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 using System; | 
 
 
 
 
 
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 using System.Collections.Generic; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 namespace Oni.Dae | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     internal class MeshPrimitives | 
 
 
 
 
 
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     { | 
 
 
 
 
 
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         private readonly MeshPrimitiveType primitiveType; | 
 
 
 
 
 
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         private readonly List<IndexedInput> inputs; | 
 
 
 
 
 
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         private readonly List<int> vertexCounts; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public MeshPrimitives(MeshPrimitiveType primitiveType) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             this.primitiveType = primitiveType; | 
 
 
 
 
 
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             this.inputs = new List<IndexedInput>(3); | 
 
 
 
 
 
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             this.vertexCounts = new List<int>(); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public MeshPrimitives(MeshPrimitiveType primitiveType, IEnumerable<IndexedInput> inputs) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             this.primitiveType = primitiveType; | 
 
 
 
 
 
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             this.inputs = new List<IndexedInput>(inputs); | 
 
 
 
 
 
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             this.vertexCounts = new List<int>(); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public MeshPrimitiveType PrimitiveType => primitiveType; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public string MaterialSymbol { get; set; } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public List<IndexedInput> Inputs => inputs; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public List<int> VertexCounts => vertexCounts; | 
 
 
 
 
 
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     } | 
 
 
 
 
 
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 } |