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using System; |
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using System.Collections.Generic; |
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using System.IO; |
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using Oni.Imaging; |
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|
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namespace Oni.Akira |
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{ |
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internal class RoomBuilder |
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{ |
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private const float roomHeight = 20.0f; |
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private readonly PolygonMesh mesh; |
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private OctreeNode octtree; |
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|
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public static void BuildRooms(PolygonMesh mesh) |
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{ |
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var builder = new RoomBuilder(mesh); |
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builder.BuildRooms(); |
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} |
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|
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private RoomBuilder(PolygonMesh mesh) |
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{ |
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this.mesh = mesh; |
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} |
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|
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private void BuildRooms() |
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{ |
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foreach (Polygon floor in mesh.Floors) |
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mesh.Rooms.Add(CreateRoom(floor, roomHeight)); |
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|
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ConnectRooms(); |
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UpdateRoomsHeight(); |
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} |
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|
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private Room CreateRoom(Polygon floor, float height) |
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{ |
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var floorPlane = floor.Plane; |
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|
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var bbox = floor.BoundingBox; |
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bbox.Max.Y += height * floorPlane.Normal.Y; |
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|
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var room = new Room |
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{ |
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FloorPolygon = floor, |
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BoundingBox = bbox, |
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FloorPlane = floor.Plane, |
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Height = height * floorPlane.Normal.Y, |
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BspTree = BuildBspTree(floor, height * floorPlane.Normal.Y) |
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}; |
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|
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if (floor.Material != null) |
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room.Grid = CreateRoomGrid(floor); |
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|
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return room; |
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} |
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|
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private static RoomBspNode BuildBspTree(Polygon floor, float height) |
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{ |
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var points = floor.Points.ToArray(); |
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var floorPlane = floor.Plane; |
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|
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var bottom = new Plane(-floorPlane.Normal, -floorPlane.D); |
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var node = new RoomBspNode(bottom, null, null); |
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|
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var top = new Plane(floorPlane.Normal, floorPlane.D - height); |
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node = new RoomBspNode(top, node, null); |
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|
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for (int i = 0; i < points.Length; i++) |
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{ |
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var p0 = points[i]; |
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var p1 = points[(i + 1) % points.Length]; |
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var p2 = p1 + Vector3.Up; |
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|
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node = new RoomBspNode(new Plane(p0, p1, p2), node, null); |
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} |
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|
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return node; |
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} |
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|
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private static RoomGrid CreateRoomGrid(Polygon floor) |
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{ |
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if (!File.Exists(floor.Material.ImageFilePath)) |
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return null; |
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|
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var image = TgaReader.Read(floor.Material.ImageFilePath); |
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var grid = RoomGrid.FromImage(image); |
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|
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//BoundingBox bbox = floor.GetBoundingBox(); |
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|
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// |
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// TODO: don't use hardcoded constants |
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// |
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|
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//int gx = (int)(((bbox.Max.X - bbox.Min.X) / 4) + 5); |
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//int gz = (int)(((bbox.Max.Z - bbox.Min.Z) / 4) + 5); |
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|
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//if (gx != image.Width || gz != image.Height) |
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//{ |
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// //Console.Error.WriteLine("Warning: Grid {0} has wrong size, expecting {1}x{2}, got {3}x{4}", |
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// // floor.Material.Name, |
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// // gx, gz, |
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// // image.Width, image.Height); |
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//} |
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|
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return grid; |
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} |
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|
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private void ConnectRooms() |
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{ |
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octtree = OctreeBuilder.BuildRoomsOctree(mesh); |
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|
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foreach (Polygon ghost in mesh.Ghosts) |
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{ |
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float minY = ghost.Points.Select(p => p.Y).Min(); |
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Vector3[] points = ghost.Points.Where(p => Math.Abs(p.Y - minY) <= 0.1f).ToArray(); |
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|
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if (points.Length != 2) |
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{ |
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Console.Error.WriteLine("BNV Builder: Bad ghost, it must have 2 lowest points, it has {0}, ignoring", points.Length); |
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continue; |
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} |
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|
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Vector3 mid = (points[0] + points[1]) / 2.0f; |
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Vector3 normal = ghost.Plane.Normal; |
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|
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Vector3 p0 = mid - normal + Vector3.Up * 2.0f; |
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Vector3 p1 = mid + normal + Vector3.Up * 2.0f; |
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|
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RoomPair pair = PairRooms(p0, p1); |
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|
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if (pair == null) |
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{ |
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Console.WriteLine("BNV Builder: Ghost '{0}' has no adjacencies at {1} and {2}, ignoring", ghost.ObjectName, p0, p1); |
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continue; |
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} |
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|
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if (pair.Room0.IsStairs || pair.Room1.IsStairs) |
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{ |
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var stairs = pair.Room0; |
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|
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if (!stairs.IsStairs) |
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stairs = pair.Room1; |
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|
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ghost.Flags &= ~GunkFlags.Ghost; |
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|
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if (ghost.Material != null) |
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ghost.Material.Flags &= ~GunkFlags.Ghost; |
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|
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if (ghost.BoundingBox.Min.Y > stairs.FloorPolygon.BoundingBox.Max.Y - 1.0f) |
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ghost.Flags |= GunkFlags.StairsDown; |
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else |
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ghost.Flags |= GunkFlags.StairsUp; |
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} |
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else |
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{ |
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ghost.Flags |= GunkFlags.Ghost; |
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} |
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|
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pair.Room1.Ajacencies.Add(new RoomAdjacency(pair.Room0, ghost)); |
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pair.Room0.Ajacencies.Add(new RoomAdjacency(pair.Room1, ghost)); |
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} |
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} |
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|
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#region private class RoomPair |
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|
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private class RoomPair : IComparable<RoomPair> |
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{ |
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public readonly Room Room0; |
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public readonly Room Room1; |
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public readonly float HeightDelta; |
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public readonly float VolumeDelta; |
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|
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public RoomPair(Room r0, Vector3 p0, Room r1, Vector3 p1) |
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{ |
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Room0 = r0; |
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Room1 = r1; |
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HeightDelta = r0.FloorPlane.DotCoordinate(p0) - r1.FloorPlane.DotCoordinate(p1); |
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VolumeDelta = r0.BoundingBox.Volume() - r1.BoundingBox.Volume(); |
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} |
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|
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int IComparable<RoomPair>.CompareTo(RoomPair other) |
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{ |
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if (Math.Abs(HeightDelta - other.HeightDelta) < 1e-5f) |
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return VolumeDelta.CompareTo(other.VolumeDelta); |
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else if (HeightDelta < other.HeightDelta) |
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return -1; |
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else |
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return 1; |
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} |
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} |
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|
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#endregion |
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|
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private RoomPair PairRooms(Vector3 p0, Vector3 p1) |
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{ |
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var pairs = new List<RoomPair>(); |
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|
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var rooms0 = FindRooms(p0); |
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var rooms1 = FindRooms(p1); |
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|
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foreach (Room r0 in rooms0) |
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{ |
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foreach (Room r1 in rooms1) |
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{ |
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if (r0 != r1) |
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pairs.Add(new RoomPair(r0, p0, r1, p1)); |
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} |
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} |
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|
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pairs.Sort(); |
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|
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return pairs.Count > 0 ? pairs[0] : null; |
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} |
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|
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private List<Room> FindRooms(Vector3 point) |
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{ |
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var rooms = new List<Room>(); |
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|
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var node = octtree.FindLeaf(point); |
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|
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if (node != null) |
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{ |
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foreach (var room in node.Rooms) |
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{ |
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if (room.Contains(point)) |
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rooms.Add(room); |
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} |
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} |
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|
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return rooms; |
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} |
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|
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/// <summary> |
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/// Set the height of the room to the max height of adjacencies. |
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/// </summary> |
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private void UpdateRoomsHeight() |
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{ |
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foreach (var room in mesh.Rooms) |
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{ |
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float maxFloorY = room.FloorPolygon.Points.Max(p => p.Y); |
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float maxRoomY; |
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|
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if (room.Ajacencies.Count == 0) |
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maxRoomY = maxFloorY + 20.0f; |
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else |
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maxRoomY = room.Ajacencies.Max(a => a.Ghost.Points.Max(p => p.Y)); |
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|
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var bbox = room.FloorPolygon.BoundingBox; |
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bbox.Max.Y = maxRoomY; |
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|
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room.BoundingBox = bbox; |
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room.Height = (maxRoomY - maxFloorY) * room.FloorPlane.Normal.Y; |
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room.BspTree = BuildBspTree(room.FloorPolygon, room.Height); |
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} |
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} |
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} |
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} |