| 1 | using System; | 
 
 
 
 
 | 2 | using System.Collections.Generic; | 
 
 
 
 
 | 3 |  | 
 
 
 
 
 | 4 | namespace Oni.Dae | 
 
 
 
 
 | 5 | { | 
 
 
 
 
 | 6 | internal class Source : Entity | 
 
 
 
 
 | 7 | { | 
 
 
 
 
 | 8 | private float[] floatData; | 
 
 
 
 
 | 9 | private string[] nameData; | 
 
 
 
 
 | 10 | private int stride; | 
 
 
 
 
 | 11 | private int count; | 
 
 
 
 
 | 12 |  | 
 
 
 
 
 | 13 | public Source(IEnumerable<float> data, int stride) | 
 
 
 
 
 | 14 | { | 
 
 
 
 
 | 15 | this.floatData = data.ToArray(); | 
 
 
 
 
 | 16 | this.stride = stride; | 
 
 
 
 
 | 17 | this.count = floatData.Length / stride; | 
 
 
 
 
 | 18 | } | 
 
 
 
 
 | 19 |  | 
 
 
 
 
 | 20 | public Source(float[] data, int stride) | 
 
 
 
 
 | 21 | { | 
 
 
 
 
 | 22 | this.floatData = (float[])data.Clone(); | 
 
 
 
 
 | 23 | this.stride = stride; | 
 
 
 
 
 | 24 | this.count = data.Length / stride; | 
 
 
 
 
 | 25 | } | 
 
 
 
 
 | 26 |  | 
 
 
 
 
 | 27 | public Source(string[] data, int stride) | 
 
 
 
 
 | 28 | { | 
 
 
 
 
 | 29 | this.nameData = (string[])data.Clone(); | 
 
 
 
 
 | 30 | this.stride = stride; | 
 
 
 
 
 | 31 | this.count = data.Length / stride; | 
 
 
 
 
 | 32 | } | 
 
 
 
 
 | 33 |  | 
 
 
 
 
 | 34 | public Source(IList<Vector2> data) | 
 
 
 
 
 | 35 | { | 
 
 
 
 
 | 36 | int count = data.Count; | 
 
 
 
 
 | 37 | float[] array = new float[count * 2]; | 
 
 
 
 
 | 38 |  | 
 
 
 
 
 | 39 | for (int i = 0; i < count; i++) | 
 
 
 
 
 | 40 | { | 
 
 
 
 
 | 41 | array[i * 2 + 0] = data[i].X; | 
 
 
 
 
 | 42 | array[i * 2 + 1] = 1.0f - data[i].Y; | 
 
 
 
 
 | 43 | } | 
 
 
 
 
 | 44 |  | 
 
 
 
 
 | 45 | this.floatData = array; | 
 
 
 
 
 | 46 | this.count = count; | 
 
 
 
 
 | 47 | this.stride = 2; | 
 
 
 
 
 | 48 | } | 
 
 
 
 
 | 49 |  | 
 
 
 
 
 | 50 | public Source(IList<Vector3> data) | 
 
 
 
 
 | 51 | { | 
 
 
 
 
 | 52 | int count = data.Count; | 
 
 
 
 
 | 53 | float[] array = new float[count * 3]; | 
 
 
 
 
 | 54 |  | 
 
 
 
 
 | 55 | for (int i = 0; i < count; i++) | 
 
 
 
 
 | 56 | { | 
 
 
 
 
 | 57 | array[i * 3 + 0] = data[i].X; | 
 
 
 
 
 | 58 | array[i * 3 + 1] = data[i].Y; | 
 
 
 
 
 | 59 | array[i * 3 + 2] = data[i].Z; | 
 
 
 
 
 | 60 | } | 
 
 
 
 
 | 61 |  | 
 
 
 
 
 | 62 | this.floatData = array; | 
 
 
 
 
 | 63 | this.count = count; | 
 
 
 
 
 | 64 | this.stride = 3; | 
 
 
 
 
 | 65 | } | 
 
 
 
 
 | 66 |  | 
 
 
 
 
 | 67 | public string[] NameData => nameData; | 
 
 
 
 
 | 68 | public float[] FloatData => floatData; | 
 
 
 
 
 | 69 | public int Count => count; | 
 
 
 
 
 | 70 |  | 
 
 
 
 
 | 71 | public int Stride | 
 
 
 
 
 | 72 | { | 
 
 
 
 
 | 73 | get | 
 
 
 
 
 | 74 | { | 
 
 
 
 
 | 75 | return stride; | 
 
 
 
 
 | 76 | } | 
 
 
 
 
 | 77 | set | 
 
 
 
 
 | 78 | { | 
 
 
 
 
 | 79 | stride = value; | 
 
 
 
 
 | 80 |  | 
 
 
 
 
 | 81 | if (floatData != null) | 
 
 
 
 
 | 82 | count = floatData.Length / stride; | 
 
 
 
 
 | 83 | else | 
 
 
 
 
 | 84 | count = nameData.Length / stride; | 
 
 
 
 
 | 85 | } | 
 
 
 
 
 | 86 | } | 
 
 
 
 
 | 87 |  | 
 
 
 
 
 | 88 | public static Vector2 ReaderVector2(Source source, int index) | 
 
 
 
 
 | 89 | { | 
 
 
 
 
 | 90 | var data = source.floatData; | 
 
 
 
 
 | 91 | var i = index * source.stride; | 
 
 
 
 
 | 92 |  | 
 
 
 
 
 | 93 | return new Vector2(data[i + 0], data[i + 1]); | 
 
 
 
 
 | 94 | } | 
 
 
 
 
 | 95 |  | 
 
 
 
 
 | 96 | public static Vector2 ReadTexCoord(Source source, int index) | 
 
 
 
 
 | 97 | { | 
 
 
 
 
 | 98 | var data = source.floatData; | 
 
 
 
 
 | 99 | var i = index * source.stride; | 
 
 
 
 
 | 100 |  | 
 
 
 
 
 | 101 | return new Vector2(data[i + 0], 1.0f - data[i + 1]); | 
 
 
 
 
 | 102 | } | 
 
 
 
 
 | 103 |  | 
 
 
 
 
 | 104 | public static Vector3 ReadVector3(Source source, int index) | 
 
 
 
 
 | 105 | { | 
 
 
 
 
 | 106 | var data = source.floatData; | 
 
 
 
 
 | 107 | var i = index * source.stride; | 
 
 
 
 
 | 108 |  | 
 
 
 
 
 | 109 | return new Vector3(data[i + 0], data[i + 1], data[i + 2]); | 
 
 
 
 
 | 110 | } | 
 
 
 
 
 | 111 |  | 
 
 
 
 
 | 112 | public static Vector4 ReadVector4(Source source, int index) | 
 
 
 
 
 | 113 | { | 
 
 
 
 
 | 114 | var data = source.floatData; | 
 
 
 
 
 | 115 | var i = index * source.stride; | 
 
 
 
 
 | 116 |  | 
 
 
 
 
 | 117 | return new Vector4(data[i + 0], data[i + 1], data[i + 2], data[i + 3]); | 
 
 
 
 
 | 118 | } | 
 
 
 
 
 | 119 |  | 
 
 
 
 
 | 120 | public static Imaging.Color ReadColor(Source source, int index) | 
 
 
 
 
 | 121 | { | 
 
 
 
 
 | 122 | return new Imaging.Color(ReadVector4(source, index)); | 
 
 
 
 
 | 123 | } | 
 
 
 
 
 | 124 | } | 
 
 
 
 
 | 125 | } |