| 1 | using System; | 
 
 
 
 
 | 2 | using System.Collections.Generic; | 
 
 
 
 
 | 3 | using System.Globalization; | 
 
 
 
 
 | 4 | using System.IO; | 
 
 
 
 
 | 5 |  | 
 
 
 
 
 | 6 | namespace Oni.Dae.IO | 
 
 
 
 
 | 7 | { | 
 
 
 
 
 | 8 | internal class ObjReader | 
 
 
 
 
 | 9 | { | 
 
 
 
 
 | 10 | private struct ObjVertex : IEquatable<ObjVertex> | 
 
 
 
 
 | 11 | { | 
 
 
 
 
 | 12 | public int PointIndex; | 
 
 
 
 
 | 13 | public int TexCoordIndex; | 
 
 
 
 
 | 14 | public int NormalIndex; | 
 
 
 
 
 | 15 |  | 
 
 
 
 
 | 16 | public ObjVertex(int pointIndex, int uvIndex, int normalIndex) | 
 
 
 
 
 | 17 | { | 
 
 
 
 
 | 18 | PointIndex = pointIndex; | 
 
 
 
 
 | 19 | TexCoordIndex = uvIndex; | 
 
 
 
 
 | 20 | NormalIndex = normalIndex; | 
 
 
 
 
 | 21 | } | 
 
 
 
 
 | 22 |  | 
 
 
 
 
 | 23 | public static bool operator ==(ObjVertex v1, ObjVertex v2) => | 
 
 
 
 
 | 24 | v1.PointIndex == v2.PointIndex | 
 
 
 
 
 | 25 | && v1.TexCoordIndex == v2.TexCoordIndex | 
 
 
 
 
 | 26 | && v1.NormalIndex == v2.NormalIndex; | 
 
 
 
 
 | 27 |  | 
 
 
 
 
 | 28 | public static bool operator !=(ObjVertex v1, ObjVertex v2) => | 
 
 
 
 
 | 29 | v1.PointIndex != v2.PointIndex | 
 
 
 
 
 | 30 | || v1.TexCoordIndex != v2.TexCoordIndex | 
 
 
 
 
 | 31 | || v1.NormalIndex != v2.NormalIndex; | 
 
 
 
 
 | 32 |  | 
 
 
 
 
 | 33 | public bool Equals(ObjVertex v) => this == v; | 
 
 
 
 
 | 34 | public override bool Equals(object obj) => obj is ObjVertex && Equals((ObjVertex)obj); | 
 
 
 
 
 | 35 | public override int GetHashCode() => PointIndex ^ TexCoordIndex ^ NormalIndex; | 
 
 
 
 
 | 36 | } | 
 
 
 
 
 | 37 |  | 
 
 
 
 
 | 38 | private class ObjFace | 
 
 
 
 
 | 39 | { | 
 
 
 
 
 | 40 | public string ObjectName; | 
 
 
 
 
 | 41 | public string[] GroupsNames; | 
 
 
 
 
 | 42 | public ObjVertex[] Vertices; | 
 
 
 
 
 | 43 | } | 
 
 
 
 
 | 44 |  | 
 
 
 
 
 | 45 | private class ObjMaterial | 
 
 
 
 
 | 46 | { | 
 
 
 
 
 | 47 | private readonly string name; | 
 
 
 
 
 | 48 | private string textureFilePath; | 
 
 
 
 
 | 49 | private Material material; | 
 
 
 
 
 | 50 |  | 
 
 
 
 
 | 51 | public ObjMaterial(string name) | 
 
 
 
 
 | 52 | { | 
 
 
 
 
 | 53 | this.name = name; | 
 
 
 
 
 | 54 | } | 
 
 
 
 
 | 55 |  | 
 
 
 
 
 | 56 | public string Name => name; | 
 
 
 
 
 | 57 |  | 
 
 
 
 
 | 58 | public string TextureFilePath | 
 
 
 
 
 | 59 | { | 
 
 
 
 
 | 60 | get { return textureFilePath; } | 
 
 
 
 
 | 61 | set { textureFilePath = value; } | 
 
 
 
 
 | 62 | } | 
 
 
 
 
 | 63 |  | 
 
 
 
 
 | 64 | public Material Material | 
 
 
 
 
 | 65 | { | 
 
 
 
 
 | 66 | get | 
 
 
 
 
 | 67 | { | 
 
 
 
 
 | 68 | if (material == null && TextureFilePath != null) | 
 
 
 
 
 | 69 | CreateMaterial(); | 
 
 
 
 
 | 70 |  | 
 
 
 
 
 | 71 | return material; | 
 
 
 
 
 | 72 | } | 
 
 
 
 
 | 73 | } | 
 
 
 
 
 | 74 |  | 
 
 
 
 
 | 75 | private void CreateMaterial() | 
 
 
 
 
 | 76 | { | 
 
 
 
 
 | 77 | var image = new Image | 
 
 
 
 
 | 78 | { | 
 
 
 
 
 | 79 | FilePath = TextureFilePath, | 
 
 
 
 
 | 80 | Name = name + "_img" | 
 
 
 
 
 | 81 | }; | 
 
 
 
 
 | 82 |  | 
 
 
 
 
 | 83 | var effectSurface = new EffectSurface(image); | 
 
 
 
 
 | 84 | var effectSampler = new EffectSampler(effectSurface); | 
 
 
 
 
 | 85 | var effectTexture = new EffectTexture | 
 
 
 
 
 | 86 | { | 
 
 
 
 
 | 87 | Sampler = effectSampler, | 
 
 
 
 
 | 88 | Channel = EffectTextureChannel.Diffuse, | 
 
 
 
 
 | 89 | TexCoordSemantic = "diffuse_TEXCOORD" | 
 
 
 
 
 | 90 | }; | 
 
 
 
 
 | 91 |  | 
 
 
 
 
 | 92 | material = new Material | 
 
 
 
 
 | 93 | { | 
 
 
 
 
 | 94 | Id = name, | 
 
 
 
 
 | 95 | Name = name, | 
 
 
 
 
 | 96 | Effect = new Effect | 
 
 
 
 
 | 97 | { | 
 
 
 
 
 | 98 | Id = name + "_fx", | 
 
 
 
 
 | 99 | DiffuseValue = effectTexture, | 
 
 
 
 
 | 100 | Parameters = { | 
 
 
 
 
 | 101 | new EffectParameter("surface", effectSurface), | 
 
 
 
 
 | 102 | new EffectParameter("sampler", effectSampler) | 
 
 
 
 
 | 103 | } | 
 
 
 
 
 | 104 | } | 
 
 
 
 
 | 105 | }; | 
 
 
 
 
 | 106 | } | 
 
 
 
 
 | 107 | } | 
 
 
 
 
 | 108 |  | 
 
 
 
 
 | 109 | private class ObjPrimitives | 
 
 
 
 
 | 110 | { | 
 
 
 
 
 | 111 | public ObjMaterial Material; | 
 
 
 
 
 | 112 | public readonly List<ObjFace> Faces = new List<ObjFace>(4); | 
 
 
 
 
 | 113 | } | 
 
 
 
 
 | 114 |  | 
 
 
 
 
 | 115 | #region Private data | 
 
 
 
 
 | 116 | private static readonly string[] emptyStrings = new string[0]; | 
 
 
 
 
 | 117 | private static readonly char[] whiteSpaceChars = new char[] { ' ', '\t' }; | 
 
 
 
 
 | 118 | private static readonly char[] vertexSeparator = new char[] { '/' }; | 
 
 
 
 
 | 119 |  | 
 
 
 
 
 | 120 | private Scene mainScene; | 
 
 
 
 
 | 121 |  | 
 
 
 
 
 | 122 | private readonly List<Vector3> points = new List<Vector3>(); | 
 
 
 
 
 | 123 | private readonly List<Vector2> texCoords = new List<Vector2>(); | 
 
 
 
 
 | 124 | private readonly List<Vector3> normals = new List<Vector3>(); | 
 
 
 
 
 | 125 |  | 
 
 
 
 
 | 126 | private int pointCount; | 
 
 
 
 
 | 127 | private int normalCount; | 
 
 
 
 
 | 128 | private int texCoordCount; | 
 
 
 
 
 | 129 |  | 
 
 
 
 
 | 130 | private readonly Dictionary<Vector3, int> pointIndex = new Dictionary<Vector3, int>(); | 
 
 
 
 
 | 131 | private readonly Dictionary<Vector3, int> normalIndex = new Dictionary<Vector3, int>(); | 
 
 
 
 
 | 132 | private readonly Dictionary<Vector2, int> texCoordIndex = new Dictionary<Vector2, int>(); | 
 
 
 
 
 | 133 | private readonly List<int> pointRemap = new List<int>(); | 
 
 
 
 
 | 134 | private readonly List<int> normalRemap = new List<int>(); | 
 
 
 
 
 | 135 | private readonly List<int> texCoordRemap = new List<int>(); | 
 
 
 
 
 | 136 |  | 
 
 
 
 
 | 137 | private readonly Dictionary<string, ObjMaterial> materials = new Dictionary<string, ObjMaterial>(StringComparer.Ordinal); | 
 
 
 
 
 | 138 |  | 
 
 
 
 
 | 139 | private string currentObjectName; | 
 
 
 
 
 | 140 | private string[] currentGroupNames; | 
 
 
 
 
 | 141 | private readonly List<ObjPrimitives> primitives = new List<ObjPrimitives>(); | 
 
 
 
 
 | 142 | private ObjPrimitives currentPrimitives; | 
 
 
 
 
 | 143 | #endregion | 
 
 
 
 
 | 144 |  | 
 
 
 
 
 | 145 | public static Scene ReadFile(string filePath) | 
 
 
 
 
 | 146 | { | 
 
 
 
 
 | 147 | var reader = new ObjReader(); | 
 
 
 
 
 | 148 | reader.ReadObjFile(filePath); | 
 
 
 
 
 | 149 | reader.ImportObjects(); | 
 
 
 
 
 | 150 | return reader.mainScene; | 
 
 
 
 
 | 151 | } | 
 
 
 
 
 | 152 |  | 
 
 
 
 
 | 153 | private void ReadObjFile(string filePath) | 
 
 
 
 
 | 154 | { | 
 
 
 
 
 | 155 | mainScene = new Scene(); | 
 
 
 
 
 | 156 |  | 
 
 
 
 
 | 157 | foreach (string line in ReadLines(filePath)) | 
 
 
 
 
 | 158 | { | 
 
 
 
 
 | 159 | var tokens = line.Split(whiteSpaceChars, StringSplitOptions.RemoveEmptyEntries); | 
 
 
 
 
 | 160 |  | 
 
 
 
 
 | 161 | switch (tokens[0]) | 
 
 
 
 
 | 162 | { | 
 
 
 
 
 | 163 | case "o": | 
 
 
 
 
 | 164 | ReadObject(tokens); | 
 
 
 
 
 | 165 | break; | 
 
 
 
 
 | 166 |  | 
 
 
 
 
 | 167 | case "g": | 
 
 
 
 
 | 168 | ReadGroup(tokens); | 
 
 
 
 
 | 169 | break; | 
 
 
 
 
 | 170 |  | 
 
 
 
 
 | 171 | case "v": | 
 
 
 
 
 | 172 | ReadPoint(tokens); | 
 
 
 
 
 | 173 | break; | 
 
 
 
 
 | 174 |  | 
 
 
 
 
 | 175 | case "vn": | 
 
 
 
 
 | 176 | ReadNormal(tokens); | 
 
 
 
 
 | 177 | break; | 
 
 
 
 
 | 178 |  | 
 
 
 
 
 | 179 | case "vt": | 
 
 
 
 
 | 180 | ReadTexCoord(tokens); | 
 
 
 
 
 | 181 | break; | 
 
 
 
 
 | 182 |  | 
 
 
 
 
 | 183 | case "f": | 
 
 
 
 
 | 184 | case "fo": | 
 
 
 
 
 | 185 | ReadFace(tokens); | 
 
 
 
 
 | 186 | break; | 
 
 
 
 
 | 187 |  | 
 
 
 
 
 | 188 | case "mtllib": | 
 
 
 
 
 | 189 | ReadMtlLib(filePath, tokens); | 
 
 
 
 
 | 190 | break; | 
 
 
 
 
 | 191 |  | 
 
 
 
 
 | 192 | case "usemtl": | 
 
 
 
 
 | 193 | ReadUseMtl(tokens); | 
 
 
 
 
 | 194 | break; | 
 
 
 
 
 | 195 | } | 
 
 
 
 
 | 196 | } | 
 
 
 
 
 | 197 | } | 
 
 
 
 
 | 198 |  | 
 
 
 
 
 | 199 | private void ReadPoint(string[] tokens) | 
 
 
 
 
 | 200 | { | 
 
 
 
 
 | 201 | var point = new Vector3( | 
 
 
 
 
 | 202 | float.Parse(tokens[1], CultureInfo.InvariantCulture), | 
 
 
 
 
 | 203 | float.Parse(tokens[2], CultureInfo.InvariantCulture), | 
 
 
 
 
 | 204 | float.Parse(tokens[3], CultureInfo.InvariantCulture)); | 
 
 
 
 
 | 205 |  | 
 
 
 
 
 | 206 | AddPoint(point); | 
 
 
 
 
 | 207 |  | 
 
 
 
 
 | 208 | pointCount++; | 
 
 
 
 
 | 209 | } | 
 
 
 
 
 | 210 |  | 
 
 
 
 
 | 211 | private void AddPoint(Vector3 point) | 
 
 
 
 
 | 212 | { | 
 
 
 
 
 | 213 | int newIndex; | 
 
 
 
 
 | 214 |  | 
 
 
 
 
 | 215 | if (pointIndex.TryGetValue(point, out newIndex)) | 
 
 
 
 
 | 216 | { | 
 
 
 
 
 | 217 | pointRemap.Add(newIndex); | 
 
 
 
 
 | 218 | } | 
 
 
 
 
 | 219 | else | 
 
 
 
 
 | 220 | { | 
 
 
 
 
 | 221 | pointRemap.Add(points.Count); | 
 
 
 
 
 | 222 | pointIndex.Add(point, points.Count); | 
 
 
 
 
 | 223 | points.Add(point); | 
 
 
 
 
 | 224 | } | 
 
 
 
 
 | 225 | } | 
 
 
 
 
 | 226 |  | 
 
 
 
 
 | 227 | private void ReadNormal(string[] tokens) | 
 
 
 
 
 | 228 | { | 
 
 
 
 
 | 229 | var normal = new Vector3( | 
 
 
 
 
 | 230 | float.Parse(tokens[1], CultureInfo.InvariantCulture), | 
 
 
 
 
 | 231 | float.Parse(tokens[2], CultureInfo.InvariantCulture), | 
 
 
 
 
 | 232 | float.Parse(tokens[3], CultureInfo.InvariantCulture)); | 
 
 
 
 
 | 233 |  | 
 
 
 
 
 | 234 | AddNormal(normal); | 
 
 
 
 
 | 235 |  | 
 
 
 
 
 | 236 | normalCount++; | 
 
 
 
 
 | 237 | } | 
 
 
 
 
 | 238 |  | 
 
 
 
 
 | 239 | private void AddNormal(Vector3 normal) | 
 
 
 
 
 | 240 | { | 
 
 
 
 
 | 241 | int newIndex; | 
 
 
 
 
 | 242 |  | 
 
 
 
 
 | 243 | if (normalIndex.TryGetValue(normal, out newIndex)) | 
 
 
 
 
 | 244 | { | 
 
 
 
 
 | 245 | normalRemap.Add(newIndex); | 
 
 
 
 
 | 246 | } | 
 
 
 
 
 | 247 | else | 
 
 
 
 
 | 248 | { | 
 
 
 
 
 | 249 | normalRemap.Add(normals.Count); | 
 
 
 
 
 | 250 | normalIndex.Add(normal, normals.Count); | 
 
 
 
 
 | 251 | normals.Add(normal); | 
 
 
 
 
 | 252 | } | 
 
 
 
 
 | 253 | } | 
 
 
 
 
 | 254 |  | 
 
 
 
 
 | 255 | private void ReadTexCoord(string[] tokens) | 
 
 
 
 
 | 256 | { | 
 
 
 
 
 | 257 | var texCoord = new Vector2( | 
 
 
 
 
 | 258 | float.Parse(tokens[1], CultureInfo.InvariantCulture), | 
 
 
 
 
 | 259 | 1.0f - float.Parse(tokens[2], CultureInfo.InvariantCulture)); | 
 
 
 
 
 | 260 |  | 
 
 
 
 
 | 261 | AddTexCoord(texCoord); | 
 
 
 
 
 | 262 |  | 
 
 
 
 
 | 263 | texCoordCount++; | 
 
 
 
 
 | 264 | } | 
 
 
 
 
 | 265 |  | 
 
 
 
 
 | 266 | private void AddTexCoord(Vector2 texCoord) | 
 
 
 
 
 | 267 | { | 
 
 
 
 
 | 268 | int newIndex; | 
 
 
 
 
 | 269 |  | 
 
 
 
 
 | 270 | if (texCoordIndex.TryGetValue(texCoord, out newIndex)) | 
 
 
 
 
 | 271 | { | 
 
 
 
 
 | 272 | texCoordRemap.Add(newIndex); | 
 
 
 
 
 | 273 | } | 
 
 
 
 
 | 274 | else | 
 
 
 
 
 | 275 | { | 
 
 
 
 
 | 276 | texCoordRemap.Add(texCoords.Count); | 
 
 
 
 
 | 277 | texCoordIndex.Add(texCoord, texCoords.Count); | 
 
 
 
 
 | 278 | texCoords.Add(texCoord); | 
 
 
 
 
 | 279 | } | 
 
 
 
 
 | 280 | } | 
 
 
 
 
 | 281 |  | 
 
 
 
 
 | 282 | private void ReadFace(string[] tokens) | 
 
 
 
 
 | 283 | { | 
 
 
 
 
 | 284 | var faceVertices = ReadVertices(tokens); | 
 
 
 
 
 | 285 |  | 
 
 
 
 
 | 286 | if (currentPrimitives == null) | 
 
 
 
 
 | 287 | ReadUseMtl(emptyStrings); | 
 
 
 
 
 | 288 |  | 
 
 
 
 
 | 289 | currentPrimitives.Faces.Add(new ObjFace | 
 
 
 
 
 | 290 | { | 
 
 
 
 
 | 291 | ObjectName = currentObjectName, | 
 
 
 
 
 | 292 | GroupsNames = currentGroupNames, | 
 
 
 
 
 | 293 | Vertices = faceVertices | 
 
 
 
 
 | 294 | }); | 
 
 
 
 
 | 295 | } | 
 
 
 
 
 | 296 |  | 
 
 
 
 
 | 297 | private ObjVertex[] ReadVertices(string[] tokens) | 
 
 
 
 
 | 298 | { | 
 
 
 
 
 | 299 | var vertices = new ObjVertex[tokens.Length - 1]; | 
 
 
 
 
 | 300 |  | 
 
 
 
 
 | 301 | for (int i = 0; i < vertices.Length; i++) | 
 
 
 
 
 | 302 | { | 
 
 
 
 
 | 303 | // | 
 
 
 
 
 | 304 | // Read a point/texture/normal index pair | 
 
 
 
 
 | 305 | // | 
 
 
 
 
 | 306 |  | 
 
 
 
 
 | 307 | var indices = tokens[i + 1].Split(vertexSeparator); | 
 
 
 
 
 | 308 |  | 
 
 
 
 
 | 309 | if (indices.Length == 0 || indices.Length > 3) | 
 
 
 
 
 | 310 | throw new InvalidDataException(); | 
 
 
 
 
 | 311 |  | 
 
 
 
 
 | 312 | // | 
 
 
 
 
 | 313 | // Extract indices from file: 0 means "not specified" | 
 
 
 
 
 | 314 | // | 
 
 
 
 
 | 315 |  | 
 
 
 
 
 | 316 | int pointIndex = int.Parse(indices[0], CultureInfo.InvariantCulture); | 
 
 
 
 
 | 317 | int texCoordIndex = (indices.Length > 1 && indices[1].Length > 0) ? int.Parse(indices[1], CultureInfo.InvariantCulture) : 0; | 
 
 
 
 
 | 318 | int normalIndex = (indices.Length > 2 && indices[2].Length > 0) ? int.Parse(indices[2], CultureInfo.InvariantCulture) : 0; | 
 
 
 
 
 | 319 |  | 
 
 
 
 
 | 320 | // | 
 
 
 
 
 | 321 | // Adjust for negative indices | 
 
 
 
 
 | 322 | // | 
 
 
 
 
 | 323 |  | 
 
 
 
 
 | 324 | if (pointIndex < 0) | 
 
 
 
 
 | 325 | pointIndex = pointCount + pointIndex + 1; | 
 
 
 
 
 | 326 |  | 
 
 
 
 
 | 327 | if (texCoordIndex < 0) | 
 
 
 
 
 | 328 | texCoordIndex = texCoordCount + texCoordIndex + 1; | 
 
 
 
 
 | 329 |  | 
 
 
 
 
 | 330 | if (normalIndex < 0) | 
 
 
 
 
 | 331 | normalIndex = normalCount + normalIndex + 1; | 
 
 
 
 
 | 332 |  | 
 
 
 
 
 | 333 | // | 
 
 
 
 
 | 334 | // Convert indices to internal representation: range 0..n and -1 means "not specified". | 
 
 
 
 
 | 335 | // | 
 
 
 
 
 | 336 |  | 
 
 
 
 
 | 337 | pointIndex = pointIndex - 1; | 
 
 
 
 
 | 338 | texCoordIndex = texCoordIndex - 1; | 
 
 
 
 
 | 339 | normalIndex = normalIndex - 1; | 
 
 
 
 
 | 340 |  | 
 
 
 
 
 | 341 | // | 
 
 
 
 
 | 342 | // Remap indices | 
 
 
 
 
 | 343 | // | 
 
 
 
 
 | 344 |  | 
 
 
 
 
 | 345 | pointIndex = pointRemap[pointIndex]; | 
 
 
 
 
 | 346 |  | 
 
 
 
 
 | 347 | if (texCoordIndex < 0 || texCoordRemap.Count <= texCoordIndex) | 
 
 
 
 
 | 348 | texCoordIndex = -1; | 
 
 
 
 
 | 349 | else | 
 
 
 
 
 | 350 | texCoordIndex = texCoordRemap[texCoordIndex]; | 
 
 
 
 
 | 351 |  | 
 
 
 
 
 | 352 | if (normalIndex < 0 || normalRemap.Count <= normalIndex) | 
 
 
 
 
 | 353 | normalIndex = -1; | 
 
 
 
 
 | 354 | else | 
 
 
 
 
 | 355 | normalIndex = normalRemap[normalIndex]; | 
 
 
 
 
 | 356 |  | 
 
 
 
 
 | 357 | vertices[i] = new ObjVertex | 
 
 
 
 
 | 358 | { | 
 
 
 
 
 | 359 | PointIndex = pointIndex, | 
 
 
 
 
 | 360 | TexCoordIndex = texCoordIndex, | 
 
 
 
 
 | 361 | NormalIndex = normalIndex | 
 
 
 
 
 | 362 | }; | 
 
 
 
 
 | 363 | } | 
 
 
 
 
 | 364 |  | 
 
 
 
 
 | 365 | return vertices; | 
 
 
 
 
 | 366 | } | 
 
 
 
 
 | 367 |  | 
 
 
 
 
 | 368 | private void ReadObject(string[] tokens) | 
 
 
 
 
 | 369 | { | 
 
 
 
 
 | 370 | currentObjectName = tokens[1]; | 
 
 
 
 
 | 371 | } | 
 
 
 
 
 | 372 |  | 
 
 
 
 
 | 373 | private void ReadGroup(string[] tokens) | 
 
 
 
 
 | 374 | { | 
 
 
 
 
 | 375 | currentGroupNames = tokens; | 
 
 
 
 
 | 376 | } | 
 
 
 
 
 | 377 |  | 
 
 
 
 
 | 378 | private void ReadUseMtl(string[] tokens) | 
 
 
 
 
 | 379 | { | 
 
 
 
 
 | 380 | currentPrimitives = new ObjPrimitives(); | 
 
 
 
 
 | 381 |  | 
 
 
 
 
 | 382 | if (tokens.Length > 0) | 
 
 
 
 
 | 383 | materials.TryGetValue(tokens[1], out currentPrimitives.Material); | 
 
 
 
 
 | 384 |  | 
 
 
 
 
 | 385 | primitives.Add(currentPrimitives); | 
 
 
 
 
 | 386 | } | 
 
 
 
 
 | 387 |  | 
 
 
 
 
 | 388 | private void ReadMtlLib(string objFilePath, string[] tokens) | 
 
 
 
 
 | 389 | { | 
 
 
 
 
 | 390 | string materialLibraryFilePath = tokens[1]; | 
 
 
 
 
 | 391 |  | 
 
 
 
 
 | 392 | if (Path.GetExtension(materialLibraryFilePath).Length == 0) | 
 
 
 
 
 | 393 | materialLibraryFilePath += ".mtl"; | 
 
 
 
 
 | 394 |  | 
 
 
 
 
 | 395 | var dirPath = Path.GetDirectoryName(objFilePath); | 
 
 
 
 
 | 396 | var mtlFilePath = Path.Combine(dirPath, materialLibraryFilePath); | 
 
 
 
 
 | 397 |  | 
 
 
 
 
 | 398 | if (!File.Exists(mtlFilePath)) | 
 
 
 
 
 | 399 | { | 
 
 
 
 
 | 400 | Console.Error.WriteLine("Material file {0} does not exist", mtlFilePath); | 
 
 
 
 
 | 401 | return; | 
 
 
 
 
 | 402 | } | 
 
 
 
 
 | 403 |  | 
 
 
 
 
 | 404 | ReadMtlFile(mtlFilePath); | 
 
 
 
 
 | 405 | } | 
 
 
 
 
 | 406 |  | 
 
 
 
 
 | 407 | private void ReadMtlFile(string filePath) | 
 
 
 
 
 | 408 | { | 
 
 
 
 
 | 409 | var dirPath = Path.GetDirectoryName(filePath); | 
 
 
 
 
 | 410 |  | 
 
 
 
 
 | 411 | ObjMaterial currentMaterial = null; | 
 
 
 
 
 | 412 |  | 
 
 
 
 
 | 413 | foreach (string line in ReadLines(filePath)) | 
 
 
 
 
 | 414 | { | 
 
 
 
 
 | 415 | var tokens = line.Split(whiteSpaceChars, StringSplitOptions.RemoveEmptyEntries); | 
 
 
 
 
 | 416 |  | 
 
 
 
 
 | 417 | switch (tokens[0]) | 
 
 
 
 
 | 418 | { | 
 
 
 
 
 | 419 | case "newmtl": | 
 
 
 
 
 | 420 | currentMaterial = new ObjMaterial(tokens[1]); | 
 
 
 
 
 | 421 | materials[currentMaterial.Name] = currentMaterial; | 
 
 
 
 
 | 422 | break; | 
 
 
 
 
 | 423 |  | 
 
 
 
 
 | 424 | case "map_Kd": | 
 
 
 
 
 | 425 | string textureFilePath = Path.GetFullPath(Path.Combine(dirPath, tokens[1])); | 
 
 
 
 
 | 426 |  | 
 
 
 
 
 | 427 | if (File.Exists(textureFilePath)) | 
 
 
 
 
 | 428 | currentMaterial.TextureFilePath = textureFilePath; | 
 
 
 
 
 | 429 |  | 
 
 
 
 
 | 430 | break; | 
 
 
 
 
 | 431 | } | 
 
 
 
 
 | 432 | } | 
 
 
 
 
 | 433 | } | 
 
 
 
 
 | 434 |  | 
 
 
 
 
 | 435 | private void ImportObjects() | 
 
 
 
 
 | 436 | { | 
 
 
 
 
 | 437 | var inputs = new List<IndexedInput>(); | 
 
 
 
 
 | 438 | IndexedInput positionInput, texCoordInput, normalInput; | 
 
 
 
 
 | 439 |  | 
 
 
 
 
 | 440 | positionInput = new IndexedInput(Semantic.Position, new Source(points)); | 
 
 
 
 
 | 441 | inputs.Add(positionInput); | 
 
 
 
 
 | 442 |  | 
 
 
 
 
 | 443 | if (texCoords.Count > 0) | 
 
 
 
 
 | 444 | { | 
 
 
 
 
 | 445 | texCoordInput = new IndexedInput(Semantic.TexCoord, new Source(texCoords)); | 
 
 
 
 
 | 446 | inputs.Add(texCoordInput); | 
 
 
 
 
 | 447 | } | 
 
 
 
 
 | 448 | else | 
 
 
 
 
 | 449 | { | 
 
 
 
 
 | 450 | texCoordInput = null; | 
 
 
 
 
 | 451 | } | 
 
 
 
 
 | 452 |  | 
 
 
 
 
 | 453 | if (normals.Count > 0) | 
 
 
 
 
 | 454 | { | 
 
 
 
 
 | 455 | normalInput = new IndexedInput(Semantic.Normal, new Source(normals)); | 
 
 
 
 
 | 456 | inputs.Add(normalInput); | 
 
 
 
 
 | 457 | } | 
 
 
 
 
 | 458 | else | 
 
 
 
 
 | 459 | { | 
 
 
 
 
 | 460 | normalInput = null; | 
 
 
 
 
 | 461 | } | 
 
 
 
 
 | 462 |  | 
 
 
 
 
 | 463 | var geometry = new Geometry | 
 
 
 
 
 | 464 | { | 
 
 
 
 
 | 465 | Vertices = { positionInput } | 
 
 
 
 
 | 466 | }; | 
 
 
 
 
 | 467 |  | 
 
 
 
 
 | 468 | var geometryInstance = new GeometryInstance | 
 
 
 
 
 | 469 | { | 
 
 
 
 
 | 470 | Target = geometry | 
 
 
 
 
 | 471 | }; | 
 
 
 
 
 | 472 |  | 
 
 
 
 
 | 473 | foreach (var primitive in primitives.Where(p => p.Faces.Count > 0)) | 
 
 
 
 
 | 474 | { | 
 
 
 
 
 | 475 | var meshPrimtives = new MeshPrimitives(MeshPrimitiveType.Polygons, inputs); | 
 
 
 
 
 | 476 |  | 
 
 
 
 
 | 477 | foreach (var face in primitive.Faces) | 
 
 
 
 
 | 478 | { | 
 
 
 
 
 | 479 | meshPrimtives.VertexCounts.Add(face.Vertices.Length); | 
 
 
 
 
 | 480 |  | 
 
 
 
 
 | 481 | foreach (var vertex in face.Vertices) | 
 
 
 
 
 | 482 | { | 
 
 
 
 
 | 483 | positionInput.Indices.Add(vertex.PointIndex); | 
 
 
 
 
 | 484 |  | 
 
 
 
 
 | 485 | if (texCoordInput != null) | 
 
 
 
 
 | 486 | texCoordInput.Indices.Add(vertex.TexCoordIndex); | 
 
 
 
 
 | 487 |  | 
 
 
 
 
 | 488 | if (normalInput != null) | 
 
 
 
 
 | 489 | normalInput.Indices.Add(vertex.NormalIndex); | 
 
 
 
 
 | 490 | } | 
 
 
 
 
 | 491 | } | 
 
 
 
 
 | 492 |  | 
 
 
 
 
 | 493 | geometry.Primitives.Add(meshPrimtives); | 
 
 
 
 
 | 494 |  | 
 
 
 
 
 | 495 | if (primitive.Material != null && primitive.Material.Material != null) | 
 
 
 
 
 | 496 | { | 
 
 
 
 
 | 497 | meshPrimtives.MaterialSymbol = "mat" + geometryInstance.Materials.Count; | 
 
 
 
 
 | 498 |  | 
 
 
 
 
 | 499 | geometryInstance.Materials.Add(new MaterialInstance | 
 
 
 
 
 | 500 | { | 
 
 
 
 
 | 501 | Symbol = meshPrimtives.MaterialSymbol, | 
 
 
 
 
 | 502 | Target = primitive.Material.Material, | 
 
 
 
 
 | 503 | Bindings = { new MaterialBinding("diffuse_TEXCOORD", texCoordInput) } | 
 
 
 
 
 | 504 | }); | 
 
 
 
 
 | 505 | } | 
 
 
 
 
 | 506 | } | 
 
 
 
 
 | 507 |  | 
 
 
 
 
 | 508 | mainScene.Nodes.Add(new Node | 
 
 
 
 
 | 509 | { | 
 
 
 
 
 | 510 | Instances = { geometryInstance } | 
 
 
 
 
 | 511 | }); | 
 
 
 
 
 | 512 | } | 
 
 
 
 
 | 513 |  | 
 
 
 
 
 | 514 | private Vector3 ComputeFaceNormal(ObjVertex[] vertices) | 
 
 
 
 
 | 515 | { | 
 
 
 
 
 | 516 | if (vertices.Length < 3) | 
 
 
 
 
 | 517 | return Vector3.Up; | 
 
 
 
 
 | 518 |  | 
 
 
 
 
 | 519 | var v1 = points[vertices[0].PointIndex]; | 
 
 
 
 
 | 520 | var v2 = points[vertices[1].PointIndex]; | 
 
 
 
 
 | 521 | var v3 = points[vertices[2].PointIndex]; | 
 
 
 
 
 | 522 |  | 
 
 
 
 
 | 523 | return Vector3.Normalize(Vector3.Cross(v2 - v1, v3 - v1)); | 
 
 
 
 
 | 524 | } | 
 
 
 
 
 | 525 |  | 
 
 
 
 
 | 526 | private static IEnumerable<string> ReadLines(string filePath) | 
 
 
 
 
 | 527 | { | 
 
 
 
 
 | 528 | using (var reader = File.OpenText(filePath)) | 
 
 
 
 
 | 529 | { | 
 
 
 
 
 | 530 | for (var line = reader.ReadLine(); line != null; line = reader.ReadLine()) | 
 
 
 
 
 | 531 | { | 
 
 
 
 
 | 532 | line = line.Trim(); | 
 
 
 
 
 | 533 |  | 
 
 
 
 
 | 534 | if (line.Length == 0) | 
 
 
 
 
 | 535 | continue; | 
 
 
 
 
 | 536 |  | 
 
 
 
 
 | 537 | int commentStart = line.IndexOf('#'); | 
 
 
 
 
 | 538 |  | 
 
 
 
 
 | 539 | if (commentStart != -1) | 
 
 
 
 
 | 540 | { | 
 
 
 
 
 | 541 | line = line.Substring(0, commentStart).Trim(); | 
 
 
 
 
 | 542 |  | 
 
 
 
 
 | 543 | if (line.Length == 0) | 
 
 
 
 
 | 544 | continue; | 
 
 
 
 
 | 545 | } | 
 
 
 
 
 | 546 |  | 
 
 
 
 
 | 547 | yield return line; | 
 
 
 
 
 | 548 | } | 
 
 
 
 
 | 549 | } | 
 
 
 
 
 | 550 | } | 
 
 
 
 
 | 551 | } | 
 
 
 
 
 | 552 | } |