| 1 |
using System; |
| 2 |
using System.Collections.Generic; |
| 3 |
using System.IO; |
| 4 |
using Oni.Imaging; |
| 5 |
|
| 6 |
namespace Oni.Akira |
| 7 |
{ |
| 8 |
internal class RoomGrid |
| 9 |
{ |
| 10 |
#region Private data |
| 11 |
private static readonly Color[] gridColors = new[] |
| 12 |
{ |
| 13 |
new Color(255, 255, 255), |
| 14 |
new Color(0x90, 0xee, 0x90), |
| 15 |
new Color(0xad, 0xd8, 0xe6), |
| 16 |
new Color(0x87, 0xce, 0xfa), |
| 17 |
new Color(0, 255, 0), |
| 18 |
new Color(0, 0, 255), |
| 19 |
new Color(0, 0, 128), |
| 20 |
new Color(0, 128, 0), |
| 21 |
new Color(255, 165, 0), |
| 22 |
new Color(255, 0, 0) |
| 23 |
}; |
| 24 |
|
| 25 |
private const int origin = -2; |
| 26 |
private const float tileSize = 4.0f; |
| 27 |
private readonly int xOrigin = -2; |
| 28 |
private readonly int xTiles; |
| 29 |
private readonly int zOrigin = -2; |
| 30 |
private readonly int zTiles; |
| 31 |
private readonly byte[] data; |
| 32 |
private readonly byte[] debugData; |
| 33 |
#endregion |
| 34 |
|
| 35 |
public RoomGrid(int xTiles, int zTiles, byte[] data, byte[] debugData) |
| 36 |
{ |
| 37 |
this.xTiles = xTiles; |
| 38 |
this.zTiles = zTiles; |
| 39 |
this.data = data; |
| 40 |
this.debugData = debugData; |
| 41 |
} |
| 42 |
|
| 43 |
public static RoomGrid FromImage(Surface image) |
| 44 |
{ |
| 45 |
var data = new byte[image.Width * image.Height]; |
| 46 |
|
| 47 |
for (int z = 0; z < image.Height; z++) |
| 48 |
{ |
| 49 |
for (int x = 0; x < image.Width; x++) |
| 50 |
{ |
| 51 |
int type = Array.IndexOf(gridColors, image[x, z]); |
| 52 |
|
| 53 |
if (type == -1) |
| 54 |
throw new InvalidDataException(string.Format("Color '{0}' does not match a valid tile type", image[x, z])); |
| 55 |
|
| 56 |
data[z * image.Width + x] = (byte)type; |
| 57 |
} |
| 58 |
} |
| 59 |
|
| 60 |
return new RoomGrid(image.Width, image.Height, data, null); |
| 61 |
} |
| 62 |
|
| 63 |
public static RoomGrid FromCompressedData(int xTiles, int zTiles, byte[] compressedData) |
| 64 |
{ |
| 65 |
var data = new byte[xTiles * zTiles]; |
| 66 |
|
| 67 |
if (compressedData != null) |
| 68 |
{ |
| 69 |
int k = 0; |
| 70 |
|
| 71 |
for (int i = 0; i < compressedData.Length;) |
| 72 |
{ |
| 73 |
byte run = compressedData[i++]; |
| 74 |
byte type = (byte)(run & 0x0f); |
| 75 |
byte count = (byte)(run >> 4); |
| 76 |
|
| 77 |
if (count == 0) |
| 78 |
count = compressedData[i++]; |
| 79 |
|
| 80 |
for (int j = 0; j < count; j++) |
| 81 |
data[k++] = type; |
| 82 |
} |
| 83 |
} |
| 84 |
|
| 85 |
return new RoomGrid(xTiles, zTiles, data, null); |
| 86 |
} |
| 87 |
|
| 88 |
public int XTiles => xTiles; |
| 89 |
public int ZTiles => zTiles; |
| 90 |
public float TileSize => tileSize; |
| 91 |
public int XOrigin => xOrigin; |
| 92 |
public int ZOrigin => zOrigin; |
| 93 |
public byte[] DebugData => debugData; |
| 94 |
|
| 95 |
public byte[] Compress() |
| 96 |
{ |
| 97 |
var compressed = new List<byte>(data.Length); |
| 98 |
|
| 99 |
for (int i = 0; i < data.Length;) |
| 100 |
{ |
| 101 |
byte type = data[i]; |
| 102 |
int count = 1; |
| 103 |
|
| 104 |
while (count < 255 && i + count < data.Length && data[i + count] == type) |
| 105 |
count++; |
| 106 |
|
| 107 |
if (count < 16) |
| 108 |
{ |
| 109 |
compressed.Add((byte)((count << 4) | type)); |
| 110 |
} |
| 111 |
else |
| 112 |
{ |
| 113 |
compressed.Add(type); |
| 114 |
compressed.Add((byte)count); |
| 115 |
} |
| 116 |
|
| 117 |
i += count; |
| 118 |
} |
| 119 |
|
| 120 |
return compressed.ToArray(); |
| 121 |
} |
| 122 |
|
| 123 |
public Surface ToImage() |
| 124 |
{ |
| 125 |
var image = new Surface(xTiles, zTiles, SurfaceFormat.BGRX); |
| 126 |
|
| 127 |
for (int z = 0; z < zTiles; z++) |
| 128 |
{ |
| 129 |
for (int x = 0; x < xTiles; x++) |
| 130 |
image[x, z] = gridColors[data[z * xTiles + x]]; |
| 131 |
} |
| 132 |
|
| 133 |
return image; |
| 134 |
} |
| 135 |
} |
| 136 |
} |