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using System; |
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using System.Collections.Generic; |
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|
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namespace Oni.Dae |
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{ |
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internal class MeshPrimitives |
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{ |
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private readonly MeshPrimitiveType primitiveType; |
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private readonly List<IndexedInput> inputs; |
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private readonly List<int> vertexCounts; |
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|
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public MeshPrimitives(MeshPrimitiveType primitiveType) |
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{ |
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this.primitiveType = primitiveType; |
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this.inputs = new List<IndexedInput>(3); |
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this.vertexCounts = new List<int>(); |
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} |
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|
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public MeshPrimitives(MeshPrimitiveType primitiveType, IEnumerable<IndexedInput> inputs) |
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{ |
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this.primitiveType = primitiveType; |
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this.inputs = new List<IndexedInput>(inputs); |
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this.vertexCounts = new List<int>(); |
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} |
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|
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public MeshPrimitiveType PrimitiveType => primitiveType; |
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|
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public string MaterialSymbol { get; set; } |
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|
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public List<IndexedInput> Inputs => inputs; |
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|
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public List<int> VertexCounts => vertexCounts; |
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} |
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} |