| 1 | using System; | 
 
 
 
 
 | 2 | using System.Collections.Generic; | 
 
 
 
 
 | 3 | using System.IO; | 
 
 
 
 
 | 4 | using Oni.Imaging; | 
 
 
 
 
 | 5 |  | 
 
 
 
 
 | 6 | namespace Oni.Akira | 
 
 
 
 
 | 7 | { | 
 
 
 
 
 | 8 | internal class AkiraDaeReader | 
 
 
 
 
 | 9 | { | 
 
 
 
 
 | 10 | #region Private data | 
 
 
 
 
 | 11 | private readonly PolygonMesh mesh; | 
 
 
 
 
 | 12 | private readonly List<Vector3> positions; | 
 
 
 
 
 | 13 | private readonly Dictionary<Vector3, int> uniquePositions; | 
 
 
 
 
 | 14 | private readonly List<Vector3> normals; | 
 
 
 
 
 | 15 | private readonly List<Vector2> texCoords; | 
 
 
 
 
 | 16 | private readonly Dictionary<Dae.Material, Material> materialMap; | 
 
 
 
 
 | 17 | private readonly Dictionary<string, Material> materialFileMap; | 
 
 
 
 
 | 18 | private readonly Stack<Matrix> nodeTransformStack; | 
 
 
 
 
 | 19 |  | 
 
 
 
 
 | 20 | private Dae.Scene scene; | 
 
 
 
 
 | 21 | private Dictionary<string, AkiraDaeNodeProperties> properties; | 
 
 
 
 
 | 22 | private Matrix nodeTransform; | 
 
 
 
 
 | 23 | private string nodeName; | 
 
 
 
 
 | 24 | #endregion | 
 
 
 
 
 | 25 |  | 
 
 
 
 
 | 26 | public static PolygonMesh Read(IEnumerable<string> filePaths) | 
 
 
 
 
 | 27 | { | 
 
 
 
 
 | 28 | var reader = new AkiraDaeReader(); | 
 
 
 
 
 | 29 | var properties = new Dictionary<string, AkiraDaeNodeProperties>(); | 
 
 
 
 
 | 30 |  | 
 
 
 
 
 | 31 | foreach (var filePath in filePaths) | 
 
 
 
 
 | 32 | reader.ReadScene(Dae.Reader.ReadFile(filePath), properties); | 
 
 
 
 
 | 33 |  | 
 
 
 
 
 | 34 | return reader.mesh; | 
 
 
 
 
 | 35 | } | 
 
 
 
 
 | 36 |  | 
 
 
 
 
 | 37 | public AkiraDaeReader() | 
 
 
 
 
 | 38 | { | 
 
 
 
 
 | 39 | mesh = new PolygonMesh(new MaterialLibrary()); | 
 
 
 
 
 | 40 |  | 
 
 
 
 
 | 41 | positions = mesh.Points; | 
 
 
 
 
 | 42 | uniquePositions = new Dictionary<Vector3, int>(); | 
 
 
 
 
 | 43 | texCoords = mesh.TexCoords; | 
 
 
 
 
 | 44 | normals = mesh.Normals; | 
 
 
 
 
 | 45 |  | 
 
 
 
 
 | 46 | materialMap = new Dictionary<Dae.Material, Material>(); | 
 
 
 
 
 | 47 | materialFileMap = new Dictionary<string, Material>(StringComparer.OrdinalIgnoreCase); | 
 
 
 
 
 | 48 |  | 
 
 
 
 
 | 49 | nodeTransformStack = new Stack<Matrix>(); | 
 
 
 
 
 | 50 | nodeTransform = Matrix.Identity; | 
 
 
 
 
 | 51 | } | 
 
 
 
 
 | 52 |  | 
 
 
 
 
 | 53 | public PolygonMesh Mesh => mesh; | 
 
 
 
 
 | 54 |  | 
 
 
 
 
 | 55 | public void ReadScene(Dae.Scene scene, Dictionary<string, AkiraDaeNodeProperties> properties) | 
 
 
 
 
 | 56 | { | 
 
 
 
 
 | 57 | this.scene = scene; | 
 
 
 
 
 | 58 | this.properties = properties; | 
 
 
 
 
 | 59 |  | 
 
 
 
 
 | 60 | AkiraDaeNodeProperties sceneProperties; | 
 
 
 
 
 | 61 | properties.TryGetValue(scene.Id, out sceneProperties); | 
 
 
 
 
 | 62 |  | 
 
 
 
 
 | 63 | foreach (var node in scene.Nodes) | 
 
 
 
 
 | 64 | ReadNode(node, sceneProperties); | 
 
 
 
 
 | 65 | } | 
 
 
 
 
 | 66 |  | 
 
 
 
 
 | 67 | private void ReadNode(Dae.Node node, AkiraDaeNodeProperties parentNodeProperties) | 
 
 
 
 
 | 68 | { | 
 
 
 
 
 | 69 | AkiraDaeNodeProperties nodeProperties; | 
 
 
 
 
 | 70 |  | 
 
 
 
 
 | 71 | if (!properties.TryGetValue(node.Id, out nodeProperties)) | 
 
 
 
 
 | 72 | nodeProperties = parentNodeProperties; | 
 
 
 
 
 | 73 | else if (nodeProperties.HasPhysics) | 
 
 
 
 
 | 74 | return; | 
 
 
 
 
 | 75 |  | 
 
 
 
 
 | 76 | nodeTransformStack.Push(nodeTransform); | 
 
 
 
 
 | 77 |  | 
 
 
 
 
 | 78 | foreach (var transform in node.Transforms) | 
 
 
 
 
 | 79 | nodeTransform = transform.ToMatrix() * nodeTransform; | 
 
 
 
 
 | 80 |  | 
 
 
 
 
 | 81 | nodeName = node.Name; | 
 
 
 
 
 | 82 |  | 
 
 
 
 
 | 83 | foreach (var geometryInstance in node.GeometryInstances) | 
 
 
 
 
 | 84 | ReadGeometryInstance(node, nodeProperties, geometryInstance); | 
 
 
 
 
 | 85 |  | 
 
 
 
 
 | 86 | foreach (var child in node.Nodes) | 
 
 
 
 
 | 87 | ReadNode(child, nodeProperties); | 
 
 
 
 
 | 88 |  | 
 
 
 
 
 | 89 | nodeTransform = nodeTransformStack.Pop(); | 
 
 
 
 
 | 90 | } | 
 
 
 
 
 | 91 |  | 
 
 
 
 
 | 92 | private void ReadGeometryInstance(Dae.Node node, AkiraDaeNodeProperties nodeProperties, Dae.GeometryInstance instance) | 
 
 
 
 
 | 93 | { | 
 
 
 
 
 | 94 | foreach (var primitives in instance.Target.Primitives) | 
 
 
 
 
 | 95 | { | 
 
 
 
 
 | 96 | if (primitives.PrimitiveType != Dae.MeshPrimitiveType.Polygons) | 
 
 
 
 
 | 97 | { | 
 
 
 
 
 | 98 | Console.Error.WriteLine("Unsupported primitive type '{0}' found in geometry '{1}', ignoring.", primitives.PrimitiveType, instance.Name); | 
 
 
 
 
 | 99 | continue; | 
 
 
 
 
 | 100 | } | 
 
 
 
 
 | 101 |  | 
 
 
 
 
 | 102 | ReadPolygonPrimitives(node, nodeProperties, primitives, instance.Materials.Find(m => m.Symbol == primitives.MaterialSymbol)); | 
 
 
 
 
 | 103 | } | 
 
 
 
 
 | 104 | } | 
 
 
 
 
 | 105 |  | 
 
 
 
 
 | 106 | private Material ReadMaterial(Dae.Material material) | 
 
 
 
 
 | 107 | { | 
 
 
 
 
 | 108 | if (material == null || material.Effect == null) | 
 
 
 
 
 | 109 | return null; | 
 
 
 
 
 | 110 |  | 
 
 
 
 
 | 111 | Material polygonMaterial; | 
 
 
 
 
 | 112 |  | 
 
 
 
 
 | 113 | if (materialMap.TryGetValue(material, out polygonMaterial)) | 
 
 
 
 
 | 114 | return polygonMaterial; | 
 
 
 
 
 | 115 |  | 
 
 
 
 
 | 116 | Dae.EffectSampler diffuseSampler = null; | 
 
 
 
 
 | 117 | Dae.EffectSampler transparentSampler = null; | 
 
 
 
 
 | 118 |  | 
 
 
 
 
 | 119 | foreach (var texture in material.Effect.Textures) | 
 
 
 
 
 | 120 | { | 
 
 
 
 
 | 121 | if (texture.Channel == Dae.EffectTextureChannel.Diffuse) | 
 
 
 
 
 | 122 | diffuseSampler = texture.Sampler; | 
 
 
 
 
 | 123 | else if (texture.Channel == Dae.EffectTextureChannel.Transparent) | 
 
 
 
 
 | 124 | transparentSampler = texture.Sampler; | 
 
 
 
 
 | 125 | } | 
 
 
 
 
 | 126 |  | 
 
 
 
 
 | 127 | if (diffuseSampler == null || diffuseSampler.Surface == null || diffuseSampler.Surface.InitFrom == null) | 
 
 
 
 
 | 128 | { | 
 
 
 
 
 | 129 | // | 
 
 
 
 
 | 130 | // this material doesn't have a diffuse texture | 
 
 
 
 
 | 131 | // | 
 
 
 
 
 | 132 |  | 
 
 
 
 
 | 133 | return null; | 
 
 
 
 
 | 134 | } | 
 
 
 
 
 | 135 |  | 
 
 
 
 
 | 136 | var image = diffuseSampler.Surface.InitFrom; | 
 
 
 
 
 | 137 |  | 
 
 
 
 
 | 138 | if (materialFileMap.TryGetValue(image.FilePath, out polygonMaterial)) | 
 
 
 
 
 | 139 | return polygonMaterial; | 
 
 
 
 
 | 140 |  | 
 
 
 
 
 | 141 | polygonMaterial = mesh.Materials.GetMaterial(Path.GetFileNameWithoutExtension(image.FilePath)); | 
 
 
 
 
 | 142 | polygonMaterial.ImageFilePath = image.FilePath; | 
 
 
 
 
 | 143 |  | 
 
 
 
 
 | 144 | if (transparentSampler == diffuseSampler) | 
 
 
 
 
 | 145 | polygonMaterial.Flags |= GunkFlags.Transparent | GunkFlags.NoOcclusion | GunkFlags.TwoSided; | 
 
 
 
 
 | 146 |  | 
 
 
 
 
 | 147 | materialFileMap.Add(image.FilePath, polygonMaterial); | 
 
 
 
 
 | 148 | materialMap.Add(material, polygonMaterial); | 
 
 
 
 
 | 149 |  | 
 
 
 
 
 | 150 | return polygonMaterial; | 
 
 
 
 
 | 151 | } | 
 
 
 
 
 | 152 |  | 
 
 
 
 
 | 153 | private void ReadPolygonPrimitives(Dae.Node node, AkiraDaeNodeProperties nodeProperties, Dae.MeshPrimitives primitives, Dae.MaterialInstance materialInstance) | 
 
 
 
 
 | 154 | { | 
 
 
 
 
 | 155 | Material material = null; | 
 
 
 
 
 | 156 |  | 
 
 
 
 
 | 157 | if (materialInstance != null) | 
 
 
 
 
 | 158 | material = ReadMaterial(materialInstance.Target); | 
 
 
 
 
 | 159 |  | 
 
 
 
 
 | 160 | if (material == null) | 
 
 
 
 
 | 161 | material = mesh.Materials.NotFound; | 
 
 
 
 
 | 162 |  | 
 
 
 
 
 | 163 | int[] positionIndices = null; | 
 
 
 
 
 | 164 | int[] texCoordIndices = null; | 
 
 
 
 
 | 165 | int[] normalIndices = null; | 
 
 
 
 
 | 166 | Color[] colors = null; | 
 
 
 
 
 | 167 |  | 
 
 
 
 
 | 168 | foreach (var input in primitives.Inputs) | 
 
 
 
 
 | 169 | { | 
 
 
 
 
 | 170 | switch (input.Semantic) | 
 
 
 
 
 | 171 | { | 
 
 
 
 
 | 172 | case Dae.Semantic.Position: | 
 
 
 
 
 | 173 | positionIndices = ReadInputIndexed(input, positions, uniquePositions, PositionReader); | 
 
 
 
 
 | 174 | break; | 
 
 
 
 
 | 175 |  | 
 
 
 
 
 | 176 | case Dae.Semantic.TexCoord: | 
 
 
 
 
 | 177 | texCoordIndices = ReadInputIndexed(input, texCoords, Dae.Source.ReadTexCoord); | 
 
 
 
 
 | 178 | break; | 
 
 
 
 
 | 179 |  | 
 
 
 
 
 | 180 | case Dae.Semantic.Normal: | 
 
 
 
 
 | 181 | normalIndices = ReadInputIndexed(input, normals, Dae.Source.ReadVector3); | 
 
 
 
 
 | 182 | break; | 
 
 
 
 
 | 183 |  | 
 
 
 
 
 | 184 | case Dae.Semantic.Color: | 
 
 
 
 
 | 185 | colors = ReadInput(input, Dae.Source.ReadColor); | 
 
 
 
 
 | 186 | break; | 
 
 
 
 
 | 187 | } | 
 
 
 
 
 | 188 | } | 
 
 
 
 
 | 189 |  | 
 
 
 
 
 | 190 | if (texCoordIndices == null) | 
 
 
 
 
 | 191 | Console.Error.WriteLine("Geometry '{0}' does not contain texture coordinates.", nodeName); | 
 
 
 
 
 | 192 |  | 
 
 
 
 
 | 193 | int startIndex = 0; | 
 
 
 
 
 | 194 | int degeneratePolygonCount = 0; | 
 
 
 
 
 | 195 |  | 
 
 
 
 
 | 196 | foreach (int vertexCount in primitives.VertexCounts) | 
 
 
 
 
 | 197 | { | 
 
 
 
 
 | 198 | var polygonPointIndices = new int[vertexCount]; | 
 
 
 
 
 | 199 | Array.Copy(positionIndices, startIndex, polygonPointIndices, 0, vertexCount); | 
 
 
 
 
 | 200 |  | 
 
 
 
 
 | 201 | if (CheckDegenerate(positions, polygonPointIndices)) | 
 
 
 
 
 | 202 | { | 
 
 
 
 
 | 203 | degeneratePolygonCount++; | 
 
 
 
 
 | 204 | startIndex += vertexCount; | 
 
 
 
 
 | 205 | continue; | 
 
 
 
 
 | 206 | } | 
 
 
 
 
 | 207 |  | 
 
 
 
 
 | 208 | var polygon = new Polygon(mesh, polygonPointIndices) | 
 
 
 
 
 | 209 | { | 
 
 
 
 
 | 210 | FileName = node.FileName, | 
 
 
 
 
 | 211 | ObjectName = node.Name, | 
 
 
 
 
 | 212 | Material = material | 
 
 
 
 
 | 213 | }; | 
 
 
 
 
 | 214 |  | 
 
 
 
 
 | 215 | if (texCoordIndices != null) | 
 
 
 
 
 | 216 | { | 
 
 
 
 
 | 217 | polygon.TexCoordIndices = new int[vertexCount]; | 
 
 
 
 
 | 218 | Array.Copy(texCoordIndices, startIndex, polygon.TexCoordIndices, 0, vertexCount); | 
 
 
 
 
 | 219 | } | 
 
 
 
 
 | 220 | else | 
 
 
 
 
 | 221 | { | 
 
 
 
 
 | 222 | polygon.TexCoordIndices = new int[vertexCount]; | 
 
 
 
 
 | 223 | } | 
 
 
 
 
 | 224 |  | 
 
 
 
 
 | 225 | if (normalIndices != null) | 
 
 
 
 
 | 226 | { | 
 
 
 
 
 | 227 | polygon.NormalIndices = new int[vertexCount]; | 
 
 
 
 
 | 228 | Array.Copy(normalIndices, startIndex, polygon.NormalIndices, 0, vertexCount); | 
 
 
 
 
 | 229 | } | 
 
 
 
 
 | 230 |  | 
 
 
 
 
 | 231 | if (colors != null) | 
 
 
 
 
 | 232 | { | 
 
 
 
 
 | 233 | polygon.Colors = new Color[vertexCount]; | 
 
 
 
 
 | 234 | Array.Copy(colors, startIndex, polygon.Colors, 0, vertexCount); | 
 
 
 
 
 | 235 | } | 
 
 
 
 
 | 236 |  | 
 
 
 
 
 | 237 | startIndex += vertexCount; | 
 
 
 
 
 | 238 |  | 
 
 
 
 
 | 239 | if (nodeProperties != null) | 
 
 
 
 
 | 240 | { | 
 
 
 
 
 | 241 | polygon.ScriptId = nodeProperties.ScriptId; | 
 
 
 
 
 | 242 | polygon.Flags |= nodeProperties.GunkFlags; | 
 
 
 
 
 | 243 | } | 
 
 
 
 
 | 244 |  | 
 
 
 
 
 | 245 | if (material == mesh.Materials.Markers.Ghost) | 
 
 
 
 
 | 246 | mesh.Ghosts.Add(polygon); | 
 
 
 
 
 | 247 | else if (material == mesh.Materials.Markers.DoorFrame) | 
 
 
 
 
 | 248 | mesh.Doors.Add(polygon); | 
 
 
 
 
 | 249 | else if (material.Name.StartsWith("bnv_grid_", StringComparison.Ordinal)) | 
 
 
 
 
 | 250 | mesh.Floors.Add(polygon); | 
 
 
 
 
 | 251 | else | 
 
 
 
 
 | 252 | mesh.Polygons.Add(polygon); | 
 
 
 
 
 | 253 | } | 
 
 
 
 
 | 254 |  | 
 
 
 
 
 | 255 | if (degeneratePolygonCount > 0) | 
 
 
 
 
 | 256 | { | 
 
 
 
 
 | 257 | Console.Error.WriteLine("Ignoring {0} degenerate polygons", degeneratePolygonCount); | 
 
 
 
 
 | 258 | } | 
 
 
 
 
 | 259 | } | 
 
 
 
 
 | 260 |  | 
 
 
 
 
 | 261 | private static bool CheckDegenerate(List<Vector3> positions, int[] positionIndices) | 
 
 
 
 
 | 262 | { | 
 
 
 
 
 | 263 | if (positionIndices.Length < 3) | 
 
 
 
 
 | 264 | return true; | 
 
 
 
 
 | 265 |  | 
 
 
 
 
 | 266 | var p0 = positions[positionIndices[0]]; | 
 
 
 
 
 | 267 | var p1 = positions[positionIndices[1]]; | 
 
 
 
 
 | 268 |  | 
 
 
 
 
 | 269 | for (int i = 2; i < positionIndices.Length; i++) | 
 
 
 
 
 | 270 | { | 
 
 
 
 
 | 271 | var p2 = positions[positionIndices[i]]; | 
 
 
 
 
 | 272 |  | 
 
 
 
 
 | 273 | var s0 = p0 - p1; | 
 
 
 
 
 | 274 | var s1 = p2 - p1; | 
 
 
 
 
 | 275 |  | 
 
 
 
 
 | 276 | Vector3 c; | 
 
 
 
 
 | 277 | Vector3.Cross(ref s0, ref s1, out c); | 
 
 
 
 
 | 278 |  | 
 
 
 
 
 | 279 | if (Math.Abs(c.LengthSquared()) < 0.0001f && Vector3.Dot(s0, s1) > 0.0f) | 
 
 
 
 
 | 280 | return true; | 
 
 
 
 
 | 281 |  | 
 
 
 
 
 | 282 | p0 = p1; | 
 
 
 
 
 | 283 | p1 = p2; | 
 
 
 
 
 | 284 | } | 
 
 
 
 
 | 285 |  | 
 
 
 
 
 | 286 | return false; | 
 
 
 
 
 | 287 | } | 
 
 
 
 
 | 288 |  | 
 
 
 
 
 | 289 | private static int[] ReadInputIndexed<T>(Dae.IndexedInput input, List<T> list, Func<Dae.Source, int, T> elementReader) | 
 
 
 
 
 | 290 | where T : struct | 
 
 
 
 
 | 291 | { | 
 
 
 
 
 | 292 | var indices = new int[input.Indices.Count]; | 
 
 
 
 
 | 293 |  | 
 
 
 
 
 | 294 | for (int i = 0; i < input.Indices.Count; i++) | 
 
 
 
 
 | 295 | { | 
 
 
 
 
 | 296 | var v = elementReader(input.Source, input.Indices[i]); | 
 
 
 
 
 | 297 | indices[i] = list.Count; | 
 
 
 
 
 | 298 | list.Add(v); | 
 
 
 
 
 | 299 | } | 
 
 
 
 
 | 300 |  | 
 
 
 
 
 | 301 | return indices; | 
 
 
 
 
 | 302 | } | 
 
 
 
 
 | 303 |  | 
 
 
 
 
 | 304 | private static int[] ReadInputIndexed<T>(Dae.IndexedInput input, List<T> list, Dictionary<T, int> uniqueList, Func<Dae.Source, int, T> elementReader) | 
 
 
 
 
 | 305 | where T : struct | 
 
 
 
 
 | 306 | { | 
 
 
 
 
 | 307 | var indices = new int[input.Indices.Count]; | 
 
 
 
 
 | 308 |  | 
 
 
 
 
 | 309 | for (int i = 0; i < input.Indices.Count; i++) | 
 
 
 
 
 | 310 | { | 
 
 
 
 
 | 311 | var v = elementReader(input.Source, input.Indices[i]); | 
 
 
 
 
 | 312 |  | 
 
 
 
 
 | 313 | int index; | 
 
 
 
 
 | 314 |  | 
 
 
 
 
 | 315 | if (!uniqueList.TryGetValue(v, out index)) | 
 
 
 
 
 | 316 | { | 
 
 
 
 
 | 317 | index = list.Count; | 
 
 
 
 
 | 318 | list.Add(v); | 
 
 
 
 
 | 319 | uniqueList.Add(v, index); | 
 
 
 
 
 | 320 | } | 
 
 
 
 
 | 321 |  | 
 
 
 
 
 | 322 | indices[i] = index; | 
 
 
 
 
 | 323 | } | 
 
 
 
 
 | 324 |  | 
 
 
 
 
 | 325 | return indices; | 
 
 
 
 
 | 326 | } | 
 
 
 
 
 | 327 |  | 
 
 
 
 
 | 328 | private static T[] ReadInput<T>(Dae.IndexedInput input, Func<Dae.Source, int, T> elementReader) | 
 
 
 
 
 | 329 | where T : struct | 
 
 
 
 
 | 330 | { | 
 
 
 
 
 | 331 | var values = new T[input.Indices.Count]; | 
 
 
 
 
 | 332 |  | 
 
 
 
 
 | 333 | for (int i = 0; i < input.Indices.Count; i++) | 
 
 
 
 
 | 334 | values[i] = elementReader(input.Source, input.Indices[i]); | 
 
 
 
 
 | 335 |  | 
 
 
 
 
 | 336 | return values; | 
 
 
 
 
 | 337 | } | 
 
 
 
 
 | 338 |  | 
 
 
 
 
 | 339 | private Vector3 PositionReader(Dae.Source source, int index) | 
 
 
 
 
 | 340 | { | 
 
 
 
 
 | 341 | Vector3 p = Dae.Source.ReadVector3(source, index); | 
 
 
 
 
 | 342 | Vector3 r; | 
 
 
 
 
 | 343 | Vector3.Transform(ref p, ref nodeTransform, out r); | 
 
 
 
 
 | 344 | return r; | 
 
 
 
 
 | 345 | } | 
 
 
 
 
 | 346 | } | 
 
 
 
 
 | 347 | } |