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using System; |
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using System.Collections.Generic; |
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using Oni.Collections; |
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|
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namespace Oni.Dae |
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{ |
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internal class FaceConverter |
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{ |
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private Node root; |
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private int maxEdges = 3; |
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|
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public static void Triangulate(Node root) |
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{ |
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var converter = new FaceConverter { |
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root = root |
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}; |
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|
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converter.Convert(); |
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} |
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|
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private void Convert() |
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{ |
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ConvertNode(root); |
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} |
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|
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private void ConvertNode(Node node) |
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{ |
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foreach (var instance in node.Instances) |
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ConvertInstance(instance); |
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|
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foreach (var child in node.Nodes) |
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ConvertNode(child); |
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} |
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|
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private void ConvertInstance(Instance instance) |
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{ |
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var geometryInstance = instance as GeometryInstance; |
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|
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if (geometryInstance != null) |
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{ |
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ConvertGeometry(geometryInstance.Target); |
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return; |
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} |
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} |
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|
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private void ConvertGeometry(Geometry geometry) |
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{ |
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foreach (var primitives in geometry.Primitives) |
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{ |
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if (primitives.PrimitiveType != MeshPrimitiveType.Polygons) |
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continue; |
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|
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if (primitives.VertexCounts.All(c => c == 3)) |
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continue; |
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|
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ConvertPolygons(geometry, primitives); |
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} |
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} |
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|
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private void ConvertPolygons(Geometry geometry, MeshPrimitives primitives) |
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{ |
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var positionInput = primitives.Inputs.FirstOrDefault(i => i.Semantic == Semantic.Position); |
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|
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if (positionInput == null) |
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{ |
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Console.Error.WriteLine("{0}: cannot find position input", geometry.Name); |
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return; |
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} |
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|
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var newFaces = new List<int>(primitives.VertexCounts.Count * 2); |
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var newVertexCounts = new List<int>(primitives.VertexCounts.Count * 2); |
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int voffset = 0; |
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|
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foreach (int vcount in primitives.VertexCounts) |
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{ |
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if (vcount < 3) |
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{ |
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Console.Error.WriteLine("{0}: skipping bad face (line)", geometry.Name); |
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} |
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else if (vcount <= maxEdges) |
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{ |
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for (int i = 0; i < vcount; i++) |
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newFaces.Add(voffset + i); |
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|
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newVertexCounts.Add(vcount); |
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} |
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else |
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{ |
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ConvertPolygon(geometry, positionInput, voffset, vcount, newFaces, newVertexCounts); |
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} |
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|
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voffset += vcount; |
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} |
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|
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primitives.VertexCounts.Clear(); |
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primitives.VertexCounts.AddRange(newVertexCounts); |
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|
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var oldIndices = new int[primitives.Inputs.Count][]; |
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|
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for (int i = 0; i < primitives.Inputs.Count; i++) |
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{ |
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var input = primitives.Inputs[i]; |
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oldIndices[i] = input.Indices.ToArray(); |
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input.Indices.Clear(); |
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} |
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|
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for (int i = 0; i < primitives.Inputs.Count; i++) |
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{ |
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var ni = primitives.Inputs[i].Indices; |
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var oi = oldIndices[i]; |
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|
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foreach (int v in newFaces) |
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ni.Add(oi[v]); |
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} |
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} |
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|
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private void ConvertPolygon(Geometry geometry, IndexedInput input, int offset, int vcount, List<int> newFaces, List<int> newVertexCounts) |
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{ |
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var points = new Vector3[vcount]; |
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|
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for (int i = 0; i < vcount; i++) |
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points[i] = Dae.Source.ReadVector3(input.Source, input.Indices[offset + i]); |
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|
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int concave = -1; |
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|
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for (int i = 0; i < vcount; i++) |
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{ |
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Vector3 p0 = points[i]; |
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Vector3 p1 = points[(i + 1) % vcount]; |
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|
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if (Vector3.Dot(p0, p1) < 0.0f) |
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{ |
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concave = i; |
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break; |
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} |
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} |
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|
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if (concave == -1) |
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{ |
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for (int i = 0; i < vcount - 2; i++) |
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{ |
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newFaces.Add(offset + 0); |
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newFaces.Add(offset + 1 + i); |
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newFaces.Add(offset + 2 + i); |
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newVertexCounts.Add(3); |
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} |
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|
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return; |
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} |
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|
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if (vcount == 4) |
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{ |
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newFaces.Add(offset + concave); |
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newFaces.Add(offset + (concave + 1) % vcount); |
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newFaces.Add(offset + (concave + 2) % vcount); |
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newVertexCounts.Add(3); |
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|
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newFaces.Add(offset + (concave + vcount - 1) % vcount); |
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newFaces.Add(offset + (concave + vcount - 2) % vcount); |
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newFaces.Add(offset + concave); |
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newVertexCounts.Add(3); |
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|
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return; |
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} |
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|
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Console.Error.WriteLine("{0}: skipping bad face (concave {1}-gon)", geometry.Name, vcount); |
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} |
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} |
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} |