| 1 | 
 using System; | 
 
 
 
 
 
 | 2 | 
 using System.Collections.Generic; | 
 
 
 
 
 
 | 3 | 
 using System.Globalization; | 
 
 
 
 
 
 | 4 | 
 using System.IO; | 
 
 
 
 
 
 | 5 | 
 using Oni.Collections; | 
 
 
 
 
 
 | 6 | 
 using Oni.Imaging; | 
 
 
 
 
 
 | 7 | 
  | 
 
 
 
 
 
 | 8 | 
 namespace Oni.Akira | 
 
 
 
 
 
 | 9 | 
 { | 
 
 
 
 
 
 | 10 | 
     internal class RoomDaeWriter | 
 
 
 
 
 
 | 11 | 
     { | 
 
 
 
 
 
 | 12 | 
         #region Private data | 
 
 
 
 
 
 | 13 | 
         private readonly PolygonMesh source; | 
 
 
 
 
 
 | 14 | 
         private DaeSceneBuilder world; | 
 
 
 
 
 
 | 15 | 
  | 
 
 
 
 
 
 | 16 | 
         private static readonly string[] objectTypeNames = new[] { | 
 
 
 
 
 
 | 17 | 
             "", | 
 
 
 
 
 
 | 18 | 
             "char", | 
 
 
 
 
 
 | 19 | 
             "patr", | 
 
 
 
 
 
 | 20 | 
             "door", | 
 
 
 
 
 
 | 21 | 
             "flag", | 
 
 
 
 
 
 | 22 | 
             "furn", | 
 
 
 
 
 
 | 23 | 
             "", | 
 
 
 
 
 
 | 24 | 
             "", | 
 
 
 
 
 
 | 25 | 
             "part", | 
 
 
 
 
 
 | 26 | 
             "pwru", | 
 
 
 
 
 
 | 27 | 
             "sndg", | 
 
 
 
 
 
 | 28 | 
             "trgv", | 
 
 
 
 
 
 | 29 | 
             "weap", | 
 
 
 
 
 
 | 30 | 
             "trig", | 
 
 
 
 
 
 | 31 | 
             "turr", | 
 
 
 
 
 
 | 32 | 
             "cons", | 
 
 
 
 
 
 | 33 | 
             "cmbt", | 
 
 
 
 
 
 | 34 | 
             "mele", | 
 
 
 
 
 
 | 35 | 
             "neut" | 
 
 
 
 
 
 | 36 | 
         }; | 
 
 
 
 
 
 | 37 | 
  | 
 
 
 
 
 
 | 38 | 
         #endregion | 
 
 
 
 
 
 | 39 | 
  | 
 
 
 
 
 
 | 40 | 
         #region private class DaePolygon | 
 
 
 
 
 
 | 41 | 
  | 
 
 
 
 
 
 | 42 | 
         private class DaePolygon | 
 
 
 
 
 
 | 43 | 
         { | 
 
 
 
 
 
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             private readonly Polygon source; | 
 
 
 
 
 
 | 45 | 
             private readonly Material material; | 
 
 
 
 
 
 | 46 | 
             private readonly int[] pointIndices; | 
 
 
 
 
 
 | 47 | 
             private readonly int[] texCoordIndices; | 
 
 
 
 
 
 | 48 | 
             private readonly int[] colorIndices; | 
 
 
 
 
 
 | 49 | 
  | 
 
 
 
 
 
 | 50 | 
             public DaePolygon(Polygon source, int[] pointIndices, int[] texCoordIndices, int[] colorIndices) | 
 
 
 
 
 
 | 51 | 
             { | 
 
 
 
 
 
 | 52 | 
                 this.source = source; | 
 
 
 
 
 
 | 53 | 
                 this.material = source.Material; | 
 
 
 
 
 
 | 54 | 
                 this.pointIndices = pointIndices; | 
 
 
 
 
 
 | 55 | 
                 this.texCoordIndices = texCoordIndices; | 
 
 
 
 
 
 | 56 | 
                 this.colorIndices = colorIndices; | 
 
 
 
 
 
 | 57 | 
             } | 
 
 
 
 
 
 | 58 | 
  | 
 
 
 
 
 
 | 59 | 
             public DaePolygon(Material material, int[] pointIndices, int[] texCoordIndices) | 
 
 
 
 
 
 | 60 | 
             { | 
 
 
 
 
 
 | 61 | 
                 this.material = material; | 
 
 
 
 
 
 | 62 | 
                 this.pointIndices = pointIndices; | 
 
 
 
 
 
 | 63 | 
                 this.texCoordIndices = texCoordIndices; | 
 
 
 
 
 
 | 64 | 
             } | 
 
 
 
 
 
 | 65 | 
  | 
 
 
 
 
 
 | 66 | 
             public Polygon Source => source; | 
 
 
 
 
 
 | 67 | 
             public Material Material => material; | 
 
 
 
 
 
 | 68 | 
  | 
 
 
 
 
 
 | 69 | 
             public int[] PointIndices => pointIndices; | 
 
 
 
 
 
 | 70 | 
             public int[] TexCoordIndices => texCoordIndices; | 
 
 
 
 
 
 | 71 | 
             public int[] ColorIndices => colorIndices; | 
 
 
 
 
 
 | 72 | 
         } | 
 
 
 
 
 
 | 73 | 
  | 
 
 
 
 
 
 | 74 | 
         #endregion | 
 
 
 
 
 
 | 75 | 
         #region private class DaeMeshBuilder | 
 
 
 
 
 
 | 76 | 
  | 
 
 
 
 
 
 | 77 | 
         private class DaeMeshBuilder | 
 
 
 
 
 
 | 78 | 
         { | 
 
 
 
 
 
 | 79 | 
             private readonly List<DaePolygon> polygons = new List<DaePolygon>(); | 
 
 
 
 
 
 | 80 | 
             private readonly List<Vector3> points = new List<Vector3>(); | 
 
 
 
 
 
 | 81 | 
             private readonly Dictionary<Vector3, int> uniquePoints = new Dictionary<Vector3, int>(); | 
 
 
 
 
 
 | 82 | 
             private readonly List<Vector2> texCoords = new List<Vector2>(); | 
 
 
 
 
 
 | 83 | 
             private readonly Dictionary<Vector2, int> uniqueTexCoords = new Dictionary<Vector2, int>(); | 
 
 
 
 
 
 | 84 | 
             private readonly List<Color> colors = new List<Color>(); | 
 
 
 
 
 
 | 85 | 
             private readonly Dictionary<Color, int> uniqueColors = new Dictionary<Color, int>(); | 
 
 
 
 
 
 | 86 | 
             private string name; | 
 
 
 
 
 
 | 87 | 
             private Vector3 translation; | 
 
 
 
 
 
 | 88 | 
             private Dae.Geometry geometry; | 
 
 
 
 
 
 | 89 | 
  | 
 
 
 
 
 
 | 90 | 
             public DaeMeshBuilder(string name) | 
 
 
 
 
 
 | 91 | 
             { | 
 
 
 
 
 
 | 92 | 
                 this.name = name; | 
 
 
 
 
 
 | 93 | 
             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             public string Name | 
 
 
 
 
 
 | 96 | 
             { | 
 
 
 
 
 
 | 97 | 
                 get { return name; } | 
 
 
 
 
 
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                 set { name = value; } | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             public Vector3 Translation => translation; | 
 
 
 
 
 
 | 102 | 
  | 
 
 
 
 
 
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             public void ResetTransform() | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 // | 
 
 
 
 
 
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                 // Attempt to un-bake the translation of the furniture | 
 
 
 
 
 
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                 // | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 Vector3 center = BoundingSphere.CreateFromPoints(points).Center; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 BoundingBox bbox = BoundingBox.CreateFromPoints(points); | 
 
 
 
 
 
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                 center.Y = bbox.Min.Y; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 translation = center; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 for (int i = 0; i < points.Count; i++) | 
 
 
 
 
 
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                     points[i] -= center; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             public void AddPolygon(Polygon polygon) | 
 
 
 
 
 
 | 121 | 
             { | 
 
 
 
 
 
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                 polygons.Add(new DaePolygon( | 
 
 
 
 
 
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                     polygon, | 
 
 
 
 
 
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                     Remap(polygon.Mesh.Points, polygon.PointIndices, points, uniquePoints), | 
 
 
 
 
 
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                     null, | 
 
 
 
 
 
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                     null)); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             public IEnumerable<Polygon> Polygons => from p in polygons | 
 
 
 
 
 
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                                                     where p.Source != null | 
 
 
 
 
 
 | 131 | 
                                                     select p.Source; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             private static int[] Remap<T>(IList<T> values, int[] indices, List<T> list, Dictionary<T, int> unique) where T : struct | 
 
 
 
 
 
 | 134 | 
             { | 
 
 
 
 
 
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                 var result = new int[indices.Length]; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 for (int i = 0; i < indices.Length; i++) | 
 
 
 
 
 
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                     result[i] = AddUnique(list, unique, values[indices[i]]); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 return result; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             private static int[] Remap<T>(IList<T> values, List<T> list, Dictionary<T, int> unique) where T : struct | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 var result = new int[values.Count]; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 for (int i = 0; i < values.Count; i++) | 
 
 
 
 
 
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                     result[i] = AddUnique(list, unique, values[i]); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 return result; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             private static int AddUnique<T>(List<T> list, Dictionary<T, int> unique, T value) where T : struct | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 int index; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 if (!unique.TryGetValue(value, out index)) | 
 
 
 
 
 
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                 { | 
 
 
 
 
 
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                     index = list.Count; | 
 
 
 
 
 
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                     unique.Add(value, index); | 
 
 
 
 
 
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                     list.Add(value); | 
 
 
 
 
 
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                 } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 return index; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             public void Build() | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 var positionSource = new Dae.Source(points); | 
 
 
 
 
 
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                 var primitives = new Dae.MeshPrimitives(Dae.MeshPrimitiveType.Polygons); | 
 
 
 
 
 
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                 var posInput = new Dae.IndexedInput(Dae.Semantic.Position, positionSource); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 primitives.Inputs.Add(posInput); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 foreach (var poly in polygons) | 
 
 
 
 
 
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                 { | 
 
 
 
 
 
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                     primitives.VertexCounts.Add(poly.PointIndices.Length); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                     posInput.Indices.AddRange(poly.PointIndices); | 
 
 
 
 
 
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                 } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 geometry = new Dae.Geometry | 
 
 
 
 
 
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                 { | 
 
 
 
 
 
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                     Name = Name + "_geo", | 
 
 
 
 
 
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                     Vertices = { new Dae.Input(Dae.Semantic.Position, positionSource) }, | 
 
 
 
 
 
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                     Primitives = { primitives } | 
 
 
 
 
 
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                 }; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             public Dae.Geometry Geometry | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 get | 
 
 
 
 
 
 | 193 | 
                 { | 
 
 
 
 
 
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                     return geometry; | 
 
 
 
 
 
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                 } | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         #endregion | 
 
 
 
 
 
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         #region private class DaeSceneBuilder | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         private class DaeSceneBuilder | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             private readonly Dae.Scene scene; | 
 
 
 
 
 
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             private readonly Dictionary<string, DaeMeshBuilder> nameMeshBuilder; | 
 
 
 
 
 
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             private readonly List<DaeMeshBuilder> meshBuilders; | 
 
 
 
 
 
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             private readonly Dictionary<Material, Dae.Material> materials; | 
 
 
 
 
 
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             private string imagesFolder = "images"; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             public DaeSceneBuilder() | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 scene = new Dae.Scene(); | 
 
 
 
 
 
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                 nameMeshBuilder = new Dictionary<string, DaeMeshBuilder>(StringComparer.Ordinal); | 
 
 
 
 
 
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                 meshBuilders = new List<DaeMeshBuilder>(); | 
 
 
 
 
 
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                 materials = new Dictionary<Material, Dae.Material>(); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             public string ImagesFolder | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 get { return imagesFolder; } | 
 
 
 
 
 
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                 set { imagesFolder = value; } | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             public DaeMeshBuilder GetMeshBuilder(string name) | 
 
 
 
 
 
 | 225 | 
             { | 
 
 
 
 
 
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                 DaeMeshBuilder result; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 if (!nameMeshBuilder.TryGetValue(name, out result)) | 
 
 
 
 
 
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                 { | 
 
 
 
 
 
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                     result = new DaeMeshBuilder(name); | 
 
 
 
 
 
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                     nameMeshBuilder.Add(name, result); | 
 
 
 
 
 
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                     meshBuilders.Add(result); | 
 
 
 
 
 
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                 } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 return result; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             public IEnumerable<DaeMeshBuilder> MeshBuilders | 
 
 
 
 
 
 | 239 | 
             { | 
 
 
 
 
 
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                 get { return meshBuilders; } | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             public Dae.Material GetMaterial(Material material) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 Dae.Material result; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 if (!materials.TryGetValue(material, out result)) | 
 
 
 
 
 
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                 { | 
 
 
 
 
 
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                     result = new Dae.Material(); | 
 
 
 
 
 
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                     materials.Add(material, result); | 
 
 
 
 
 
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                 } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 return result; | 
 
 
 
 
 
 | 254 | 
             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             public void Build() | 
 
 
 
 
 
 | 257 | 
             { | 
 
 
 
 
 
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                 BuildNodes(); | 
 
 
 
 
 
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                 BuildMaterials(); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             private void BuildNodes() | 
 
 
 
 
 
 | 263 | 
             { | 
 
 
 
 
 
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                 foreach (var meshBuilder in meshBuilders) | 
 
 
 
 
 
 | 265 | 
                 { | 
 
 
 
 
 
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                     meshBuilder.Build(); | 
 
 
 
 
 
 | 267 | 
  | 
 
 
 
 
 
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                     var inst = new Dae.GeometryInstance(meshBuilder.Geometry); | 
 
 
 
 
 
 | 269 | 
  | 
 
 
 
 
 
 | 270 | 
                     var node = new Dae.Node(); | 
 
 
 
 
 
 | 271 | 
                     node.Name = meshBuilder.Name; | 
 
 
 
 
 
 | 272 | 
                     node.Instances.Add(inst); | 
 
 
 
 
 
 | 273 | 
  | 
 
 
 
 
 
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                     if (meshBuilder.Translation != Vector3.Zero) | 
 
 
 
 
 
 | 275 | 
                         node.Transforms.Add(new Dae.TransformTranslate(meshBuilder.Translation)); | 
 
 
 
 
 
 | 276 | 
  | 
 
 
 
 
 
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                     scene.Nodes.Add(node); | 
 
 
 
 
 
 | 278 | 
                 } | 
 
 
 
 
 
 | 279 | 
             } | 
 
 
 
 
 
 | 280 | 
  | 
 
 
 
 
 
 | 281 | 
             private void BuildMaterials() | 
 
 
 
 
 
 | 282 | 
             { | 
 
 
 
 
 
 | 283 | 
                 foreach (KeyValuePair<Material, Dae.Material> pair in materials) | 
 
 
 
 
 
 | 284 | 
                 { | 
 
 
 
 
 
 | 285 | 
                     var material = pair.Key; | 
 
 
 
 
 
 | 286 | 
  | 
 
 
 
 
 
 | 287 | 
                     var image = new Dae.Image | 
 
 
 
 
 
 | 288 | 
                     { | 
 
 
 
 
 
 | 289 | 
                         FilePath = "./" + GetImageFileName(material).Replace('\\', '/'), | 
 
 
 
 
 
 | 290 | 
                         Name = material.Name + "_img" | 
 
 
 
 
 
 | 291 | 
                     }; | 
 
 
 
 
 
 | 292 | 
  | 
 
 
 
 
 
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                     var effectSurface = new Dae.EffectSurface(image); | 
 
 
 
 
 
 | 294 | 
  | 
 
 
 
 
 
 | 295 | 
                     var effectSampler = new Dae.EffectSampler(effectSurface) | 
 
 
 
 
 
 | 296 | 
                     { | 
 
 
 
 
 
 | 297 | 
                         //WrapS = texture.WrapU ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None, | 
 
 
 
 
 
 | 298 | 
                         //WrapT = texture.WrapV ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None | 
 
 
 
 
 
 | 299 | 
                     }; | 
 
 
 
 
 
 | 300 | 
  | 
 
 
 
 
 
 | 301 | 
                     var effectTexture = new Dae.EffectTexture(effectSampler, "diffuse_TEXCOORD"); | 
 
 
 
 
 
 | 302 | 
  | 
 
 
 
 
 
 | 303 | 
                     var effect = new Dae.Effect | 
 
 
 
 
 
 | 304 | 
                     { | 
 
 
 
 
 
 | 305 | 
                         Name = material.Name + "_fx", | 
 
 
 
 
 
 | 306 | 
                         AmbientValue = Vector4.One, | 
 
 
 
 
 
 | 307 | 
                         SpecularValue = Vector4.Zero, | 
 
 
 
 
 
 | 308 | 
                         DiffuseValue = effectTexture, | 
 
 
 
 
 
 | 309 | 
                         TransparentValue = material.Image.HasAlpha ? effectTexture : null, | 
 
 
 
 
 
 | 310 | 
                         Parameters = { | 
 
 
 
 
 
 | 311 | 
                             new Dae.EffectParameter("surface", effectSurface), | 
 
 
 
 
 
 | 312 | 
                             new Dae.EffectParameter("sampler", effectSampler) | 
 
 
 
 
 
 | 313 | 
                         } | 
 
 
 
 
 
 | 314 | 
                     }; | 
 
 
 
 
 
 | 315 | 
  | 
 
 
 
 
 
 | 316 | 
                     var daeMaterial = pair.Value; | 
 
 
 
 
 
 | 317 | 
                     daeMaterial.Name = material.Name; | 
 
 
 
 
 
 | 318 | 
                     daeMaterial.Effect = effect; | 
 
 
 
 
 
 | 319 | 
                 } | 
 
 
 
 
 
 | 320 | 
             } | 
 
 
 
 
 
 | 321 | 
  | 
 
 
 
 
 
 | 322 | 
             private string GetImageFileName(Material material) | 
 
 
 
 
 
 | 323 | 
             { | 
 
 
 
 
 
 | 324 | 
                 if (material.IsMarker) | 
 
 
 
 
 
 | 325 | 
                     return Path.Combine("markers", material.Name + ".tga"); | 
 
 
 
 
 
 | 326 | 
  | 
 
 
 
 
 
 | 327 | 
                 return Path.Combine(imagesFolder, material.Name + ".tga"); | 
 
 
 
 
 
 | 328 | 
             } | 
 
 
 
 
 
 | 329 | 
  | 
 
 
 
 
 
 | 330 | 
             public void Write(string filePath) | 
 
 
 
 
 
 | 331 | 
             { | 
 
 
 
 
 
 | 332 | 
                 string outputDirPath = Path.GetDirectoryName(filePath); | 
 
 
 
 
 
 | 333 | 
  | 
 
 
 
 
 
 | 334 | 
                 foreach (var material in materials.Keys) | 
 
 
 
 
 
 | 335 | 
                     TgaWriter.Write(material.Image, Path.Combine(outputDirPath, GetImageFileName(material))); | 
 
 
 
 
 
 | 336 | 
  | 
 
 
 
 
 
 | 337 | 
                 Dae.Writer.WriteFile(filePath, scene); | 
 
 
 
 
 
 | 338 | 
             } | 
 
 
 
 
 
 | 339 | 
         } | 
 
 
 
 
 
 | 340 | 
  | 
 
 
 
 
 
 | 341 | 
         #endregion | 
 
 
 
 
 
 | 342 | 
  | 
 
 
 
 
 
 | 343 | 
         public static void Write(PolygonMesh mesh, string filePath) | 
 
 
 
 
 
 | 344 | 
         { | 
 
 
 
 
 
 | 345 | 
             var writer = new RoomDaeWriter(mesh); | 
 
 
 
 
 
 | 346 | 
             writer.WriteGeometry(); | 
 
 
 
 
 
 | 347 | 
             writer.world.Write(filePath); | 
 
 
 
 
 
 | 348 | 
         } | 
 
 
 
 
 
 | 349 | 
  | 
 
 
 
 
 
 | 350 | 
         private RoomDaeWriter(PolygonMesh source) | 
 
 
 
 
 
 | 351 | 
         { | 
 
 
 
 
 
 | 352 | 
             this.source = source; | 
 
 
 
 
 
 | 353 | 
         } | 
 
 
 
 
 
 | 354 | 
  | 
 
 
 
 
 
 | 355 | 
         private void WriteGeometry() | 
 
 
 
 
 
 | 356 | 
         { | 
 
 
 
 
 
 | 357 | 
             world = new DaeSceneBuilder(); | 
 
 
 
 
 
 | 358 | 
  | 
 
 
 
 
 
 | 359 | 
             for (int i = 0; i < source.Polygons.Count; i++) | 
 
 
 
 
 
 | 360 | 
             { | 
 
 
 
 
 
 | 361 | 
                 var polygon = source.Polygons[i]; | 
 
 
 
 
 
 | 362 | 
  | 
 
 
 
 
 
 | 363 | 
                 var name = string.Format(CultureInfo.InvariantCulture, "floor_{0}", i); | 
 
 
 
 
 
 | 364 | 
                 var meshBuilder = world.GetMeshBuilder(name); | 
 
 
 
 
 
 | 365 | 
                 meshBuilder.AddPolygon(polygon); | 
 
 
 
 
 
 | 366 | 
             } | 
 
 
 
 
 
 | 367 | 
  | 
 
 
 
 
 
 | 368 | 
             foreach (var meshBuilder in world.MeshBuilders) | 
 
 
 
 
 
 | 369 | 
             { | 
 
 
 
 
 
 | 370 | 
                 meshBuilder.ResetTransform(); | 
 
 
 
 
 
 | 371 | 
             } | 
 
 
 
 
 
 | 372 | 
  | 
 
 
 
 
 
 | 373 | 
             world.Build(); | 
 
 
 
 
 
 | 374 | 
         } | 
 
 
 
 
 
 | 375 | 
     } | 
 
 
 
 
 
 | 376 | 
 } |