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using System; |
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using System.Collections.Generic; |
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|
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namespace Oni.Akira |
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{ |
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internal class QuadtreeNode |
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{ |
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public const int ChildCount = 4; |
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private QuadtreeNode[] nodes = new QuadtreeNode[ChildCount]; |
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private OctreeNode[] leafs = new OctreeNode[ChildCount]; |
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private readonly Vector3 center; |
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private readonly float size; |
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private readonly OctreeNode.Face face; |
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private int index; |
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|
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public enum Axis |
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{ |
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U = 0, |
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V = 1 |
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} |
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|
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public struct ChildPosition |
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{ |
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private readonly int index; |
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|
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public ChildPosition(int index) |
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{ |
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this.index = index; |
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} |
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|
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public int Index => index; |
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|
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public int U => this[Axis.U]; |
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public int V => this[Axis.V]; |
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|
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public int this[Axis axis] => ((index >> (int)axis) & 1); |
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|
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public static IEnumerable<ChildPosition> All |
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{ |
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get |
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{ |
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for (int i = 0; i < 4; i++) |
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yield return new ChildPosition(i); |
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} |
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} |
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} |
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|
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public QuadtreeNode(Vector3 center, float size, OctreeNode.Face face) |
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{ |
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this.center = center; |
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this.size = size; |
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this.face = face; |
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} |
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|
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public QuadtreeNode[] Nodes => nodes; |
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public OctreeNode[] Leafs => leafs; |
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|
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public void Build(OctreeNode adjacentNode) |
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{ |
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float childSize = size * 0.5f; |
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|
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foreach (var position in ChildPosition.All) |
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{ |
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var childCenter = GetChildNodeCenter(position); |
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var adjacentCenter = OctreeNode.MovePoint(childCenter, face, childSize * 0.5f); |
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var childAdjacentNode = adjacentNode.FindLargestOrEqual(adjacentCenter, childSize); |
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|
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if (childAdjacentNode.IsLeaf) |
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{ |
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leafs[position.Index] = childAdjacentNode; |
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} |
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else |
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{ |
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var child = new QuadtreeNode(childCenter, childSize, face); |
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child.Build(childAdjacentNode); |
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nodes[position.Index] = child; |
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} |
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} |
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} |
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|
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private Vector3 GetChildNodeCenter(ChildPosition position) |
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{ |
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float offset = size * 0.25f; |
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|
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float u = (position.U == 0) ? -offset : offset; |
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float v = (position.V == 0) ? -offset : offset; |
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|
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var result = center; |
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|
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if (face.Axis == OctreeNode.Axis.X) |
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{ |
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result.Y += u; |
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result.Z += v; |
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} |
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else if (face.Axis == OctreeNode.Axis.Y) |
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{ |
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result.X += u; |
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result.Z += v; |
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} |
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else |
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{ |
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result.X += u; |
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result.Y += v; |
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} |
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|
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return result; |
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} |
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|
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public int Index => index; |
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|
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public List<QuadtreeNode> GetDfsList() |
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{ |
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var list = new List<QuadtreeNode>(); |
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|
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DfsTraversal(node => { |
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node.index = list.Count; |
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list.Add(node); |
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}); |
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|
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return list; |
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} |
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|
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private void DfsTraversal(Action<QuadtreeNode> action) |
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{ |
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action(this); |
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|
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foreach (var node in nodes) |
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{ |
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if (node != null) |
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node.DfsTraversal(action); |
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} |
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} |
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} |
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} |