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 using System; | 
 
 
 
 
 
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 using System.Collections.Generic; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 namespace Oni.Dae | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     internal class Source : Entity | 
 
 
 
 
 
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     { | 
 
 
 
 
 
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         private float[] floatData; | 
 
 
 
 
 
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         private string[] nameData; | 
 
 
 
 
 
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         private int stride; | 
 
 
 
 
 
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         private int count; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public Source(IEnumerable<float> data, int stride) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             this.floatData = data.ToArray(); | 
 
 
 
 
 
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             this.stride = stride; | 
 
 
 
 
 
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             this.count = floatData.Length / stride; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public Source(float[] data, int stride) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             this.floatData = (float[])data.Clone(); | 
 
 
 
 
 
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             this.stride = stride; | 
 
 
 
 
 
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             this.count = data.Length / stride; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public Source(string[] data, int stride) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             this.nameData = (string[])data.Clone(); | 
 
 
 
 
 
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             this.stride = stride; | 
 
 
 
 
 
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             this.count = data.Length / stride; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public Source(IList<Vector2> data) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             int count = data.Count; | 
 
 
 
 
 
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             float[] array = new float[count * 2]; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             for (int i = 0; i < count; i++) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 array[i * 2 + 0] = data[i].X; | 
 
 
 
 
 
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                 array[i * 2 + 1] = 1.0f - data[i].Y; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             this.floatData = array; | 
 
 
 
 
 
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             this.count = count; | 
 
 
 
 
 
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             this.stride = 2; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public Source(IList<Vector3> data) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             int count = data.Count; | 
 
 
 
 
 
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             float[] array = new float[count * 3]; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             for (int i = 0; i < count; i++) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 array[i * 3 + 0] = data[i].X; | 
 
 
 
 
 
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                 array[i * 3 + 1] = data[i].Y; | 
 
 
 
 
 
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                 array[i * 3 + 2] = data[i].Z; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             this.floatData = array; | 
 
 
 
 
 
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             this.count = count; | 
 
 
 
 
 
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             this.stride = 3; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public string[] NameData => nameData; | 
 
 
 
 
 
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         public float[] FloatData => floatData; | 
 
 
 
 
 
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         public int Count => count; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public int Stride | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 return stride; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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             set | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 stride = value; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 if (floatData != null) | 
 
 
 
 
 
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                     count = floatData.Length / stride; | 
 
 
 
 
 
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                 else | 
 
 
 
 
 
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                     count = nameData.Length / stride; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public static Vector2 ReaderVector2(Source source, int index) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             var data = source.floatData; | 
 
 
 
 
 
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             var i = index * source.stride; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             return new Vector2(data[i + 0], data[i + 1]); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public static Vector2 ReadTexCoord(Source source, int index) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             var data = source.floatData; | 
 
 
 
 
 
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             var i = index * source.stride; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             return new Vector2(data[i + 0], 1.0f - data[i + 1]); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public static Vector3 ReadVector3(Source source, int index) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             var data = source.floatData; | 
 
 
 
 
 
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             var i = index * source.stride; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             return new Vector3(data[i + 0], data[i + 1], data[i + 2]); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public static Vector4 ReadVector4(Source source, int index) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             var data = source.floatData; | 
 
 
 
 
 
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             var i = index * source.stride; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             return new Vector4(data[i + 0], data[i + 1], data[i + 2], data[i + 3]); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public static Imaging.Color ReadColor(Source source, int index) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             return new Imaging.Color(ReadVector4(source, index)); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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     } | 
 
 
 
 
 
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 } |