| 1 | 
 using System; | 
 
 
 
 
 
 | 2 | 
 using System.Collections.Generic; | 
 
 
 
 
 
 | 3 | 
 using System.Globalization; | 
 
 
 
 
 
 | 4 | 
 using System.IO; | 
 
 
 
 
 
 | 5 | 
 using Oni.Collections; | 
 
 
 
 
 
 | 6 | 
  | 
 
 
 
 
 
 | 7 | 
 namespace Oni.Dae.IO | 
 
 
 
 
 
 | 8 | 
 { | 
 
 
 
 
 
 | 9 | 
     internal class ObjWriter | 
 
 
 
 
 
 | 10 | 
     { | 
 
 
 
 
 
 | 11 | 
         private int vBase = 1, vtBase = 1, vnBase = 1; | 
 
 
 
 
 
 | 12 | 
         private Set<Material> materials = new Set<Material>(); | 
 
 
 
 
 
 | 13 | 
         private StreamWriter objWriter; | 
 
 
 
 
 
 | 14 | 
         private StreamWriter mtlWriter; | 
 
 
 
 
 
 | 15 | 
  | 
 
 
 
 
 
 | 16 | 
         internal static void WriteFile(string filePath, Scene scene) | 
 
 
 
 
 
 | 17 | 
         { | 
 
 
 
 
 
 | 18 | 
             var writer = new ObjWriter(); | 
 
 
 
 
 
 | 19 | 
             writer.Write(filePath, scene); | 
 
 
 
 
 
 | 20 | 
         } | 
 
 
 
 
 
 | 21 | 
  | 
 
 
 
 
 
 | 22 | 
         private void Write(string filePath, Scene scene) | 
 
 
 
 
 
 | 23 | 
         { | 
 
 
 
 
 
 | 24 | 
             using (objWriter = File.CreateText(filePath)) | 
 
 
 
 
 
 | 25 | 
             { | 
 
 
 
 
 
 | 26 | 
                 objWriter.WriteLine("# Generated by OniSplit v{0}", Utils.Version); | 
 
 
 
 
 
 | 27 | 
                 objWriter.WriteLine(); | 
 
 
 
 
 
 | 28 | 
  | 
 
 
 
 
 
 | 29 | 
                 objWriter.WriteLine("mtllib {0}", Path.ChangeExtension(Path.GetFileName(filePath), ".mtl")); | 
 
 
 
 
 
 | 30 | 
                 objWriter.WriteLine(); | 
 
 
 
 
 
 | 31 | 
  | 
 
 
 
 
 
 | 32 | 
                 var rootTransform = Matrix.Identity; | 
 
 
 
 
 
 | 33 | 
  | 
 
 
 
 
 
 | 34 | 
                 WriteNode(scene, ref rootTransform); | 
 
 
 
 
 
 | 35 | 
             } | 
 
 
 
 
 
 | 36 | 
  | 
 
 
 
 
 
 | 37 | 
             using (mtlWriter = File.CreateText(Path.ChangeExtension(filePath, ".mtl"))) | 
 
 
 
 
 
 | 38 | 
             { | 
 
 
 
 
 
 | 39 | 
                 mtlWriter.WriteLine("# Generated by OniSplit v{0}", Utils.Version); | 
 
 
 
 
 
 | 40 | 
                 mtlWriter.WriteLine(); | 
 
 
 
 
 
 | 41 | 
  | 
 
 
 
 
 
 | 42 | 
                 WriteMaterialLibrary(); | 
 
 
 
 
 
 | 43 | 
             } | 
 
 
 
 
 
 | 44 | 
         } | 
 
 
 
 
 
 | 45 | 
  | 
 
 
 
 
 
 | 46 | 
         private void WriteNode(Node node, ref Matrix parentTransform) | 
 
 
 
 
 
 | 47 | 
         { | 
 
 
 
 
 
 | 48 | 
             if (!string.IsNullOrEmpty(node.Name)) | 
 
 
 
 
 
 | 49 | 
                 objWriter.WriteLine("g {0}", node.Name); | 
 
 
 
 
 
 | 50 | 
  | 
 
 
 
 
 
 | 51 | 
             var transform = node.Transforms.ToMatrix() * parentTransform; | 
 
 
 
 
 
 | 52 | 
  | 
 
 
 
 
 
 | 53 | 
             foreach (var geometryInstance in node.GeometryInstances) | 
 
 
 
 
 
 | 54 | 
                 WriteGeometry(geometryInstance, ref transform); | 
 
 
 
 
 
 | 55 | 
  | 
 
 
 
 
 
 | 56 | 
             foreach (var child in node.Nodes) | 
 
 
 
 
 
 | 57 | 
                 WriteNode(child, ref transform); | 
 
 
 
 
 
 | 58 | 
         } | 
 
 
 
 
 
 | 59 | 
  | 
 
 
 
 
 
 | 60 | 
         private void WriteGeometry(GeometryInstance geometryInstance, ref Matrix transform) | 
 
 
 
 
 
 | 61 | 
         { | 
 
 
 
 
 
 | 62 | 
             var geometry = geometryInstance.Target; | 
 
 
 
 
 
 | 63 | 
  | 
 
 
 
 
 
 | 64 | 
             foreach (var primitives in geometry.Primitives) | 
 
 
 
 
 
 | 65 | 
             { | 
 
 
 
 
 
 | 66 | 
                 var posInput = WritePositions(primitives, ref transform); | 
 
 
 
 
 
 | 67 | 
                 var texCoordInput = WriteTexCoords(primitives); | 
 
 
 
 
 
 | 68 | 
                 var normalInput = WriteNormals(primitives, ref transform); | 
 
 
 
 
 
 | 69 | 
  | 
 
 
 
 
 
 | 70 | 
                 WriteUseMaterial(geometryInstance, primitives); | 
 
 
 
 
 
 | 71 | 
                 WriteFaces(primitives, posInput, texCoordInput, normalInput); | 
 
 
 
 
 
 | 72 | 
  | 
 
 
 
 
 
 | 73 | 
                 vBase += posInput.Source.Count; | 
 
 
 
 
 
 | 74 | 
                 vtBase += texCoordInput == null ? 0 : texCoordInput.Source.Count; | 
 
 
 
 
 
 | 75 | 
                 vnBase += normalInput == null ? 0: normalInput.Source.Count; | 
 
 
 
 
 
 | 76 | 
             } | 
 
 
 
 
 
 | 77 | 
         } | 
 
 
 
 
 
 | 78 | 
  | 
 
 
 
 
 
 | 79 | 
         private IndexedInput WritePositions(MeshPrimitives primitives, ref Matrix transform) | 
 
 
 
 
 
 | 80 | 
         { | 
 
 
 
 
 
 | 81 | 
             var input = primitives.Inputs.FirstOrDefault(i => i.Semantic == Semantic.Position); | 
 
 
 
 
 
 | 82 | 
             var source = input.Source; | 
 
 
 
 
 
 | 83 | 
  | 
 
 
 
 
 
 | 84 | 
             for (int i = 0; i < source.Count; i++) | 
 
 
 
 
 
 | 85 | 
             { | 
 
 
 
 
 
 | 86 | 
                 var position = Vector3.Transform(Source.ReadVector3(source, i), ref transform); | 
 
 
 
 
 
 | 87 | 
  | 
 
 
 
 
 
 | 88 | 
                 objWriter.Write("v "); | 
 
 
 
 
 
 | 89 | 
                 objWriter.Write(position.X.ToString(CultureInfo.InvariantCulture)); | 
 
 
 
 
 
 | 90 | 
                 objWriter.Write(' '); | 
 
 
 
 
 
 | 91 | 
                 objWriter.Write(position.Y.ToString(CultureInfo.InvariantCulture)); | 
 
 
 
 
 
 | 92 | 
                 objWriter.Write(' '); | 
 
 
 
 
 
 | 93 | 
                 objWriter.Write(position.Z.ToString(CultureInfo.InvariantCulture)); | 
 
 
 
 
 
 | 94 | 
                 objWriter.WriteLine(); | 
 
 
 
 
 
 | 95 | 
             } | 
 
 
 
 
 
 | 96 | 
  | 
 
 
 
 
 
 | 97 | 
             objWriter.WriteLine(); | 
 
 
 
 
 
 | 98 | 
  | 
 
 
 
 
 
 | 99 | 
             return input; | 
 
 
 
 
 
 | 100 | 
         } | 
 
 
 
 
 
 | 101 | 
  | 
 
 
 
 
 
 | 102 | 
         private IndexedInput WriteTexCoords(MeshPrimitives primitives) | 
 
 
 
 
 
 | 103 | 
         { | 
 
 
 
 
 
 | 104 | 
             var input = primitives.Inputs.FirstOrDefault(i => i.Semantic == Semantic.TexCoord); | 
 
 
 
 
 
 | 105 | 
  | 
 
 
 
 
 
 | 106 | 
             if (input == null) | 
 
 
 
 
 
 | 107 | 
                 return null; | 
 
 
 
 
 
 | 108 | 
  | 
 
 
 
 
 
 | 109 | 
             var source = input.Source; | 
 
 
 
 
 
 | 110 | 
             var data = source.FloatData; | 
 
 
 
 
 
 | 111 | 
  | 
 
 
 
 
 
 | 112 | 
             for (int i = 0; i < data.Length; i += source.Stride) | 
 
 
 
 
 
 | 113 | 
             { | 
 
 
 
 
 
 | 114 | 
                 objWriter.Write("vt "); | 
 
 
 
 
 
 | 115 | 
                 objWriter.Write(data[i + 0].ToString(CultureInfo.InvariantCulture)); | 
 
 
 
 
 
 | 116 | 
                 objWriter.Write(' '); | 
 
 
 
 
 
 | 117 | 
                 objWriter.Write(data[i + 1].ToString(CultureInfo.InvariantCulture)); | 
 
 
 
 
 
 | 118 | 
                 objWriter.WriteLine(); | 
 
 
 
 
 
 | 119 | 
             } | 
 
 
 
 
 
 | 120 | 
  | 
 
 
 
 
 
 | 121 | 
             objWriter.WriteLine(); | 
 
 
 
 
 
 | 122 | 
  | 
 
 
 
 
 
 | 123 | 
             return input; | 
 
 
 
 
 
 | 124 | 
         } | 
 
 
 
 
 
 | 125 | 
  | 
 
 
 
 
 
 | 126 | 
         private IndexedInput WriteNormals(MeshPrimitives primitives, ref Matrix transform) | 
 
 
 
 
 
 | 127 | 
         { | 
 
 
 
 
 
 | 128 | 
             var input = primitives.Inputs.FirstOrDefault(i => i.Semantic == Semantic.Normal); | 
 
 
 
 
 
 | 129 | 
  | 
 
 
 
 
 
 | 130 | 
             if (input == null) | 
 
 
 
 
 
 | 131 | 
                 return null; | 
 
 
 
 
 
 | 132 | 
  | 
 
 
 
 
 
 | 133 | 
             var source = input.Source; | 
 
 
 
 
 
 | 134 | 
  | 
 
 
 
 
 
 | 135 | 
             for (int i = 0; i < source.Count; i++) | 
 
 
 
 
 
 | 136 | 
             { | 
 
 
 
 
 
 | 137 | 
                 var normal = Vector3.TransformNormal(Source.ReadVector3(source, i), ref transform); | 
 
 
 
 
 
 | 138 | 
  | 
 
 
 
 
 
 | 139 | 
                 objWriter.Write("vn "); | 
 
 
 
 
 
 | 140 | 
                 objWriter.Write(normal.X.ToString(CultureInfo.InvariantCulture)); | 
 
 
 
 
 
 | 141 | 
                 objWriter.Write(' '); | 
 
 
 
 
 
 | 142 | 
                 objWriter.Write(normal.Y.ToString(CultureInfo.InvariantCulture)); | 
 
 
 
 
 
 | 143 | 
                 objWriter.Write(' '); | 
 
 
 
 
 
 | 144 | 
                 objWriter.Write(normal.Z.ToString(CultureInfo.InvariantCulture)); | 
 
 
 
 
 
 | 145 | 
                 objWriter.WriteLine(); | 
 
 
 
 
 
 | 146 | 
             } | 
 
 
 
 
 
 | 147 | 
  | 
 
 
 
 
 
 | 148 | 
             objWriter.WriteLine(); | 
 
 
 
 
 
 | 149 | 
  | 
 
 
 
 
 
 | 150 | 
             return input; | 
 
 
 
 
 
 | 151 | 
         } | 
 
 
 
 
 
 | 152 | 
  | 
 
 
 
 
 
 | 153 | 
         private void WriteFaces(MeshPrimitives primitives, IndexedInput posInput, IndexedInput texCoordInput, IndexedInput normalInput) | 
 
 
 
 
 
 | 154 | 
         { | 
 
 
 
 
 
 | 155 | 
             var positionIndices = posInput.Indices; | 
 
 
 
 
 
 | 156 | 
             var texCoordIndices = texCoordInput == null ? null : texCoordInput.Indices; | 
 
 
 
 
 
 | 157 | 
             var normalIndices = normalInput == null ? null : normalInput.Indices; | 
 
 
 
 
 
 | 158 | 
             int vertexIndex = 0; | 
 
 
 
 
 
 | 159 | 
  | 
 
 
 
 
 
 | 160 | 
             foreach (var vertexCount in primitives.VertexCounts) | 
 
 
 
 
 
 | 161 | 
             { | 
 
 
 
 
 
 | 162 | 
                 objWriter.Write("f"); | 
 
 
 
 
 
 | 163 | 
  | 
 
 
 
 
 
 | 164 | 
                 for (int i = vertexIndex; i < vertexIndex + vertexCount; i++) | 
 
 
 
 
 
 | 165 | 
                 { | 
 
 
 
 
 
 | 166 | 
                     objWriter.Write(' '); | 
 
 
 
 
 
 | 167 | 
                     objWriter.Write((vBase + positionIndices[i]).ToString(CultureInfo.InvariantCulture)); | 
 
 
 
 
 
 | 168 | 
  | 
 
 
 
 
 
 | 169 | 
                     if (texCoordIndices != null) | 
 
 
 
 
 
 | 170 | 
                     { | 
 
 
 
 
 
 | 171 | 
                         objWriter.Write('/'); | 
 
 
 
 
 
 | 172 | 
                         objWriter.Write((vtBase + texCoordIndices[i]).ToString(CultureInfo.InvariantCulture)); | 
 
 
 
 
 
 | 173 | 
                     } | 
 
 
 
 
 
 | 174 | 
                     else if (normalIndices != null) | 
 
 
 
 
 
 | 175 | 
                     { | 
 
 
 
 
 
 | 176 | 
                         objWriter.Write('/'); | 
 
 
 
 
 
 | 177 | 
                     } | 
 
 
 
 
 
 | 178 | 
  | 
 
 
 
 
 
 | 179 | 
                     if (normalIndices != null) | 
 
 
 
 
 
 | 180 | 
                     { | 
 
 
 
 
 
 | 181 | 
                         objWriter.Write('/'); | 
 
 
 
 
 
 | 182 | 
                         objWriter.Write((vnBase + normalIndices[i]).ToString(CultureInfo.InvariantCulture)); | 
 
 
 
 
 
 | 183 | 
                     } | 
 
 
 
 
 
 | 184 | 
                 } | 
 
 
 
 
 
 | 185 | 
  | 
 
 
 
 
 
 | 186 | 
                 objWriter.WriteLine(); | 
 
 
 
 
 
 | 187 | 
  | 
 
 
 
 
 
 | 188 | 
                 vertexIndex += vertexCount; | 
 
 
 
 
 
 | 189 | 
             } | 
 
 
 
 
 
 | 190 | 
  | 
 
 
 
 
 
 | 191 | 
             objWriter.WriteLine(); | 
 
 
 
 
 
 | 192 | 
         } | 
 
 
 
 
 
 | 193 | 
  | 
 
 
 
 
 
 | 194 | 
         private void WriteUseMaterial(GeometryInstance geometryInstance, MeshPrimitives primitives) | 
 
 
 
 
 
 | 195 | 
         { | 
 
 
 
 
 
 | 196 | 
             if (string.IsNullOrEmpty(primitives.MaterialSymbol)) | 
 
 
 
 
 
 | 197 | 
             { | 
 
 
 
 
 
 | 198 | 
                 objWriter.WriteLine("usemtl"); | 
 
 
 
 
 
 | 199 | 
             } | 
 
 
 
 
 
 | 200 | 
             else | 
 
 
 
 
 
 | 201 | 
             { | 
 
 
 
 
 
 | 202 | 
                 var materialInstance = geometryInstance.Materials.Find(m => m.Symbol == primitives.MaterialSymbol); | 
 
 
 
 
 
 | 203 | 
  | 
 
 
 
 
 
 | 204 | 
                 if (materialInstance != null && materialInstance.Target != null) | 
 
 
 
 
 
 | 205 | 
                 { | 
 
 
 
 
 
 | 206 | 
                     objWriter.WriteLine("usemtl {0}", materialInstance.Target.Name); | 
 
 
 
 
 
 | 207 | 
                     materials.Add(materialInstance.Target); | 
 
 
 
 
 
 | 208 | 
                 } | 
 
 
 
 
 
 | 209 | 
             } | 
 
 
 
 
 
 | 210 | 
         } | 
 
 
 
 
 
 | 211 | 
  | 
 
 
 
 
 
 | 212 | 
         private void WriteMaterialLibrary() | 
 
 
 
 
 
 | 213 | 
         { | 
 
 
 
 
 
 | 214 | 
             foreach (var material in materials) | 
 
 
 
 
 
 | 215 | 
             { | 
 
 
 
 
 
 | 216 | 
                 mtlWriter.WriteLine("newmtl {0}", material.Name); | 
 
 
 
 
 
 | 217 | 
  | 
 
 
 
 
 
 | 218 | 
                 var effect = material.Effect; | 
 
 
 
 
 
 | 219 | 
  | 
 
 
 
 
 
 | 220 | 
                 WriteMaterialColor("Ka", effect.Ambient); | 
 
 
 
 
 
 | 221 | 
                 WriteMaterialColor("Kd", effect.Diffuse); | 
 
 
 
 
 
 | 222 | 
  | 
 
 
 
 
 
 | 223 | 
                 mtlWriter.WriteLine("Ks 0 0 0"); | 
 
 
 
 
 
 | 224 | 
                 mtlWriter.WriteLine("Ns 0"); | 
 
 
 
 
 
 | 225 | 
  | 
 
 
 
 
 
 | 226 | 
                 WriteMaterialTextureMap("map_Kd", effect.Diffuse); | 
 
 
 
 
 
 | 227 | 
                 WriteMaterialTextureMap("map_Tr", effect.Transparent); | 
 
 
 
 
 
 | 228 | 
  | 
 
 
 
 
 
 | 229 | 
                 if (effect.TransparentValue is EffectTexture) | 
 
 
 
 
 
 | 230 | 
                     mtlWriter.WriteLine("illum 9"); | 
 
 
 
 
 
 | 231 | 
                 else | 
 
 
 
 
 
 | 232 | 
                     mtlWriter.WriteLine("illum 2"); | 
 
 
 
 
 
 | 233 | 
  | 
 
 
 
 
 
 | 234 | 
                 mtlWriter.WriteLine(); | 
 
 
 
 
 
 | 235 | 
             } | 
 
 
 
 
 
 | 236 | 
         } | 
 
 
 
 
 
 | 237 | 
  | 
 
 
 
 
 
 | 238 | 
         private void WriteMaterialColor(string mtlCommand, EffectParameter effectParam) | 
 
 
 
 
 
 | 239 | 
         { | 
 
 
 
 
 
 | 240 | 
             if (effectParam == null || !(effectParam.Value is Vector4)) | 
 
 
 
 
 
 | 241 | 
                 return; | 
 
 
 
 
 
 | 242 | 
  | 
 
 
 
 
 
 | 243 | 
             var color = (Vector4)effectParam.Value; | 
 
 
 
 
 
 | 244 | 
             mtlWriter.WriteLine(string.Format(CultureInfo.InvariantCulture, "{0} {1} {2} {3}", mtlCommand, color.X, color.Y, color.Z)); | 
 
 
 
 
 
 | 245 | 
         } | 
 
 
 
 
 
 | 246 | 
  | 
 
 
 
 
 
 | 247 | 
         private void WriteMaterialTextureMap(string mtlCommand, EffectParameter effectParam) | 
 
 
 
 
 
 | 248 | 
         { | 
 
 
 
 
 
 | 249 | 
             if (effectParam == null) | 
 
 
 
 
 
 | 250 | 
                 return; | 
 
 
 
 
 
 | 251 | 
  | 
 
 
 
 
 
 | 252 | 
             var texture = effectParam.Value as EffectTexture; | 
 
 
 
 
 
 | 253 | 
  | 
 
 
 
 
 
 | 254 | 
             if (texture == null) | 
 
 
 
 
 
 | 255 | 
                 return; | 
 
 
 
 
 
 | 256 | 
  | 
 
 
 
 
 
 | 257 | 
             mtlWriter.WriteLine("{0} {1}", mtlCommand, texture.Sampler.Surface.InitFrom.FilePath); | 
 
 
 
 
 
 | 258 | 
         } | 
 
 
 
 
 
 | 259 | 
     } | 
 
 
 
 
 
 | 260 | 
 } |