| 1 | using System; | 
 
 
 
 
 | 2 | using System.Collections.Generic; | 
 
 
 
 
 | 3 | using System.Globalization; | 
 
 
 
 
 | 4 | using System.IO; | 
 
 
 
 
 | 5 | using Oni.Collections; | 
 
 
 
 
 | 6 | using Oni.Imaging; | 
 
 
 
 
 | 7 |  | 
 
 
 
 
 | 8 | namespace Oni.Akira | 
 
 
 
 
 | 9 | { | 
 
 
 
 
 | 10 | internal class RoomDaeWriter | 
 
 
 
 
 | 11 | { | 
 
 
 
 
 | 12 | #region Private data | 
 
 
 
 
 | 13 | private readonly PolygonMesh source; | 
 
 
 
 
 | 14 | private DaeSceneBuilder world; | 
 
 
 
 
 | 15 |  | 
 
 
 
 
 | 16 | private static readonly string[] objectTypeNames = new[] { | 
 
 
 
 
 | 17 | "", | 
 
 
 
 
 | 18 | "char", | 
 
 
 
 
 | 19 | "patr", | 
 
 
 
 
 | 20 | "door", | 
 
 
 
 
 | 21 | "flag", | 
 
 
 
 
 | 22 | "furn", | 
 
 
 
 
 | 23 | "", | 
 
 
 
 
 | 24 | "", | 
 
 
 
 
 | 25 | "part", | 
 
 
 
 
 | 26 | "pwru", | 
 
 
 
 
 | 27 | "sndg", | 
 
 
 
 
 | 28 | "trgv", | 
 
 
 
 
 | 29 | "weap", | 
 
 
 
 
 | 30 | "trig", | 
 
 
 
 
 | 31 | "turr", | 
 
 
 
 
 | 32 | "cons", | 
 
 
 
 
 | 33 | "cmbt", | 
 
 
 
 
 | 34 | "mele", | 
 
 
 
 
 | 35 | "neut" | 
 
 
 
 
 | 36 | }; | 
 
 
 
 
 | 37 |  | 
 
 
 
 
 | 38 | #endregion | 
 
 
 
 
 | 39 |  | 
 
 
 
 
 | 40 | #region private class DaePolygon | 
 
 
 
 
 | 41 |  | 
 
 
 
 
 | 42 | private class DaePolygon | 
 
 
 
 
 | 43 | { | 
 
 
 
 
 | 44 | private readonly Polygon source; | 
 
 
 
 
 | 45 | private readonly Material material; | 
 
 
 
 
 | 46 | private readonly int[] pointIndices; | 
 
 
 
 
 | 47 | private readonly int[] texCoordIndices; | 
 
 
 
 
 | 48 | private readonly int[] colorIndices; | 
 
 
 
 
 | 49 |  | 
 
 
 
 
 | 50 | public DaePolygon(Polygon source, int[] pointIndices, int[] texCoordIndices, int[] colorIndices) | 
 
 
 
 
 | 51 | { | 
 
 
 
 
 | 52 | this.source = source; | 
 
 
 
 
 | 53 | this.material = source.Material; | 
 
 
 
 
 | 54 | this.pointIndices = pointIndices; | 
 
 
 
 
 | 55 | this.texCoordIndices = texCoordIndices; | 
 
 
 
 
 | 56 | this.colorIndices = colorIndices; | 
 
 
 
 
 | 57 | } | 
 
 
 
 
 | 58 |  | 
 
 
 
 
 | 59 | public DaePolygon(Material material, int[] pointIndices, int[] texCoordIndices) | 
 
 
 
 
 | 60 | { | 
 
 
 
 
 | 61 | this.material = material; | 
 
 
 
 
 | 62 | this.pointIndices = pointIndices; | 
 
 
 
 
 | 63 | this.texCoordIndices = texCoordIndices; | 
 
 
 
 
 | 64 | } | 
 
 
 
 
 | 65 |  | 
 
 
 
 
 | 66 | public Polygon Source => source; | 
 
 
 
 
 | 67 | public Material Material => material; | 
 
 
 
 
 | 68 |  | 
 
 
 
 
 | 69 | public int[] PointIndices => pointIndices; | 
 
 
 
 
 | 70 | public int[] TexCoordIndices => texCoordIndices; | 
 
 
 
 
 | 71 | public int[] ColorIndices => colorIndices; | 
 
 
 
 
 | 72 | } | 
 
 
 
 
 | 73 |  | 
 
 
 
 
 | 74 | #endregion | 
 
 
 
 
 | 75 | #region private class DaeMeshBuilder | 
 
 
 
 
 | 76 |  | 
 
 
 
 
 | 77 | private class DaeMeshBuilder | 
 
 
 
 
 | 78 | { | 
 
 
 
 
 | 79 | private readonly List<DaePolygon> polygons = new List<DaePolygon>(); | 
 
 
 
 
 | 80 | private readonly List<Vector3> points = new List<Vector3>(); | 
 
 
 
 
 | 81 | private readonly Dictionary<Vector3, int> uniquePoints = new Dictionary<Vector3, int>(); | 
 
 
 
 
 | 82 | private readonly List<Vector2> texCoords = new List<Vector2>(); | 
 
 
 
 
 | 83 | private readonly Dictionary<Vector2, int> uniqueTexCoords = new Dictionary<Vector2, int>(); | 
 
 
 
 
 | 84 | private readonly List<Color> colors = new List<Color>(); | 
 
 
 
 
 | 85 | private readonly Dictionary<Color, int> uniqueColors = new Dictionary<Color, int>(); | 
 
 
 
 
 | 86 | private string name; | 
 
 
 
 
 | 87 | private Vector3 translation; | 
 
 
 
 
 | 88 | private Dae.Geometry geometry; | 
 
 
 
 
 | 89 |  | 
 
 
 
 
 | 90 | public DaeMeshBuilder(string name) | 
 
 
 
 
 | 91 | { | 
 
 
 
 
 | 92 | this.name = name; | 
 
 
 
 
 | 93 | } | 
 
 
 
 
 | 94 |  | 
 
 
 
 
 | 95 | public string Name | 
 
 
 
 
 | 96 | { | 
 
 
 
 
 | 97 | get { return name; } | 
 
 
 
 
 | 98 | set { name = value; } | 
 
 
 
 
 | 99 | } | 
 
 
 
 
 | 100 |  | 
 
 
 
 
 | 101 | public Vector3 Translation => translation; | 
 
 
 
 
 | 102 |  | 
 
 
 
 
 | 103 | public void ResetTransform() | 
 
 
 
 
 | 104 | { | 
 
 
 
 
 | 105 | // | 
 
 
 
 
 | 106 | // Attempt to un-bake the translation of the furniture | 
 
 
 
 
 | 107 | // | 
 
 
 
 
 | 108 |  | 
 
 
 
 
 | 109 | Vector3 center = BoundingSphere.CreateFromPoints(points).Center; | 
 
 
 
 
 | 110 |  | 
 
 
 
 
 | 111 | BoundingBox bbox = BoundingBox.CreateFromPoints(points); | 
 
 
 
 
 | 112 | center.Y = bbox.Min.Y; | 
 
 
 
 
 | 113 |  | 
 
 
 
 
 | 114 | translation = center; | 
 
 
 
 
 | 115 |  | 
 
 
 
 
 | 116 | for (int i = 0; i < points.Count; i++) | 
 
 
 
 
 | 117 | points[i] -= center; | 
 
 
 
 
 | 118 | } | 
 
 
 
 
 | 119 |  | 
 
 
 
 
 | 120 | public void AddPolygon(Polygon polygon) | 
 
 
 
 
 | 121 | { | 
 
 
 
 
 | 122 | polygons.Add(new DaePolygon( | 
 
 
 
 
 | 123 | polygon, | 
 
 
 
 
 | 124 | Remap(polygon.Mesh.Points, polygon.PointIndices, points, uniquePoints), | 
 
 
 
 
 | 125 | null, | 
 
 
 
 
 | 126 | null)); | 
 
 
 
 
 | 127 | } | 
 
 
 
 
 | 128 |  | 
 
 
 
 
 | 129 | public IEnumerable<Polygon> Polygons => from p in polygons | 
 
 
 
 
 | 130 | where p.Source != null | 
 
 
 
 
 | 131 | select p.Source; | 
 
 
 
 
 | 132 |  | 
 
 
 
 
 | 133 | private static int[] Remap<T>(IList<T> values, int[] indices, List<T> list, Dictionary<T, int> unique) where T : struct | 
 
 
 
 
 | 134 | { | 
 
 
 
 
 | 135 | var result = new int[indices.Length]; | 
 
 
 
 
 | 136 |  | 
 
 
 
 
 | 137 | for (int i = 0; i < indices.Length; i++) | 
 
 
 
 
 | 138 | result[i] = AddUnique(list, unique, values[indices[i]]); | 
 
 
 
 
 | 139 |  | 
 
 
 
 
 | 140 | return result; | 
 
 
 
 
 | 141 | } | 
 
 
 
 
 | 142 |  | 
 
 
 
 
 | 143 | private static int[] Remap<T>(IList<T> values, List<T> list, Dictionary<T, int> unique) where T : struct | 
 
 
 
 
 | 144 | { | 
 
 
 
 
 | 145 | var result = new int[values.Count]; | 
 
 
 
 
 | 146 |  | 
 
 
 
 
 | 147 | for (int i = 0; i < values.Count; i++) | 
 
 
 
 
 | 148 | result[i] = AddUnique(list, unique, values[i]); | 
 
 
 
 
 | 149 |  | 
 
 
 
 
 | 150 | return result; | 
 
 
 
 
 | 151 | } | 
 
 
 
 
 | 152 |  | 
 
 
 
 
 | 153 | private static int AddUnique<T>(List<T> list, Dictionary<T, int> unique, T value) where T : struct | 
 
 
 
 
 | 154 | { | 
 
 
 
 
 | 155 | int index; | 
 
 
 
 
 | 156 |  | 
 
 
 
 
 | 157 | if (!unique.TryGetValue(value, out index)) | 
 
 
 
 
 | 158 | { | 
 
 
 
 
 | 159 | index = list.Count; | 
 
 
 
 
 | 160 | unique.Add(value, index); | 
 
 
 
 
 | 161 | list.Add(value); | 
 
 
 
 
 | 162 | } | 
 
 
 
 
 | 163 |  | 
 
 
 
 
 | 164 | return index; | 
 
 
 
 
 | 165 | } | 
 
 
 
 
 | 166 |  | 
 
 
 
 
 | 167 | public void Build() | 
 
 
 
 
 | 168 | { | 
 
 
 
 
 | 169 | var positionSource = new Dae.Source(points); | 
 
 
 
 
 | 170 | var primitives = new Dae.MeshPrimitives(Dae.MeshPrimitiveType.Polygons); | 
 
 
 
 
 | 171 | var posInput = new Dae.IndexedInput(Dae.Semantic.Position, positionSource); | 
 
 
 
 
 | 172 |  | 
 
 
 
 
 | 173 | primitives.Inputs.Add(posInput); | 
 
 
 
 
 | 174 |  | 
 
 
 
 
 | 175 | foreach (var poly in polygons) | 
 
 
 
 
 | 176 | { | 
 
 
 
 
 | 177 | primitives.VertexCounts.Add(poly.PointIndices.Length); | 
 
 
 
 
 | 178 |  | 
 
 
 
 
 | 179 | posInput.Indices.AddRange(poly.PointIndices); | 
 
 
 
 
 | 180 | } | 
 
 
 
 
 | 181 |  | 
 
 
 
 
 | 182 | geometry = new Dae.Geometry | 
 
 
 
 
 | 183 | { | 
 
 
 
 
 | 184 | Name = Name + "_geo", | 
 
 
 
 
 | 185 | Vertices = { new Dae.Input(Dae.Semantic.Position, positionSource) }, | 
 
 
 
 
 | 186 | Primitives = { primitives } | 
 
 
 
 
 | 187 | }; | 
 
 
 
 
 | 188 | } | 
 
 
 
 
 | 189 |  | 
 
 
 
 
 | 190 | public Dae.Geometry Geometry | 
 
 
 
 
 | 191 | { | 
 
 
 
 
 | 192 | get | 
 
 
 
 
 | 193 | { | 
 
 
 
 
 | 194 | return geometry; | 
 
 
 
 
 | 195 | } | 
 
 
 
 
 | 196 | } | 
 
 
 
 
 | 197 | } | 
 
 
 
 
 | 198 |  | 
 
 
 
 
 | 199 | #endregion | 
 
 
 
 
 | 200 | #region private class DaeSceneBuilder | 
 
 
 
 
 | 201 |  | 
 
 
 
 
 | 202 | private class DaeSceneBuilder | 
 
 
 
 
 | 203 | { | 
 
 
 
 
 | 204 | private readonly Dae.Scene scene; | 
 
 
 
 
 | 205 | private readonly Dictionary<string, DaeMeshBuilder> nameMeshBuilder; | 
 
 
 
 
 | 206 | private readonly List<DaeMeshBuilder> meshBuilders; | 
 
 
 
 
 | 207 | private readonly Dictionary<Material, Dae.Material> materials; | 
 
 
 
 
 | 208 | private string imagesFolder = "images"; | 
 
 
 
 
 | 209 |  | 
 
 
 
 
 | 210 | public DaeSceneBuilder() | 
 
 
 
 
 | 211 | { | 
 
 
 
 
 | 212 | scene = new Dae.Scene(); | 
 
 
 
 
 | 213 | nameMeshBuilder = new Dictionary<string, DaeMeshBuilder>(StringComparer.Ordinal); | 
 
 
 
 
 | 214 | meshBuilders = new List<DaeMeshBuilder>(); | 
 
 
 
 
 | 215 | materials = new Dictionary<Material, Dae.Material>(); | 
 
 
 
 
 | 216 | } | 
 
 
 
 
 | 217 |  | 
 
 
 
 
 | 218 | public string ImagesFolder | 
 
 
 
 
 | 219 | { | 
 
 
 
 
 | 220 | get { return imagesFolder; } | 
 
 
 
 
 | 221 | set { imagesFolder = value; } | 
 
 
 
 
 | 222 | } | 
 
 
 
 
 | 223 |  | 
 
 
 
 
 | 224 | public DaeMeshBuilder GetMeshBuilder(string name) | 
 
 
 
 
 | 225 | { | 
 
 
 
 
 | 226 | DaeMeshBuilder result; | 
 
 
 
 
 | 227 |  | 
 
 
 
 
 | 228 | if (!nameMeshBuilder.TryGetValue(name, out result)) | 
 
 
 
 
 | 229 | { | 
 
 
 
 
 | 230 | result = new DaeMeshBuilder(name); | 
 
 
 
 
 | 231 | nameMeshBuilder.Add(name, result); | 
 
 
 
 
 | 232 | meshBuilders.Add(result); | 
 
 
 
 
 | 233 | } | 
 
 
 
 
 | 234 |  | 
 
 
 
 
 | 235 | return result; | 
 
 
 
 
 | 236 | } | 
 
 
 
 
 | 237 |  | 
 
 
 
 
 | 238 | public IEnumerable<DaeMeshBuilder> MeshBuilders | 
 
 
 
 
 | 239 | { | 
 
 
 
 
 | 240 | get { return meshBuilders; } | 
 
 
 
 
 | 241 | } | 
 
 
 
 
 | 242 |  | 
 
 
 
 
 | 243 | public Dae.Material GetMaterial(Material material) | 
 
 
 
 
 | 244 | { | 
 
 
 
 
 | 245 | Dae.Material result; | 
 
 
 
 
 | 246 |  | 
 
 
 
 
 | 247 | if (!materials.TryGetValue(material, out result)) | 
 
 
 
 
 | 248 | { | 
 
 
 
 
 | 249 | result = new Dae.Material(); | 
 
 
 
 
 | 250 | materials.Add(material, result); | 
 
 
 
 
 | 251 | } | 
 
 
 
 
 | 252 |  | 
 
 
 
 
 | 253 | return result; | 
 
 
 
 
 | 254 | } | 
 
 
 
 
 | 255 |  | 
 
 
 
 
 | 256 | public void Build() | 
 
 
 
 
 | 257 | { | 
 
 
 
 
 | 258 | BuildNodes(); | 
 
 
 
 
 | 259 | BuildMaterials(); | 
 
 
 
 
 | 260 | } | 
 
 
 
 
 | 261 |  | 
 
 
 
 
 | 262 | private void BuildNodes() | 
 
 
 
 
 | 263 | { | 
 
 
 
 
 | 264 | foreach (var meshBuilder in meshBuilders) | 
 
 
 
 
 | 265 | { | 
 
 
 
 
 | 266 | meshBuilder.Build(); | 
 
 
 
 
 | 267 |  | 
 
 
 
 
 | 268 | var inst = new Dae.GeometryInstance(meshBuilder.Geometry); | 
 
 
 
 
 | 269 |  | 
 
 
 
 
 | 270 | var node = new Dae.Node(); | 
 
 
 
 
 | 271 | node.Name = meshBuilder.Name; | 
 
 
 
 
 | 272 | node.Instances.Add(inst); | 
 
 
 
 
 | 273 |  | 
 
 
 
 
 | 274 | if (meshBuilder.Translation != Vector3.Zero) | 
 
 
 
 
 | 275 | node.Transforms.Add(new Dae.TransformTranslate(meshBuilder.Translation)); | 
 
 
 
 
 | 276 |  | 
 
 
 
 
 | 277 | scene.Nodes.Add(node); | 
 
 
 
 
 | 278 | } | 
 
 
 
 
 | 279 | } | 
 
 
 
 
 | 280 |  | 
 
 
 
 
 | 281 | private void BuildMaterials() | 
 
 
 
 
 | 282 | { | 
 
 
 
 
 | 283 | foreach (KeyValuePair<Material, Dae.Material> pair in materials) | 
 
 
 
 
 | 284 | { | 
 
 
 
 
 | 285 | var material = pair.Key; | 
 
 
 
 
 | 286 |  | 
 
 
 
 
 | 287 | var image = new Dae.Image | 
 
 
 
 
 | 288 | { | 
 
 
 
 
 | 289 | FilePath = "./" + GetImageFileName(material).Replace('\\', '/'), | 
 
 
 
 
 | 290 | Name = material.Name + "_img" | 
 
 
 
 
 | 291 | }; | 
 
 
 
 
 | 292 |  | 
 
 
 
 
 | 293 | var effectSurface = new Dae.EffectSurface(image); | 
 
 
 
 
 | 294 |  | 
 
 
 
 
 | 295 | var effectSampler = new Dae.EffectSampler(effectSurface) | 
 
 
 
 
 | 296 | { | 
 
 
 
 
 | 297 | //WrapS = texture.WrapU ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None, | 
 
 
 
 
 | 298 | //WrapT = texture.WrapV ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None | 
 
 
 
 
 | 299 | }; | 
 
 
 
 
 | 300 |  | 
 
 
 
 
 | 301 | var effectTexture = new Dae.EffectTexture(effectSampler, "diffuse_TEXCOORD"); | 
 
 
 
 
 | 302 |  | 
 
 
 
 
 | 303 | var effect = new Dae.Effect | 
 
 
 
 
 | 304 | { | 
 
 
 
 
 | 305 | Name = material.Name + "_fx", | 
 
 
 
 
 | 306 | AmbientValue = Vector4.One, | 
 
 
 
 
 | 307 | SpecularValue = Vector4.Zero, | 
 
 
 
 
 | 308 | DiffuseValue = effectTexture, | 
 
 
 
 
 | 309 | TransparentValue = material.Image.HasAlpha ? effectTexture : null, | 
 
 
 
 
 | 310 | Parameters = { | 
 
 
 
 
 | 311 | new Dae.EffectParameter("surface", effectSurface), | 
 
 
 
 
 | 312 | new Dae.EffectParameter("sampler", effectSampler) | 
 
 
 
 
 | 313 | } | 
 
 
 
 
 | 314 | }; | 
 
 
 
 
 | 315 |  | 
 
 
 
 
 | 316 | var daeMaterial = pair.Value; | 
 
 
 
 
 | 317 | daeMaterial.Name = material.Name; | 
 
 
 
 
 | 318 | daeMaterial.Effect = effect; | 
 
 
 
 
 | 319 | } | 
 
 
 
 
 | 320 | } | 
 
 
 
 
 | 321 |  | 
 
 
 
 
 | 322 | private string GetImageFileName(Material material) | 
 
 
 
 
 | 323 | { | 
 
 
 
 
 | 324 | if (material.IsMarker) | 
 
 
 
 
 | 325 | return Path.Combine("markers", material.Name + ".tga"); | 
 
 
 
 
 | 326 |  | 
 
 
 
 
 | 327 | return Path.Combine(imagesFolder, material.Name + ".tga"); | 
 
 
 
 
 | 328 | } | 
 
 
 
 
 | 329 |  | 
 
 
 
 
 | 330 | public void Write(string filePath) | 
 
 
 
 
 | 331 | { | 
 
 
 
 
 | 332 | string outputDirPath = Path.GetDirectoryName(filePath); | 
 
 
 
 
 | 333 |  | 
 
 
 
 
 | 334 | foreach (var material in materials.Keys) | 
 
 
 
 
 | 335 | TgaWriter.Write(material.Image, Path.Combine(outputDirPath, GetImageFileName(material))); | 
 
 
 
 
 | 336 |  | 
 
 
 
 
 | 337 | Dae.Writer.WriteFile(filePath, scene); | 
 
 
 
 
 | 338 | } | 
 
 
 
 
 | 339 | } | 
 
 
 
 
 | 340 |  | 
 
 
 
 
 | 341 | #endregion | 
 
 
 
 
 | 342 |  | 
 
 
 
 
 | 343 | public static void Write(PolygonMesh mesh, string filePath) | 
 
 
 
 
 | 344 | { | 
 
 
 
 
 | 345 | var writer = new RoomDaeWriter(mesh); | 
 
 
 
 
 | 346 | writer.WriteGeometry(); | 
 
 
 
 
 | 347 | writer.world.Write(filePath); | 
 
 
 
 
 | 348 | } | 
 
 
 
 
 | 349 |  | 
 
 
 
 
 | 350 | private RoomDaeWriter(PolygonMesh source) | 
 
 
 
 
 | 351 | { | 
 
 
 
 
 | 352 | this.source = source; | 
 
 
 
 
 | 353 | } | 
 
 
 
 
 | 354 |  | 
 
 
 
 
 | 355 | private void WriteGeometry() | 
 
 
 
 
 | 356 | { | 
 
 
 
 
 | 357 | world = new DaeSceneBuilder(); | 
 
 
 
 
 | 358 |  | 
 
 
 
 
 | 359 | for (int i = 0; i < source.Polygons.Count; i++) | 
 
 
 
 
 | 360 | { | 
 
 
 
 
 | 361 | var polygon = source.Polygons[i]; | 
 
 
 
 
 | 362 |  | 
 
 
 
 
 | 363 | var name = string.Format(CultureInfo.InvariantCulture, "floor_{0}", i); | 
 
 
 
 
 | 364 | var meshBuilder = world.GetMeshBuilder(name); | 
 
 
 
 
 | 365 | meshBuilder.AddPolygon(polygon); | 
 
 
 
 
 | 366 | } | 
 
 
 
 
 | 367 |  | 
 
 
 
 
 | 368 | foreach (var meshBuilder in world.MeshBuilders) | 
 
 
 
 
 | 369 | { | 
 
 
 
 
 | 370 | meshBuilder.ResetTransform(); | 
 
 
 
 
 | 371 | } | 
 
 
 
 
 | 372 |  | 
 
 
 
 
 | 373 | world.Build(); | 
 
 
 
 
 | 374 | } | 
 
 
 
 
 | 375 | } | 
 
 
 
 
 | 376 | } |