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root/Oni2/Daodan/src/patches/Patches.c
Revision: 993
Committed: Sun Apr 6 17:06:02 2014 UTC (11 years, 6 months ago) by alloc
Content type: text/x-csrc
File size: 24478 byte(s)
Log Message:
Daodan:
- Fix #74
- Fix #75
- Fix #72

File Contents

# Content
1 #include <windows.h>
2
3 #include "../Daodan.h"
4 #include "../Daodan_BSL.h"
5 #include "../Daodan_Cheater.h"
6 #include "../Daodan_Config.h"
7 #include "../Daodan_GL.h"
8 #include "../Daodan_Patch.h"
9 #include "../Daodan_Persistence.h"
10 #include "../Daodan_Utility.h"
11 #include "../Daodan_Win32.h"
12
13 #include "../Oni/Oni.h"
14
15 typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
16
17 // Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
18 // slider in windowed mode.
19 static void ONICALL DD_ONiOGU_GammaSlider_SetRange(void* window, int min_value, int max_value)
20 {
21 ConfigOption_t* co = DDrConfig_GetOptOfType("options.gamma", C_BOOL);
22 WMrWindow_SetEnabled(window, M3gResolutionSwitch && co->value.intBoolVal);
23 WMrSlider_SetRange(window, min_value, max_value);
24 }
25
26 void ONICALL DD_M3rDraw_BigBitmap(M3tTextureMap_Big* inBigBitmap, const M3tPointScreen* inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha) /* 0 - M3cMaxAlpha */
27 {
28 UUtUns16 x;
29 UUtUns16 y;
30
31 UUtUns16 index;
32 UUtUns16 remaining_width;
33 UUtUns16 remaining_height;
34
35 M3tPointScreen dest_point;
36 dest_point.z = inDestPoint->z;
37 dest_point.invW = inDestPoint->invW;
38
39 index = 0;
40 remaining_height = inHeight;
41 dest_point.y = (UUtInt16)((UUtUns16)inDestPoint->y);
42 for (y = 0; y < inBigBitmap->num_y; y++)
43 {
44 remaining_width = inWidth;
45 dest_point.x = (UUtInt16)((UUtUns16)inDestPoint->x);
46 for (x = 0; x < inBigBitmap->num_x; x++)
47 {
48 UUtUns16 width;
49 UUtUns16 height;
50
51 width = 256 < remaining_width ? 256 : remaining_width;
52 height = 256 < remaining_height ? 256 : remaining_height;
53
54 M3rDraw_Bitmap(inBigBitmap->textures[index], &dest_point, width, height, inShade, inAlpha);
55
56 dest_point.x += 256;
57 remaining_width -= 256;
58 index++;
59 }
60 dest_point.y += 256;
61 remaining_height -= 256;
62 }
63 }
64
65
66 void ONICALL DDrShowResumeButton(void* window, int visibility)
67 {
68 if (visibility)
69 WMrWindow_SetLocation(window, 150, 350);
70 WMrWindow_SetVisible(window, visibility);
71 }
72
73
74 /* Options always visible patch */
75 void ONICALL DDrShowOptionsButton(void* window, int visibility)
76 {
77 WMrWindow_SetVisible(window, 1);
78 }
79
80 void ONICALL DDrGame_Init()
81 {
82 ConfigOption_t* co = DDrConfig_GetOptOfType("options.usedaodanbsl", C_BOOL);
83 if (co->value.intBoolVal)
84 SLrDaodan_Initialize();
85 }
86
87
88 //this was broken
89 FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
90 FILE* ONICALL DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
91 {
92 FILE *v4; // eax@1
93 FILE *result; // eax@4
94 char v6[512]; // [sp+0h] [bp-100h]@1
95 FILE* UUgError_WarningFile = *_UUgError_WarningFile;
96
97 if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
98 sprintf(
99 v6,
100 "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
101 errornum,
102 (const char*)filename,
103 linenumber,
104 (const char*)message);
105
106 if ( UUgError_WarningFile
107 || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
108 {
109 oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
110 oni_fflush(UUgError_WarningFile);
111 }
112 }
113 //oni_fprintf(stdout, v6);
114 //sprintf(&v6, "%s", message);
115 *_UUgError_WarningFile = UUgError_WarningFile;
116 result = UUgError_WarningFile;
117 return result;
118 }
119
120 _COrTextArea_Resize Oni_COrTextArea_Resize = (_COrTextArea_Resize)0;
121 int16_t ONICALL DD_COrTextArea_Resize(void* inTextArea, UUtRect* inBounds, int16_t inNumTextEntries) {
122 if (inTextArea == COgCommandLine) {
123 inBounds->top -= 10;
124 } else if (inTextArea == COgConsoleLines) {
125 inBounds->bottom -= 10;
126 }
127 return Oni_COrTextArea_Resize(inTextArea, inBounds, inNumTextEntries);
128 }
129
130 #define IMcShade_Red (0xFFFF0000)
131 #define IMcShade_Green (0xFF00FF00)
132 #define IMcShade_Blue (0xFF0000FF)
133 void ONICALL DD_OBJiTriggerVolume_Draw(OBJtObject* inObject, uint32_t inDrawFlags)
134 {
135 UUtUns32 itr;
136 OBJtOSD_All *inOSD = (OBJtOSD_All *) inObject->object_data;
137 OBJtOSD_TriggerVolume *trigger_osd = &inOSD->osd.trigger_volume_osd;
138 M3tPoint3D *points = trigger_osd->volume.worldPoints;
139 UUtUns32 shade = 0xFFFFFF;
140
141 if (!OBJgTriggerVolume_Visible) {
142 return;
143 }
144
145 if (OBJrTriggerVolume_IntersectsCharacter(inObject, trigger_osd->team_mask, ONgGameState->PlayerCharacter)) {
146 shade = IMcShade_Red;
147 }
148 else
149 {
150 shade = IMcShade_Blue;
151 }
152
153 M3rGeom_Line_Light(points + 0, points + 1, shade);
154 M3rGeom_Line_Light(points + 1, points + 3, shade);
155 M3rGeom_Line_Light(points + 3, points + 2, shade);
156 M3rGeom_Line_Light(points + 2, points + 0, shade);
157
158 M3rGeom_Line_Light(points + 4, points + 5, shade);
159 M3rGeom_Line_Light(points + 5, points + 7, shade);
160 M3rGeom_Line_Light(points + 7, points + 6, shade);
161 M3rGeom_Line_Light(points + 6, points + 4, shade);
162
163 M3rGeom_Line_Light(points + 0, points + 4, shade);
164 M3rGeom_Line_Light(points + 1, points + 5, shade);
165 M3rGeom_Line_Light(points + 3, points + 7, shade);
166 M3rGeom_Line_Light(points + 2, points + 6, shade);
167 }
168
169 _ONrMechanics_Register Oni_ONrMechanics_Register = (_ONrMechanics_Register)0;
170 int16_t ONICALL DD_ONrMechanics_Register(uint32_t inObjectType, uint32_t inObjectTypeIndex, char* inGroupName,
171 uint32_t inSizeInMemory, OBJtMethods* inObjectMethods, uint32_t inFlags, void* inMechanicsMethods)
172 {
173 if (strcmp("Trigger Volume", inGroupName) == 0) {
174 inObjectMethods->rDraw = DD_OBJiTriggerVolume_Draw;
175 }
176 return Oni_ONrMechanics_Register(inObjectType, inObjectTypeIndex, inGroupName, inSizeInMemory, inObjectMethods, inFlags, inMechanicsMethods);
177 }
178
179 _ONrGameState_HandleUtilityInput Oni_ONrGameState_HandleUtilityInput = (_ONrGameState_HandleUtilityInput)0;
180 void ONICALL DD_ONrGameState_HandleUtilityInput(const void* inInput)
181 {
182 Oni_ONrGameState_HandleUtilityInput(inInput);
183
184 if (ONrDebugKey_WentDown(7)) {
185 OBJgTriggerVolume_Visible = !OBJgTriggerVolume_Visible;
186 }
187 }
188
189
190 int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
191 {
192 //flags = (1 << 10);
193 type = 1;
194 //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
195 DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
196 return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
197 }
198
199 short DD_Patch_DebugNameShadeHack( Character* Char )
200 {
201 return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
202 //return TSrContext_SetShade(*(void**)0x005EB844, 0xFFFFFFFF);
203 }
204
205
206 // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
207 // Windows key but has the possible side effect of allowing the screensaver
208 // to enable itself in-game.
209 void DD_Patch_AltTab()
210 {
211 // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
212 DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3);
213 DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3);
214 }
215
216 // Textures using ARGB8888 can be used
217 void DD_Patch_ARGB8888()
218 {
219 DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07);
220 DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B);
221 }
222
223 // Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
224 // instead of DirectDraw; patch ONiRunGame to use the same method to play
225 // outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
226 // latter has problems on WINE).
227 void DD_Patch_BinkPlay()
228 {
229 // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
230 DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
231 // call ONrMovie_Play_Hardware -> call ONrMovie_Play
232 DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
233 }
234
235 // Enables d_regen (unfinished) and prevents fly-in portraits from being
236 // stretched when playing in widescreen resolutions.
237 void DD_Patch_BSL()
238 {
239 //Calculating the value of the needed offset is much more reliable when the compiler does it for you.
240
241 //TODO: fix moonshadow.
242 Character * Chr = 0;
243 int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
244 const unsigned char regen_patch[] =
245 {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
246 0x90, 0x90, // test al, al -> NOOP
247 0x90, 0x90, // jz short loc_51BB98 -> NOOP
248 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
249 // -> mov eax, [esi+Character.RegenHax]
250 0x85, 0xC0, // test eax, eax
251 0x74, 0x21 // jnz 0x21 -> jz 0x21
252 };
253 DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
254
255 // Patches for existing BSL functions
256 SLrDaodan_Patch();
257 }
258
259 // Adds new cheat codes if cheattable is also enabled
260 void DD_Patch_Cheater()
261 {
262 DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
263 DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
264 #if 1
265 DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
266 #endif
267 DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
268 }
269
270 // Cheats always enabled
271 void DD_Patch_CheatsEnabled()
272 {
273 DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
274 }
275
276 // Use Daodan's own cheattable
277 void DD_Patch_CheatTable()
278 {
279 DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
280 DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
281 }
282
283 // Load chinese font DLL if available
284 void DD_Patch_Chinese()
285 {
286 if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
287 {
288 HMODULE dll;
289 DWORD err;
290
291 STARTUPMESSAGE("Loading chinese DLL", 0);
292 dll = LoadLibrary("xfhsm_oni.dll");
293 err = GetLastError();
294 if( dll )
295 {
296 void* proc = GetProcAddress( dll, "InstallHook" );
297 if(proc)
298 {
299 ((CHINESEPROC)proc)(GetCurrentThreadId());
300 }
301 } else {
302 char msg[100];
303 FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
304 STARTUPMESSAGE("Loading DLL failed with error %i: %s", err, msg);
305 }
306 }
307 }
308
309 // Limit cursor to Oni's window
310 void DD_Patch_ClipCursor()
311 {
312 // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
313 DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
314
315 // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
316 DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
317
318 // LIrTermiante: replace LIrPlatform_Terminate call with our hook.
319 DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
320 }
321
322 // Disables weapon cooldown exploit
323 void DD_Patch_CooldownTimer()
324 {
325 const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
326 DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch);
327 }
328
329 // Daodan device mode enumeration function
330 void DD_Patch_DaodanDisplayEnum()
331 {
332 DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
333 }
334
335 // Adds new BSL functions
336 void DD_Patch_DaodanInit()
337 {
338 DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
339 }
340
341 // Forced DirectInput (for Windows NT)
342 void DD_Patch_DirectInput()
343 {
344 DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
345 }
346
347 // Disable Oni's command line parser so it doesn't interfere with ours
348 void DD_Patch_DisableCmdLine()
349 {
350 // Replace start of OniParseCommandLine with XOR ax,ax; RET
351 // DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366);
352 // Replace start of OniParseCommandLine with XOR eax,eax; RET
353 DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0x00c3c033);
354 }
355
356 // Font texture cache doubled
357 void DD_Patch_FontTextureCache()
358 {
359 DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
360 DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
361 }
362
363 // Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own)
364 void DD_Patch_GetCmdLine()
365 {
366 DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51);
367 }
368
369 // Allow HD screens with resolution < 1024*768
370 void DD_Patch_HDScreens_LowRes()
371 {
372 DDrPatch_MakeJump((void*)M3rDraw_BigBitmap, (void*)DD_M3rDraw_BigBitmap);
373 }
374
375 void DD_Patch_HighresConsole() {
376 Oni_COrTextArea_Resize = DDrPatch_MakeDetour((void*)COrTextArea_Resize, (void*)DD_COrTextArea_Resize);
377 }
378
379 // Hackish fix for Konoko not kicking guns
380 // Don't use this, it breaks stairs.
381 void DD_Patch_KickGuns()
382 {
383 const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
384 DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
385 }
386
387 // Disable loading the vtuneapi.dll
388 void DD_Patch_KillVTune()
389 {
390 DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3);
391 }
392
393 // Now supports textures up to 512x512
394 void DD_Patch_LargeTextures()
395 {
396 DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10);
397 }
398
399 // Non-"_Final" levels are now valid
400 void DD_Patch_LevelPlugins()
401 {
402 DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01);
403 }
404
405 // Weapon on ground shown with name and magazine contents
406 void DD_Patch_NewWeap()
407 {
408 //Makes it always say "Received weapon_name."
409 //Needs check for loc_4DFC66
410 //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
411
412 //Adds Weapon name and ammo meter to pickup autoprompt
413 DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
414 DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
415 DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
416
417 //Moves location of colors
418 //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
419 //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
420 }
421
422 // Disable Multi-byte character awareness patch (multiple language support)
423 void DD_Patch_NoMultiByte()
424 {
425 DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
426 DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
427 DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
428 DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
429 DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
430 DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
431 DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
432 DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
433 DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
434 DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
435 DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
436 DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
437 DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
438 DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
439 DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
440 DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
441 }
442
443 // Fix options not visible in main menu when a game was started
444 void DD_Patch_OptionsVisible()
445 {
446 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
447 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
448 }
449
450 // Unlocks particle action disabling/enabling bits for all events. (Will be
451 // controlled by a command line switch when I figure out how to do that without
452 // Win32 hacks.)
453 void DD_Patch_ParticleDisableBit()
454 {
455 DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090);
456 }
457
458 // Pathfinding grid cache size x8
459 void DD_Patch_PathFinding()
460 {
461 const unsigned char pathfinding[2] = {0x90 , 0xE9 };
462 DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
463 DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
464
465 //other stuff
466 DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
467 }
468
469 // Projectile awareness fixed
470 void DD_Patch_ProjAware()
471 {
472 DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
473 DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
474 DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
475 DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
476 }
477
478 // Safe startup message printer
479 void DD_Patch_SafePrintf()
480 {
481 DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
482 }
483
484 // Show all (also enemies') lasersights
485 void DD_Patch_ShowAllLasersights()
486 {
487 DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
488 }
489
490 void DD_Patch_ShowTriggerVolumes()
491 {
492 Oni_ONrMechanics_Register = DDrPatch_MakeDetour((void*)ONrMechanics_Register, (void*)DD_ONrMechanics_Register);
493 Oni_ONrGameState_HandleUtilityInput = DDrPatch_MakeDetour((void*)ONrGameState_HandleUtilityInput, (void*)DD_ONrGameState_HandleUtilityInput);
494 }
495
496 // Experiment with allowing enemies to be thrown over railings
497 void DD_Patch_Throwtest()
498 {
499 const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
500 DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch);
501 }
502
503 // DaodanGL with windowed mode support
504 void DD_Patch_UseDaodanGL()
505 {
506 // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
507 DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
508 DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
509
510 // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
511 DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
512 DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
513
514 // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
515 DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
516 DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
517
518 // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
519 DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
520 DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
521
522 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
523 DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
524 DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
525
526 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
527 DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
528 DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
529
530 // Replace ONrPlatformInitialize.
531 DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
532
533 // Replace gl_platform_initialize.
534 DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
535
536 // Replace gl_platform_dispose.
537 DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
538 }
539
540 // Performance patch
541 void DD_Patch_UseGetTickCount()
542 {
543 DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
544 DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
545 DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
546 }
547
548 // Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
549 void DD_Patch_WpFadetime()
550 {
551 // Makes wp_fadetime actually have a function
552 const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
553 DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
554 DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
555
556 // Sets the fadetime to 4800 by default
557 DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0);
558 }
559
560 // Disable gamma slider in options in windowed mode
561 void DD_Patch_GammaSlider()
562 {
563 DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
564 }
565
566 // Fix the warning print method
567 void DD_Patch_PrintWarning()
568 {
569 DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
570 }
571
572 //Fix crappy ai2_shownames
573 void DD_Patch_ShowNames()
574 {
575 //Set distance above head to 4.0
576 DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
577 //texture height
578 DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
579 //texture width
580 DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
581
582 /*
583 // Crashes game.
584 //Set the text color to whatever we like ;)
585 DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
586 DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
587 DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
588
589 DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), DD_Patch_DebugNameShadeHack);
590
591 //Make the background black for additive blending
592 DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), DD_Patch_DebugNameTextureInit );
593 */
594 }
595
596 /*
597 void DD_Patch_ShowTriggerVolumes()
598 {
599 DDrPatch_Int32((int*)(OniExe + 0x000cc9bb+4), (uint32_t)DD_OBJiTriggerVolume_Draw);
600 }
601
602 void DD_Patch_ShowFlags()
603 {
604 DDrPatch_Int32((int*)(OniExe + 0x000c4ed4+4), (uint32_t)DD_OBJiFlag_Draw);
605 }
606 */
607
608 bool DD_Patch_Init()
609 {
610 STARTUPMESSAGE("Patching engine", 0);
611
612 if (DDrConfig_GetOptOfType("patches.alttab", C_BOOL)->value.intBoolVal)
613 DD_Patch_AltTab();
614
615 if (DDrConfig_GetOptOfType("patches.argb8888", C_BOOL)->value.intBoolVal)
616 DD_Patch_ARGB8888();
617
618 if (DDrConfig_GetOptOfType("patches.binkplay", C_BOOL)->value.intBoolVal)
619 DD_Patch_BinkPlay();
620
621 if (DDrConfig_GetOptOfType("patches.bsl", C_BOOL)->value.intBoolVal)
622 DD_Patch_BSL();
623
624 if (DDrConfig_GetOptOfType("patches.cheater", C_BOOL)->value.intBoolVal)
625 DD_Patch_Cheater();
626
627 if (DDrConfig_GetOptOfType("patches.cheatsenabled", C_BOOL)->value.intBoolVal)
628 DD_Patch_CheatsEnabled();
629
630 if (DDrConfig_GetOptOfType("patches.cheattable", C_BOOL)->value.intBoolVal)
631 DD_Patch_CheatTable();
632
633 if (DDrConfig_GetOptOfType("patches.chinese", C_BOOL)->value.intBoolVal)
634 DD_Patch_Chinese();
635
636 if (DDrConfig_GetOptOfType("patches.clipcursor", C_BOOL)->value.intBoolVal)
637 DD_Patch_ClipCursor();
638
639 if (DDrConfig_GetOptOfType("patches.cooldowntimer", C_BOOL)->value.intBoolVal)
640 DD_Patch_CooldownTimer();
641
642 if (DDrConfig_GetOptOfType("patches.daodandisplayenum", C_BOOL)->value.intBoolVal)
643 DD_Patch_DaodanDisplayEnum();
644
645 if (DDrConfig_GetOptOfType("patches.directinput", C_BOOL)->value.intBoolVal)
646 DD_Patch_DirectInput();
647
648 if (DDrConfig_GetOptOfType("patches.disablecmdline", C_BOOL)->value.intBoolVal)
649 DD_Patch_DisableCmdLine();
650
651 if (DDrConfig_GetOptOfType("patches.fonttexturecache", C_BOOL)->value.intBoolVal)
652 DD_Patch_FontTextureCache();
653
654 if (DDrConfig_GetOptOfType("patches.getcmdline", C_BOOL)->value.intBoolVal)
655 DD_Patch_GetCmdLine();
656
657 if (DDrConfig_GetOptOfType("patches.hdscreens_lowres", C_BOOL)->value.intBoolVal)
658 DD_Patch_HDScreens_LowRes();
659
660 if (DDrConfig_GetOptOfType("patches.highres_console", C_BOOL)->value.intBoolVal)
661 DD_Patch_HighresConsole();
662
663 if (DDrConfig_GetOptOfType("patches.kickguns", C_BOOL)->value.intBoolVal)
664 DD_Patch_KickGuns();
665
666 //if (patch_killvtune)
667 // DD_Patch_KillVTune();
668
669 if (DDrConfig_GetOptOfType("patches.largetextures", C_BOOL)->value.intBoolVal)
670 DD_Patch_LargeTextures();
671
672 if (DDrConfig_GetOptOfType("patches.levelplugins", C_BOOL)->value.intBoolVal)
673 DD_Patch_LevelPlugins();
674
675 if (DDrConfig_GetOptOfType("patches.newweap", C_BOOL)->value.intBoolVal)
676 DD_Patch_NewWeap();
677
678 if (DDrConfig_GetOptOfType("patches.nomultibyte", C_BOOL)->value.intBoolVal)
679 DD_Patch_NoMultiByte();
680
681 if (DDrConfig_GetOptOfType("patches.optionsvisible", C_BOOL)->value.intBoolVal)
682 DD_Patch_OptionsVisible();
683
684 if (DDrConfig_GetOptOfType("patches.particledisablebit", C_BOOL)->value.intBoolVal)
685 DD_Patch_ParticleDisableBit();
686
687 if (DDrConfig_GetOptOfType("patches.pathfinding", C_BOOL)->value.intBoolVal)
688 DD_Patch_PathFinding();
689
690 if (DDrConfig_GetOptOfType("patches.projaware", C_BOOL)->value.intBoolVal)
691 DD_Patch_ProjAware();
692
693 if (DDrConfig_GetOptOfType("patches.safeprintf", C_BOOL)->value.intBoolVal)
694 DD_Patch_SafePrintf();
695
696 if (DDrConfig_GetOptOfType("patches.showalllasersights", C_BOOL)->value.intBoolVal)
697 DD_Patch_ShowAllLasersights();
698
699 if (DDrConfig_GetOptOfType("patches.showtriggervolumes", C_BOOL)->value.intBoolVal)
700 DD_Patch_ShowTriggerVolumes();
701
702 if (DDrConfig_GetOptOfType("patches.throwtest", C_BOOL)->value.intBoolVal)
703 DD_Patch_Throwtest();
704
705 if (DDrConfig_GetOptOfType("patches.usedaodangl", C_BOOL)->value.intBoolVal)
706 DD_Patch_UseDaodanGL();
707
708 if (DDrConfig_GetOptOfType("patches.usegettickcount", C_BOOL)->value.intBoolVal)
709 DD_Patch_UseGetTickCount();
710
711 if (DDrConfig_GetOptOfType("patches.wpfadetime", C_BOOL)->value.intBoolVal)
712 DD_Patch_WpFadetime();
713
714
715 DD_Patch_DaodanInit();
716
717 DD_Patch_GammaSlider();
718
719 DD_Patch_PrintWarning();
720
721 DD_Patch_ShowNames();
722
723 return true;
724 }
725