| 1 |
using System; |
| 2 |
using System.Collections.Generic; |
| 3 |
using System.Globalization; |
| 4 |
using System.IO; |
| 5 |
using Oni.Imaging; |
| 6 |
|
| 7 |
namespace Oni.Akira |
| 8 |
{ |
| 9 |
internal class AkiraDaeWriter |
| 10 |
{ |
| 11 |
#region Private data |
| 12 |
private readonly PolygonMesh source; |
| 13 |
private DaeSceneBuilder world; |
| 14 |
private DaeSceneBuilder worldMarkers; |
| 15 |
private DaeSceneBuilder[] objects; |
| 16 |
private DaeSceneBuilder rooms; |
| 17 |
private Dictionary<int, DaeSceneBuilder> scripts; |
| 18 |
|
| 19 |
private static readonly string[] objectTypeNames = new[] { |
| 20 |
"", |
| 21 |
"char", |
| 22 |
"patr", |
| 23 |
"door", |
| 24 |
"flag", |
| 25 |
"furn", |
| 26 |
"", |
| 27 |
"", |
| 28 |
"part", |
| 29 |
"pwru", |
| 30 |
"sndg", |
| 31 |
"trgv", |
| 32 |
"weap", |
| 33 |
"trig", |
| 34 |
"turr", |
| 35 |
"cons", |
| 36 |
"cmbt", |
| 37 |
"mele", |
| 38 |
"neut" |
| 39 |
}; |
| 40 |
|
| 41 |
#endregion |
| 42 |
|
| 43 |
#region private class DaePolygon |
| 44 |
|
| 45 |
private class DaePolygon |
| 46 |
{ |
| 47 |
private readonly Polygon source; |
| 48 |
private readonly Material material; |
| 49 |
private readonly int[] pointIndices; |
| 50 |
private readonly int[] texCoordIndices; |
| 51 |
private readonly int[] colorIndices; |
| 52 |
|
| 53 |
public DaePolygon(Polygon source, int[] pointIndices, int[] texCoordIndices, int[] colorIndices) |
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{ |
| 55 |
this.source = source; |
| 56 |
material = source.Material; |
| 57 |
this.pointIndices = pointIndices; |
| 58 |
this.texCoordIndices = texCoordIndices; |
| 59 |
this.colorIndices = colorIndices; |
| 60 |
} |
| 61 |
|
| 62 |
public DaePolygon(Material material, int[] pointIndices, int[] texCoordIndices) |
| 63 |
{ |
| 64 |
this.material = material; |
| 65 |
this.pointIndices = pointIndices; |
| 66 |
this.texCoordIndices = texCoordIndices; |
| 67 |
} |
| 68 |
|
| 69 |
public Polygon Source => source; |
| 70 |
public Material Material => material; |
| 71 |
public int[] PointIndices => pointIndices; |
| 72 |
public int[] TexCoordIndices => texCoordIndices; |
| 73 |
public int[] ColorIndices => colorIndices; |
| 74 |
} |
| 75 |
|
| 76 |
#endregion |
| 77 |
#region private class DaeMeshBuilder |
| 78 |
|
| 79 |
private class DaeMeshBuilder |
| 80 |
{ |
| 81 |
private readonly List<DaePolygon> polygons = new List<DaePolygon>(); |
| 82 |
private readonly List<Vector3> points = new List<Vector3>(); |
| 83 |
private readonly Dictionary<Vector3, int> uniquePoints = new Dictionary<Vector3, int>(); |
| 84 |
private readonly List<Vector2> texCoords = new List<Vector2>(); |
| 85 |
private readonly Dictionary<Vector2, int> uniqueTexCoords = new Dictionary<Vector2, int>(); |
| 86 |
private readonly List<Color> colors = new List<Color>(); |
| 87 |
private readonly Dictionary<Color, int> uniqueColors = new Dictionary<Color, int>(); |
| 88 |
private string name; |
| 89 |
private Vector3 translation; |
| 90 |
private Dae.Geometry geometry; |
| 91 |
|
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public DaeMeshBuilder(string name) |
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{ |
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this.name = name; |
| 95 |
} |
| 96 |
|
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public string Name |
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{ |
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get { return name; } |
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set { name = value; } |
| 101 |
} |
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|
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public Vector3 Translation => translation; |
| 104 |
|
| 105 |
public void ResetTransform() |
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{ |
| 107 |
// |
| 108 |
// Attempt to un-bake the translation of the furniture |
| 109 |
// |
| 110 |
|
| 111 |
var center = BoundingSphere.CreateFromPoints(points).Center; |
| 112 |
center.Y = BoundingBox.CreateFromPoints(points).Min.Y; |
| 113 |
|
| 114 |
translation = center; |
| 115 |
|
| 116 |
for (int i = 0; i < points.Count; i++) |
| 117 |
points[i] -= center; |
| 118 |
} |
| 119 |
|
| 120 |
public void AddPolygon(Material material, Vector3[] polygonPoints, Vector2[] polygonTexCoords) |
| 121 |
{ |
| 122 |
polygons.Add(new DaePolygon( |
| 123 |
material, |
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Remap(polygonPoints, points, uniquePoints), |
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Remap(polygonTexCoords, texCoords, uniqueTexCoords))); |
| 126 |
} |
| 127 |
|
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public void AddPolygon(Polygon polygon) |
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{ |
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polygons.Add(new DaePolygon( |
| 131 |
polygon, |
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Remap(polygon.Mesh.Points, polygon.PointIndices, points, uniquePoints), |
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Remap(polygon.Mesh.TexCoords, polygon.TexCoordIndices, texCoords, uniqueTexCoords), |
| 134 |
Remap(polygon.Colors, colors, uniqueColors))); |
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} |
| 136 |
|
| 137 |
public IEnumerable<Polygon> Polygons |
| 138 |
{ |
| 139 |
get |
| 140 |
{ |
| 141 |
return from p in polygons |
| 142 |
where p.Source != null |
| 143 |
select p.Source; |
| 144 |
} |
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} |
| 146 |
|
| 147 |
private static int[] Remap<T>(IList<T> values, int[] indices, List<T> list, Dictionary<T, int> unique) |
| 148 |
where T : struct |
| 149 |
{ |
| 150 |
var result = new int[indices.Length]; |
| 151 |
|
| 152 |
for (int i = 0; i < indices.Length; i++) |
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result[i] = AddUnique(list, unique, values[indices[i]]); |
| 154 |
|
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return result; |
| 156 |
} |
| 157 |
|
| 158 |
private static int[] Remap<T>(IList<T> values, List<T> list, Dictionary<T, int> unique) |
| 159 |
where T : struct |
| 160 |
{ |
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var result = new int[values.Count]; |
| 162 |
|
| 163 |
for (int i = 0; i < values.Count; i++) |
| 164 |
result[i] = AddUnique(list, unique, values[i]); |
| 165 |
|
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return result; |
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} |
| 168 |
|
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private static int AddUnique<T>(List<T> list, Dictionary<T, int> unique, T value) |
| 170 |
where T : struct |
| 171 |
{ |
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int index; |
| 173 |
|
| 174 |
if (!unique.TryGetValue(value, out index)) |
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{ |
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index = list.Count; |
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unique.Add(value, index); |
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list.Add(value); |
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} |
| 180 |
|
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return index; |
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} |
| 183 |
|
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public void Build() |
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{ |
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geometry = new Dae.Geometry(); |
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geometry.Name = Name + "_geo"; |
| 188 |
|
| 189 |
var positionSource = new Dae.Source(points); |
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var texCoordSource = new Dae.Source(texCoords); |
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var colorSource = new Dae.Source(ColorArrayToFloatArray(colors), 4); |
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|
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geometry.Vertices.Add(new Dae.Input(Dae.Semantic.Position, positionSource)); |
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|
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Dae.IndexedInput posInput = null; |
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Dae.IndexedInput texCoordInput = null; |
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Dae.IndexedInput colorInput = null; |
| 198 |
|
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var materialPrimitives = new Dictionary<Material, Dae.MeshPrimitives>(); |
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|
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polygons.Sort((x, y) => string.Compare(x.Material.Name, y.Material.Name)); |
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|
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foreach (var poly in polygons) |
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{ |
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Dae.MeshPrimitives primitives; |
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|
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if (!materialPrimitives.TryGetValue(poly.Material, out primitives)) |
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{ |
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primitives = new Dae.MeshPrimitives(Dae.MeshPrimitiveType.Polygons); |
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materialPrimitives.Add(poly.Material, primitives); |
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|
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posInput = new Dae.IndexedInput(Dae.Semantic.Position, positionSource); |
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primitives.Inputs.Add(posInput); |
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|
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texCoordInput = new Dae.IndexedInput(Dae.Semantic.TexCoord, texCoordSource); |
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primitives.Inputs.Add(texCoordInput); |
| 217 |
|
| 218 |
if (poly.ColorIndices != null /*&& !poly.Material.Image.HasAlpha*/) |
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{ |
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colorInput = new Dae.IndexedInput(Dae.Semantic.Color, colorSource); |
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primitives.Inputs.Add(colorInput); |
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} |
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|
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primitives.MaterialSymbol = poly.Material.Name; |
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geometry.Primitives.Add(primitives); |
| 226 |
} |
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|
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primitives.VertexCounts.Add(poly.PointIndices.Length); |
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|
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posInput.Indices.AddRange(poly.PointIndices); |
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texCoordInput.Indices.AddRange(poly.TexCoordIndices); |
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|
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if (colorInput != null) |
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{ |
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// |
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// If the first polygon had color indices then the rest better have them too... |
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// |
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|
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colorInput.Indices.AddRange(poly.ColorIndices); |
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} |
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} |
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} |
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|
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public Dae.Geometry Geometry => geometry; |
| 245 |
|
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public void InstantiateMaterials(Dae.GeometryInstance inst, DaeSceneBuilder sceneBuilder) |
| 247 |
{ |
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var matInstances = new Dictionary<Material, Dae.MaterialInstance>(); |
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|
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foreach (var poly in polygons) |
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{ |
| 252 |
if (matInstances.ContainsKey(poly.Material)) |
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continue; |
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|
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string matSymbol = poly.Material.Name; |
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|
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var matInstance = new Dae.MaterialInstance( |
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matSymbol, |
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sceneBuilder.GetMaterial(poly.Material)); |
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|
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matInstances.Add(poly.Material, matInstance); |
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|
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var primitives = geometry.Primitives.FirstOrDefault(p => p.MaterialSymbol == matSymbol); |
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|
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if (primitives == null) |
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continue; |
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|
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var texCoordInput = primitives.Inputs.Find(i => i.Semantic == Dae.Semantic.TexCoord); |
| 269 |
|
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if (texCoordInput == null) |
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continue; |
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|
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matInstance.Bindings.Add(new Dae.MaterialBinding("diffuse_TEXCOORD", texCoordInput)); |
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inst.Materials.Add(matInstance); |
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} |
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} |
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|
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private static float[] ColorArrayToFloatArray(IList<Color> array) |
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{ |
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var result = new float[array.Count * 4]; |
| 281 |
|
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for (int i = 0; i < array.Count; i++) |
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{ |
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var color = array[i].ToVector3(); |
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|
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result[i * 4 + 0] = color.X; |
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result[i * 4 + 1] = color.Y; |
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result[i * 4 + 2] = color.Z; |
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} |
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|
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return result; |
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} |
| 293 |
} |
| 294 |
|
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#endregion |
| 296 |
#region private class DaeSceneBuilder |
| 297 |
|
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private class DaeSceneBuilder |
| 299 |
{ |
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private readonly Dae.Scene scene; |
| 301 |
private readonly Dictionary<string, DaeMeshBuilder> nameMeshBuilder; |
| 302 |
private readonly List<DaeMeshBuilder> meshBuilders; |
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private readonly Dictionary<Material, Dae.Material> materials; |
| 304 |
private string imagesFolder = "images"; |
| 305 |
|
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public DaeSceneBuilder() |
| 307 |
{ |
| 308 |
scene = new Dae.Scene(); |
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nameMeshBuilder = new Dictionary<string, DaeMeshBuilder>(StringComparer.Ordinal); |
| 310 |
meshBuilders = new List<DaeMeshBuilder>(); |
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materials = new Dictionary<Material, Dae.Material>(); |
| 312 |
} |
| 313 |
|
| 314 |
public string ImagesFolder |
| 315 |
{ |
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get { return imagesFolder; } |
| 317 |
set { imagesFolder = value; } |
| 318 |
} |
| 319 |
|
| 320 |
public DaeMeshBuilder GetMeshBuilder(string name) |
| 321 |
{ |
| 322 |
DaeMeshBuilder result; |
| 323 |
|
| 324 |
if (!nameMeshBuilder.TryGetValue(name, out result)) |
| 325 |
{ |
| 326 |
result = new DaeMeshBuilder(name); |
| 327 |
nameMeshBuilder.Add(name, result); |
| 328 |
meshBuilders.Add(result); |
| 329 |
} |
| 330 |
|
| 331 |
return result; |
| 332 |
} |
| 333 |
|
| 334 |
public IEnumerable<DaeMeshBuilder> MeshBuilders => meshBuilders; |
| 335 |
|
| 336 |
public Dae.Material GetMaterial(Material material) |
| 337 |
{ |
| 338 |
Dae.Material result; |
| 339 |
|
| 340 |
if (!materials.TryGetValue(material, out result)) |
| 341 |
{ |
| 342 |
result = new Dae.Material(); |
| 343 |
materials.Add(material, result); |
| 344 |
} |
| 345 |
|
| 346 |
return result; |
| 347 |
} |
| 348 |
|
| 349 |
public void Build() |
| 350 |
{ |
| 351 |
BuildNodes(); |
| 352 |
BuildMaterials(); |
| 353 |
} |
| 354 |
|
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private void BuildNodes() |
| 356 |
{ |
| 357 |
foreach (var meshBuilder in meshBuilders) |
| 358 |
{ |
| 359 |
meshBuilder.Build(); |
| 360 |
|
| 361 |
var instance = new Dae.GeometryInstance(meshBuilder.Geometry); |
| 362 |
|
| 363 |
meshBuilder.InstantiateMaterials(instance, this); |
| 364 |
|
| 365 |
var node = new Dae.Node(); |
| 366 |
node.Name = meshBuilder.Name; |
| 367 |
node.Instances.Add(instance); |
| 368 |
|
| 369 |
if (meshBuilder.Translation != Vector3.Zero) |
| 370 |
node.Transforms.Add(new Dae.TransformTranslate(meshBuilder.Translation)); |
| 371 |
|
| 372 |
scene.Nodes.Add(node); |
| 373 |
} |
| 374 |
} |
| 375 |
|
| 376 |
private void BuildMaterials() |
| 377 |
{ |
| 378 |
foreach (var pair in materials) |
| 379 |
{ |
| 380 |
var material = pair.Key; |
| 381 |
var daeMaterial = pair.Value; |
| 382 |
|
| 383 |
string imageFileName = GetImageFileName(material); |
| 384 |
|
| 385 |
var image = new Dae.Image |
| 386 |
{ |
| 387 |
FilePath = "./" + imageFileName.Replace('\\', '/'), |
| 388 |
Name = material.Name + "_img" |
| 389 |
}; |
| 390 |
|
| 391 |
var effectSurface = new Dae.EffectSurface(image); |
| 392 |
|
| 393 |
var effectSampler = new Dae.EffectSampler(effectSurface) |
| 394 |
{ |
| 395 |
// WrapS = texture.WrapU ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None, |
| 396 |
// WrapT = texture.WrapV ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None |
| 397 |
}; |
| 398 |
|
| 399 |
var effectTexture = new Dae.EffectTexture(effectSampler, "diffuse_TEXCOORD"); |
| 400 |
|
| 401 |
var effect = new Dae.Effect |
| 402 |
{ |
| 403 |
Name = material.Name + "_fx", |
| 404 |
AmbientValue = Vector4.One, |
| 405 |
SpecularValue = Vector4.Zero, |
| 406 |
DiffuseValue = effectTexture, |
| 407 |
TransparentValue = material.Image.HasAlpha ? effectTexture : null, |
| 408 |
Parameters = { |
| 409 |
new Dae.EffectParameter("surface", effectSurface), |
| 410 |
new Dae.EffectParameter("sampler", effectSampler) |
| 411 |
} |
| 412 |
}; |
| 413 |
|
| 414 |
daeMaterial.Name = material.Name; |
| 415 |
daeMaterial.Effect = effect; |
| 416 |
} |
| 417 |
} |
| 418 |
|
| 419 |
private string GetImageFileName(Material material) |
| 420 |
{ |
| 421 |
string fileName = material.Name + ".tga"; |
| 422 |
|
| 423 |
if (material.IsMarker) |
| 424 |
return Path.Combine("markers", fileName); |
| 425 |
|
| 426 |
return Path.Combine(imagesFolder, fileName); |
| 427 |
} |
| 428 |
|
| 429 |
public void Write(string filePath) |
| 430 |
{ |
| 431 |
string outputDirPath = Path.GetDirectoryName(filePath); |
| 432 |
|
| 433 |
foreach (var material in materials.Keys) |
| 434 |
TgaWriter.Write(material.Image, Path.Combine(outputDirPath, GetImageFileName(material))); |
| 435 |
|
| 436 |
Dae.Writer.WriteFile(filePath, scene); |
| 437 |
} |
| 438 |
} |
| 439 |
|
| 440 |
#endregion |
| 441 |
|
| 442 |
public static void WriteRooms(PolygonMesh mesh, string name, string outputDirPath) |
| 443 |
{ |
| 444 |
var writer = new AkiraDaeWriter(mesh); |
| 445 |
writer.WriteRooms(); |
| 446 |
writer.rooms.Write(Path.Combine(outputDirPath, name + "_bnv.dae")); |
| 447 |
} |
| 448 |
|
| 449 |
public static void WriteRooms(PolygonMesh mesh, string filePath) |
| 450 |
{ |
| 451 |
var writer = new AkiraDaeWriter(mesh); |
| 452 |
writer.WriteRooms(); |
| 453 |
writer.rooms.Write(filePath); |
| 454 |
} |
| 455 |
|
| 456 |
public static void Write(PolygonMesh mesh, string name, string outputDirPath, string fileType) |
| 457 |
{ |
| 458 |
var writer = new AkiraDaeWriter(mesh); |
| 459 |
|
| 460 |
writer.WriteGeometry(); |
| 461 |
writer.WriteRooms(); |
| 462 |
|
| 463 |
writer.world.Write(Path.Combine(outputDirPath, name + "_env." + fileType)); |
| 464 |
writer.worldMarkers.Write(Path.Combine(outputDirPath, name + "_env_markers." + fileType)); |
| 465 |
writer.rooms.Write(Path.Combine(outputDirPath, name + "_bnv." + fileType)); |
| 466 |
|
| 467 |
for (int i = 0; i < writer.objects.Length; i++) |
| 468 |
{ |
| 469 |
var builder = writer.objects[i]; |
| 470 |
|
| 471 |
if (builder != null) |
| 472 |
builder.Write(Path.Combine(outputDirPath, string.Format("{0}_{1}." + fileType, name, objectTypeNames[i]))); |
| 473 |
} |
| 474 |
|
| 475 |
foreach (var pair in writer.scripts) |
| 476 |
{ |
| 477 |
var scriptId = pair.Key; |
| 478 |
var builder = pair.Value; |
| 479 |
|
| 480 |
builder.Write(Path.Combine(outputDirPath, string.Format("{0}_script_{1}." + fileType, name, scriptId))); |
| 481 |
} |
| 482 |
} |
| 483 |
|
| 484 |
private AkiraDaeWriter(PolygonMesh source) |
| 485 |
{ |
| 486 |
this.source = source; |
| 487 |
} |
| 488 |
|
| 489 |
private void WriteGeometry() |
| 490 |
{ |
| 491 |
world = new DaeSceneBuilder(); |
| 492 |
worldMarkers = new DaeSceneBuilder(); |
| 493 |
objects = new DaeSceneBuilder[objectTypeNames.Length]; |
| 494 |
scripts = new Dictionary<int, DaeSceneBuilder>(); |
| 495 |
|
| 496 |
foreach (var polygon in source.Polygons) |
| 497 |
{ |
| 498 |
if (polygon.Material == null) |
| 499 |
continue; |
| 500 |
|
| 501 |
int objectType = polygon.ObjectType; |
| 502 |
int scriptId = polygon.ScriptId; |
| 503 |
|
| 504 |
if (scriptId != 0) |
| 505 |
{ |
| 506 |
string name = string.Format(CultureInfo.InvariantCulture, "script_{0}", scriptId); |
| 507 |
|
| 508 |
DaeSceneBuilder sceneBuilder; |
| 509 |
|
| 510 |
if (!scripts.TryGetValue(scriptId, out sceneBuilder)) |
| 511 |
{ |
| 512 |
sceneBuilder = new DaeSceneBuilder(); |
| 513 |
scripts.Add(scriptId, sceneBuilder); |
| 514 |
} |
| 515 |
|
| 516 |
var meshBuilder = sceneBuilder.GetMeshBuilder(name); |
| 517 |
|
| 518 |
meshBuilder.AddPolygon(polygon); |
| 519 |
} |
| 520 |
else if (objectType == -1) |
| 521 |
{ |
| 522 |
// |
| 523 |
// If it doesn't have an object type then it's probably an environment polygon. |
| 524 |
// |
| 525 |
|
| 526 |
string name; |
| 527 |
|
| 528 |
if (source.HasDebugInfo) |
| 529 |
name = polygon.FileName; |
| 530 |
else |
| 531 |
name = "world"; |
| 532 |
|
| 533 |
DaeMeshBuilder meshBuilder; |
| 534 |
|
| 535 |
if (polygon.Material.IsMarker) |
| 536 |
meshBuilder = worldMarkers.GetMeshBuilder(name); |
| 537 |
else |
| 538 |
meshBuilder = world.GetMeshBuilder(name); |
| 539 |
|
| 540 |
meshBuilder.AddPolygon(polygon); |
| 541 |
} |
| 542 |
else |
| 543 |
{ |
| 544 |
// |
| 545 |
// This polygon belongs to a object. Export it to one of the object files. |
| 546 |
// |
| 547 |
|
| 548 |
string name = string.Format(CultureInfo.InvariantCulture, |
| 549 |
"{0}_{1}", objectTypeNames[objectType], polygon.ObjectId); |
| 550 |
|
| 551 |
var sceneBuilder = objects[objectType]; |
| 552 |
|
| 553 |
if (sceneBuilder == null) |
| 554 |
{ |
| 555 |
sceneBuilder = new DaeSceneBuilder(); |
| 556 |
objects[objectType] = sceneBuilder; |
| 557 |
} |
| 558 |
|
| 559 |
var meshBuilder = sceneBuilder.GetMeshBuilder(name); |
| 560 |
|
| 561 |
meshBuilder.AddPolygon(polygon); |
| 562 |
} |
| 563 |
} |
| 564 |
|
| 565 |
foreach (var sceneBuilder in objects) |
| 566 |
{ |
| 567 |
if (sceneBuilder == null) |
| 568 |
continue; |
| 569 |
|
| 570 |
foreach (var meshBuilder in sceneBuilder.MeshBuilders) |
| 571 |
{ |
| 572 |
meshBuilder.ResetTransform(); |
| 573 |
|
| 574 |
if (source.HasDebugInfo) |
| 575 |
{ |
| 576 |
// |
| 577 |
// Polygons that belong to an object have useful object names in the debug info. |
| 578 |
// Try to use them. |
| 579 |
// |
| 580 |
|
| 581 |
var names = new List<string>(); |
| 582 |
int objectId = 0; |
| 583 |
|
| 584 |
foreach (var polygon in meshBuilder.Polygons) |
| 585 |
{ |
| 586 |
objectId = polygon.ObjectId; |
| 587 |
names.Add(polygon.ObjectName); |
| 588 |
} |
| 589 |
|
| 590 |
string name = Utils.CommonPrefix(names); |
| 591 |
|
| 592 |
if (!string.IsNullOrEmpty(name) && name.Length > 3) |
| 593 |
{ |
| 594 |
if (!name.EndsWith("_", StringComparison.Ordinal)) |
| 595 |
name += "_"; |
| 596 |
|
| 597 |
meshBuilder.Name = string.Format(CultureInfo.InvariantCulture, |
| 598 |
"{0}{1}", name, objectId); |
| 599 |
} |
| 600 |
} |
| 601 |
} |
| 602 |
} |
| 603 |
|
| 604 |
foreach (var sceneBuilder in scripts.Values) |
| 605 |
{ |
| 606 |
foreach (var meshBuilder in sceneBuilder.MeshBuilders) |
| 607 |
{ |
| 608 |
meshBuilder.ResetTransform(); |
| 609 |
|
| 610 |
if (source.HasDebugInfo) |
| 611 |
{ |
| 612 |
// |
| 613 |
// Polygons that belong to an object have useful object names in the debug info. |
| 614 |
// Try to use them. |
| 615 |
// |
| 616 |
|
| 617 |
var names = new List<string>(); |
| 618 |
int scriptId = 0; |
| 619 |
|
| 620 |
foreach (var polygon in meshBuilder.Polygons) |
| 621 |
{ |
| 622 |
scriptId = polygon.ScriptId; |
| 623 |
names.Add(polygon.ObjectName); |
| 624 |
} |
| 625 |
|
| 626 |
string name = Utils.CommonPrefix(names); |
| 627 |
|
| 628 |
if (!string.IsNullOrEmpty(name) && name.Length > 3) |
| 629 |
{ |
| 630 |
if (!name.EndsWith("_", StringComparison.Ordinal)) |
| 631 |
name += "_"; |
| 632 |
|
| 633 |
meshBuilder.Name = string.Format(CultureInfo.InvariantCulture, |
| 634 |
"{0}{1}", name, scriptId); |
| 635 |
} |
| 636 |
} |
| 637 |
} |
| 638 |
} |
| 639 |
|
| 640 |
world.Build(); |
| 641 |
worldMarkers.Build(); |
| 642 |
|
| 643 |
foreach (var sceneBuilder in objects) |
| 644 |
{ |
| 645 |
if (sceneBuilder == null) |
| 646 |
continue; |
| 647 |
|
| 648 |
sceneBuilder.Build(); |
| 649 |
} |
| 650 |
|
| 651 |
foreach (var sceneBuilder in scripts.Values) |
| 652 |
{ |
| 653 |
sceneBuilder.Build(); |
| 654 |
} |
| 655 |
} |
| 656 |
|
| 657 |
private void WriteRooms() |
| 658 |
{ |
| 659 |
rooms = new DaeSceneBuilder(); |
| 660 |
rooms.ImagesFolder = "grids"; |
| 661 |
|
| 662 |
for (int i = 0; i < source.Rooms.Count; i++) |
| 663 |
{ |
| 664 |
var room = source.Rooms[i]; |
| 665 |
|
| 666 |
var meshBuilder = rooms.GetMeshBuilder( |
| 667 |
string.Format(CultureInfo.InvariantCulture, "room_{0}", i)); |
| 668 |
|
| 669 |
var material = source.Materials.GetMaterial( |
| 670 |
string.Format(CultureInfo.InvariantCulture, "bnv_grid_{0:d3}", i)); |
| 671 |
|
| 672 |
material.Image = room.Grid.ToImage(); |
| 673 |
|
| 674 |
foreach (var polygonPoints in room.GetFloorPolygons()) |
| 675 |
{ |
| 676 |
var texCoords = new Vector2[polygonPoints.Length]; |
| 677 |
|
| 678 |
for (int j = 0; j < polygonPoints.Length; j++) |
| 679 |
{ |
| 680 |
var point = polygonPoints[j]; |
| 681 |
var min = room.BoundingBox.Min; |
| 682 |
var max = room.BoundingBox.Max; |
| 683 |
|
| 684 |
min += new Vector3(room.Grid.TileSize * room.Grid.XOrigin, 0.0f, room.Grid.TileSize * room.Grid.ZOrigin); |
| 685 |
max -= new Vector3(room.Grid.TileSize * room.Grid.XOrigin, 0.0f, room.Grid.TileSize * room.Grid.ZOrigin); |
| 686 |
|
| 687 |
var size = max - min; |
| 688 |
|
| 689 |
float x = (point.X - min.X) / size.X; |
| 690 |
float z = (point.Z - min.Z) / size.Z; |
| 691 |
|
| 692 |
texCoords[j] = new Vector2(x, z); |
| 693 |
} |
| 694 |
|
| 695 |
meshBuilder.AddPolygon(material, polygonPoints, texCoords); |
| 696 |
meshBuilder.Build(); |
| 697 |
} |
| 698 |
} |
| 699 |
|
| 700 |
var ghostTexCoords = new[] { |
| 701 |
new Vector2(0.0f, 0.0f), |
| 702 |
new Vector2(1.0f, 0.0f), |
| 703 |
new Vector2(1.0f, 1.0f), |
| 704 |
new Vector2(0.0f, 1.0f) |
| 705 |
}; |
| 706 |
|
| 707 |
for (int i = 0; i < source.Ghosts.Count; i++) |
| 708 |
{ |
| 709 |
var ghost = source.Ghosts[i]; |
| 710 |
|
| 711 |
var meshBuilder = rooms.GetMeshBuilder( |
| 712 |
string.Format(CultureInfo.InvariantCulture, "ghost_{0}", i)); |
| 713 |
|
| 714 |
meshBuilder.AddPolygon( |
| 715 |
source.Materials.Markers.Ghost, |
| 716 |
ghost.Points.ToArray(), |
| 717 |
ghostTexCoords); |
| 718 |
|
| 719 |
meshBuilder.Build(); |
| 720 |
meshBuilder.ResetTransform(); |
| 721 |
} |
| 722 |
|
| 723 |
rooms.Build(); |
| 724 |
} |
| 725 |
} |
| 726 |
} |