| 1 |
using System; |
| 2 |
using System.Collections.Generic; |
| 3 |
using System.IO; |
| 4 |
|
| 5 |
namespace Oni.Akira |
| 6 |
{ |
| 7 |
internal class RoomExtractor |
| 8 |
{ |
| 9 |
private readonly IEnumerable<string> fromFiles; |
| 10 |
private readonly string outputFilePath; |
| 11 |
|
| 12 |
private PolygonMesh mesh; |
| 13 |
private List<Vector3> positions; |
| 14 |
private Stack<Matrix> nodeTransformStack; |
| 15 |
private Matrix nodeTransform; |
| 16 |
private string nodeName; |
| 17 |
|
| 18 |
public RoomExtractor(IEnumerable<string> fromFiles, string outputFilePath) |
| 19 |
{ |
| 20 |
this.fromFiles = fromFiles; |
| 21 |
this.outputFilePath = outputFilePath; |
| 22 |
} |
| 23 |
|
| 24 |
public void Extract() |
| 25 |
{ |
| 26 |
mesh = new PolygonMesh(new MaterialLibrary()); |
| 27 |
|
| 28 |
positions = mesh.Points; |
| 29 |
|
| 30 |
nodeTransformStack = new Stack<Matrix>(); |
| 31 |
nodeTransform = Matrix.Identity; |
| 32 |
|
| 33 |
foreach (var filePath in fromFiles) |
| 34 |
ReadScene(Dae.Reader.ReadFile(filePath)); |
| 35 |
|
| 36 |
var q = new PolygonQuadrangulate(mesh); |
| 37 |
q.Execute(); |
| 38 |
|
| 39 |
RoomDaeWriter.Write(mesh, outputFilePath); |
| 40 |
} |
| 41 |
|
| 42 |
private void ReadScene(Dae.Scene scene) |
| 43 |
{ |
| 44 |
foreach (var node in scene.Nodes) |
| 45 |
ReadNode(node); |
| 46 |
} |
| 47 |
|
| 48 |
private void ReadNode(Dae.Node node) |
| 49 |
{ |
| 50 |
nodeTransformStack.Push(nodeTransform); |
| 51 |
|
| 52 |
foreach (var transform in node.Transforms) |
| 53 |
nodeTransform = transform.ToMatrix() * nodeTransform; |
| 54 |
|
| 55 |
nodeName = node.Name; |
| 56 |
|
| 57 |
foreach (var geometryInstance in node.GeometryInstances) |
| 58 |
ReadGeometryInstance(geometryInstance); |
| 59 |
|
| 60 |
foreach (var child in node.Nodes) |
| 61 |
ReadNode(child); |
| 62 |
|
| 63 |
nodeTransform = nodeTransformStack.Pop(); |
| 64 |
} |
| 65 |
|
| 66 |
private void ReadGeometryInstance(Dae.GeometryInstance instance) |
| 67 |
{ |
| 68 |
foreach (var primitives in instance.Target.Primitives) |
| 69 |
{ |
| 70 |
if (primitives.PrimitiveType != Dae.MeshPrimitiveType.Polygons) |
| 71 |
{ |
| 72 |
Console.Error.WriteLine("Unsupported primitive type '{0}' found in geometry '{1}', ignoring.", primitives.PrimitiveType, instance.Name); |
| 73 |
continue; |
| 74 |
} |
| 75 |
|
| 76 |
ReadPolygonPrimitives(primitives, instance.Materials.Find(m => m.Symbol == primitives.MaterialSymbol)); |
| 77 |
} |
| 78 |
} |
| 79 |
|
| 80 |
private void ReadPolygonPrimitives(Dae.MeshPrimitives primitives, Dae.MaterialInstance materialInstance) |
| 81 |
{ |
| 82 |
int[] positionIndices = null; |
| 83 |
|
| 84 |
foreach (var input in primitives.Inputs) |
| 85 |
{ |
| 86 |
switch (input.Semantic) |
| 87 |
{ |
| 88 |
case Dae.Semantic.Position: |
| 89 |
positionIndices = ReadInputIndexed(input, positions, Dae.Source.ReadVector3); |
| 90 |
break; |
| 91 |
} |
| 92 |
} |
| 93 |
|
| 94 |
foreach (int i in positionIndices) |
| 95 |
positions[i] = Vector3.Transform(positions[i], ref nodeTransform); |
| 96 |
|
| 97 |
int startIndex = 0; |
| 98 |
|
| 99 |
foreach (int vertexCount in primitives.VertexCounts) |
| 100 |
{ |
| 101 |
var polygonPointIndices = new int[vertexCount]; |
| 102 |
Array.Copy(positionIndices, startIndex, polygonPointIndices, 0, vertexCount); |
| 103 |
|
| 104 |
var polygon = new Polygon(mesh, polygonPointIndices); |
| 105 |
|
| 106 |
if (Vector3.Dot(polygon.Plane.Normal, Vector3.UnitY) >= 0.3420201f) |
| 107 |
mesh.Polygons.Add(polygon); |
| 108 |
|
| 109 |
startIndex += vertexCount; |
| 110 |
} |
| 111 |
} |
| 112 |
|
| 113 |
private static int[] ReadInputIndexed<T>(Dae.IndexedInput input, List<T> list, Func<Dae.Source, int, T> elementReader) |
| 114 |
where T : struct |
| 115 |
{ |
| 116 |
var indices = new int[input.Indices.Count]; |
| 117 |
|
| 118 |
for (int i = 0; i < input.Indices.Count; i++) |
| 119 |
{ |
| 120 |
var v = elementReader(input.Source, input.Indices[i]); |
| 121 |
indices[i] = list.Count; |
| 122 |
list.Add(v); |
| 123 |
} |
| 124 |
|
| 125 |
return indices; |
| 126 |
} |
| 127 |
} |
| 128 |
} |