| 1 | 
 using System; | 
 
 
 
 
 
 | 2 | 
 using System.Collections.Generic; | 
 
 
 
 
 
 | 3 | 
 using System.Globalization; | 
 
 
 
 
 
 | 4 | 
 using System.IO; | 
 
 
 
 
 
 | 5 | 
  | 
 
 
 
 
 
 | 6 | 
 namespace Oni.Dae.IO | 
 
 
 
 
 
 | 7 | 
 { | 
 
 
 
 
 
 | 8 | 
     internal class ObjReader | 
 
 
 
 
 
 | 9 | 
     { | 
 
 
 
 
 
 | 10 | 
         private struct ObjVertex : IEquatable<ObjVertex> | 
 
 
 
 
 
 | 11 | 
         { | 
 
 
 
 
 
 | 12 | 
             public int PointIndex; | 
 
 
 
 
 
 | 13 | 
             public int TexCoordIndex; | 
 
 
 
 
 
 | 14 | 
             public int NormalIndex; | 
 
 
 
 
 
 | 15 | 
  | 
 
 
 
 
 
 | 16 | 
             public ObjVertex(int pointIndex, int uvIndex, int normalIndex) | 
 
 
 
 
 
 | 17 | 
             { | 
 
 
 
 
 
 | 18 | 
                 PointIndex = pointIndex; | 
 
 
 
 
 
 | 19 | 
                 TexCoordIndex = uvIndex; | 
 
 
 
 
 
 | 20 | 
                 NormalIndex = normalIndex; | 
 
 
 
 
 
 | 21 | 
             } | 
 
 
 
 
 
 | 22 | 
  | 
 
 
 
 
 
 | 23 | 
             public static bool operator ==(ObjVertex v1, ObjVertex v2) => | 
 
 
 
 
 
 | 24 | 
                     v1.PointIndex == v2.PointIndex | 
 
 
 
 
 
 | 25 | 
                 && v1.TexCoordIndex == v2.TexCoordIndex | 
 
 
 
 
 
 | 26 | 
                 && v1.NormalIndex == v2.NormalIndex; | 
 
 
 
 
 
 | 27 | 
  | 
 
 
 
 
 
 | 28 | 
             public static bool operator !=(ObjVertex v1, ObjVertex v2) => | 
 
 
 
 
 
 | 29 | 
                     v1.PointIndex != v2.PointIndex | 
 
 
 
 
 
 | 30 | 
                 || v1.TexCoordIndex != v2.TexCoordIndex | 
 
 
 
 
 
 | 31 | 
                 || v1.NormalIndex != v2.NormalIndex; | 
 
 
 
 
 
 | 32 | 
  | 
 
 
 
 
 
 | 33 | 
             public bool Equals(ObjVertex v) => this == v; | 
 
 
 
 
 
 | 34 | 
             public override bool Equals(object obj) => obj is ObjVertex && Equals((ObjVertex)obj); | 
 
 
 
 
 
 | 35 | 
             public override int GetHashCode() => PointIndex ^ TexCoordIndex ^ NormalIndex; | 
 
 
 
 
 
 | 36 | 
         } | 
 
 
 
 
 
 | 37 | 
  | 
 
 
 
 
 
 | 38 | 
         private class ObjFace | 
 
 
 
 
 
 | 39 | 
         { | 
 
 
 
 
 
 | 40 | 
             public string ObjectName; | 
 
 
 
 
 
 | 41 | 
             public string[] GroupsNames; | 
 
 
 
 
 
 | 42 | 
             public ObjVertex[] Vertices; | 
 
 
 
 
 
 | 43 | 
         } | 
 
 
 
 
 
 | 44 | 
  | 
 
 
 
 
 
 | 45 | 
         private class ObjMaterial | 
 
 
 
 
 
 | 46 | 
         { | 
 
 
 
 
 
 | 47 | 
             private readonly string name; | 
 
 
 
 
 
 | 48 | 
             private string textureFilePath; | 
 
 
 
 
 
 | 49 | 
             private Material material; | 
 
 
 
 
 
 | 50 | 
  | 
 
 
 
 
 
 | 51 | 
             public ObjMaterial(string name) | 
 
 
 
 
 
 | 52 | 
             { | 
 
 
 
 
 
 | 53 | 
                 this.name = name; | 
 
 
 
 
 
 | 54 | 
             } | 
 
 
 
 
 
 | 55 | 
  | 
 
 
 
 
 
 | 56 | 
             public string Name => name; | 
 
 
 
 
 
 | 57 | 
  | 
 
 
 
 
 
 | 58 | 
             public string TextureFilePath | 
 
 
 
 
 
 | 59 | 
             { | 
 
 
 
 
 
 | 60 | 
                 get { return textureFilePath; } | 
 
 
 
 
 
 | 61 | 
                 set { textureFilePath = value; } | 
 
 
 
 
 
 | 62 | 
             } | 
 
 
 
 
 
 | 63 | 
  | 
 
 
 
 
 
 | 64 | 
             public Material Material | 
 
 
 
 
 
 | 65 | 
             { | 
 
 
 
 
 
 | 66 | 
                 get | 
 
 
 
 
 
 | 67 | 
                 { | 
 
 
 
 
 
 | 68 | 
                     if (material == null && TextureFilePath != null) | 
 
 
 
 
 
 | 69 | 
                         CreateMaterial(); | 
 
 
 
 
 
 | 70 | 
  | 
 
 
 
 
 
 | 71 | 
                     return material; | 
 
 
 
 
 
 | 72 | 
                 } | 
 
 
 
 
 
 | 73 | 
             } | 
 
 
 
 
 
 | 74 | 
  | 
 
 
 
 
 
 | 75 | 
             private void CreateMaterial() | 
 
 
 
 
 
 | 76 | 
             { | 
 
 
 
 
 
 | 77 | 
                 var image = new Image | 
 
 
 
 
 
 | 78 | 
                 { | 
 
 
 
 
 
 | 79 | 
                     FilePath = TextureFilePath, | 
 
 
 
 
 
 | 80 | 
                     Name = name + "_img" | 
 
 
 
 
 
 | 81 | 
                 }; | 
 
 
 
 
 
 | 82 | 
  | 
 
 
 
 
 
 | 83 | 
                 var effectSurface = new EffectSurface(image); | 
 
 
 
 
 
 | 84 | 
                 var effectSampler = new EffectSampler(effectSurface); | 
 
 
 
 
 
 | 85 | 
                 var effectTexture = new EffectTexture | 
 
 
 
 
 
 | 86 | 
                 { | 
 
 
 
 
 
 | 87 | 
                     Sampler = effectSampler, | 
 
 
 
 
 
 | 88 | 
                     Channel = EffectTextureChannel.Diffuse, | 
 
 
 
 
 
 | 89 | 
                     TexCoordSemantic = "diffuse_TEXCOORD" | 
 
 
 
 
 
 | 90 | 
                 }; | 
 
 
 
 
 
 | 91 | 
  | 
 
 
 
 
 
 | 92 | 
                 material = new Material | 
 
 
 
 
 
 | 93 | 
                 { | 
 
 
 
 
 
 | 94 | 
                     Id = name, | 
 
 
 
 
 
 | 95 | 
                     Name = name, | 
 
 
 
 
 
 | 96 | 
                     Effect = new Effect | 
 
 
 
 
 
 | 97 | 
                     { | 
 
 
 
 
 
 | 98 | 
                         Id = name + "_fx", | 
 
 
 
 
 
 | 99 | 
                         DiffuseValue = effectTexture, | 
 
 
 
 
 
 | 100 | 
                         Parameters = { | 
 
 
 
 
 
 | 101 | 
                             new EffectParameter("surface", effectSurface), | 
 
 
 
 
 
 | 102 | 
                             new EffectParameter("sampler", effectSampler) | 
 
 
 
 
 
 | 103 | 
                         } | 
 
 
 
 
 
 | 104 | 
                     } | 
 
 
 
 
 
 | 105 | 
                 }; | 
 
 
 
 
 
 | 106 | 
             } | 
 
 
 
 
 
 | 107 | 
         } | 
 
 
 
 
 
 | 108 | 
  | 
 
 
 
 
 
 | 109 | 
         private class ObjPrimitives | 
 
 
 
 
 
 | 110 | 
         { | 
 
 
 
 
 
 | 111 | 
             public ObjMaterial Material; | 
 
 
 
 
 
 | 112 | 
             public readonly List<ObjFace> Faces = new List<ObjFace>(4); | 
 
 
 
 
 
 | 113 | 
         } | 
 
 
 
 
 
 | 114 | 
  | 
 
 
 
 
 
 | 115 | 
         #region Private data | 
 
 
 
 
 
 | 116 | 
         private static readonly string[] emptyStrings = new string[0]; | 
 
 
 
 
 
 | 117 | 
         private static readonly char[] whiteSpaceChars = new char[] { ' ', '\t' }; | 
 
 
 
 
 
 | 118 | 
         private static readonly char[] vertexSeparator = new char[] { '/' }; | 
 
 
 
 
 
 | 119 | 
  | 
 
 
 
 
 
 | 120 | 
         private Scene mainScene; | 
 
 
 
 
 
 | 121 | 
  | 
 
 
 
 
 
 | 122 | 
         private readonly List<Vector3> points = new List<Vector3>(); | 
 
 
 
 
 
 | 123 | 
         private readonly List<Vector2> texCoords = new List<Vector2>(); | 
 
 
 
 
 
 | 124 | 
         private readonly List<Vector3> normals = new List<Vector3>(); | 
 
 
 
 
 
 | 125 | 
  | 
 
 
 
 
 
 | 126 | 
         private int pointCount; | 
 
 
 
 
 
 | 127 | 
         private int normalCount; | 
 
 
 
 
 
 | 128 | 
         private int texCoordCount; | 
 
 
 
 
 
 | 129 | 
  | 
 
 
 
 
 
 | 130 | 
         private readonly Dictionary<Vector3, int> pointIndex = new Dictionary<Vector3, int>(); | 
 
 
 
 
 
 | 131 | 
         private readonly Dictionary<Vector3, int> normalIndex = new Dictionary<Vector3, int>(); | 
 
 
 
 
 
 | 132 | 
         private readonly Dictionary<Vector2, int> texCoordIndex = new Dictionary<Vector2, int>(); | 
 
 
 
 
 
 | 133 | 
         private readonly List<int> pointRemap = new List<int>(); | 
 
 
 
 
 
 | 134 | 
         private readonly List<int> normalRemap = new List<int>(); | 
 
 
 
 
 
 | 135 | 
         private readonly List<int> texCoordRemap = new List<int>(); | 
 
 
 
 
 
 | 136 | 
  | 
 
 
 
 
 
 | 137 | 
         private readonly Dictionary<string, ObjMaterial> materials = new Dictionary<string, ObjMaterial>(StringComparer.Ordinal); | 
 
 
 
 
 
 | 138 | 
  | 
 
 
 
 
 
 | 139 | 
         private string currentObjectName; | 
 
 
 
 
 
 | 140 | 
         private string[] currentGroupNames; | 
 
 
 
 
 
 | 141 | 
         private readonly List<ObjPrimitives> primitives = new List<ObjPrimitives>(); | 
 
 
 
 
 
 | 142 | 
         private ObjPrimitives currentPrimitives; | 
 
 
 
 
 
 | 143 | 
         #endregion | 
 
 
 
 
 
 | 144 | 
  | 
 
 
 
 
 
 | 145 | 
         public static Scene ReadFile(string filePath) | 
 
 
 
 
 
 | 146 | 
         { | 
 
 
 
 
 
 | 147 | 
             var reader = new ObjReader(); | 
 
 
 
 
 
 | 148 | 
             reader.ReadObjFile(filePath); | 
 
 
 
 
 
 | 149 | 
             reader.ImportObjects(); | 
 
 
 
 
 
 | 150 | 
             return reader.mainScene; | 
 
 
 
 
 
 | 151 | 
         } | 
 
 
 
 
 
 | 152 | 
  | 
 
 
 
 
 
 | 153 | 
         private void ReadObjFile(string filePath) | 
 
 
 
 
 
 | 154 | 
         { | 
 
 
 
 
 
 | 155 | 
             mainScene = new Scene(); | 
 
 
 
 
 
 | 156 | 
  | 
 
 
 
 
 
 | 157 | 
             foreach (string line in ReadLines(filePath)) | 
 
 
 
 
 
 | 158 | 
             { | 
 
 
 
 
 
 | 159 | 
                 var tokens = line.Split(whiteSpaceChars, StringSplitOptions.RemoveEmptyEntries); | 
 
 
 
 
 
 | 160 | 
  | 
 
 
 
 
 
 | 161 | 
                 switch (tokens[0]) | 
 
 
 
 
 
 | 162 | 
                 { | 
 
 
 
 
 
 | 163 | 
                     case "o": | 
 
 
 
 
 
 | 164 | 
                         ReadObject(tokens); | 
 
 
 
 
 
 | 165 | 
                         break; | 
 
 
 
 
 
 | 166 | 
  | 
 
 
 
 
 
 | 167 | 
                     case "g": | 
 
 
 
 
 
 | 168 | 
                         ReadGroup(tokens); | 
 
 
 
 
 
 | 169 | 
                         break; | 
 
 
 
 
 
 | 170 | 
  | 
 
 
 
 
 
 | 171 | 
                     case "v": | 
 
 
 
 
 
 | 172 | 
                         ReadPoint(tokens); | 
 
 
 
 
 
 | 173 | 
                         break; | 
 
 
 
 
 
 | 174 | 
  | 
 
 
 
 
 
 | 175 | 
                     case "vn": | 
 
 
 
 
 
 | 176 | 
                         ReadNormal(tokens); | 
 
 
 
 
 
 | 177 | 
                         break; | 
 
 
 
 
 
 | 178 | 
  | 
 
 
 
 
 
 | 179 | 
                     case "vt": | 
 
 
 
 
 
 | 180 | 
                         ReadTexCoord(tokens); | 
 
 
 
 
 
 | 181 | 
                         break; | 
 
 
 
 
 
 | 182 | 
  | 
 
 
 
 
 
 | 183 | 
                     case "f": | 
 
 
 
 
 
 | 184 | 
                     case "fo": | 
 
 
 
 
 
 | 185 | 
                         ReadFace(tokens); | 
 
 
 
 
 
 | 186 | 
                         break; | 
 
 
 
 
 
 | 187 | 
  | 
 
 
 
 
 
 | 188 | 
                     case "mtllib": | 
 
 
 
 
 
 | 189 | 
                         ReadMtlLib(filePath, tokens); | 
 
 
 
 
 
 | 190 | 
                         break; | 
 
 
 
 
 
 | 191 | 
  | 
 
 
 
 
 
 | 192 | 
                     case "usemtl": | 
 
 
 
 
 
 | 193 | 
                         ReadUseMtl(tokens); | 
 
 
 
 
 
 | 194 | 
                         break; | 
 
 
 
 
 
 | 195 | 
                 } | 
 
 
 
 
 
 | 196 | 
             } | 
 
 
 
 
 
 | 197 | 
         } | 
 
 
 
 
 
 | 198 | 
  | 
 
 
 
 
 
 | 199 | 
         private void ReadPoint(string[] tokens) | 
 
 
 
 
 
 | 200 | 
         { | 
 
 
 
 
 
 | 201 | 
             var point = new Vector3( | 
 
 
 
 
 
 | 202 | 
                 float.Parse(tokens[1], CultureInfo.InvariantCulture), | 
 
 
 
 
 
 | 203 | 
                 float.Parse(tokens[2], CultureInfo.InvariantCulture), | 
 
 
 
 
 
 | 204 | 
                 float.Parse(tokens[3], CultureInfo.InvariantCulture)); | 
 
 
 
 
 
 | 205 | 
  | 
 
 
 
 
 
 | 206 | 
             AddPoint(point); | 
 
 
 
 
 
 | 207 | 
  | 
 
 
 
 
 
 | 208 | 
             pointCount++; | 
 
 
 
 
 
 | 209 | 
         } | 
 
 
 
 
 
 | 210 | 
  | 
 
 
 
 
 
 | 211 | 
         private void AddPoint(Vector3 point) | 
 
 
 
 
 
 | 212 | 
         { | 
 
 
 
 
 
 | 213 | 
             int newIndex; | 
 
 
 
 
 
 | 214 | 
  | 
 
 
 
 
 
 | 215 | 
             if (pointIndex.TryGetValue(point, out newIndex)) | 
 
 
 
 
 
 | 216 | 
             { | 
 
 
 
 
 
 | 217 | 
                 pointRemap.Add(newIndex); | 
 
 
 
 
 
 | 218 | 
             } | 
 
 
 
 
 
 | 219 | 
             else | 
 
 
 
 
 
 | 220 | 
             { | 
 
 
 
 
 
 | 221 | 
                 pointRemap.Add(points.Count); | 
 
 
 
 
 
 | 222 | 
                 pointIndex.Add(point, points.Count); | 
 
 
 
 
 
 | 223 | 
                 points.Add(point); | 
 
 
 
 
 
 | 224 | 
             } | 
 
 
 
 
 
 | 225 | 
         } | 
 
 
 
 
 
 | 226 | 
  | 
 
 
 
 
 
 | 227 | 
         private void ReadNormal(string[] tokens) | 
 
 
 
 
 
 | 228 | 
         { | 
 
 
 
 
 
 | 229 | 
             var normal = new Vector3( | 
 
 
 
 
 
 | 230 | 
                 float.Parse(tokens[1], CultureInfo.InvariantCulture), | 
 
 
 
 
 
 | 231 | 
                 float.Parse(tokens[2], CultureInfo.InvariantCulture), | 
 
 
 
 
 
 | 232 | 
                 float.Parse(tokens[3], CultureInfo.InvariantCulture)); | 
 
 
 
 
 
 | 233 | 
  | 
 
 
 
 
 
 | 234 | 
             AddNormal(normal); | 
 
 
 
 
 
 | 235 | 
  | 
 
 
 
 
 
 | 236 | 
             normalCount++; | 
 
 
 
 
 
 | 237 | 
         } | 
 
 
 
 
 
 | 238 | 
  | 
 
 
 
 
 
 | 239 | 
         private void AddNormal(Vector3 normal) | 
 
 
 
 
 
 | 240 | 
         { | 
 
 
 
 
 
 | 241 | 
             int newIndex; | 
 
 
 
 
 
 | 242 | 
  | 
 
 
 
 
 
 | 243 | 
             if (normalIndex.TryGetValue(normal, out newIndex)) | 
 
 
 
 
 
 | 244 | 
             { | 
 
 
 
 
 
 | 245 | 
                 normalRemap.Add(newIndex); | 
 
 
 
 
 
 | 246 | 
             } | 
 
 
 
 
 
 | 247 | 
             else | 
 
 
 
 
 
 | 248 | 
             { | 
 
 
 
 
 
 | 249 | 
                 normalRemap.Add(normals.Count); | 
 
 
 
 
 
 | 250 | 
                 normalIndex.Add(normal, normals.Count); | 
 
 
 
 
 
 | 251 | 
                 normals.Add(normal); | 
 
 
 
 
 
 | 252 | 
             } | 
 
 
 
 
 
 | 253 | 
         } | 
 
 
 
 
 
 | 254 | 
  | 
 
 
 
 
 
 | 255 | 
         private void ReadTexCoord(string[] tokens) | 
 
 
 
 
 
 | 256 | 
         { | 
 
 
 
 
 
 | 257 | 
             var texCoord = new Vector2( | 
 
 
 
 
 
 | 258 | 
                 float.Parse(tokens[1], CultureInfo.InvariantCulture), | 
 
 
 
 
 
 | 259 | 
                 1.0f - float.Parse(tokens[2], CultureInfo.InvariantCulture)); | 
 
 
 
 
 
 | 260 | 
  | 
 
 
 
 
 
 | 261 | 
             AddTexCoord(texCoord); | 
 
 
 
 
 
 | 262 | 
  | 
 
 
 
 
 
 | 263 | 
             texCoordCount++; | 
 
 
 
 
 
 | 264 | 
         } | 
 
 
 
 
 
 | 265 | 
  | 
 
 
 
 
 
 | 266 | 
         private void AddTexCoord(Vector2 texCoord) | 
 
 
 
 
 
 | 267 | 
         { | 
 
 
 
 
 
 | 268 | 
             int newIndex; | 
 
 
 
 
 
 | 269 | 
  | 
 
 
 
 
 
 | 270 | 
             if (texCoordIndex.TryGetValue(texCoord, out newIndex)) | 
 
 
 
 
 
 | 271 | 
             { | 
 
 
 
 
 
 | 272 | 
                 texCoordRemap.Add(newIndex); | 
 
 
 
 
 
 | 273 | 
             } | 
 
 
 
 
 
 | 274 | 
             else | 
 
 
 
 
 
 | 275 | 
             { | 
 
 
 
 
 
 | 276 | 
                 texCoordRemap.Add(texCoords.Count); | 
 
 
 
 
 
 | 277 | 
                 texCoordIndex.Add(texCoord, texCoords.Count); | 
 
 
 
 
 
 | 278 | 
                 texCoords.Add(texCoord); | 
 
 
 
 
 
 | 279 | 
             } | 
 
 
 
 
 
 | 280 | 
         } | 
 
 
 
 
 
 | 281 | 
  | 
 
 
 
 
 
 | 282 | 
         private void ReadFace(string[] tokens) | 
 
 
 
 
 
 | 283 | 
         { | 
 
 
 
 
 
 | 284 | 
             var faceVertices = ReadVertices(tokens); | 
 
 
 
 
 
 | 285 | 
  | 
 
 
 
 
 
 | 286 | 
             if (currentPrimitives == null) | 
 
 
 
 
 
 | 287 | 
                 ReadUseMtl(emptyStrings); | 
 
 
 
 
 
 | 288 | 
  | 
 
 
 
 
 
 | 289 | 
             currentPrimitives.Faces.Add(new ObjFace | 
 
 
 
 
 
 | 290 | 
             { | 
 
 
 
 
 
 | 291 | 
                 ObjectName = currentObjectName, | 
 
 
 
 
 
 | 292 | 
                 GroupsNames = currentGroupNames, | 
 
 
 
 
 
 | 293 | 
                 Vertices = faceVertices | 
 
 
 
 
 
 | 294 | 
             }); | 
 
 
 
 
 
 | 295 | 
         } | 
 
 
 
 
 
 | 296 | 
  | 
 
 
 
 
 
 | 297 | 
         private ObjVertex[] ReadVertices(string[] tokens) | 
 
 
 
 
 
 | 298 | 
         { | 
 
 
 
 
 
 | 299 | 
             var vertices = new ObjVertex[tokens.Length - 1]; | 
 
 
 
 
 
 | 300 | 
  | 
 
 
 
 
 
 | 301 | 
             for (int i = 0; i < vertices.Length; i++) | 
 
 
 
 
 
 | 302 | 
             { | 
 
 
 
 
 
 | 303 | 
                 // | 
 
 
 
 
 
 | 304 | 
                 // Read a point/texture/normal index pair | 
 
 
 
 
 
 | 305 | 
                 // | 
 
 
 
 
 
 | 306 | 
  | 
 
 
 
 
 
 | 307 | 
                 var indices = tokens[i + 1].Split(vertexSeparator); | 
 
 
 
 
 
 | 308 | 
  | 
 
 
 
 
 
 | 309 | 
                 if (indices.Length == 0 || indices.Length > 3) | 
 
 
 
 
 
 | 310 | 
                     throw new InvalidDataException(); | 
 
 
 
 
 
 | 311 | 
  | 
 
 
 
 
 
 | 312 | 
                 // | 
 
 
 
 
 
 | 313 | 
                 // Extract indices from file: 0 means "not specified" | 
 
 
 
 
 
 | 314 | 
                 // | 
 
 
 
 
 
 | 315 | 
  | 
 
 
 
 
 
 | 316 | 
                 int pointIndex = int.Parse(indices[0], CultureInfo.InvariantCulture); | 
 
 
 
 
 
 | 317 | 
                 int texCoordIndex = (indices.Length > 1 && indices[1].Length > 0) ? int.Parse(indices[1], CultureInfo.InvariantCulture) : 0; | 
 
 
 
 
 
 | 318 | 
                 int normalIndex = (indices.Length > 2 && indices[2].Length > 0) ? int.Parse(indices[2], CultureInfo.InvariantCulture) : 0; | 
 
 
 
 
 
 | 319 | 
  | 
 
 
 
 
 
 | 320 | 
                 // | 
 
 
 
 
 
 | 321 | 
                 // Adjust for negative indices | 
 
 
 
 
 
 | 322 | 
                 // | 
 
 
 
 
 
 | 323 | 
  | 
 
 
 
 
 
 | 324 | 
                 if (pointIndex < 0) | 
 
 
 
 
 
 | 325 | 
                     pointIndex = pointCount + pointIndex + 1; | 
 
 
 
 
 
 | 326 | 
  | 
 
 
 
 
 
 | 327 | 
                 if (texCoordIndex < 0) | 
 
 
 
 
 
 | 328 | 
                     texCoordIndex = texCoordCount + texCoordIndex + 1; | 
 
 
 
 
 
 | 329 | 
  | 
 
 
 
 
 
 | 330 | 
                 if (normalIndex < 0) | 
 
 
 
 
 
 | 331 | 
                     normalIndex = normalCount + normalIndex + 1; | 
 
 
 
 
 
 | 332 | 
  | 
 
 
 
 
 
 | 333 | 
                 // | 
 
 
 
 
 
 | 334 | 
                 // Convert indices to internal representation: range 0..n and -1 means "not specified". | 
 
 
 
 
 
 | 335 | 
                 // | 
 
 
 
 
 
 | 336 | 
  | 
 
 
 
 
 
 | 337 | 
                 pointIndex = pointIndex - 1; | 
 
 
 
 
 
 | 338 | 
                 texCoordIndex = texCoordIndex - 1; | 
 
 
 
 
 
 | 339 | 
                 normalIndex = normalIndex - 1; | 
 
 
 
 
 
 | 340 | 
  | 
 
 
 
 
 
 | 341 | 
                 // | 
 
 
 
 
 
 | 342 | 
                 // Remap indices | 
 
 
 
 
 
 | 343 | 
                 // | 
 
 
 
 
 
 | 344 | 
  | 
 
 
 
 
 
 | 345 | 
                 pointIndex = pointRemap[pointIndex]; | 
 
 
 
 
 
 | 346 | 
  | 
 
 
 
 
 
 | 347 | 
                 if (texCoordIndex < 0 || texCoordRemap.Count <= texCoordIndex) | 
 
 
 
 
 
 | 348 | 
                     texCoordIndex = -1; | 
 
 
 
 
 
 | 349 | 
                 else | 
 
 
 
 
 
 | 350 | 
                     texCoordIndex = texCoordRemap[texCoordIndex]; | 
 
 
 
 
 
 | 351 | 
  | 
 
 
 
 
 
 | 352 | 
                 if (normalIndex < 0 || normalRemap.Count <= normalIndex) | 
 
 
 
 
 
 | 353 | 
                     normalIndex = -1; | 
 
 
 
 
 
 | 354 | 
                 else | 
 
 
 
 
 
 | 355 | 
                     normalIndex = normalRemap[normalIndex]; | 
 
 
 
 
 
 | 356 | 
  | 
 
 
 
 
 
 | 357 | 
                 vertices[i] = new ObjVertex | 
 
 
 
 
 
 | 358 | 
                 { | 
 
 
 
 
 
 | 359 | 
                     PointIndex = pointIndex, | 
 
 
 
 
 
 | 360 | 
                     TexCoordIndex = texCoordIndex, | 
 
 
 
 
 
 | 361 | 
                     NormalIndex = normalIndex | 
 
 
 
 
 
 | 362 | 
                 }; | 
 
 
 
 
 
 | 363 | 
             } | 
 
 
 
 
 
 | 364 | 
  | 
 
 
 
 
 
 | 365 | 
             return vertices; | 
 
 
 
 
 
 | 366 | 
         } | 
 
 
 
 
 
 | 367 | 
  | 
 
 
 
 
 
 | 368 | 
         private void ReadObject(string[] tokens) | 
 
 
 
 
 
 | 369 | 
         { | 
 
 
 
 
 
 | 370 | 
             currentObjectName = tokens[1]; | 
 
 
 
 
 
 | 371 | 
         } | 
 
 
 
 
 
 | 372 | 
  | 
 
 
 
 
 
 | 373 | 
         private void ReadGroup(string[] tokens) | 
 
 
 
 
 
 | 374 | 
         { | 
 
 
 
 
 
 | 375 | 
             currentGroupNames = tokens; | 
 
 
 
 
 
 | 376 | 
         } | 
 
 
 
 
 
 | 377 | 
  | 
 
 
 
 
 
 | 378 | 
         private void ReadUseMtl(string[] tokens) | 
 
 
 
 
 
 | 379 | 
         { | 
 
 
 
 
 
 | 380 | 
             currentPrimitives = new ObjPrimitives(); | 
 
 
 
 
 
 | 381 | 
  | 
 
 
 
 
 
 | 382 | 
             if (tokens.Length > 0) | 
 
 
 
 
 
 | 383 | 
                 materials.TryGetValue(tokens[1], out currentPrimitives.Material); | 
 
 
 
 
 
 | 384 | 
  | 
 
 
 
 
 
 | 385 | 
             primitives.Add(currentPrimitives); | 
 
 
 
 
 
 | 386 | 
         } | 
 
 
 
 
 
 | 387 | 
  | 
 
 
 
 
 
 | 388 | 
         private void ReadMtlLib(string objFilePath, string[] tokens) | 
 
 
 
 
 
 | 389 | 
         { | 
 
 
 
 
 
 | 390 | 
             string materialLibraryFilePath = tokens[1]; | 
 
 
 
 
 
 | 391 | 
  | 
 
 
 
 
 
 | 392 | 
             if (Path.GetExtension(materialLibraryFilePath).Length == 0) | 
 
 
 
 
 
 | 393 | 
                 materialLibraryFilePath += ".mtl"; | 
 
 
 
 
 
 | 394 | 
  | 
 
 
 
 
 
 | 395 | 
             var dirPath = Path.GetDirectoryName(objFilePath); | 
 
 
 
 
 
 | 396 | 
             var mtlFilePath = Path.Combine(dirPath, materialLibraryFilePath); | 
 
 
 
 
 
 | 397 | 
  | 
 
 
 
 
 
 | 398 | 
             if (!File.Exists(mtlFilePath)) | 
 
 
 
 
 
 | 399 | 
             { | 
 
 
 
 
 
 | 400 | 
                 Console.Error.WriteLine("Material file {0} does not exist", mtlFilePath); | 
 
 
 
 
 
 | 401 | 
                 return; | 
 
 
 
 
 
 | 402 | 
             } | 
 
 
 
 
 
 | 403 | 
  | 
 
 
 
 
 
 | 404 | 
             ReadMtlFile(mtlFilePath); | 
 
 
 
 
 
 | 405 | 
         } | 
 
 
 
 
 
 | 406 | 
  | 
 
 
 
 
 
 | 407 | 
         private void ReadMtlFile(string filePath) | 
 
 
 
 
 
 | 408 | 
         { | 
 
 
 
 
 
 | 409 | 
             var dirPath = Path.GetDirectoryName(filePath); | 
 
 
 
 
 
 | 410 | 
  | 
 
 
 
 
 
 | 411 | 
             ObjMaterial currentMaterial = null; | 
 
 
 
 
 
 | 412 | 
  | 
 
 
 
 
 
 | 413 | 
             foreach (string line in ReadLines(filePath)) | 
 
 
 
 
 
 | 414 | 
             { | 
 
 
 
 
 
 | 415 | 
                 var tokens = line.Split(whiteSpaceChars, StringSplitOptions.RemoveEmptyEntries); | 
 
 
 
 
 
 | 416 | 
  | 
 
 
 
 
 
 | 417 | 
                 switch (tokens[0]) | 
 
 
 
 
 
 | 418 | 
                 { | 
 
 
 
 
 
 | 419 | 
                     case "newmtl": | 
 
 
 
 
 
 | 420 | 
                         currentMaterial = new ObjMaterial(tokens[1]); | 
 
 
 
 
 
 | 421 | 
                         materials[currentMaterial.Name] = currentMaterial; | 
 
 
 
 
 
 | 422 | 
                         break; | 
 
 
 
 
 
 | 423 | 
  | 
 
 
 
 
 
 | 424 | 
                     case "map_Kd": | 
 
 
 
 
 
 | 425 | 
                         string textureFilePath = Path.GetFullPath(Path.Combine(dirPath, tokens[1])); | 
 
 
 
 
 
 | 426 | 
  | 
 
 
 
 
 
 | 427 | 
                         if (File.Exists(textureFilePath)) | 
 
 
 
 
 
 | 428 | 
                             currentMaterial.TextureFilePath = textureFilePath; | 
 
 
 
 
 
 | 429 | 
  | 
 
 
 
 
 
 | 430 | 
                         break; | 
 
 
 
 
 
 | 431 | 
                 } | 
 
 
 
 
 
 | 432 | 
             } | 
 
 
 
 
 
 | 433 | 
         } | 
 
 
 
 
 
 | 434 | 
  | 
 
 
 
 
 
 | 435 | 
         private void ImportObjects() | 
 
 
 
 
 
 | 436 | 
         { | 
 
 
 
 
 
 | 437 | 
             var inputs = new List<IndexedInput>(); | 
 
 
 
 
 
 | 438 | 
             IndexedInput positionInput, texCoordInput, normalInput; | 
 
 
 
 
 
 | 439 | 
  | 
 
 
 
 
 
 | 440 | 
             positionInput = new IndexedInput(Semantic.Position, new Source(points)); | 
 
 
 
 
 
 | 441 | 
             inputs.Add(positionInput); | 
 
 
 
 
 
 | 442 | 
  | 
 
 
 
 
 
 | 443 | 
             if (texCoords.Count > 0) | 
 
 
 
 
 
 | 444 | 
             { | 
 
 
 
 
 
 | 445 | 
                 texCoordInput = new IndexedInput(Semantic.TexCoord, new Source(texCoords)); | 
 
 
 
 
 
 | 446 | 
                 inputs.Add(texCoordInput); | 
 
 
 
 
 
 | 447 | 
             } | 
 
 
 
 
 
 | 448 | 
             else | 
 
 
 
 
 
 | 449 | 
             { | 
 
 
 
 
 
 | 450 | 
                 texCoordInput = null; | 
 
 
 
 
 
 | 451 | 
             } | 
 
 
 
 
 
 | 452 | 
  | 
 
 
 
 
 
 | 453 | 
             if (normals.Count > 0) | 
 
 
 
 
 
 | 454 | 
             { | 
 
 
 
 
 
 | 455 | 
                 normalInput = new IndexedInput(Semantic.Normal, new Source(normals)); | 
 
 
 
 
 
 | 456 | 
                 inputs.Add(normalInput); | 
 
 
 
 
 
 | 457 | 
             } | 
 
 
 
 
 
 | 458 | 
             else | 
 
 
 
 
 
 | 459 | 
             { | 
 
 
 
 
 
 | 460 | 
                 normalInput = null; | 
 
 
 
 
 
 | 461 | 
             } | 
 
 
 
 
 
 | 462 | 
  | 
 
 
 
 
 
 | 463 | 
             var geometry = new Geometry | 
 
 
 
 
 
 | 464 | 
             { | 
 
 
 
 
 
 | 465 | 
                 Vertices = { positionInput } | 
 
 
 
 
 
 | 466 | 
             }; | 
 
 
 
 
 
 | 467 | 
  | 
 
 
 
 
 
 | 468 | 
             var geometryInstance = new GeometryInstance | 
 
 
 
 
 
 | 469 | 
             { | 
 
 
 
 
 
 | 470 | 
                 Target = geometry | 
 
 
 
 
 
 | 471 | 
             }; | 
 
 
 
 
 
 | 472 | 
  | 
 
 
 
 
 
 | 473 | 
             foreach (var primitive in primitives.Where(p => p.Faces.Count > 0)) | 
 
 
 
 
 
 | 474 | 
             { | 
 
 
 
 
 
 | 475 | 
                 var meshPrimtives = new MeshPrimitives(MeshPrimitiveType.Polygons, inputs); | 
 
 
 
 
 
 | 476 | 
  | 
 
 
 
 
 
 | 477 | 
                 foreach (var face in primitive.Faces) | 
 
 
 
 
 
 | 478 | 
                 { | 
 
 
 
 
 
 | 479 | 
                     meshPrimtives.VertexCounts.Add(face.Vertices.Length); | 
 
 
 
 
 
 | 480 | 
  | 
 
 
 
 
 
 | 481 | 
                     foreach (var vertex in face.Vertices) | 
 
 
 
 
 
 | 482 | 
                     { | 
 
 
 
 
 
 | 483 | 
                         positionInput.Indices.Add(vertex.PointIndex); | 
 
 
 
 
 
 | 484 | 
  | 
 
 
 
 
 
 | 485 | 
                         if (texCoordInput != null) | 
 
 
 
 
 
 | 486 | 
                             texCoordInput.Indices.Add(vertex.TexCoordIndex); | 
 
 
 
 
 
 | 487 | 
  | 
 
 
 
 
 
 | 488 | 
                         if (normalInput != null) | 
 
 
 
 
 
 | 489 | 
                             normalInput.Indices.Add(vertex.NormalIndex); | 
 
 
 
 
 
 | 490 | 
                     } | 
 
 
 
 
 
 | 491 | 
                 } | 
 
 
 
 
 
 | 492 | 
  | 
 
 
 
 
 
 | 493 | 
                 geometry.Primitives.Add(meshPrimtives); | 
 
 
 
 
 
 | 494 | 
  | 
 
 
 
 
 
 | 495 | 
                 if (primitive.Material != null && primitive.Material.Material != null) | 
 
 
 
 
 
 | 496 | 
                 { | 
 
 
 
 
 
 | 497 | 
                     meshPrimtives.MaterialSymbol = "mat" + geometryInstance.Materials.Count; | 
 
 
 
 
 
 | 498 | 
  | 
 
 
 
 
 
 | 499 | 
                     geometryInstance.Materials.Add(new MaterialInstance | 
 
 
 
 
 
 | 500 | 
                     { | 
 
 
 
 
 
 | 501 | 
                         Symbol = meshPrimtives.MaterialSymbol, | 
 
 
 
 
 
 | 502 | 
                         Target = primitive.Material.Material, | 
 
 
 
 
 
 | 503 | 
                         Bindings = { new MaterialBinding("diffuse_TEXCOORD", texCoordInput) } | 
 
 
 
 
 
 | 504 | 
                     }); | 
 
 
 
 
 
 | 505 | 
                 } | 
 
 
 
 
 
 | 506 | 
             } | 
 
 
 
 
 
 | 507 | 
  | 
 
 
 
 
 
 | 508 | 
             mainScene.Nodes.Add(new Node | 
 
 
 
 
 
 | 509 | 
             { | 
 
 
 
 
 
 | 510 | 
                 Instances = { geometryInstance } | 
 
 
 
 
 
 | 511 | 
             }); | 
 
 
 
 
 
 | 512 | 
         } | 
 
 
 
 
 
 | 513 | 
  | 
 
 
 
 
 
 | 514 | 
         private Vector3 ComputeFaceNormal(ObjVertex[] vertices) | 
 
 
 
 
 
 | 515 | 
         { | 
 
 
 
 
 
 | 516 | 
             if (vertices.Length < 3) | 
 
 
 
 
 
 | 517 | 
                 return Vector3.Up; | 
 
 
 
 
 
 | 518 | 
  | 
 
 
 
 
 
 | 519 | 
             var v1 = points[vertices[0].PointIndex]; | 
 
 
 
 
 
 | 520 | 
             var v2 = points[vertices[1].PointIndex]; | 
 
 
 
 
 
 | 521 | 
             var v3 = points[vertices[2].PointIndex]; | 
 
 
 
 
 
 | 522 | 
  | 
 
 
 
 
 
 | 523 | 
             return Vector3.Normalize(Vector3.Cross(v2 - v1, v3 - v1)); | 
 
 
 
 
 
 | 524 | 
         } | 
 
 
 
 
 
 | 525 | 
  | 
 
 
 
 
 
 | 526 | 
         private static IEnumerable<string> ReadLines(string filePath) | 
 
 
 
 
 
 | 527 | 
         { | 
 
 
 
 
 
 | 528 | 
             using (var reader = File.OpenText(filePath)) | 
 
 
 
 
 
 | 529 | 
             { | 
 
 
 
 
 
 | 530 | 
                 for (var line = reader.ReadLine(); line != null; line = reader.ReadLine()) | 
 
 
 
 
 
 | 531 | 
                 { | 
 
 
 
 
 
 | 532 | 
                     line = line.Trim(); | 
 
 
 
 
 
 | 533 | 
  | 
 
 
 
 
 
 | 534 | 
                     if (line.Length == 0) | 
 
 
 
 
 
 | 535 | 
                         continue; | 
 
 
 
 
 
 | 536 | 
  | 
 
 
 
 
 
 | 537 | 
                     int commentStart = line.IndexOf('#'); | 
 
 
 
 
 
 | 538 | 
  | 
 
 
 
 
 
 | 539 | 
                     if (commentStart != -1) | 
 
 
 
 
 
 | 540 | 
                     { | 
 
 
 
 
 
 | 541 | 
                         line = line.Substring(0, commentStart).Trim(); | 
 
 
 
 
 
 | 542 | 
  | 
 
 
 
 
 
 | 543 | 
                         if (line.Length == 0) | 
 
 
 
 
 
 | 544 | 
                             continue; | 
 
 
 
 
 
 | 545 | 
                     } | 
 
 
 
 
 
 | 546 | 
  | 
 
 
 
 
 
 | 547 | 
                     yield return line; | 
 
 
 
 
 
 | 548 | 
                 } | 
 
 
 
 
 
 | 549 | 
             } | 
 
 
 
 
 
 | 550 | 
         } | 
 
 
 
 
 
 | 551 | 
     } | 
 
 
 
 
 
 | 552 | 
 } |