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using System; |
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using System.Collections.Generic; |
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using System.Globalization; |
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using System.IO; |
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using System.Text; |
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using Oni.Imaging; |
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|
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namespace Oni |
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{ |
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internal class BinaryWriter : System.IO.BinaryWriter |
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{ |
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private static readonly byte[] padding = new byte[32]; |
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private static readonly Encoding encoding = Encoding.UTF8; |
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private readonly Stack<int> positionStack = new Stack<int>(); |
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|
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public BinaryWriter(Stream stream) |
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: base(stream, encoding) |
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{ |
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} |
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|
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public void WriteInstanceId(int index) |
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{ |
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Write(InstanceFileWriter.MakeInstanceId(index)); |
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} |
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|
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public void Write(IEnumerable<ImporterDescriptor> descriptors) |
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{ |
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foreach (var descriptor in descriptors) |
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Write(descriptor); |
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} |
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|
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public void Write(ImporterDescriptor descriptor) |
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{ |
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if (descriptor == null) |
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Write(0); |
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else |
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Write(InstanceFileWriter.MakeInstanceId(descriptor.Index)); |
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} |
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|
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public void Write(Color c) |
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{ |
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Write(c.ToBgra32()); |
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} |
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|
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public void Write(Vector2 v) |
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{ |
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Write(v.X); |
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Write(v.Y); |
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} |
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|
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public void Write(Vector3 v) |
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{ |
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Write(v.X); |
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Write(v.Y); |
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Write(v.Z); |
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} |
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|
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public void Write(Vector4 v) |
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{ |
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Write(v.X); |
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Write(v.Y); |
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Write(v.Z); |
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Write(v.W); |
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} |
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|
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public void Write(Quaternion q) |
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{ |
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Write(q.X); |
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Write(q.Y); |
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Write(q.Z); |
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Write(-q.W); |
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} |
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|
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public void Write(Plane p) |
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{ |
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Write(p.Normal); |
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Write(p.D); |
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} |
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|
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public void Write(BoundingBox bbox) |
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{ |
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Write(bbox.Min); |
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Write(bbox.Max); |
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} |
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|
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public void Write(BoundingSphere bsphere) |
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{ |
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Write(bsphere.Center); |
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Write(bsphere.Radius); |
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} |
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|
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public void WriteMatrix4x3(Matrix m) |
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{ |
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Write(m.M11); |
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Write(m.M12); |
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Write(m.M13); |
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Write(m.M21); |
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Write(m.M22); |
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Write(m.M23); |
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Write(m.M31); |
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Write(m.M32); |
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Write(m.M33); |
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Write(m.M41); |
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Write(m.M42); |
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Write(m.M43); |
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} |
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|
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public void Write(short[] a) |
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{ |
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foreach (short v in a) |
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Write(v); |
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} |
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|
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public void Write(ushort[] a) |
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{ |
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foreach (ushort v in a) |
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Write(v); |
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} |
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|
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public void Write(int[] a) |
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{ |
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foreach (int v in a) |
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Write(v); |
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} |
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|
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public void Write(int[] v, int startIndex, int length) |
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{ |
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for (int i = startIndex; i < startIndex + length; i++) |
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Write(v[i]); |
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} |
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|
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public void Write(IEnumerable<float> a) |
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{ |
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foreach (float v in a) |
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Write(v); |
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} |
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|
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public void Write(IEnumerable<int> a) |
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{ |
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foreach (int i in a) |
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Write(i); |
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} |
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|
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public void Write(Color[] a) |
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{ |
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foreach (Color v in a) |
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Write(v); |
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} |
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|
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public void Write(IEnumerable<Vector2> a) |
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{ |
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foreach (Vector2 v in a) |
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Write(v); |
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} |
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|
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public void Write(IEnumerable<Vector3> a) |
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{ |
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foreach (Vector3 v in a) |
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Write(v); |
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} |
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|
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public void Write(IEnumerable<Plane> a) |
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{ |
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foreach (Plane v in a) |
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Write(v); |
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} |
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|
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public void Write(string s, int maxLength) |
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{ |
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if (s == null) |
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{ |
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Skip(maxLength); |
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return; |
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} |
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|
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if (encoding.GetByteCount(s) > maxLength) |
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throw new NotSupportedException(string.Format(CultureInfo.CurrentCulture, "The string '{0}' is too long (max length is {1})", s, maxLength)); |
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|
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byte[] data = new byte[maxLength]; |
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encoding.GetBytes(s, 0, s.Length, data, 0); |
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Write(data); |
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} |
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|
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public void WriteByte(int value) |
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{ |
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if (value < byte.MinValue || byte.MaxValue < value) |
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throw new ArgumentOutOfRangeException("Value too large for Byte", "value"); |
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|
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Write((byte)value); |
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} |
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|
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public void WriteInt16(int value) |
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{ |
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if (value < short.MinValue || short.MaxValue < value) |
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throw new ArgumentOutOfRangeException("Value too large for Int16", "value"); |
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|
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Write((short)value); |
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} |
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|
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public void WriteUInt16(int value) |
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{ |
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if (value < 0 || value > UInt16.MaxValue) |
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throw new ArgumentOutOfRangeException("Value too large for UInt16", "value"); |
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|
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Write((ushort)value); |
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} |
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|
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public void Write(byte value, int count) |
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{ |
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if (value == 0 && Position == OutStream.Length) |
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{ |
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Seek(count, SeekOrigin.Current); |
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} |
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else |
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{ |
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for (int i = 0; i < count; i++) |
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Write(value); |
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} |
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} |
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|
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public void Skip(int length) |
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{ |
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Position += length; |
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} |
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|
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public override Stream BaseStream |
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{ |
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get |
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{ |
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// |
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// Note: return base OutStream directly instead of BaseStream to avoid |
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// flushing the stream. |
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// |
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|
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return base.OutStream; |
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} |
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} |
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|
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public void PushPosition(int newPosition) |
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{ |
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positionStack.Push(Position); |
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Position = newPosition; |
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} |
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|
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public void PopPosition() |
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{ |
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Position = positionStack.Pop(); |
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} |
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|
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public int Position |
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{ |
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get |
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{ |
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return (int)BaseStream.Position; |
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} |
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set |
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{ |
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int currentPosition = (int)OutStream.Position; |
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int delta = value - currentPosition; |
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|
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if (delta == 0) |
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return; |
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|
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// |
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// Prevent changing the output stream position for small changes of position. |
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// This avoids flushing the write cache of the stream which results in poor perf. |
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// |
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|
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if (0 < delta && delta <= 32 && Position == OutStream.Length) |
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OutStream.Write(padding, 0, delta); |
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else |
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OutStream.Position = value; |
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} |
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} |
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|
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public void WriteAt(int position, int value) |
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{ |
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PushPosition(position); |
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Write(value); |
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PopPosition(); |
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} |
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|
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public void WriteAt(int position, short value) |
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{ |
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PushPosition(position); |
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Write(value); |
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PopPosition(); |
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} |
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|
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public int Align32() |
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{ |
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int position = Utils.Align32(Position); |
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Position = position; |
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return position; |
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} |
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} |
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} |