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using System; |
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using System.Collections.Generic; |
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using System.IO; |
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|
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namespace Oni.Akira |
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{ |
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internal class RoomExtractor |
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{ |
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private readonly IEnumerable<string> fromFiles; |
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private readonly string outputFilePath; |
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|
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private PolygonMesh mesh; |
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private List<Vector3> positions; |
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private Stack<Matrix> nodeTransformStack; |
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private Matrix nodeTransform; |
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private string nodeName; |
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|
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public RoomExtractor(IEnumerable<string> fromFiles, string outputFilePath) |
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{ |
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this.fromFiles = fromFiles; |
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this.outputFilePath = outputFilePath; |
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} |
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|
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public void Extract() |
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{ |
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mesh = new PolygonMesh(new MaterialLibrary()); |
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|
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positions = mesh.Points; |
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|
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nodeTransformStack = new Stack<Matrix>(); |
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nodeTransform = Matrix.Identity; |
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|
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foreach (var filePath in fromFiles) |
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ReadScene(Dae.Reader.ReadFile(filePath)); |
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|
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var q = new PolygonQuadrangulate(mesh); |
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q.Execute(); |
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|
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RoomDaeWriter.Write(mesh, outputFilePath); |
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} |
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|
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private void ReadScene(Dae.Scene scene) |
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{ |
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foreach (var node in scene.Nodes) |
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ReadNode(node); |
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} |
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|
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private void ReadNode(Dae.Node node) |
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{ |
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nodeTransformStack.Push(nodeTransform); |
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|
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foreach (var transform in node.Transforms) |
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nodeTransform = transform.ToMatrix() * nodeTransform; |
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|
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nodeName = node.Name; |
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|
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foreach (var geometryInstance in node.GeometryInstances) |
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ReadGeometryInstance(geometryInstance); |
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|
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foreach (var child in node.Nodes) |
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ReadNode(child); |
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|
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nodeTransform = nodeTransformStack.Pop(); |
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} |
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|
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private void ReadGeometryInstance(Dae.GeometryInstance instance) |
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{ |
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foreach (var primitives in instance.Target.Primitives) |
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{ |
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if (primitives.PrimitiveType != Dae.MeshPrimitiveType.Polygons) |
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{ |
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Console.Error.WriteLine("Unsupported primitive type '{0}' found in geometry '{1}', ignoring.", primitives.PrimitiveType, instance.Name); |
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continue; |
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} |
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|
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ReadPolygonPrimitives(primitives, instance.Materials.Find(m => m.Symbol == primitives.MaterialSymbol)); |
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} |
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} |
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|
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private void ReadPolygonPrimitives(Dae.MeshPrimitives primitives, Dae.MaterialInstance materialInstance) |
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{ |
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int[] positionIndices = null; |
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|
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foreach (var input in primitives.Inputs) |
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{ |
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switch (input.Semantic) |
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{ |
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case Dae.Semantic.Position: |
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positionIndices = ReadInputIndexed(input, positions, Dae.Source.ReadVector3); |
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break; |
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} |
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} |
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|
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foreach (int i in positionIndices) |
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positions[i] = Vector3.Transform(positions[i], ref nodeTransform); |
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|
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int startIndex = 0; |
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|
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foreach (int vertexCount in primitives.VertexCounts) |
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{ |
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var polygonPointIndices = new int[vertexCount]; |
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Array.Copy(positionIndices, startIndex, polygonPointIndices, 0, vertexCount); |
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|
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var polygon = new Polygon(mesh, polygonPointIndices); |
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|
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if (Vector3.Dot(polygon.Plane.Normal, Vector3.UnitY) >= 0.3420201f) |
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mesh.Polygons.Add(polygon); |
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|
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startIndex += vertexCount; |
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} |
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} |
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|
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private static int[] ReadInputIndexed<T>(Dae.IndexedInput input, List<T> list, Func<Dae.Source, int, T> elementReader) |
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where T : struct |
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{ |
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var indices = new int[input.Indices.Count]; |
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|
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for (int i = 0; i < input.Indices.Count; i++) |
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{ |
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var v = elementReader(input.Source, input.Indices[i]); |
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indices[i] = list.Count; |
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list.Add(v); |
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} |
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|
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return indices; |
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} |
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} |
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} |