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using System; |
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using System.Collections.Generic; |
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using System.IO; |
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using Oni.Imaging; |
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|
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namespace Oni.Akira |
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{ |
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internal class AkiraDaeReader |
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{ |
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#region Private data |
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private readonly PolygonMesh mesh; |
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private readonly List<Vector3> positions; |
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private readonly Dictionary<Vector3, int> uniquePositions; |
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private readonly List<Vector3> normals; |
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private readonly List<Vector2> texCoords; |
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private readonly Dictionary<Dae.Material, Material> materialMap; |
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private readonly Dictionary<string, Material> materialFileMap; |
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private readonly Stack<Matrix> nodeTransformStack; |
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|
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private Dae.Scene scene; |
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private Dictionary<string, AkiraDaeNodeProperties> properties; |
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private Matrix nodeTransform; |
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private string nodeName; |
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#endregion |
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|
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public static PolygonMesh Read(IEnumerable<string> filePaths) |
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{ |
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var reader = new AkiraDaeReader(); |
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var properties = new Dictionary<string, AkiraDaeNodeProperties>(); |
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|
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foreach (var filePath in filePaths) |
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reader.ReadScene(Dae.Reader.ReadFile(filePath), properties); |
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|
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return reader.mesh; |
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} |
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|
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public AkiraDaeReader() |
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{ |
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mesh = new PolygonMesh(new MaterialLibrary()); |
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|
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positions = mesh.Points; |
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uniquePositions = new Dictionary<Vector3, int>(); |
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texCoords = mesh.TexCoords; |
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normals = mesh.Normals; |
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|
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materialMap = new Dictionary<Dae.Material, Material>(); |
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materialFileMap = new Dictionary<string, Material>(StringComparer.OrdinalIgnoreCase); |
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|
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nodeTransformStack = new Stack<Matrix>(); |
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nodeTransform = Matrix.Identity; |
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} |
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|
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public PolygonMesh Mesh => mesh; |
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|
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public void ReadScene(Dae.Scene scene, Dictionary<string, AkiraDaeNodeProperties> properties) |
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{ |
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this.scene = scene; |
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this.properties = properties; |
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|
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AkiraDaeNodeProperties sceneProperties; |
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properties.TryGetValue(scene.Id, out sceneProperties); |
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|
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foreach (var node in scene.Nodes) |
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ReadNode(node, sceneProperties); |
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} |
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|
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private void ReadNode(Dae.Node node, AkiraDaeNodeProperties parentNodeProperties) |
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{ |
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AkiraDaeNodeProperties nodeProperties; |
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|
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if (!properties.TryGetValue(node.Id, out nodeProperties)) |
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nodeProperties = parentNodeProperties; |
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else if (nodeProperties.HasPhysics) |
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return; |
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|
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nodeTransformStack.Push(nodeTransform); |
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|
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foreach (var transform in node.Transforms) |
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nodeTransform = transform.ToMatrix() * nodeTransform; |
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|
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nodeName = node.Name; |
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|
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foreach (var geometryInstance in node.GeometryInstances) |
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ReadGeometryInstance(node, nodeProperties, geometryInstance); |
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|
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foreach (var child in node.Nodes) |
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ReadNode(child, nodeProperties); |
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|
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nodeTransform = nodeTransformStack.Pop(); |
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} |
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|
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private void ReadGeometryInstance(Dae.Node node, AkiraDaeNodeProperties nodeProperties, Dae.GeometryInstance instance) |
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{ |
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foreach (var primitives in instance.Target.Primitives) |
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{ |
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if (primitives.PrimitiveType != Dae.MeshPrimitiveType.Polygons) |
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{ |
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Console.Error.WriteLine("Unsupported primitive type '{0}' found in geometry '{1}', ignoring.", primitives.PrimitiveType, instance.Name); |
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continue; |
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} |
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|
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ReadPolygonPrimitives(node, nodeProperties, primitives, instance.Materials.Find(m => m.Symbol == primitives.MaterialSymbol)); |
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} |
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} |
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|
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private Material ReadMaterial(Dae.Material material) |
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{ |
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if (material == null || material.Effect == null) |
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return null; |
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|
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Material polygonMaterial; |
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|
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if (materialMap.TryGetValue(material, out polygonMaterial)) |
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return polygonMaterial; |
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|
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Dae.EffectSampler diffuseSampler = null; |
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Dae.EffectSampler transparentSampler = null; |
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|
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foreach (var texture in material.Effect.Textures) |
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{ |
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if (texture.Channel == Dae.EffectTextureChannel.Diffuse) |
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diffuseSampler = texture.Sampler; |
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else if (texture.Channel == Dae.EffectTextureChannel.Transparent) |
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transparentSampler = texture.Sampler; |
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} |
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|
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if (diffuseSampler == null || diffuseSampler.Surface == null || diffuseSampler.Surface.InitFrom == null) |
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{ |
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// |
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// this material doesn't have a diffuse texture |
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// |
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|
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return null; |
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} |
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|
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var image = diffuseSampler.Surface.InitFrom; |
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|
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if (materialFileMap.TryGetValue(image.FilePath, out polygonMaterial)) |
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return polygonMaterial; |
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|
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polygonMaterial = mesh.Materials.GetMaterial(Path.GetFileNameWithoutExtension(image.FilePath)); |
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polygonMaterial.ImageFilePath = image.FilePath; |
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|
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if (transparentSampler == diffuseSampler) |
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polygonMaterial.Flags |= GunkFlags.Transparent | GunkFlags.NoOcclusion | GunkFlags.TwoSided; |
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|
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materialFileMap.Add(image.FilePath, polygonMaterial); |
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materialMap.Add(material, polygonMaterial); |
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|
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return polygonMaterial; |
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} |
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|
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private void ReadPolygonPrimitives(Dae.Node node, AkiraDaeNodeProperties nodeProperties, Dae.MeshPrimitives primitives, Dae.MaterialInstance materialInstance) |
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{ |
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Material material = null; |
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|
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if (materialInstance != null) |
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material = ReadMaterial(materialInstance.Target); |
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|
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if (material == null) |
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material = mesh.Materials.NotFound; |
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|
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int[] positionIndices = null; |
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int[] texCoordIndices = null; |
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int[] normalIndices = null; |
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Color[] colors = null; |
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|
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foreach (var input in primitives.Inputs) |
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{ |
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switch (input.Semantic) |
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{ |
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case Dae.Semantic.Position: |
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positionIndices = ReadInputIndexed(input, positions, uniquePositions, PositionReader); |
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break; |
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|
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case Dae.Semantic.TexCoord: |
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texCoordIndices = ReadInputIndexed(input, texCoords, Dae.Source.ReadTexCoord); |
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break; |
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|
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case Dae.Semantic.Normal: |
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normalIndices = ReadInputIndexed(input, normals, Dae.Source.ReadVector3); |
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break; |
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|
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case Dae.Semantic.Color: |
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colors = ReadInput(input, Dae.Source.ReadColor); |
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break; |
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} |
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} |
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|
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if (texCoordIndices == null) |
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Console.Error.WriteLine("Geometry '{0}' does not contain texture coordinates.", nodeName); |
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|
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int startIndex = 0; |
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int degeneratePolygonCount = 0; |
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|
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foreach (int vertexCount in primitives.VertexCounts) |
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{ |
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var polygonPointIndices = new int[vertexCount]; |
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Array.Copy(positionIndices, startIndex, polygonPointIndices, 0, vertexCount); |
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|
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if (CheckDegenerate(positions, polygonPointIndices)) |
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{ |
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degeneratePolygonCount++; |
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startIndex += vertexCount; |
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continue; |
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} |
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|
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var polygon = new Polygon(mesh, polygonPointIndices) |
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{ |
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FileName = node.FileName, |
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ObjectName = node.Name, |
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Material = material |
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}; |
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|
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if (texCoordIndices != null) |
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{ |
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polygon.TexCoordIndices = new int[vertexCount]; |
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Array.Copy(texCoordIndices, startIndex, polygon.TexCoordIndices, 0, vertexCount); |
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} |
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else |
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{ |
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polygon.TexCoordIndices = new int[vertexCount]; |
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} |
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|
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if (normalIndices != null) |
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{ |
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polygon.NormalIndices = new int[vertexCount]; |
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Array.Copy(normalIndices, startIndex, polygon.NormalIndices, 0, vertexCount); |
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} |
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|
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if (colors != null) |
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{ |
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polygon.Colors = new Color[vertexCount]; |
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Array.Copy(colors, startIndex, polygon.Colors, 0, vertexCount); |
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} |
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|
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startIndex += vertexCount; |
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|
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if (nodeProperties != null) |
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{ |
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polygon.ScriptId = nodeProperties.ScriptId; |
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polygon.Flags |= nodeProperties.GunkFlags; |
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} |
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|
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if (material == mesh.Materials.Markers.Ghost) |
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mesh.Ghosts.Add(polygon); |
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else if (material == mesh.Materials.Markers.DoorFrame) |
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mesh.Doors.Add(polygon); |
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else if (material.Name.StartsWith("bnv_grid_", StringComparison.Ordinal)) |
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mesh.Floors.Add(polygon); |
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else |
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mesh.Polygons.Add(polygon); |
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} |
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|
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if (degeneratePolygonCount > 0) |
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{ |
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Console.Error.WriteLine("Ignoring {0} degenerate polygons", degeneratePolygonCount); |
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} |
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} |
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|
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private static bool CheckDegenerate(List<Vector3> positions, int[] positionIndices) |
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{ |
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if (positionIndices.Length < 3) |
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return true; |
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|
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var p0 = positions[positionIndices[0]]; |
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var p1 = positions[positionIndices[1]]; |
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|
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for (int i = 2; i < positionIndices.Length; i++) |
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{ |
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var p2 = positions[positionIndices[i]]; |
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|
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var s0 = p0 - p1; |
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var s1 = p2 - p1; |
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|
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Vector3 c; |
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Vector3.Cross(ref s0, ref s1, out c); |
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|
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if (Math.Abs(c.LengthSquared()) < 0.0001f && Vector3.Dot(s0, s1) > 0.0f) |
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return true; |
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|
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p0 = p1; |
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p1 = p2; |
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} |
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|
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return false; |
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} |
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|
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private static int[] ReadInputIndexed<T>(Dae.IndexedInput input, List<T> list, Func<Dae.Source, int, T> elementReader) |
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where T : struct |
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{ |
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var indices = new int[input.Indices.Count]; |
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|
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for (int i = 0; i < input.Indices.Count; i++) |
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{ |
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var v = elementReader(input.Source, input.Indices[i]); |
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indices[i] = list.Count; |
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list.Add(v); |
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} |
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|
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return indices; |
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} |
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|
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private static int[] ReadInputIndexed<T>(Dae.IndexedInput input, List<T> list, Dictionary<T, int> uniqueList, Func<Dae.Source, int, T> elementReader) |
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where T : struct |
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{ |
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var indices = new int[input.Indices.Count]; |
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|
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for (int i = 0; i < input.Indices.Count; i++) |
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{ |
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var v = elementReader(input.Source, input.Indices[i]); |
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|
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int index; |
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|
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if (!uniqueList.TryGetValue(v, out index)) |
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{ |
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index = list.Count; |
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list.Add(v); |
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uniqueList.Add(v, index); |
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} |
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|
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indices[i] = index; |
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} |
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|
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return indices; |
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} |
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|
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private static T[] ReadInput<T>(Dae.IndexedInput input, Func<Dae.Source, int, T> elementReader) |
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where T : struct |
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{ |
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var values = new T[input.Indices.Count]; |
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|
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for (int i = 0; i < input.Indices.Count; i++) |
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values[i] = elementReader(input.Source, input.Indices[i]); |
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|
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return values; |
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} |
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|
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private Vector3 PositionReader(Dae.Source source, int index) |
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{ |
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Vector3 p = Dae.Source.ReadVector3(source, index); |
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Vector3 r; |
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Vector3.Transform(ref p, ref nodeTransform, out r); |
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return r; |
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} |
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} |
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} |