1 |
using System; |
2 |
using System.Collections.Generic; |
3 |
using System.Globalization; |
4 |
using System.IO; |
5 |
using Oni.Collections; |
6 |
using Oni.Imaging; |
7 |
|
8 |
namespace Oni.Akira |
9 |
{ |
10 |
internal class RoomDaeWriter |
11 |
{ |
12 |
#region Private data |
13 |
private readonly PolygonMesh source; |
14 |
private DaeSceneBuilder world; |
15 |
|
16 |
private static readonly string[] objectTypeNames = new[] { |
17 |
"", |
18 |
"char", |
19 |
"patr", |
20 |
"door", |
21 |
"flag", |
22 |
"furn", |
23 |
"", |
24 |
"", |
25 |
"part", |
26 |
"pwru", |
27 |
"sndg", |
28 |
"trgv", |
29 |
"weap", |
30 |
"trig", |
31 |
"turr", |
32 |
"cons", |
33 |
"cmbt", |
34 |
"mele", |
35 |
"neut" |
36 |
}; |
37 |
|
38 |
#endregion |
39 |
|
40 |
#region private class DaePolygon |
41 |
|
42 |
private class DaePolygon |
43 |
{ |
44 |
private readonly Polygon source; |
45 |
private readonly Material material; |
46 |
private readonly int[] pointIndices; |
47 |
private readonly int[] texCoordIndices; |
48 |
private readonly int[] colorIndices; |
49 |
|
50 |
public DaePolygon(Polygon source, int[] pointIndices, int[] texCoordIndices, int[] colorIndices) |
51 |
{ |
52 |
this.source = source; |
53 |
this.material = source.Material; |
54 |
this.pointIndices = pointIndices; |
55 |
this.texCoordIndices = texCoordIndices; |
56 |
this.colorIndices = colorIndices; |
57 |
} |
58 |
|
59 |
public DaePolygon(Material material, int[] pointIndices, int[] texCoordIndices) |
60 |
{ |
61 |
this.material = material; |
62 |
this.pointIndices = pointIndices; |
63 |
this.texCoordIndices = texCoordIndices; |
64 |
} |
65 |
|
66 |
public Polygon Source => source; |
67 |
public Material Material => material; |
68 |
|
69 |
public int[] PointIndices => pointIndices; |
70 |
public int[] TexCoordIndices => texCoordIndices; |
71 |
public int[] ColorIndices => colorIndices; |
72 |
} |
73 |
|
74 |
#endregion |
75 |
#region private class DaeMeshBuilder |
76 |
|
77 |
private class DaeMeshBuilder |
78 |
{ |
79 |
private readonly List<DaePolygon> polygons = new List<DaePolygon>(); |
80 |
private readonly List<Vector3> points = new List<Vector3>(); |
81 |
private readonly Dictionary<Vector3, int> uniquePoints = new Dictionary<Vector3, int>(); |
82 |
private readonly List<Vector2> texCoords = new List<Vector2>(); |
83 |
private readonly Dictionary<Vector2, int> uniqueTexCoords = new Dictionary<Vector2, int>(); |
84 |
private readonly List<Color> colors = new List<Color>(); |
85 |
private readonly Dictionary<Color, int> uniqueColors = new Dictionary<Color, int>(); |
86 |
private string name; |
87 |
private Vector3 translation; |
88 |
private Dae.Geometry geometry; |
89 |
|
90 |
public DaeMeshBuilder(string name) |
91 |
{ |
92 |
this.name = name; |
93 |
} |
94 |
|
95 |
public string Name |
96 |
{ |
97 |
get { return name; } |
98 |
set { name = value; } |
99 |
} |
100 |
|
101 |
public Vector3 Translation => translation; |
102 |
|
103 |
public void ResetTransform() |
104 |
{ |
105 |
// |
106 |
// Attempt to un-bake the translation of the furniture |
107 |
// |
108 |
|
109 |
Vector3 center = BoundingSphere.CreateFromPoints(points).Center; |
110 |
|
111 |
BoundingBox bbox = BoundingBox.CreateFromPoints(points); |
112 |
center.Y = bbox.Min.Y; |
113 |
|
114 |
translation = center; |
115 |
|
116 |
for (int i = 0; i < points.Count; i++) |
117 |
points[i] -= center; |
118 |
} |
119 |
|
120 |
public void AddPolygon(Polygon polygon) |
121 |
{ |
122 |
polygons.Add(new DaePolygon( |
123 |
polygon, |
124 |
Remap(polygon.Mesh.Points, polygon.PointIndices, points, uniquePoints), |
125 |
null, |
126 |
null)); |
127 |
} |
128 |
|
129 |
public IEnumerable<Polygon> Polygons => from p in polygons |
130 |
where p.Source != null |
131 |
select p.Source; |
132 |
|
133 |
private static int[] Remap<T>(IList<T> values, int[] indices, List<T> list, Dictionary<T, int> unique) where T : struct |
134 |
{ |
135 |
var result = new int[indices.Length]; |
136 |
|
137 |
for (int i = 0; i < indices.Length; i++) |
138 |
result[i] = AddUnique(list, unique, values[indices[i]]); |
139 |
|
140 |
return result; |
141 |
} |
142 |
|
143 |
private static int[] Remap<T>(IList<T> values, List<T> list, Dictionary<T, int> unique) where T : struct |
144 |
{ |
145 |
var result = new int[values.Count]; |
146 |
|
147 |
for (int i = 0; i < values.Count; i++) |
148 |
result[i] = AddUnique(list, unique, values[i]); |
149 |
|
150 |
return result; |
151 |
} |
152 |
|
153 |
private static int AddUnique<T>(List<T> list, Dictionary<T, int> unique, T value) where T : struct |
154 |
{ |
155 |
int index; |
156 |
|
157 |
if (!unique.TryGetValue(value, out index)) |
158 |
{ |
159 |
index = list.Count; |
160 |
unique.Add(value, index); |
161 |
list.Add(value); |
162 |
} |
163 |
|
164 |
return index; |
165 |
} |
166 |
|
167 |
public void Build() |
168 |
{ |
169 |
var positionSource = new Dae.Source(points); |
170 |
var primitives = new Dae.MeshPrimitives(Dae.MeshPrimitiveType.Polygons); |
171 |
var posInput = new Dae.IndexedInput(Dae.Semantic.Position, positionSource); |
172 |
|
173 |
primitives.Inputs.Add(posInput); |
174 |
|
175 |
foreach (var poly in polygons) |
176 |
{ |
177 |
primitives.VertexCounts.Add(poly.PointIndices.Length); |
178 |
|
179 |
posInput.Indices.AddRange(poly.PointIndices); |
180 |
} |
181 |
|
182 |
geometry = new Dae.Geometry |
183 |
{ |
184 |
Name = Name + "_geo", |
185 |
Vertices = { new Dae.Input(Dae.Semantic.Position, positionSource) }, |
186 |
Primitives = { primitives } |
187 |
}; |
188 |
} |
189 |
|
190 |
public Dae.Geometry Geometry |
191 |
{ |
192 |
get |
193 |
{ |
194 |
return geometry; |
195 |
} |
196 |
} |
197 |
} |
198 |
|
199 |
#endregion |
200 |
#region private class DaeSceneBuilder |
201 |
|
202 |
private class DaeSceneBuilder |
203 |
{ |
204 |
private readonly Dae.Scene scene; |
205 |
private readonly Dictionary<string, DaeMeshBuilder> nameMeshBuilder; |
206 |
private readonly List<DaeMeshBuilder> meshBuilders; |
207 |
private readonly Dictionary<Material, Dae.Material> materials; |
208 |
private string imagesFolder = "images"; |
209 |
|
210 |
public DaeSceneBuilder() |
211 |
{ |
212 |
scene = new Dae.Scene(); |
213 |
nameMeshBuilder = new Dictionary<string, DaeMeshBuilder>(StringComparer.Ordinal); |
214 |
meshBuilders = new List<DaeMeshBuilder>(); |
215 |
materials = new Dictionary<Material, Dae.Material>(); |
216 |
} |
217 |
|
218 |
public string ImagesFolder |
219 |
{ |
220 |
get { return imagesFolder; } |
221 |
set { imagesFolder = value; } |
222 |
} |
223 |
|
224 |
public DaeMeshBuilder GetMeshBuilder(string name) |
225 |
{ |
226 |
DaeMeshBuilder result; |
227 |
|
228 |
if (!nameMeshBuilder.TryGetValue(name, out result)) |
229 |
{ |
230 |
result = new DaeMeshBuilder(name); |
231 |
nameMeshBuilder.Add(name, result); |
232 |
meshBuilders.Add(result); |
233 |
} |
234 |
|
235 |
return result; |
236 |
} |
237 |
|
238 |
public IEnumerable<DaeMeshBuilder> MeshBuilders |
239 |
{ |
240 |
get { return meshBuilders; } |
241 |
} |
242 |
|
243 |
public Dae.Material GetMaterial(Material material) |
244 |
{ |
245 |
Dae.Material result; |
246 |
|
247 |
if (!materials.TryGetValue(material, out result)) |
248 |
{ |
249 |
result = new Dae.Material(); |
250 |
materials.Add(material, result); |
251 |
} |
252 |
|
253 |
return result; |
254 |
} |
255 |
|
256 |
public void Build() |
257 |
{ |
258 |
BuildNodes(); |
259 |
BuildMaterials(); |
260 |
} |
261 |
|
262 |
private void BuildNodes() |
263 |
{ |
264 |
foreach (var meshBuilder in meshBuilders) |
265 |
{ |
266 |
meshBuilder.Build(); |
267 |
|
268 |
var inst = new Dae.GeometryInstance(meshBuilder.Geometry); |
269 |
|
270 |
var node = new Dae.Node(); |
271 |
node.Name = meshBuilder.Name; |
272 |
node.Instances.Add(inst); |
273 |
|
274 |
if (meshBuilder.Translation != Vector3.Zero) |
275 |
node.Transforms.Add(new Dae.TransformTranslate(meshBuilder.Translation)); |
276 |
|
277 |
scene.Nodes.Add(node); |
278 |
} |
279 |
} |
280 |
|
281 |
private void BuildMaterials() |
282 |
{ |
283 |
foreach (KeyValuePair<Material, Dae.Material> pair in materials) |
284 |
{ |
285 |
var material = pair.Key; |
286 |
|
287 |
var image = new Dae.Image |
288 |
{ |
289 |
FilePath = "./" + GetImageFileName(material).Replace('\\', '/'), |
290 |
Name = material.Name + "_img" |
291 |
}; |
292 |
|
293 |
var effectSurface = new Dae.EffectSurface(image); |
294 |
|
295 |
var effectSampler = new Dae.EffectSampler(effectSurface) |
296 |
{ |
297 |
//WrapS = texture.WrapU ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None, |
298 |
//WrapT = texture.WrapV ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None |
299 |
}; |
300 |
|
301 |
var effectTexture = new Dae.EffectTexture(effectSampler, "diffuse_TEXCOORD"); |
302 |
|
303 |
var effect = new Dae.Effect |
304 |
{ |
305 |
Name = material.Name + "_fx", |
306 |
AmbientValue = Vector4.One, |
307 |
SpecularValue = Vector4.Zero, |
308 |
DiffuseValue = effectTexture, |
309 |
TransparentValue = material.Image.HasAlpha ? effectTexture : null, |
310 |
Parameters = { |
311 |
new Dae.EffectParameter("surface", effectSurface), |
312 |
new Dae.EffectParameter("sampler", effectSampler) |
313 |
} |
314 |
}; |
315 |
|
316 |
var daeMaterial = pair.Value; |
317 |
daeMaterial.Name = material.Name; |
318 |
daeMaterial.Effect = effect; |
319 |
} |
320 |
} |
321 |
|
322 |
private string GetImageFileName(Material material) |
323 |
{ |
324 |
if (material.IsMarker) |
325 |
return Path.Combine("markers", material.Name + ".tga"); |
326 |
|
327 |
return Path.Combine(imagesFolder, material.Name + ".tga"); |
328 |
} |
329 |
|
330 |
public void Write(string filePath) |
331 |
{ |
332 |
string outputDirPath = Path.GetDirectoryName(filePath); |
333 |
|
334 |
foreach (var material in materials.Keys) |
335 |
TgaWriter.Write(material.Image, Path.Combine(outputDirPath, GetImageFileName(material))); |
336 |
|
337 |
Dae.Writer.WriteFile(filePath, scene); |
338 |
} |
339 |
} |
340 |
|
341 |
#endregion |
342 |
|
343 |
public static void Write(PolygonMesh mesh, string filePath) |
344 |
{ |
345 |
var writer = new RoomDaeWriter(mesh); |
346 |
writer.WriteGeometry(); |
347 |
writer.world.Write(filePath); |
348 |
} |
349 |
|
350 |
private RoomDaeWriter(PolygonMesh source) |
351 |
{ |
352 |
this.source = source; |
353 |
} |
354 |
|
355 |
private void WriteGeometry() |
356 |
{ |
357 |
world = new DaeSceneBuilder(); |
358 |
|
359 |
for (int i = 0; i < source.Polygons.Count; i++) |
360 |
{ |
361 |
var polygon = source.Polygons[i]; |
362 |
|
363 |
var name = string.Format(CultureInfo.InvariantCulture, "floor_{0}", i); |
364 |
var meshBuilder = world.GetMeshBuilder(name); |
365 |
meshBuilder.AddPolygon(polygon); |
366 |
} |
367 |
|
368 |
foreach (var meshBuilder in world.MeshBuilders) |
369 |
{ |
370 |
meshBuilder.ResetTransform(); |
371 |
} |
372 |
|
373 |
world.Build(); |
374 |
} |
375 |
} |
376 |
} |