.ObjWriter.WriteFile(filePath, scene); |
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else |
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throw new NotSupportedException(string.Format("Unsupported 3D file type {0}", type)); |
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} |
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} |
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} |