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#ifndef _OBJT_H_ |
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#define _OBJT_H_ |
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|
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#define M3cNumBoundingPoints 8// Do not change without changing references below |
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#define M3cNumBoundingFaces 6// Do not change without changing references below |
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|
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typedef struct M3tPoint3D |
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{ |
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float x; |
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float y; |
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float z; |
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} M3tPoint3D; |
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|
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typedef struct M3tQuad |
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{ |
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uint32_t indices[4]; |
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} M3tQuad; |
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|
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typedef struct M3tPlaneEquation |
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{ |
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float a; |
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float b; |
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float c; |
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float d; |
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} M3tPlaneEquation; |
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|
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typedef M3tPoint3D M3tVector3D; |
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|
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typedef struct M3tBoundingVolume |
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{ |
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M3tPoint3D worldPoints[8];// Must match M3cNumBoundingPoints above |
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M3tQuad faces[6];// Must match M3cNumBoundingFaces above |
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M3tVector3D normals[6];// Must match M3cNumBoundingFaces above- starting normals |
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|
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M3tPlaneEquation curPlanes[6];// Must match M3cNumBoundingFaces above- current plane equs |
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uint16_t curProjections[6]; // Must match M3cNumBoundingFaces above |
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} M3tBoundingVolume; |
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|
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typedef struct M3tBoundingSphere |
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{ |
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M3tPoint3D center; |
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float radius; |
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} M3tBoundingSphere; |
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|
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typedef uint32_t OBJtObjectType; |
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|
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typedef struct OBJtObject |
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{ |
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OBJtObjectType object_type; |
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uint32_t object_id; |
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uint32_t flags; |
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M3tPoint3D position; |
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M3tPoint3D rotation; |
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OBJtMethods* methods; |
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void* mechanics_class; //ONtMechanicsClass* mechanics_class; |
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uint32_t object_data[0]; |
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} OBJtObject; |
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|
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#define OBJcMaxNameLength 63 |
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#define OBJcMaxNoteChars 127 |
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#define SLcScript_MaxNameLength (32) |
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|
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typedef struct OBJtOSD_TriggerVolume |
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{ |
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char name[OBJcMaxNameLength]; |
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char entry_script[SLcScript_MaxNameLength]; |
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char inside_script[SLcScript_MaxNameLength]; |
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char exit_script[SLcScript_MaxNameLength]; |
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|
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// TODO: +1 in orig, why do we have to shift here? |
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char note[OBJcMaxNoteChars + 2]; |
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|
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M3tPoint3D scale; |
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int32_t id; |
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int32_t parent_id; |
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|
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M3tBoundingVolume volume; |
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M3tBoundingSphere sphere;// not written to disk |
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uint32_t team_mask; |
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|
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uint32_t authored_flags; |
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uint32_t in_game_flags;// not written to disk |
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char cur_entry_script[SLcScript_MaxNameLength];// not written to disk |
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char cur_inside_script[SLcScript_MaxNameLength];// not written to disk |
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char cur_exit_script[SLcScript_MaxNameLength];// not written to disk |
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} OBJtOSD_TriggerVolume; |
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|
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typedef struct OBJtOSD_All |
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{ |
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union |
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{ |
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//OBJtOSD_Combat combat_osd; |
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//OBJtOSD_Character character_osd; |
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//OBJtOSD_PatrolPath patrolpath_osd; |
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//OBJtOSD_Flag flag_osd; |
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//OBJtOSD_Furniture furniture_osd; |
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//OBJtOSD_Particle particle_osd; |
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//OBJtOSD_PowerUp powerup_osd; |
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//OBJtOSD_Sound sound_osd; |
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OBJtOSD_TriggerVolume trigger_volume_osd; |
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//OBJtOSD_Weapon weapon_osd; |
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//OBJtOSD_Trigger trigger_osd; |
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//OBJtOSD_Turret turret_osd; |
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//OBJtOSD_Console console_osd; |
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//OBJtOSD_Door door_osd; |
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//OBJtOSD_Melee melee_osd; |
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//OBJtOSD_Neutral neutral_osd; |
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} osd; |
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} OBJtOSD_All; |
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#endif |