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using System; |
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using System.Collections.Generic; |
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using System.Globalization; |
| 4 |
using System.IO; |
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|
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namespace Oni.Dae.IO |
| 7 |
{ |
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internal class ObjReader |
| 9 |
{ |
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private struct ObjVertex : IEquatable<ObjVertex> |
| 11 |
{ |
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public int PointIndex; |
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public int TexCoordIndex; |
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public int NormalIndex; |
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|
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public ObjVertex(int pointIndex, int uvIndex, int normalIndex) |
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{ |
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PointIndex = pointIndex; |
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TexCoordIndex = uvIndex; |
| 20 |
NormalIndex = normalIndex; |
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} |
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|
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public static bool operator ==(ObjVertex v1, ObjVertex v2) => |
| 24 |
v1.PointIndex == v2.PointIndex |
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&& v1.TexCoordIndex == v2.TexCoordIndex |
| 26 |
&& v1.NormalIndex == v2.NormalIndex; |
| 27 |
|
| 28 |
public static bool operator !=(ObjVertex v1, ObjVertex v2) => |
| 29 |
v1.PointIndex != v2.PointIndex |
| 30 |
|| v1.TexCoordIndex != v2.TexCoordIndex |
| 31 |
|| v1.NormalIndex != v2.NormalIndex; |
| 32 |
|
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public bool Equals(ObjVertex v) => this == v; |
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public override bool Equals(object obj) => obj is ObjVertex && Equals((ObjVertex)obj); |
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public override int GetHashCode() => PointIndex ^ TexCoordIndex ^ NormalIndex; |
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} |
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|
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private class ObjFace |
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{ |
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public string ObjectName; |
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public string[] GroupsNames; |
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public ObjVertex[] Vertices; |
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} |
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|
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private class ObjMaterial |
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{ |
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private readonly string name; |
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private string textureFilePath; |
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private Material material; |
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|
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public ObjMaterial(string name) |
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{ |
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this.name = name; |
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} |
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|
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public string Name => name; |
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|
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public string TextureFilePath |
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{ |
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get { return textureFilePath; } |
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set { textureFilePath = value; } |
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} |
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|
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public Material Material |
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{ |
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get |
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{ |
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if (material == null && TextureFilePath != null) |
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CreateMaterial(); |
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|
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return material; |
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} |
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} |
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|
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private void CreateMaterial() |
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{ |
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var image = new Image |
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{ |
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FilePath = TextureFilePath, |
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Name = name + "_img" |
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}; |
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|
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var effectSurface = new EffectSurface(image); |
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var effectSampler = new EffectSampler(effectSurface); |
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var effectTexture = new EffectTexture |
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{ |
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Sampler = effectSampler, |
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Channel = EffectTextureChannel.Diffuse, |
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TexCoordSemantic = "diffuse_TEXCOORD" |
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}; |
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|
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material = new Material |
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{ |
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Id = name, |
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Name = name, |
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Effect = new Effect |
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{ |
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Id = name + "_fx", |
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DiffuseValue = effectTexture, |
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Parameters = { |
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new EffectParameter("surface", effectSurface), |
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new EffectParameter("sampler", effectSampler) |
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} |
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} |
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}; |
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} |
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} |
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|
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private class ObjPrimitives |
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{ |
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public ObjMaterial Material; |
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public readonly List<ObjFace> Faces = new List<ObjFace>(4); |
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} |
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|
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#region Private data |
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private static readonly string[] emptyStrings = new string[0]; |
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private static readonly char[] whiteSpaceChars = new char[] { ' ', '\t' }; |
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private static readonly char[] vertexSeparator = new char[] { '/' }; |
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|
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private Scene mainScene; |
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|
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private readonly List<Vector3> points = new List<Vector3>(); |
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private readonly List<Vector2> texCoords = new List<Vector2>(); |
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private readonly List<Vector3> normals = new List<Vector3>(); |
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|
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private int pointCount; |
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private int normalCount; |
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private int texCoordCount; |
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|
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private readonly Dictionary<Vector3, int> pointIndex = new Dictionary<Vector3, int>(); |
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private readonly Dictionary<Vector3, int> normalIndex = new Dictionary<Vector3, int>(); |
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private readonly Dictionary<Vector2, int> texCoordIndex = new Dictionary<Vector2, int>(); |
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private readonly List<int> pointRemap = new List<int>(); |
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private readonly List<int> normalRemap = new List<int>(); |
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private readonly List<int> texCoordRemap = new List<int>(); |
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|
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private readonly Dictionary<string, ObjMaterial> materials = new Dictionary<string, ObjMaterial>(StringComparer.Ordinal); |
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|
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private string currentObjectName; |
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private string[] currentGroupNames; |
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private readonly List<ObjPrimitives> primitives = new List<ObjPrimitives>(); |
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private ObjPrimitives currentPrimitives; |
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#endregion |
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|
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public static Scene ReadFile(string filePath) |
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{ |
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var reader = new ObjReader(); |
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reader.ReadObjFile(filePath); |
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reader.ImportObjects(); |
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return reader.mainScene; |
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} |
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|
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private void ReadObjFile(string filePath) |
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{ |
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mainScene = new Scene(); |
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|
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foreach (string line in ReadLines(filePath)) |
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{ |
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var tokens = line.Split(whiteSpaceChars, StringSplitOptions.RemoveEmptyEntries); |
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|
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switch (tokens[0]) |
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{ |
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case "o": |
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ReadObject(tokens); |
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break; |
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|
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case "g": |
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ReadGroup(tokens); |
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break; |
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|
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case "v": |
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ReadPoint(tokens); |
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break; |
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|
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case "vn": |
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ReadNormal(tokens); |
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break; |
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|
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case "vt": |
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ReadTexCoord(tokens); |
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break; |
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|
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case "f": |
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case "fo": |
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ReadFace(tokens); |
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break; |
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|
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case "mtllib": |
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ReadMtlLib(filePath, tokens); |
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break; |
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|
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case "usemtl": |
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ReadUseMtl(tokens); |
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break; |
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} |
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} |
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} |
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|
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private void ReadPoint(string[] tokens) |
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{ |
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var point = new Vector3( |
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float.Parse(tokens[1], CultureInfo.InvariantCulture), |
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float.Parse(tokens[2], CultureInfo.InvariantCulture), |
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float.Parse(tokens[3], CultureInfo.InvariantCulture)); |
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|
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AddPoint(point); |
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|
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pointCount++; |
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} |
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|
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private void AddPoint(Vector3 point) |
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{ |
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int newIndex; |
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|
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if (pointIndex.TryGetValue(point, out newIndex)) |
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{ |
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pointRemap.Add(newIndex); |
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} |
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else |
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{ |
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pointRemap.Add(points.Count); |
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pointIndex.Add(point, points.Count); |
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points.Add(point); |
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} |
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} |
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|
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private void ReadNormal(string[] tokens) |
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{ |
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var normal = new Vector3( |
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float.Parse(tokens[1], CultureInfo.InvariantCulture), |
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float.Parse(tokens[2], CultureInfo.InvariantCulture), |
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float.Parse(tokens[3], CultureInfo.InvariantCulture)); |
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|
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AddNormal(normal); |
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|
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normalCount++; |
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} |
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|
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private void AddNormal(Vector3 normal) |
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{ |
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int newIndex; |
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|
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if (normalIndex.TryGetValue(normal, out newIndex)) |
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{ |
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normalRemap.Add(newIndex); |
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} |
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else |
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{ |
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normalRemap.Add(normals.Count); |
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normalIndex.Add(normal, normals.Count); |
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normals.Add(normal); |
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} |
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} |
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|
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private void ReadTexCoord(string[] tokens) |
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{ |
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var texCoord = new Vector2( |
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float.Parse(tokens[1], CultureInfo.InvariantCulture), |
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1.0f - float.Parse(tokens[2], CultureInfo.InvariantCulture)); |
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|
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AddTexCoord(texCoord); |
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|
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texCoordCount++; |
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} |
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|
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private void AddTexCoord(Vector2 texCoord) |
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{ |
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int newIndex; |
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|
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if (texCoordIndex.TryGetValue(texCoord, out newIndex)) |
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{ |
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texCoordRemap.Add(newIndex); |
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} |
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else |
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{ |
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texCoordRemap.Add(texCoords.Count); |
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texCoordIndex.Add(texCoord, texCoords.Count); |
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texCoords.Add(texCoord); |
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} |
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} |
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|
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private void ReadFace(string[] tokens) |
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{ |
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var faceVertices = ReadVertices(tokens); |
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|
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if (currentPrimitives == null) |
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ReadUseMtl(emptyStrings); |
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|
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currentPrimitives.Faces.Add(new ObjFace |
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{ |
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ObjectName = currentObjectName, |
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GroupsNames = currentGroupNames, |
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Vertices = faceVertices |
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}); |
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} |
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|
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private ObjVertex[] ReadVertices(string[] tokens) |
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{ |
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var vertices = new ObjVertex[tokens.Length - 1]; |
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|
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for (int i = 0; i < vertices.Length; i++) |
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{ |
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// |
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// Read a point/texture/normal index pair |
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// |
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|
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var indices = tokens[i + 1].Split(vertexSeparator); |
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|
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if (indices.Length == 0 || indices.Length > 3) |
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throw new InvalidDataException(); |
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|
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// |
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// Extract indices from file: 0 means "not specified" |
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// |
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|
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int pointIndex = int.Parse(indices[0], CultureInfo.InvariantCulture); |
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int texCoordIndex = (indices.Length > 1 && indices[1].Length > 0) ? int.Parse(indices[1], CultureInfo.InvariantCulture) : 0; |
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int normalIndex = (indices.Length > 2 && indices[2].Length > 0) ? int.Parse(indices[2], CultureInfo.InvariantCulture) : 0; |
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|
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// |
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// Adjust for negative indices |
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// |
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|
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if (pointIndex < 0) |
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pointIndex = pointCount + pointIndex + 1; |
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|
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if (texCoordIndex < 0) |
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texCoordIndex = texCoordCount + texCoordIndex + 1; |
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|
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if (normalIndex < 0) |
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normalIndex = normalCount + normalIndex + 1; |
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|
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// |
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// Convert indices to internal representation: range 0..n and -1 means "not specified". |
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// |
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|
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pointIndex = pointIndex - 1; |
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texCoordIndex = texCoordIndex - 1; |
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normalIndex = normalIndex - 1; |
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|
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// |
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// Remap indices |
| 343 |
// |
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|
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pointIndex = pointRemap[pointIndex]; |
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|
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if (texCoordIndex < 0 || texCoordRemap.Count <= texCoordIndex) |
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texCoordIndex = -1; |
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else |
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texCoordIndex = texCoordRemap[texCoordIndex]; |
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|
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if (normalIndex < 0 || normalRemap.Count <= normalIndex) |
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normalIndex = -1; |
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else |
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normalIndex = normalRemap[normalIndex]; |
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|
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vertices[i] = new ObjVertex |
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{ |
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PointIndex = pointIndex, |
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TexCoordIndex = texCoordIndex, |
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NormalIndex = normalIndex |
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}; |
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} |
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|
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return vertices; |
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} |
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|
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private void ReadObject(string[] tokens) |
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{ |
| 370 |
currentObjectName = tokens[1]; |
| 371 |
} |
| 372 |
|
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private void ReadGroup(string[] tokens) |
| 374 |
{ |
| 375 |
currentGroupNames = tokens; |
| 376 |
} |
| 377 |
|
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private void ReadUseMtl(string[] tokens) |
| 379 |
{ |
| 380 |
currentPrimitives = new ObjPrimitives(); |
| 381 |
|
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if (tokens.Length > 0) |
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materials.TryGetValue(tokens[1], out currentPrimitives.Material); |
| 384 |
|
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primitives.Add(currentPrimitives); |
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} |
| 387 |
|
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private void ReadMtlLib(string objFilePath, string[] tokens) |
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{ |
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string materialLibraryFilePath = tokens[1]; |
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|
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if (Path.GetExtension(materialLibraryFilePath).Length == 0) |
| 393 |
materialLibraryFilePath += ".mtl"; |
| 394 |
|
| 395 |
var dirPath = Path.GetDirectoryName(objFilePath); |
| 396 |
var mtlFilePath = Path.Combine(dirPath, materialLibraryFilePath); |
| 397 |
|
| 398 |
if (!File.Exists(mtlFilePath)) |
| 399 |
{ |
| 400 |
Console.Error.WriteLine("Material file {0} does not exist", mtlFilePath); |
| 401 |
return; |
| 402 |
} |
| 403 |
|
| 404 |
ReadMtlFile(mtlFilePath); |
| 405 |
} |
| 406 |
|
| 407 |
private void ReadMtlFile(string filePath) |
| 408 |
{ |
| 409 |
var dirPath = Path.GetDirectoryName(filePath); |
| 410 |
|
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ObjMaterial currentMaterial = null; |
| 412 |
|
| 413 |
foreach (string line in ReadLines(filePath)) |
| 414 |
{ |
| 415 |
var tokens = line.Split(whiteSpaceChars, StringSplitOptions.RemoveEmptyEntries); |
| 416 |
|
| 417 |
switch (tokens[0]) |
| 418 |
{ |
| 419 |
case "newmtl": |
| 420 |
currentMaterial = new ObjMaterial(tokens[1]); |
| 421 |
materials[currentMaterial.Name] = currentMaterial; |
| 422 |
break; |
| 423 |
|
| 424 |
case "map_Kd": |
| 425 |
string textureFilePath = Path.GetFullPath(Path.Combine(dirPath, tokens[1])); |
| 426 |
|
| 427 |
if (File.Exists(textureFilePath)) |
| 428 |
currentMaterial.TextureFilePath = textureFilePath; |
| 429 |
|
| 430 |
break; |
| 431 |
} |
| 432 |
} |
| 433 |
} |
| 434 |
|
| 435 |
private void ImportObjects() |
| 436 |
{ |
| 437 |
var inputs = new List<IndexedInput>(); |
| 438 |
IndexedInput positionInput, texCoordInput, normalInput; |
| 439 |
|
| 440 |
positionInput = new IndexedInput(Semantic.Position, new Source(points)); |
| 441 |
inputs.Add(positionInput); |
| 442 |
|
| 443 |
if (texCoords.Count > 0) |
| 444 |
{ |
| 445 |
texCoordInput = new IndexedInput(Semantic.TexCoord, new Source(texCoords)); |
| 446 |
inputs.Add(texCoordInput); |
| 447 |
} |
| 448 |
else |
| 449 |
{ |
| 450 |
texCoordInput = null; |
| 451 |
} |
| 452 |
|
| 453 |
if (normals.Count > 0) |
| 454 |
{ |
| 455 |
normalInput = new IndexedInput(Semantic.Normal, new Source(normals)); |
| 456 |
inputs.Add(normalInput); |
| 457 |
} |
| 458 |
else |
| 459 |
{ |
| 460 |
normalInput = null; |
| 461 |
} |
| 462 |
|
| 463 |
var geometry = new Geometry |
| 464 |
{ |
| 465 |
Vertices = { positionInput } |
| 466 |
}; |
| 467 |
|
| 468 |
var geometryInstance = new GeometryInstance |
| 469 |
{ |
| 470 |
Target = geometry |
| 471 |
}; |
| 472 |
|
| 473 |
foreach (var primitive in primitives.Where(p => p.Faces.Count > 0)) |
| 474 |
{ |
| 475 |
var meshPrimtives = new MeshPrimitives(MeshPrimitiveType.Polygons, inputs); |
| 476 |
|
| 477 |
foreach (var face in primitive.Faces) |
| 478 |
{ |
| 479 |
meshPrimtives.VertexCounts.Add(face.Vertices.Length); |
| 480 |
|
| 481 |
foreach (var vertex in face.Vertices) |
| 482 |
{ |
| 483 |
positionInput.Indices.Add(vertex.PointIndex); |
| 484 |
|
| 485 |
if (texCoordInput != null) |
| 486 |
texCoordInput.Indices.Add(vertex.TexCoordIndex); |
| 487 |
|
| 488 |
if (normalInput != null) |
| 489 |
normalInput.Indices.Add(vertex.NormalIndex); |
| 490 |
} |
| 491 |
} |
| 492 |
|
| 493 |
geometry.Primitives.Add(meshPrimtives); |
| 494 |
|
| 495 |
if (primitive.Material != null && primitive.Material.Material != null) |
| 496 |
{ |
| 497 |
meshPrimtives.MaterialSymbol = "mat" + geometryInstance.Materials.Count; |
| 498 |
|
| 499 |
geometryInstance.Materials.Add(new MaterialInstance |
| 500 |
{ |
| 501 |
Symbol = meshPrimtives.MaterialSymbol, |
| 502 |
Target = primitive.Material.Material, |
| 503 |
Bindings = { new MaterialBinding("diffuse_TEXCOORD", texCoordInput) } |
| 504 |
}); |
| 505 |
} |
| 506 |
} |
| 507 |
|
| 508 |
mainScene.Nodes.Add(new Node |
| 509 |
{ |
| 510 |
Instances = { geometryInstance } |
| 511 |
}); |
| 512 |
} |
| 513 |
|
| 514 |
private Vector3 ComputeFaceNormal(ObjVertex[] vertices) |
| 515 |
{ |
| 516 |
if (vertices.Length < 3) |
| 517 |
return Vector3.Up; |
| 518 |
|
| 519 |
var v1 = points[vertices[0].PointIndex]; |
| 520 |
var v2 = points[vertices[1].PointIndex]; |
| 521 |
var v3 = points[vertices[2].PointIndex]; |
| 522 |
|
| 523 |
return Vector3.Normalize(Vector3.Cross(v2 - v1, v3 - v1)); |
| 524 |
} |
| 525 |
|
| 526 |
private static IEnumerable<string> ReadLines(string filePath) |
| 527 |
{ |
| 528 |
using (var reader = File.OpenText(filePath)) |
| 529 |
{ |
| 530 |
for (var line = reader.ReadLine(); line != null; line = reader.ReadLine()) |
| 531 |
{ |
| 532 |
line = line.Trim(); |
| 533 |
|
| 534 |
if (line.Length == 0) |
| 535 |
continue; |
| 536 |
|
| 537 |
int commentStart = line.IndexOf('#'); |
| 538 |
|
| 539 |
if (commentStart != -1) |
| 540 |
{ |
| 541 |
line = line.Substring(0, commentStart).Trim(); |
| 542 |
|
| 543 |
if (line.Length == 0) |
| 544 |
continue; |
| 545 |
} |
| 546 |
|
| 547 |
yield return line; |
| 548 |
} |
| 549 |
} |
| 550 |
} |
| 551 |
} |
| 552 |
} |