| 1 |
using System; |
| 2 |
using System.Collections.Generic; |
| 3 |
using Oni.Imaging; |
| 4 |
|
| 5 |
namespace Oni.Akira |
| 6 |
{ |
| 7 |
internal class MaterialLibrary |
| 8 |
{ |
| 9 |
private readonly MarkerMaterials markers = new MarkerMaterials(); |
| 10 |
private readonly Dictionary<string, Material> materials = new Dictionary<string, Material>(StringComparer.OrdinalIgnoreCase); |
| 11 |
private Material notFound; |
| 12 |
|
| 13 |
#region internal class MarkerMaterials |
| 14 |
|
| 15 |
internal class MarkerMaterials |
| 16 |
{ |
| 17 |
private Material ghost; |
| 18 |
private Material stairs; |
| 19 |
private Material door; |
| 20 |
private Material danger; |
| 21 |
private Material barrier; |
| 22 |
private Material impassable; |
| 23 |
private Material blackness; |
| 24 |
private Material floor; |
| 25 |
|
| 26 |
public Material GetMarker(string name) |
| 27 |
{ |
| 28 |
EnsureMaterials(); |
| 29 |
|
| 30 |
switch (name) |
| 31 |
{ |
| 32 |
case "_marker_door": |
| 33 |
return door; |
| 34 |
case "_marker_ghost": |
| 35 |
return ghost; |
| 36 |
case "_marker_stairs": |
| 37 |
return stairs; |
| 38 |
case "_marker_danger": |
| 39 |
return danger; |
| 40 |
case "_marker_barrier": |
| 41 |
return barrier; |
| 42 |
case "_marker_impassable": |
| 43 |
return impassable; |
| 44 |
case "_marker_blackness": |
| 45 |
return blackness; |
| 46 |
case "_marker_floor": |
| 47 |
return floor; |
| 48 |
default: |
| 49 |
return null; |
| 50 |
} |
| 51 |
} |
| 52 |
|
| 53 |
public Material GetMarker(Polygon polygon) |
| 54 |
{ |
| 55 |
EnsureMaterials(); |
| 56 |
|
| 57 |
var flags = polygon.Flags & ~(GunkFlags.ProjectionBit0 | GunkFlags.ProjectionBit1 | GunkFlags.Horizontal | GunkFlags.Vertical); |
| 58 |
var adjacencyFlags = GunkFlags.Ghost | GunkFlags.StairsUp | GunkFlags.StairsDown; |
| 59 |
|
| 60 |
if ((flags & (GunkFlags.DoorFrame | adjacencyFlags)) == GunkFlags.DoorFrame) |
| 61 |
return door; |
| 62 |
|
| 63 |
if ((flags & adjacencyFlags) != 0) |
| 64 |
return ghost; |
| 65 |
|
| 66 |
if ((flags & GunkFlags.Invisible) != 0) |
| 67 |
{ |
| 68 |
flags &= ~GunkFlags.Invisible; |
| 69 |
|
| 70 |
if ((flags & GunkFlags.Danger) != 0) |
| 71 |
return danger; |
| 72 |
|
| 73 |
if ((flags & GunkFlags.Stairs) != 0) |
| 74 |
return stairs; |
| 75 |
|
| 76 |
if ((flags & (GunkFlags.NoObjectCollision | GunkFlags.NoCharacterCollision)) == GunkFlags.NoObjectCollision) |
| 77 |
return barrier; |
| 78 |
|
| 79 |
if ((flags & (GunkFlags.NoObjectCollision | GunkFlags.NoCharacterCollision | GunkFlags.NoCollision)) == 0) |
| 80 |
return impassable; |
| 81 |
|
| 82 |
// |
| 83 |
// What's the point of a invisible and no collision polygon?! |
| 84 |
// |
| 85 |
|
| 86 |
if ((flags & GunkFlags.NoCollision) != 0) |
| 87 |
return null; |
| 88 |
|
| 89 |
Console.Error.WriteLine("Unknown invisible material, fix tool: {0}", flags); |
| 90 |
} |
| 91 |
else |
| 92 |
{ |
| 93 |
if ((flags & (GunkFlags.TwoSided | GunkFlags.NoCollision)) == (GunkFlags.TwoSided | GunkFlags.NoCollision) |
| 94 |
&& polygon.Material != null |
| 95 |
&& polygon.Material.Name == "BLACKNESS") |
| 96 |
{ |
| 97 |
return blackness; |
| 98 |
} |
| 99 |
} |
| 100 |
|
| 101 |
return null; |
| 102 |
} |
| 103 |
|
| 104 |
private void EnsureMaterials() |
| 105 |
{ |
| 106 |
if (ghost != null) |
| 107 |
return; |
| 108 |
|
| 109 |
CreateGhost(); |
| 110 |
CreateBarrier(); |
| 111 |
CreateDanger(); |
| 112 |
CreateDoor(); |
| 113 |
CreateStairs(); |
| 114 |
CreateImpassable(); |
| 115 |
CreateBlackness(); |
| 116 |
CreateFloor(); |
| 117 |
} |
| 118 |
|
| 119 |
private void CreateBarrier() |
| 120 |
{ |
| 121 |
var surface = new Surface(128, 128); |
| 122 |
|
| 123 |
var fill = new Color(0, 240, 20, 180); |
| 124 |
var sign = new Color(240, 20, 0, 255); |
| 125 |
|
| 126 |
surface.Fill(0, 0, 128, 128, fill); |
| 127 |
|
| 128 |
surface.Fill(0, 0, 128, 1, sign); |
| 129 |
surface.Fill(0, 127, 128, 1, sign); |
| 130 |
surface.Fill(0, 1, 1, 126, sign); |
| 131 |
surface.Fill(127, 1, 1, 126, sign); |
| 132 |
surface.Fill(64, 1, 1, 126, sign); |
| 133 |
surface.Fill(1, 64, 126, 1, sign); |
| 134 |
|
| 135 |
barrier = new Material("_marker_barrier", true) |
| 136 |
{ |
| 137 |
Flags = GunkFlags.NoObjectCollision | GunkFlags.Invisible, |
| 138 |
Image = surface |
| 139 |
}; |
| 140 |
} |
| 141 |
|
| 142 |
private void CreateImpassable() |
| 143 |
{ |
| 144 |
var surface = new Surface(128, 128); |
| 145 |
|
| 146 |
var fill = new Color(240, 0, 20, 180); |
| 147 |
var sign = new Color(240, 20, 0, 255); |
| 148 |
|
| 149 |
surface.Fill(0, 0, 128, 128, fill); |
| 150 |
|
| 151 |
surface.Fill(0, 0, 128, 1, sign); |
| 152 |
surface.Fill(0, 127, 128, 1, sign); |
| 153 |
surface.Fill(0, 1, 1, 126, sign); |
| 154 |
surface.Fill(127, 1, 1, 126, sign); |
| 155 |
surface.Fill(64, 1, 1, 126, sign); |
| 156 |
surface.Fill(1, 64, 126, 1, sign); |
| 157 |
|
| 158 |
impassable = new Material("_marker_impassable", true) |
| 159 |
{ |
| 160 |
Flags = GunkFlags.Invisible, |
| 161 |
Image = surface |
| 162 |
}; |
| 163 |
} |
| 164 |
|
| 165 |
private void CreateGhost() |
| 166 |
{ |
| 167 |
var surface = new Surface(128, 128); |
| 168 |
|
| 169 |
var border = new Color(16, 48, 240, 240); |
| 170 |
var fill = new Color(208, 240, 240, 80); |
| 171 |
|
| 172 |
surface.Fill(0, 0, 128, 128, fill); |
| 173 |
|
| 174 |
surface.Fill(0, 0, 128, 1, border); |
| 175 |
surface.Fill(0, 127, 128, 1, border); |
| 176 |
surface.Fill(0, 1, 1, 126, border); |
| 177 |
surface.Fill(127, 1, 1, 126, border); |
| 178 |
surface.Fill(64, 1, 1, 126, border); |
| 179 |
surface.Fill(1, 64, 126, 1, border); |
| 180 |
|
| 181 |
ghost = new Material("_marker_ghost", true); |
| 182 |
ghost.Flags = GunkFlags.Ghost | GunkFlags.TwoSided | GunkFlags.Transparent | GunkFlags.NoCollision; |
| 183 |
ghost.Image = surface; |
| 184 |
} |
| 185 |
|
| 186 |
private void CreateDoor() |
| 187 |
{ |
| 188 |
var surface = new Surface(128, 128); |
| 189 |
|
| 190 |
var fill = new Color(240, 240, 0, 208); |
| 191 |
var line = new Color(0, 0, 240); |
| 192 |
|
| 193 |
surface.Fill(0, 0, 128, 128, fill); |
| 194 |
|
| 195 |
surface.Fill(1, 1, 126, 1, line); |
| 196 |
surface.Fill(1, 1, 1, 126, line); |
| 197 |
surface.Fill(1, 126, 126, 1, line); |
| 198 |
surface.Fill(126, 1, 1, 126, line); |
| 199 |
|
| 200 |
door = new Material("_marker_door", true) |
| 201 |
{ |
| 202 |
Flags = GunkFlags.DoorFrame | GunkFlags.TwoSided | GunkFlags.Transparent | GunkFlags.NoCollision, |
| 203 |
Image = surface |
| 204 |
}; |
| 205 |
} |
| 206 |
|
| 207 |
private void CreateDanger() |
| 208 |
{ |
| 209 |
var surface = new Surface(128, 128); |
| 210 |
|
| 211 |
var fill = new Color(255, 10, 0, 208); |
| 212 |
var sign = new Color(255, 255, 255, 255); |
| 213 |
|
| 214 |
surface.Fill(0, 0, 128, 128, fill); |
| 215 |
surface.Fill(52, 16, 24, 64, sign); |
| 216 |
surface.Fill(52, 96, 24, 16, sign); |
| 217 |
|
| 218 |
danger = new Material("_marker_danger", true) |
| 219 |
{ |
| 220 |
Flags = GunkFlags.Danger | GunkFlags.Invisible | GunkFlags.NoCollision | GunkFlags.NoOcclusion, |
| 221 |
Image = surface |
| 222 |
}; |
| 223 |
} |
| 224 |
|
| 225 |
private void CreateStairs() |
| 226 |
{ |
| 227 |
var surface = new Surface(128, 128); |
| 228 |
|
| 229 |
var fill = new Color(40, 240, 0, 180); |
| 230 |
var step = new Color(40, 0, 240, 180); |
| 231 |
|
| 232 |
surface.Fill(0, 0, 128, 128, fill); |
| 233 |
|
| 234 |
for (int y = 0; y < surface.Height; y += 32) |
| 235 |
surface.Fill(0, y, surface.Width, 16, step); |
| 236 |
|
| 237 |
stairs = new Material("_marker_stairs", true) |
| 238 |
{ |
| 239 |
Flags = GunkFlags.Stairs | GunkFlags.Invisible | GunkFlags.NoObjectCollision | GunkFlags.TwoSided, |
| 240 |
Image = surface |
| 241 |
}; |
| 242 |
} |
| 243 |
|
| 244 |
private void CreateBlackness() |
| 245 |
{ |
| 246 |
var surface = new Surface(16, 16, SurfaceFormat.BGRX); |
| 247 |
|
| 248 |
surface.Fill(0, 0, 16, 16, Color.Black); |
| 249 |
|
| 250 |
blackness = new Material("_marker_blackness", true) |
| 251 |
{ |
| 252 |
Flags = GunkFlags.TwoSided | GunkFlags.NoCollision, |
| 253 |
Image = surface |
| 254 |
}; |
| 255 |
} |
| 256 |
|
| 257 |
private void CreateFloor() |
| 258 |
{ |
| 259 |
var surface = new Surface(256, 256); |
| 260 |
|
| 261 |
surface.Fill(0, 0, 16, 16, Color.White); |
| 262 |
|
| 263 |
for (int x = 0; x < 256; x += 4) |
| 264 |
{ |
| 265 |
surface.Fill(x, 0, 1, 256, Color.Black); |
| 266 |
surface.Fill(0, x, 256, 1, Color.Black); |
| 267 |
} |
| 268 |
|
| 269 |
floor = new Material("_marker_floor", true) |
| 270 |
{ |
| 271 |
Flags = GunkFlags.NoCollision, |
| 272 |
Image = surface |
| 273 |
}; |
| 274 |
} |
| 275 |
|
| 276 |
public Material Barrier |
| 277 |
{ |
| 278 |
get |
| 279 |
{ |
| 280 |
EnsureMaterials(); |
| 281 |
return barrier; |
| 282 |
} |
| 283 |
} |
| 284 |
|
| 285 |
public Material Ghost |
| 286 |
{ |
| 287 |
get |
| 288 |
{ |
| 289 |
EnsureMaterials(); |
| 290 |
return ghost; |
| 291 |
} |
| 292 |
} |
| 293 |
|
| 294 |
public Material Danger |
| 295 |
{ |
| 296 |
get |
| 297 |
{ |
| 298 |
EnsureMaterials(); |
| 299 |
return danger; |
| 300 |
} |
| 301 |
} |
| 302 |
|
| 303 |
public Material DoorFrame |
| 304 |
{ |
| 305 |
get |
| 306 |
{ |
| 307 |
EnsureMaterials(); |
| 308 |
return door; |
| 309 |
} |
| 310 |
} |
| 311 |
|
| 312 |
public Material Stairs |
| 313 |
{ |
| 314 |
get |
| 315 |
{ |
| 316 |
EnsureMaterials(); |
| 317 |
return stairs; |
| 318 |
} |
| 319 |
} |
| 320 |
|
| 321 |
public Material Floor |
| 322 |
{ |
| 323 |
get |
| 324 |
{ |
| 325 |
EnsureMaterials(); |
| 326 |
return floor; |
| 327 |
} |
| 328 |
} |
| 329 |
|
| 330 |
public Material Blackness |
| 331 |
{ |
| 332 |
get |
| 333 |
{ |
| 334 |
EnsureMaterials(); |
| 335 |
return blackness; |
| 336 |
} |
| 337 |
} |
| 338 |
} |
| 339 |
|
| 340 |
#endregion |
| 341 |
|
| 342 |
public MarkerMaterials Markers => markers; |
| 343 |
|
| 344 |
public Material NotFound |
| 345 |
{ |
| 346 |
get |
| 347 |
{ |
| 348 |
if (notFound == null) |
| 349 |
notFound = GetMaterial("notfoundtex"); |
| 350 |
|
| 351 |
return notFound; |
| 352 |
} |
| 353 |
} |
| 354 |
|
| 355 |
public IEnumerable<Material> All => materials.Values; |
| 356 |
|
| 357 |
public Material GetMaterial(string name) |
| 358 |
{ |
| 359 |
Material material; |
| 360 |
|
| 361 |
if (!materials.TryGetValue(name, out material)) |
| 362 |
{ |
| 363 |
material = markers.GetMarker(name); |
| 364 |
|
| 365 |
if (material == null) |
| 366 |
material = new Material(name); |
| 367 |
|
| 368 |
materials.Add(name, material); |
| 369 |
} |
| 370 |
|
| 371 |
if (name.StartsWith("lmap_", StringComparison.OrdinalIgnoreCase)) |
| 372 |
{ |
| 373 |
material.Flags |= GunkFlags.NoCollision | GunkFlags.NoOcclusion | GunkFlags.SoundTransparent; |
| 374 |
} |
| 375 |
|
| 376 |
return material; |
| 377 |
} |
| 378 |
} |
| 379 |
} |