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 using System; | 
 
 
 
 
 
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 using System.Collections.Generic; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 namespace Oni.Dae | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     internal abstract class Transform | 
 
 
 
 
 
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     { | 
 
 
 
 
 
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         private string sid; | 
 
 
 
 
 
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         private readonly float[] values; | 
 
 
 
 
 
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         private Sampler[] animations; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         protected Transform(int valueCount) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             this.values = new float[valueCount]; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         protected Transform(string sid, int valueCount) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             this.sid = sid; | 
 
 
 
 
 
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             this.values = new float[valueCount]; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public string Sid | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return sid; } | 
 
 
 
 
 
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             set { sid = value; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public float[] Values => values; | 
 
 
 
 
 
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         public bool HasAnimations => animations != null; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public Sampler[] Animations | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 if (animations == null) | 
 
 
 
 
 
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                     animations = new Sampler[values.Length]; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 return animations; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         protected Sampler GetAnimation(int index) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             if (animations == null) | 
 
 
 
 
 
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                 return null; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             return animations[index]; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public void BindAnimation(string valueName, Sampler animation) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             if (string.IsNullOrEmpty(valueName)) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 for (int i = 0; i < values.Length; i++) | 
 
 
 
 
 
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                     BindAnimation(i, animation); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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             else | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 int valueIndex = ParseValueIndex(valueName); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 if (valueIndex != -1) | 
 
 
 
 
 
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                     BindAnimation(valueIndex, animation); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         private void BindAnimation(int index, Sampler animation) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             if (animation.Inputs.Count == 0 || animation.Inputs[0].Source.Count == 0) | 
 
 
 
 
 
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                 animation = null; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             if (animation == null && !HasAnimations) | 
 
 
 
 
 
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                 return; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             Animations[index] = animation; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         private int ParseValueIndex(string name) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             if (name[0] == '(') | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 int end = name.IndexOf(')', 1); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 if (end == -1) | 
 
 
 
 
 
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                     return -1; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 return int.Parse(name.Substring(1, end - 1).Trim()); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             return ValueNameToValueIndex(name); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public abstract int ValueNameToValueIndex(string name); | 
 
 
 
 
 
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         public abstract string ValueIndexToValueName(int index); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public abstract Matrix ToMatrix(); | 
 
 
 
 
 
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     } | 
 
 
 
 
 
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 } |