1 |
using System; |
2 |
using System.Collections.Generic; |
3 |
using System.Globalization; |
4 |
using System.IO; |
5 |
using Oni.Imaging; |
6 |
|
7 |
namespace Oni.Akira |
8 |
{ |
9 |
internal class AkiraDaeWriter |
10 |
{ |
11 |
#region Private data |
12 |
private readonly PolygonMesh source; |
13 |
private DaeSceneBuilder world; |
14 |
private DaeSceneBuilder worldMarkers; |
15 |
private DaeSceneBuilder[] objects; |
16 |
private DaeSceneBuilder rooms; |
17 |
private Dictionary<int, DaeSceneBuilder> scripts; |
18 |
|
19 |
private static readonly string[] objectTypeNames = new[] { |
20 |
"", |
21 |
"char", |
22 |
"patr", |
23 |
"door", |
24 |
"flag", |
25 |
"furn", |
26 |
"", |
27 |
"", |
28 |
"part", |
29 |
"pwru", |
30 |
"sndg", |
31 |
"trgv", |
32 |
"weap", |
33 |
"trig", |
34 |
"turr", |
35 |
"cons", |
36 |
"cmbt", |
37 |
"mele", |
38 |
"neut" |
39 |
}; |
40 |
|
41 |
#endregion |
42 |
|
43 |
#region private class DaePolygon |
44 |
|
45 |
private class DaePolygon |
46 |
{ |
47 |
private readonly Polygon source; |
48 |
private readonly Material material; |
49 |
private readonly int[] pointIndices; |
50 |
private readonly int[] texCoordIndices; |
51 |
private readonly int[] colorIndices; |
52 |
|
53 |
public DaePolygon(Polygon source, int[] pointIndices, int[] texCoordIndices, int[] colorIndices) |
54 |
{ |
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this.source = source; |
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material = source.Material; |
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this.pointIndices = pointIndices; |
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this.texCoordIndices = texCoordIndices; |
59 |
this.colorIndices = colorIndices; |
60 |
} |
61 |
|
62 |
public DaePolygon(Material material, int[] pointIndices, int[] texCoordIndices) |
63 |
{ |
64 |
this.material = material; |
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this.pointIndices = pointIndices; |
66 |
this.texCoordIndices = texCoordIndices; |
67 |
} |
68 |
|
69 |
public Polygon Source => source; |
70 |
public Material Material => material; |
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public int[] PointIndices => pointIndices; |
72 |
public int[] TexCoordIndices => texCoordIndices; |
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public int[] ColorIndices => colorIndices; |
74 |
} |
75 |
|
76 |
#endregion |
77 |
#region private class DaeMeshBuilder |
78 |
|
79 |
private class DaeMeshBuilder |
80 |
{ |
81 |
private readonly List<DaePolygon> polygons = new List<DaePolygon>(); |
82 |
private readonly List<Vector3> points = new List<Vector3>(); |
83 |
private readonly Dictionary<Vector3, int> uniquePoints = new Dictionary<Vector3, int>(); |
84 |
private readonly List<Vector2> texCoords = new List<Vector2>(); |
85 |
private readonly Dictionary<Vector2, int> uniqueTexCoords = new Dictionary<Vector2, int>(); |
86 |
private readonly List<Color> colors = new List<Color>(); |
87 |
private readonly Dictionary<Color, int> uniqueColors = new Dictionary<Color, int>(); |
88 |
private string name; |
89 |
private Vector3 translation; |
90 |
private Dae.Geometry geometry; |
91 |
|
92 |
public DaeMeshBuilder(string name) |
93 |
{ |
94 |
this.name = name; |
95 |
} |
96 |
|
97 |
public string Name |
98 |
{ |
99 |
get { return name; } |
100 |
set { name = value; } |
101 |
} |
102 |
|
103 |
public Vector3 Translation => translation; |
104 |
|
105 |
public void ResetTransform() |
106 |
{ |
107 |
// |
108 |
// Attempt to un-bake the translation of the furniture |
109 |
// |
110 |
|
111 |
var center = BoundingSphere.CreateFromPoints(points).Center; |
112 |
center.Y = BoundingBox.CreateFromPoints(points).Min.Y; |
113 |
|
114 |
translation = center; |
115 |
|
116 |
for (int i = 0; i < points.Count; i++) |
117 |
points[i] -= center; |
118 |
} |
119 |
|
120 |
public void AddPolygon(Material material, Vector3[] polygonPoints, Vector2[] polygonTexCoords) |
121 |
{ |
122 |
polygons.Add(new DaePolygon( |
123 |
material, |
124 |
Remap(polygonPoints, points, uniquePoints), |
125 |
Remap(polygonTexCoords, texCoords, uniqueTexCoords))); |
126 |
} |
127 |
|
128 |
public void AddPolygon(Polygon polygon) |
129 |
{ |
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polygons.Add(new DaePolygon( |
131 |
polygon, |
132 |
Remap(polygon.Mesh.Points, polygon.PointIndices, points, uniquePoints), |
133 |
Remap(polygon.Mesh.TexCoords, polygon.TexCoordIndices, texCoords, uniqueTexCoords), |
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Remap(polygon.Colors, colors, uniqueColors))); |
135 |
} |
136 |
|
137 |
public IEnumerable<Polygon> Polygons |
138 |
{ |
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get |
140 |
{ |
141 |
return from p in polygons |
142 |
where p.Source != null |
143 |
select p.Source; |
144 |
} |
145 |
} |
146 |
|
147 |
private static int[] Remap<T>(IList<T> values, int[] indices, List<T> list, Dictionary<T, int> unique) |
148 |
where T : struct |
149 |
{ |
150 |
var result = new int[indices.Length]; |
151 |
|
152 |
for (int i = 0; i < indices.Length; i++) |
153 |
result[i] = AddUnique(list, unique, values[indices[i]]); |
154 |
|
155 |
return result; |
156 |
} |
157 |
|
158 |
private static int[] Remap<T>(IList<T> values, List<T> list, Dictionary<T, int> unique) |
159 |
where T : struct |
160 |
{ |
161 |
var result = new int[values.Count]; |
162 |
|
163 |
for (int i = 0; i < values.Count; i++) |
164 |
result[i] = AddUnique(list, unique, values[i]); |
165 |
|
166 |
return result; |
167 |
} |
168 |
|
169 |
private static int AddUnique<T>(List<T> list, Dictionary<T, int> unique, T value) |
170 |
where T : struct |
171 |
{ |
172 |
int index; |
173 |
|
174 |
if (!unique.TryGetValue(value, out index)) |
175 |
{ |
176 |
index = list.Count; |
177 |
unique.Add(value, index); |
178 |
list.Add(value); |
179 |
} |
180 |
|
181 |
return index; |
182 |
} |
183 |
|
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public void Build() |
185 |
{ |
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geometry = new Dae.Geometry(); |
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geometry.Name = Name + "_geo"; |
188 |
|
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var positionSource = new Dae.Source(points); |
190 |
var texCoordSource = new Dae.Source(texCoords); |
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var colorSource = new Dae.Source(ColorArrayToFloatArray(colors), 4); |
192 |
|
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geometry.Vertices.Add(new Dae.Input(Dae.Semantic.Position, positionSource)); |
194 |
|
195 |
Dae.IndexedInput posInput = null; |
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Dae.IndexedInput texCoordInput = null; |
197 |
Dae.IndexedInput colorInput = null; |
198 |
|
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var materialPrimitives = new Dictionary<Material, Dae.MeshPrimitives>(); |
200 |
|
201 |
polygons.Sort((x, y) => string.Compare(x.Material.Name, y.Material.Name)); |
202 |
|
203 |
foreach (var poly in polygons) |
204 |
{ |
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Dae.MeshPrimitives primitives; |
206 |
|
207 |
if (!materialPrimitives.TryGetValue(poly.Material, out primitives)) |
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{ |
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primitives = new Dae.MeshPrimitives(Dae.MeshPrimitiveType.Polygons); |
210 |
materialPrimitives.Add(poly.Material, primitives); |
211 |
|
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posInput = new Dae.IndexedInput(Dae.Semantic.Position, positionSource); |
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primitives.Inputs.Add(posInput); |
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|
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texCoordInput = new Dae.IndexedInput(Dae.Semantic.TexCoord, texCoordSource); |
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primitives.Inputs.Add(texCoordInput); |
217 |
|
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if (poly.ColorIndices != null /*&& !poly.Material.Image.HasAlpha*/) |
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{ |
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colorInput = new Dae.IndexedInput(Dae.Semantic.Color, colorSource); |
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primitives.Inputs.Add(colorInput); |
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} |
223 |
|
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primitives.MaterialSymbol = poly.Material.Name; |
225 |
geometry.Primitives.Add(primitives); |
226 |
} |
227 |
|
228 |
primitives.VertexCounts.Add(poly.PointIndices.Length); |
229 |
|
230 |
posInput.Indices.AddRange(poly.PointIndices); |
231 |
texCoordInput.Indices.AddRange(poly.TexCoordIndices); |
232 |
|
233 |
if (colorInput != null) |
234 |
{ |
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// |
236 |
// If the first polygon had color indices then the rest better have them too... |
237 |
// |
238 |
|
239 |
colorInput.Indices.AddRange(poly.ColorIndices); |
240 |
} |
241 |
} |
242 |
} |
243 |
|
244 |
public Dae.Geometry Geometry => geometry; |
245 |
|
246 |
public void InstantiateMaterials(Dae.GeometryInstance inst, DaeSceneBuilder sceneBuilder) |
247 |
{ |
248 |
var matInstances = new Dictionary<Material, Dae.MaterialInstance>(); |
249 |
|
250 |
foreach (var poly in polygons) |
251 |
{ |
252 |
if (matInstances.ContainsKey(poly.Material)) |
253 |
continue; |
254 |
|
255 |
string matSymbol = poly.Material.Name; |
256 |
|
257 |
var matInstance = new Dae.MaterialInstance( |
258 |
matSymbol, |
259 |
sceneBuilder.GetMaterial(poly.Material)); |
260 |
|
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matInstances.Add(poly.Material, matInstance); |
262 |
|
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var primitives = geometry.Primitives.FirstOrDefault(p => p.MaterialSymbol == matSymbol); |
264 |
|
265 |
if (primitives == null) |
266 |
continue; |
267 |
|
268 |
var texCoordInput = primitives.Inputs.Find(i => i.Semantic == Dae.Semantic.TexCoord); |
269 |
|
270 |
if (texCoordInput == null) |
271 |
continue; |
272 |
|
273 |
matInstance.Bindings.Add(new Dae.MaterialBinding("diffuse_TEXCOORD", texCoordInput)); |
274 |
inst.Materials.Add(matInstance); |
275 |
} |
276 |
} |
277 |
|
278 |
private static float[] ColorArrayToFloatArray(IList<Color> array) |
279 |
{ |
280 |
var result = new float[array.Count * 4]; |
281 |
|
282 |
for (int i = 0; i < array.Count; i++) |
283 |
{ |
284 |
var color = array[i].ToVector3(); |
285 |
|
286 |
result[i * 4 + 0] = color.X; |
287 |
result[i * 4 + 1] = color.Y; |
288 |
result[i * 4 + 2] = color.Z; |
289 |
} |
290 |
|
291 |
return result; |
292 |
} |
293 |
} |
294 |
|
295 |
#endregion |
296 |
#region private class DaeSceneBuilder |
297 |
|
298 |
private class DaeSceneBuilder |
299 |
{ |
300 |
private readonly Dae.Scene scene; |
301 |
private readonly Dictionary<string, DaeMeshBuilder> nameMeshBuilder; |
302 |
private readonly List<DaeMeshBuilder> meshBuilders; |
303 |
private readonly Dictionary<Material, Dae.Material> materials; |
304 |
private string imagesFolder = "images"; |
305 |
|
306 |
public DaeSceneBuilder() |
307 |
{ |
308 |
scene = new Dae.Scene(); |
309 |
nameMeshBuilder = new Dictionary<string, DaeMeshBuilder>(StringComparer.Ordinal); |
310 |
meshBuilders = new List<DaeMeshBuilder>(); |
311 |
materials = new Dictionary<Material, Dae.Material>(); |
312 |
} |
313 |
|
314 |
public string ImagesFolder |
315 |
{ |
316 |
get { return imagesFolder; } |
317 |
set { imagesFolder = value; } |
318 |
} |
319 |
|
320 |
public DaeMeshBuilder GetMeshBuilder(string name) |
321 |
{ |
322 |
DaeMeshBuilder result; |
323 |
|
324 |
if (!nameMeshBuilder.TryGetValue(name, out result)) |
325 |
{ |
326 |
result = new DaeMeshBuilder(name); |
327 |
nameMeshBuilder.Add(name, result); |
328 |
meshBuilders.Add(result); |
329 |
} |
330 |
|
331 |
return result; |
332 |
} |
333 |
|
334 |
public IEnumerable<DaeMeshBuilder> MeshBuilders => meshBuilders; |
335 |
|
336 |
public Dae.Material GetMaterial(Material material) |
337 |
{ |
338 |
Dae.Material result; |
339 |
|
340 |
if (!materials.TryGetValue(material, out result)) |
341 |
{ |
342 |
result = new Dae.Material(); |
343 |
materials.Add(material, result); |
344 |
} |
345 |
|
346 |
return result; |
347 |
} |
348 |
|
349 |
public void Build() |
350 |
{ |
351 |
BuildNodes(); |
352 |
BuildMaterials(); |
353 |
} |
354 |
|
355 |
private void BuildNodes() |
356 |
{ |
357 |
foreach (var meshBuilder in meshBuilders) |
358 |
{ |
359 |
meshBuilder.Build(); |
360 |
|
361 |
var instance = new Dae.GeometryInstance(meshBuilder.Geometry); |
362 |
|
363 |
meshBuilder.InstantiateMaterials(instance, this); |
364 |
|
365 |
var node = new Dae.Node(); |
366 |
node.Name = meshBuilder.Name; |
367 |
node.Instances.Add(instance); |
368 |
|
369 |
if (meshBuilder.Translation != Vector3.Zero) |
370 |
node.Transforms.Add(new Dae.TransformTranslate(meshBuilder.Translation)); |
371 |
|
372 |
scene.Nodes.Add(node); |
373 |
} |
374 |
} |
375 |
|
376 |
private void BuildMaterials() |
377 |
{ |
378 |
foreach (var pair in materials) |
379 |
{ |
380 |
var material = pair.Key; |
381 |
var daeMaterial = pair.Value; |
382 |
|
383 |
string imageFileName = GetImageFileName(material); |
384 |
|
385 |
var image = new Dae.Image |
386 |
{ |
387 |
FilePath = "./" + imageFileName.Replace('\\', '/'), |
388 |
Name = material.Name + "_img" |
389 |
}; |
390 |
|
391 |
var effectSurface = new Dae.EffectSurface(image); |
392 |
|
393 |
var effectSampler = new Dae.EffectSampler(effectSurface) |
394 |
{ |
395 |
// WrapS = texture.WrapU ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None, |
396 |
// WrapT = texture.WrapV ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None |
397 |
}; |
398 |
|
399 |
var effectTexture = new Dae.EffectTexture(effectSampler, "diffuse_TEXCOORD"); |
400 |
|
401 |
var effect = new Dae.Effect |
402 |
{ |
403 |
Name = material.Name + "_fx", |
404 |
AmbientValue = Vector4.One, |
405 |
SpecularValue = Vector4.Zero, |
406 |
DiffuseValue = effectTexture, |
407 |
TransparentValue = material.Image.HasAlpha ? effectTexture : null, |
408 |
Parameters = { |
409 |
new Dae.EffectParameter("surface", effectSurface), |
410 |
new Dae.EffectParameter("sampler", effectSampler) |
411 |
} |
412 |
}; |
413 |
|
414 |
daeMaterial.Name = material.Name; |
415 |
daeMaterial.Effect = effect; |
416 |
} |
417 |
} |
418 |
|
419 |
private string GetImageFileName(Material material) |
420 |
{ |
421 |
string fileName = material.Name + ".tga"; |
422 |
|
423 |
if (material.IsMarker) |
424 |
return Path.Combine("markers", fileName); |
425 |
|
426 |
return Path.Combine(imagesFolder, fileName); |
427 |
} |
428 |
|
429 |
public void Write(string filePath) |
430 |
{ |
431 |
string outputDirPath = Path.GetDirectoryName(filePath); |
432 |
|
433 |
foreach (var material in materials.Keys) |
434 |
TgaWriter.Write(material.Image, Path.Combine(outputDirPath, GetImageFileName(material))); |
435 |
|
436 |
Dae.Writer.WriteFile(filePath, scene); |
437 |
} |
438 |
} |
439 |
|
440 |
#endregion |
441 |
|
442 |
public static void WriteRooms(PolygonMesh mesh, string name, string outputDirPath) |
443 |
{ |
444 |
var writer = new AkiraDaeWriter(mesh); |
445 |
writer.WriteRooms(); |
446 |
writer.rooms.Write(Path.Combine(outputDirPath, name + "_bnv.dae")); |
447 |
} |
448 |
|
449 |
public static void WriteRooms(PolygonMesh mesh, string filePath) |
450 |
{ |
451 |
var writer = new AkiraDaeWriter(mesh); |
452 |
writer.WriteRooms(); |
453 |
writer.rooms.Write(filePath); |
454 |
} |
455 |
|
456 |
public static void Write(PolygonMesh mesh, string name, string outputDirPath, string fileType) |
457 |
{ |
458 |
var writer = new AkiraDaeWriter(mesh); |
459 |
|
460 |
writer.WriteGeometry(); |
461 |
writer.WriteRooms(); |
462 |
|
463 |
writer.world.Write(Path.Combine(outputDirPath, name + "_env." + fileType)); |
464 |
writer.worldMarkers.Write(Path.Combine(outputDirPath, name + "_env_markers." + fileType)); |
465 |
writer.rooms.Write(Path.Combine(outputDirPath, name + "_bnv." + fileType)); |
466 |
|
467 |
for (int i = 0; i < writer.objects.Length; i++) |
468 |
{ |
469 |
var builder = writer.objects[i]; |
470 |
|
471 |
if (builder != null) |
472 |
builder.Write(Path.Combine(outputDirPath, string.Format("{0}_{1}." + fileType, name, objectTypeNames[i]))); |
473 |
} |
474 |
|
475 |
foreach (var pair in writer.scripts) |
476 |
{ |
477 |
var scriptId = pair.Key; |
478 |
var builder = pair.Value; |
479 |
|
480 |
builder.Write(Path.Combine(outputDirPath, string.Format("{0}_script_{1}." + fileType, name, scriptId))); |
481 |
} |
482 |
} |
483 |
|
484 |
private AkiraDaeWriter(PolygonMesh source) |
485 |
{ |
486 |
this.source = source; |
487 |
} |
488 |
|
489 |
private void WriteGeometry() |
490 |
{ |
491 |
world = new DaeSceneBuilder(); |
492 |
worldMarkers = new DaeSceneBuilder(); |
493 |
objects = new DaeSceneBuilder[objectTypeNames.Length]; |
494 |
scripts = new Dictionary<int, DaeSceneBuilder>(); |
495 |
|
496 |
foreach (var polygon in source.Polygons) |
497 |
{ |
498 |
if (polygon.Material == null) |
499 |
continue; |
500 |
|
501 |
int objectType = polygon.ObjectType; |
502 |
int scriptId = polygon.ScriptId; |
503 |
|
504 |
if (scriptId != 0) |
505 |
{ |
506 |
string name = string.Format(CultureInfo.InvariantCulture, "script_{0}", scriptId); |
507 |
|
508 |
DaeSceneBuilder sceneBuilder; |
509 |
|
510 |
if (!scripts.TryGetValue(scriptId, out sceneBuilder)) |
511 |
{ |
512 |
sceneBuilder = new DaeSceneBuilder(); |
513 |
scripts.Add(scriptId, sceneBuilder); |
514 |
} |
515 |
|
516 |
var meshBuilder = sceneBuilder.GetMeshBuilder(name); |
517 |
|
518 |
meshBuilder.AddPolygon(polygon); |
519 |
} |
520 |
else if (objectType == -1) |
521 |
{ |
522 |
// |
523 |
// If it doesn't have an object type then it's probably an environment polygon. |
524 |
// |
525 |
|
526 |
string name; |
527 |
|
528 |
if (source.HasDebugInfo) |
529 |
name = polygon.FileName; |
530 |
else |
531 |
name = "world"; |
532 |
|
533 |
DaeMeshBuilder meshBuilder; |
534 |
|
535 |
if (polygon.Material.IsMarker) |
536 |
meshBuilder = worldMarkers.GetMeshBuilder(name); |
537 |
else |
538 |
meshBuilder = world.GetMeshBuilder(name); |
539 |
|
540 |
meshBuilder.AddPolygon(polygon); |
541 |
} |
542 |
else |
543 |
{ |
544 |
// |
545 |
// This polygon belongs to a object. Export it to one of the object files. |
546 |
// |
547 |
|
548 |
string name = string.Format(CultureInfo.InvariantCulture, |
549 |
"{0}_{1}", objectTypeNames[objectType], polygon.ObjectId); |
550 |
|
551 |
var sceneBuilder = objects[objectType]; |
552 |
|
553 |
if (sceneBuilder == null) |
554 |
{ |
555 |
sceneBuilder = new DaeSceneBuilder(); |
556 |
objects[objectType] = sceneBuilder; |
557 |
} |
558 |
|
559 |
var meshBuilder = sceneBuilder.GetMeshBuilder(name); |
560 |
|
561 |
meshBuilder.AddPolygon(polygon); |
562 |
} |
563 |
} |
564 |
|
565 |
foreach (var sceneBuilder in objects) |
566 |
{ |
567 |
if (sceneBuilder == null) |
568 |
continue; |
569 |
|
570 |
foreach (var meshBuilder in sceneBuilder.MeshBuilders) |
571 |
{ |
572 |
meshBuilder.ResetTransform(); |
573 |
|
574 |
if (source.HasDebugInfo) |
575 |
{ |
576 |
// |
577 |
// Polygons that belong to an object have useful object names in the debug info. |
578 |
// Try to use them. |
579 |
// |
580 |
|
581 |
var names = new List<string>(); |
582 |
int objectId = 0; |
583 |
|
584 |
foreach (var polygon in meshBuilder.Polygons) |
585 |
{ |
586 |
objectId = polygon.ObjectId; |
587 |
names.Add(polygon.ObjectName); |
588 |
} |
589 |
|
590 |
string name = Utils.CommonPrefix(names); |
591 |
|
592 |
if (!string.IsNullOrEmpty(name) && name.Length > 3) |
593 |
{ |
594 |
if (!name.EndsWith("_", StringComparison.Ordinal)) |
595 |
name += "_"; |
596 |
|
597 |
meshBuilder.Name = string.Format(CultureInfo.InvariantCulture, |
598 |
"{0}{1}", name, objectId); |
599 |
} |
600 |
} |
601 |
} |
602 |
} |
603 |
|
604 |
foreach (var sceneBuilder in scripts.Values) |
605 |
{ |
606 |
foreach (var meshBuilder in sceneBuilder.MeshBuilders) |
607 |
{ |
608 |
meshBuilder.ResetTransform(); |
609 |
|
610 |
if (source.HasDebugInfo) |
611 |
{ |
612 |
// |
613 |
// Polygons that belong to an object have useful object names in the debug info. |
614 |
// Try to use them. |
615 |
// |
616 |
|
617 |
var names = new List<string>(); |
618 |
int scriptId = 0; |
619 |
|
620 |
foreach (var polygon in meshBuilder.Polygons) |
621 |
{ |
622 |
scriptId = polygon.ScriptId; |
623 |
names.Add(polygon.ObjectName); |
624 |
} |
625 |
|
626 |
string name = Utils.CommonPrefix(names); |
627 |
|
628 |
if (!string.IsNullOrEmpty(name) && name.Length > 3) |
629 |
{ |
630 |
if (!name.EndsWith("_", StringComparison.Ordinal)) |
631 |
name += "_"; |
632 |
|
633 |
meshBuilder.Name = string.Format(CultureInfo.InvariantCulture, |
634 |
"{0}{1}", name, scriptId); |
635 |
} |
636 |
} |
637 |
} |
638 |
} |
639 |
|
640 |
world.Build(); |
641 |
worldMarkers.Build(); |
642 |
|
643 |
foreach (var sceneBuilder in objects) |
644 |
{ |
645 |
if (sceneBuilder == null) |
646 |
continue; |
647 |
|
648 |
sceneBuilder.Build(); |
649 |
} |
650 |
|
651 |
foreach (var sceneBuilder in scripts.Values) |
652 |
{ |
653 |
sceneBuilder.Build(); |
654 |
} |
655 |
} |
656 |
|
657 |
private void WriteRooms() |
658 |
{ |
659 |
rooms = new DaeSceneBuilder(); |
660 |
rooms.ImagesFolder = "grids"; |
661 |
|
662 |
for (int i = 0; i < source.Rooms.Count; i++) |
663 |
{ |
664 |
var room = source.Rooms[i]; |
665 |
|
666 |
var meshBuilder = rooms.GetMeshBuilder( |
667 |
string.Format(CultureInfo.InvariantCulture, "room_{0}", i)); |
668 |
|
669 |
var material = source.Materials.GetMaterial( |
670 |
string.Format(CultureInfo.InvariantCulture, "bnv_grid_{0:d3}", i)); |
671 |
|
672 |
material.Image = room.Grid.ToImage(); |
673 |
|
674 |
foreach (var polygonPoints in room.GetFloorPolygons()) |
675 |
{ |
676 |
var texCoords = new Vector2[polygonPoints.Length]; |
677 |
|
678 |
for (int j = 0; j < polygonPoints.Length; j++) |
679 |
{ |
680 |
var point = polygonPoints[j]; |
681 |
var min = room.BoundingBox.Min; |
682 |
var max = room.BoundingBox.Max; |
683 |
|
684 |
min += new Vector3(room.Grid.TileSize * room.Grid.XOrigin, 0.0f, room.Grid.TileSize * room.Grid.ZOrigin); |
685 |
max -= new Vector3(room.Grid.TileSize * room.Grid.XOrigin, 0.0f, room.Grid.TileSize * room.Grid.ZOrigin); |
686 |
|
687 |
var size = max - min; |
688 |
|
689 |
float x = (point.X - min.X) / size.X; |
690 |
float z = (point.Z - min.Z) / size.Z; |
691 |
|
692 |
texCoords[j] = new Vector2(x, z); |
693 |
} |
694 |
|
695 |
meshBuilder.AddPolygon(material, polygonPoints, texCoords); |
696 |
meshBuilder.Build(); |
697 |
} |
698 |
} |
699 |
|
700 |
var ghostTexCoords = new[] { |
701 |
new Vector2(0.0f, 0.0f), |
702 |
new Vector2(1.0f, 0.0f), |
703 |
new Vector2(1.0f, 1.0f), |
704 |
new Vector2(0.0f, 1.0f) |
705 |
}; |
706 |
|
707 |
for (int i = 0; i < source.Ghosts.Count; i++) |
708 |
{ |
709 |
var ghost = source.Ghosts[i]; |
710 |
|
711 |
var meshBuilder = rooms.GetMeshBuilder( |
712 |
string.Format(CultureInfo.InvariantCulture, "ghost_{0}", i)); |
713 |
|
714 |
meshBuilder.AddPolygon( |
715 |
source.Materials.Markers.Ghost, |
716 |
ghost.Points.ToArray(), |
717 |
ghostTexCoords); |
718 |
|
719 |
meshBuilder.Build(); |
720 |
meshBuilder.ResetTransform(); |
721 |
} |
722 |
|
723 |
rooms.Build(); |
724 |
} |
725 |
} |
726 |
} |