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 using System; | 
 
 
 
 
 
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 using System.IO; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 namespace Oni.Dae | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     internal class Writer | 
 
 
 
 
 
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     { | 
 
 
 
 
 
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         public static void WriteFile(string filePath, Scene scene) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             string type = Path.GetExtension(filePath); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             if (string.Equals(type, ".dae", StringComparison.OrdinalIgnoreCase)) | 
 
 
 
 
 
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                 IO.DaeWriter.WriteFile(filePath, scene); | 
 
 
 
 
 
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             else if (string.Equals(type, ".obj", StringComparison.OrdinalIgnoreCase)) | 
 
 
 
 
 
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                 IO.ObjWriter.WriteFile(filePath, scene); | 
 
 
 
 
 
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             else | 
 
 
 
 
 
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                 throw new NotSupportedException(string.Format("Unsupported 3D file type {0}", type)); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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     } | 
 
 
 
 
 
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 } |