| 1 | using System; | 
 
 
 
 
 | 2 | using System.Collections.Generic; | 
 
 
 
 
 | 3 |  | 
 
 
 
 
 | 4 | namespace Oni.Akira | 
 
 
 
 
 | 5 | { | 
 
 
 
 
 | 6 | internal class Room | 
 
 
 
 
 | 7 | { | 
 
 
 
 
 | 8 | private Polygon floorPolygon; | 
 
 
 
 
 | 9 | private RoomBspNode bspTree; | 
 
 
 
 
 | 10 | private BoundingBox boundingBox; | 
 
 
 
 
 | 11 | private RoomGrid grid; | 
 
 
 
 
 | 12 | private Plane floorPlane; | 
 
 
 
 
 | 13 | private float height; | 
 
 
 
 
 | 14 | private readonly List<RoomAdjacency> adjacencies = new List<RoomAdjacency>(); | 
 
 
 
 
 | 15 |  | 
 
 
 
 
 | 16 | public BoundingBox BoundingBox | 
 
 
 
 
 | 17 | { | 
 
 
 
 
 | 18 | get { return boundingBox; } | 
 
 
 
 
 | 19 | set { boundingBox = value; } | 
 
 
 
 
 | 20 | } | 
 
 
 
 
 | 21 |  | 
 
 
 
 
 | 22 | public RoomBspNode BspTree | 
 
 
 
 
 | 23 | { | 
 
 
 
 
 | 24 | get { return bspTree; } | 
 
 
 
 
 | 25 | set { bspTree = value; } | 
 
 
 
 
 | 26 | } | 
 
 
 
 
 | 27 |  | 
 
 
 
 
 | 28 | public RoomGrid Grid | 
 
 
 
 
 | 29 | { | 
 
 
 
 
 | 30 | get { return grid; } | 
 
 
 
 
 | 31 | set { grid = value; } | 
 
 
 
 
 | 32 | } | 
 
 
 
 
 | 33 |  | 
 
 
 
 
 | 34 | public Polygon FloorPolygon | 
 
 
 
 
 | 35 | { | 
 
 
 
 
 | 36 | get { return floorPolygon; } | 
 
 
 
 
 | 37 | set { floorPolygon = value; } | 
 
 
 
 
 | 38 | } | 
 
 
 
 
 | 39 |  | 
 
 
 
 
 | 40 | public Plane FloorPlane | 
 
 
 
 
 | 41 | { | 
 
 
 
 
 | 42 | get { return floorPlane; } | 
 
 
 
 
 | 43 | set { floorPlane = value; } | 
 
 
 
 
 | 44 | } | 
 
 
 
 
 | 45 |  | 
 
 
 
 
 | 46 | public bool IsStairs => floorPlane.Normal.Y < 0.999f; | 
 
 
 
 
 | 47 |  | 
 
 
 
 
 | 48 | public float Height | 
 
 
 
 
 | 49 | { | 
 
 
 
 
 | 50 | get { return height; } | 
 
 
 
 
 | 51 | set { height = value; } | 
 
 
 
 
 | 52 | } | 
 
 
 
 
 | 53 |  | 
 
 
 
 
 | 54 | public List<RoomAdjacency> Ajacencies => adjacencies; | 
 
 
 
 
 | 55 |  | 
 
 
 
 
 | 56 | public bool Contains(Vector3 point) | 
 
 
 
 
 | 57 | { | 
 
 
 
 
 | 58 | if (!boundingBox.Contains(point)) | 
 
 
 
 
 | 59 | return false; | 
 
 
 
 
 | 60 |  | 
 
 
 
 
 | 61 | bool front = false; | 
 
 
 
 
 | 62 | RoomBspNode node = bspTree; | 
 
 
 
 
 | 63 |  | 
 
 
 
 
 | 64 | while (node != null) | 
 
 
 
 
 | 65 | { | 
 
 
 
 
 | 66 | front = (node.Plane.DotCoordinate(point) >= MathHelper.Eps); | 
 
 
 
 
 | 67 | node = front ? node.FrontChild : node.BackChild; | 
 
 
 
 
 | 68 | } | 
 
 
 
 
 | 69 |  | 
 
 
 
 
 | 70 | return !front; | 
 
 
 
 
 | 71 | } | 
 
 
 
 
 | 72 |  | 
 
 
 
 
 | 73 | public bool Intersect(BoundingBox bbox) | 
 
 
 
 
 | 74 | { | 
 
 
 
 
 | 75 | if (!boundingBox.Intersects(bbox)) | 
 
 
 
 
 | 76 | return false; | 
 
 
 
 
 | 77 |  | 
 
 
 
 
 | 78 | bool front = false; | 
 
 
 
 
 | 79 | RoomBspNode node = bspTree; | 
 
 
 
 
 | 80 |  | 
 
 
 
 
 | 81 | while (node != null) | 
 
 
 
 
 | 82 | { | 
 
 
 
 
 | 83 | int intersects = node.Plane.Intersects(bbox); | 
 
 
 
 
 | 84 |  | 
 
 
 
 
 | 85 | if (intersects == 0) | 
 
 
 
 
 | 86 | return true; | 
 
 
 
 
 | 87 |  | 
 
 
 
 
 | 88 | front = intersects > 0; | 
 
 
 
 
 | 89 | node = front ? node.FrontChild : node.BackChild; | 
 
 
 
 
 | 90 | } | 
 
 
 
 
 | 91 |  | 
 
 
 
 
 | 92 | return !front; | 
 
 
 
 
 | 93 | } | 
 
 
 
 
 | 94 |  | 
 
 
 
 
 | 95 | public List<Vector3[]> GetFloorPolygons() | 
 
 
 
 
 | 96 | { | 
 
 
 
 
 | 97 | var polys = new List<Vector3[]>(); | 
 
 
 
 
 | 98 |  | 
 
 
 
 
 | 99 | if (floorPolygon != null) | 
 
 
 
 
 | 100 | { | 
 
 
 
 
 | 101 | polys.Add(floorPolygon.Points.ToArray()); | 
 
 
 
 
 | 102 | return polys; | 
 
 
 
 
 | 103 | } | 
 
 
 
 
 | 104 |  | 
 
 
 
 
 | 105 | var min = new Vector2(boundingBox.Min.X, boundingBox.Min.Z); | 
 
 
 
 
 | 106 | var max = new Vector2(boundingBox.Max.X, boundingBox.Max.Z); | 
 
 
 
 
 | 107 |  | 
 
 
 
 
 | 108 | var root = new Polygon2(new[] | 
 
 
 
 
 | 109 | { | 
 
 
 
 
 | 110 | new Vector2(min.X, min.Y), | 
 
 
 
 
 | 111 | new Vector2(max.X, min.Y), | 
 
 
 
 
 | 112 | new Vector2(max.X, max.Y), | 
 
 
 
 
 | 113 | new Vector2(min.X, max.Y) | 
 
 
 
 
 | 114 | }); | 
 
 
 
 
 | 115 |  | 
 
 
 
 
 | 116 | var cutter = new Polygon2Clipper(bspTree); | 
 
 
 
 
 | 117 |  | 
 
 
 
 
 | 118 | foreach (Polygon2 polygon in cutter.Clip(root)) | 
 
 
 
 
 | 119 | { | 
 
 
 
 
 | 120 | var points = new Vector3[polygon.Length]; | 
 
 
 
 
 | 121 |  | 
 
 
 
 
 | 122 | for (int i = 0; i < points.Length; i++) | 
 
 
 
 
 | 123 | { | 
 
 
 
 
 | 124 | var point = polygon[i]; | 
 
 
 
 
 | 125 |  | 
 
 
 
 
 | 126 | points[i].X = point.X; | 
 
 
 
 
 | 127 | points[i].Y = (-floorPlane.D - floorPlane.Normal.Z * point.Y - floorPlane.Normal.X * point.X) / floorPlane.Normal.Y; | 
 
 
 
 
 | 128 | points[i].Z = point.Y; | 
 
 
 
 
 | 129 | } | 
 
 
 
 
 | 130 |  | 
 
 
 
 
 | 131 | Array.Reverse(points); | 
 
 
 
 
 | 132 |  | 
 
 
 
 
 | 133 | polys.Add(points); | 
 
 
 
 
 | 134 | } | 
 
 
 
 
 | 135 |  | 
 
 
 
 
 | 136 | return polys; | 
 
 
 
 
 | 137 | } | 
 
 
 
 
 | 138 | } | 
 
 
 
 
 | 139 | } |