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#include <windows.h> |
2 |
|
3 |
#include "../Daodan.h" |
4 |
#include "../Daodan_BSL.h" |
5 |
#include "../Daodan_Cheater.h" |
6 |
#include "../Daodan_Config.h" |
7 |
#include "../Daodan_GL.h" |
8 |
#include "../Daodan_Patch.h" |
9 |
#include "../Daodan_Persistence.h" |
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#include "../Daodan_Utility.h" |
11 |
#include "../Daodan_Win32.h" |
12 |
|
13 |
#include "../Oni/Oni.h" |
14 |
|
15 |
typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId); |
16 |
|
17 |
// Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma |
18 |
// slider in windowed mode. |
19 |
static void ONICALL DD_ONiOGU_GammaSlider_SetRange(void* window, int min_value, int max_value) |
20 |
{ |
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WMrWindow_SetEnabled(window, M3gResolutionSwitch && opt_gamma); |
22 |
WMrSlider_SetRange(window, min_value, max_value); |
23 |
} |
24 |
|
25 |
void ONICALL DD_M3rDraw_BigBitmap(M3tTextureMap_Big* inBigBitmap, const M3tPointScreen* inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha) /* 0 - M3cMaxAlpha */ |
26 |
{ |
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UUtUns16 x; |
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UUtUns16 y; |
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|
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UUtUns16 index; |
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UUtUns16 remaining_width; |
32 |
UUtUns16 remaining_height; |
33 |
|
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M3tPointScreen dest_point; |
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dest_point.z = inDestPoint->z; |
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dest_point.invW = inDestPoint->invW; |
37 |
|
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index = 0; |
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remaining_height = inHeight; |
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dest_point.y = (UUtInt16)((UUtUns16)inDestPoint->y); |
41 |
for (y = 0; y < inBigBitmap->num_y; y++) |
42 |
{ |
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remaining_width = inWidth; |
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dest_point.x = (UUtInt16)((UUtUns16)inDestPoint->x); |
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for (x = 0; x < inBigBitmap->num_x; x++) |
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{ |
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UUtUns16 width; |
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UUtUns16 height; |
49 |
|
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width = 256 < remaining_width ? 256 : remaining_width; |
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height = 256 < remaining_height ? 256 : remaining_height; |
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|
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M3rDraw_Bitmap(inBigBitmap->textures[index], &dest_point, width, height, inShade, inAlpha); |
54 |
|
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dest_point.x += 256; |
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remaining_width -= 256; |
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index++; |
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} |
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dest_point.y += 256; |
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remaining_height -= 256; |
61 |
} |
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} |
63 |
|
64 |
|
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void ONICALL DDrShowResumeButton(void* window, int visibility) |
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{ |
67 |
if (visibility) |
68 |
WMrWindow_SetLocation(window, 150, 350); |
69 |
WMrWindow_SetVisible(window, visibility); |
70 |
} |
71 |
|
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|
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/* Options always visible patch */ |
74 |
void ONICALL DDrShowOptionsButton(void* window, int visibility) |
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{ |
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WMrWindow_SetVisible(window, 1); |
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} |
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|
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void ONICALL DDrGame_Init() |
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{ |
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if (opt_usedaodanbsl) |
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SLrDaodan_Initialize(); |
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} |
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|
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|
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//this was broken |
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FILE** _UUgError_WarningFile = (FILE**)0x005711B4; |
88 |
FILE* ONICALL DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message) |
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{ |
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FILE *v4; // eax@1 |
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FILE *result; // eax@4 |
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char v6[512]; // [sp+0h] [bp-100h]@1 |
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FILE* UUgError_WarningFile = *_UUgError_WarningFile; |
94 |
|
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if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) { |
96 |
sprintf( |
97 |
v6, |
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"Error %x reported from File: %s, Line: %d (message follows) \r\n%s", |
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errornum, |
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(const char*)filename, |
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linenumber, |
102 |
(const char*)message); |
103 |
|
104 |
if ( UUgError_WarningFile |
105 |
|| (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) ) |
106 |
{ |
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oni_fprintf(UUgError_WarningFile, "%s\r\n", v6); |
108 |
oni_fflush(UUgError_WarningFile); |
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} |
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} |
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//oni_fprintf(stdout, v6); |
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//sprintf(&v6, "%s", message); |
113 |
*_UUgError_WarningFile = UUgError_WarningFile; |
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result = UUgError_WarningFile; |
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return result; |
116 |
} |
117 |
|
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_COrTextArea_Resize Oni_COrTextArea_Resize = (_COrTextArea_Resize)0; |
119 |
int16_t ONICALL DD_COrTextArea_Resize(void* inTextArea, UUtRect* inBounds, int16_t inNumTextEntries) { |
120 |
if (inTextArea == COgCommandLine) { |
121 |
inBounds->top -= 10; |
122 |
} else if (inTextArea == COgConsoleLines) { |
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inBounds->bottom -= 10; |
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} |
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return Oni_COrTextArea_Resize(inTextArea, inBounds, inNumTextEntries); |
126 |
} |
127 |
|
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#define IMcShade_Red (0xFFFF0000) |
129 |
#define IMcShade_Green (0xFF00FF00) |
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#define IMcShade_Blue (0xFF0000FF) |
131 |
void ONICALL DD_OBJiTriggerVolume_Draw(OBJtObject* inObject, uint32_t inDrawFlags) |
132 |
{ |
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UUtUns32 itr; |
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OBJtOSD_All *inOSD = (OBJtOSD_All *) inObject->object_data; |
135 |
OBJtOSD_TriggerVolume *trigger_osd = &inOSD->osd.trigger_volume_osd; |
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M3tPoint3D *points = trigger_osd->volume.worldPoints; |
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UUtUns32 shade = 0xFFFFFF; |
138 |
|
139 |
if (!OBJgTriggerVolume_Visible) { |
140 |
return; |
141 |
} |
142 |
|
143 |
if (OBJrTriggerVolume_IntersectsCharacter(inObject, trigger_osd->team_mask, ONgGameState->PlayerCharacter)) { |
144 |
shade = IMcShade_Red; |
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} |
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else |
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{ |
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shade = IMcShade_Blue; |
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} |
150 |
|
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M3rGeom_Line_Light(points + 0, points + 1, shade); |
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M3rGeom_Line_Light(points + 1, points + 3, shade); |
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M3rGeom_Line_Light(points + 3, points + 2, shade); |
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M3rGeom_Line_Light(points + 2, points + 0, shade); |
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|
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M3rGeom_Line_Light(points + 4, points + 5, shade); |
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M3rGeom_Line_Light(points + 5, points + 7, shade); |
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M3rGeom_Line_Light(points + 7, points + 6, shade); |
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M3rGeom_Line_Light(points + 6, points + 4, shade); |
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|
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M3rGeom_Line_Light(points + 0, points + 4, shade); |
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M3rGeom_Line_Light(points + 1, points + 5, shade); |
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M3rGeom_Line_Light(points + 3, points + 7, shade); |
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M3rGeom_Line_Light(points + 2, points + 6, shade); |
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} |
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|
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_ONrMechanics_Register Oni_ONrMechanics_Register = (_ONrMechanics_Register)0; |
168 |
int16_t ONICALL DD_ONrMechanics_Register(uint32_t inObjectType, uint32_t inObjectTypeIndex, char* inGroupName, |
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uint32_t inSizeInMemory, OBJtMethods* inObjectMethods, uint32_t inFlags, void* inMechanicsMethods) |
170 |
{ |
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if (strcmp("Trigger Volume", inGroupName) == 0) { |
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inObjectMethods->rDraw = DD_OBJiTriggerVolume_Draw; |
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} |
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return Oni_ONrMechanics_Register(inObjectType, inObjectTypeIndex, inGroupName, inSizeInMemory, inObjectMethods, inFlags, inMechanicsMethods); |
175 |
} |
176 |
|
177 |
_ONrGameState_HandleUtilityInput Oni_ONrGameState_HandleUtilityInput = (_ONrGameState_HandleUtilityInput)0; |
178 |
void ONICALL DD_ONrGameState_HandleUtilityInput(const void* inInput) |
179 |
{ |
180 |
Oni_ONrGameState_HandleUtilityInput(inInput); |
181 |
|
182 |
if (ONrDebugKey_WentDown(7)) { |
183 |
OBJgTriggerVolume_Visible = !OBJgTriggerVolume_Visible; |
184 |
} |
185 |
} |
186 |
|
187 |
|
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int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output) |
189 |
{ |
190 |
//flags = (1 << 10); |
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type = 1; |
192 |
//DDrPatch_Byte( 0x005EB83C + 3, 0xff ); |
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DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 ); |
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return M3rTextureMap_New(width, height, type, allocated, flags, name, output); |
195 |
} |
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|
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short DD_Patch_DebugNameShadeHack( Character* Char ) |
198 |
{ |
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return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth )); |
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//return TSrContext_SetShade(*(void**)0x005EB844, 0xFFFFFFFF); |
201 |
} |
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|
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|
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// Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the |
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// Windows key but has the possible side effect of allowing the screensaver |
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// to enable itself in-game. |
207 |
void DD_Patch_AltTab() |
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{ |
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// 0xC3 = ret, so makes those functions just have a "ret" instruction at their start |
210 |
DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3); |
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DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3); |
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} |
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|
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// Textures using ARGB8888 can be used |
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void DD_Patch_ARGB8888() |
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{ |
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DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07); |
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DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B); |
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} |
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|
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// Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting |
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// instead of DirectDraw; patch ONiRunGame to use the same method to play |
223 |
// outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the |
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// latter has problems on WINE). |
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void DD_Patch_BinkPlay() |
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{ |
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// push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION. |
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DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02); |
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// call ONrMovie_Play_Hardware -> call ONrMovie_Play |
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DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play); |
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} |
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|
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// Enables d_regen (unfinished) and prevents fly-in portraits from being |
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// stretched when playing in widescreen resolutions. |
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void DD_Patch_BSL() |
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{ |
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//Calculating the value of the needed offset is much more reliable when the compiler does it for you. |
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|
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//TODO: fix moonshadow. |
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Character * Chr = 0; |
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int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF; |
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const unsigned char regen_patch[] = |
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{0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP |
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0x90, 0x90, // test al, al -> NOOP |
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0x90, 0x90, // jz short loc_51BB98 -> NOOP |
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0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8] |
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// -> mov eax, [esi+Character.RegenHax] |
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0x85, 0xC0, // test eax, eax |
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0x74, 0x21 // jnz 0x21 -> jz 0x21 |
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}; |
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DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch); |
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|
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// Patches for existing BSL functions |
254 |
SLrDaodan_Patch(); |
255 |
} |
256 |
|
257 |
// Adds new cheat codes if cheattable is also enabled |
258 |
void DD_Patch_Cheater() |
259 |
{ |
260 |
DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater); |
261 |
DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590); |
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#if 1 |
263 |
DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames); |
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#endif |
265 |
DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad); |
266 |
} |
267 |
|
268 |
// Cheats always enabled |
269 |
void DD_Patch_CheatsEnabled() |
270 |
{ |
271 |
DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame); |
272 |
} |
273 |
|
274 |
// Use Daodan's own cheattable |
275 |
void DD_Patch_CheatTable() |
276 |
{ |
277 |
DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name); |
278 |
DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on); |
279 |
} |
280 |
|
281 |
// Load chinese font DLL if available |
282 |
void DD_Patch_Chinese() |
283 |
{ |
284 |
if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES) |
285 |
{ |
286 |
HMODULE dll; |
287 |
DWORD err; |
288 |
|
289 |
DDrStartupMessage("Daodan: Loading chinese DLL"); |
290 |
dll = LoadLibrary("xfhsm_oni.dll"); |
291 |
err = GetLastError(); |
292 |
if( dll ) |
293 |
{ |
294 |
void* proc = GetProcAddress( dll, "InstallHook" ); |
295 |
if(proc) |
296 |
{ |
297 |
((CHINESEPROC)proc)(GetCurrentThreadId()); |
298 |
} |
299 |
} else { |
300 |
char msg[100]; |
301 |
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL); |
302 |
DDrStartupMessage("Daodan: Loading DLL failed with error %i: %s", err, msg); |
303 |
} |
304 |
} |
305 |
} |
306 |
|
307 |
// Limit cursor to Oni's window |
308 |
void DD_Patch_ClipCursor() |
309 |
{ |
310 |
// LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook. |
311 |
DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set); |
312 |
|
313 |
// LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook. |
314 |
DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set); |
315 |
|
316 |
// LIrTermiante: replace LIrPlatform_Terminate call with our hook. |
317 |
DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate); |
318 |
} |
319 |
|
320 |
// Disables weapon cooldown exploit |
321 |
void DD_Patch_CooldownTimer() |
322 |
{ |
323 |
const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; |
324 |
DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch); |
325 |
} |
326 |
|
327 |
// Daodan device mode enumeration function |
328 |
void DD_Patch_DaodanDisplayEnum() |
329 |
{ |
330 |
DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes); |
331 |
} |
332 |
|
333 |
// Adds new BSL functions |
334 |
void DD_Patch_DaodanInit() |
335 |
{ |
336 |
DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init); |
337 |
} |
338 |
|
339 |
// Forced DirectInput (for Windows NT) |
340 |
void DD_Patch_DirectInput() |
341 |
{ |
342 |
DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb); |
343 |
} |
344 |
|
345 |
// Disable Oni's command line parser so it doesn't interfere with ours |
346 |
void DD_Patch_DisableCmdLine() |
347 |
{ |
348 |
// Replace start of OniParseCommandLine with XOR ax,ax; RET |
349 |
// DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366); |
350 |
// Replace start of OniParseCommandLine with XOR eax,eax; RET |
351 |
DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0x00c3c033); |
352 |
} |
353 |
|
354 |
// Font texture cache doubled |
355 |
void DD_Patch_FontTextureCache() |
356 |
{ |
357 |
DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20); |
358 |
DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40); |
359 |
} |
360 |
|
361 |
// Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own) |
362 |
void DD_Patch_GetCmdLine() |
363 |
{ |
364 |
DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51); |
365 |
} |
366 |
|
367 |
// Allow HD screens with resolution < 1024*768 |
368 |
void DD_Patch_HDScreens_LowRes() |
369 |
{ |
370 |
DDrPatch_MakeJump((void*)M3rDraw_BigBitmap, (void*)DD_M3rDraw_BigBitmap); |
371 |
} |
372 |
|
373 |
void DD_Patch_HighresConsole() { |
374 |
Oni_COrTextArea_Resize = DDrPatch_MakeDetour((void*)COrTextArea_Resize, (void*)DD_COrTextArea_Resize); |
375 |
} |
376 |
|
377 |
// Hackish fix for Konoko not kicking guns |
378 |
// Don't use this, it breaks stairs. |
379 |
void DD_Patch_KickGuns() |
380 |
{ |
381 |
const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 }; |
382 |
DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch); |
383 |
} |
384 |
|
385 |
// Disable loading the vtuneapi.dll |
386 |
void DD_Patch_KillVTune() |
387 |
{ |
388 |
DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3); |
389 |
} |
390 |
|
391 |
// Now supports textures up to 512x512 |
392 |
void DD_Patch_LargeTextures() |
393 |
{ |
394 |
DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10); |
395 |
} |
396 |
|
397 |
// Non-"_Final" levels are now valid |
398 |
void DD_Patch_LevelPlugins() |
399 |
{ |
400 |
DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01); |
401 |
} |
402 |
|
403 |
// Weapon on ground shown with name and magazine contents |
404 |
void DD_Patch_NewWeap() |
405 |
{ |
406 |
//Makes it always say "Received weapon_name." |
407 |
//Needs check for loc_4DFC66 |
408 |
//DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2); |
409 |
|
410 |
//Adds Weapon name and ammo meter to pickup autoprompt |
411 |
DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9); |
412 |
DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5); |
413 |
DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message); |
414 |
|
415 |
//Moves location of colors |
416 |
//DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors ); |
417 |
//DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors ); |
418 |
} |
419 |
|
420 |
// Disable Multi-byte character awareness patch (multiple language support) |
421 |
void DD_Patch_NoMultiByte() |
422 |
{ |
423 |
DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb); |
424 |
DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb); |
425 |
DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb); |
426 |
DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb); |
427 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb); |
428 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb); |
429 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb); |
430 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb); |
431 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb); |
432 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb); |
433 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb); |
434 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb); |
435 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb); |
436 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb); |
437 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb); |
438 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb); |
439 |
} |
440 |
|
441 |
// Fix options not visible in main menu when a game was started |
442 |
void DD_Patch_OptionsVisible() |
443 |
{ |
444 |
DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton); |
445 |
DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton); |
446 |
} |
447 |
|
448 |
// Unlocks particle action disabling/enabling bits for all events. (Will be |
449 |
// controlled by a command line switch when I figure out how to do that without |
450 |
// Win32 hacks.) |
451 |
void DD_Patch_ParticleDisableBit() |
452 |
{ |
453 |
DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090); |
454 |
} |
455 |
|
456 |
// Pathfinding grid cache size x8 |
457 |
void DD_Patch_PathFinding() |
458 |
{ |
459 |
const unsigned char pathfinding[2] = {0x90 , 0xE9 }; |
460 |
DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20); |
461 |
DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20); |
462 |
|
463 |
//other stuff |
464 |
DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding); |
465 |
} |
466 |
|
467 |
// Projectile awareness fixed |
468 |
void DD_Patch_ProjAware() |
469 |
{ |
470 |
DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c); |
471 |
DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70); |
472 |
DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74); |
473 |
DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c); |
474 |
} |
475 |
|
476 |
// Safe startup message printer |
477 |
void DD_Patch_SafePrintf() |
478 |
{ |
479 |
DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage); |
480 |
} |
481 |
|
482 |
// Show all (also enemies') lasersights |
483 |
void DD_Patch_ShowAllLasersights() |
484 |
{ |
485 |
DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 ); |
486 |
} |
487 |
|
488 |
void DD_Patch_ShowTriggerVolumes() |
489 |
{ |
490 |
Oni_ONrMechanics_Register = DDrPatch_MakeDetour((void*)ONrMechanics_Register, (void*)DD_ONrMechanics_Register); |
491 |
Oni_ONrGameState_HandleUtilityInput = DDrPatch_MakeDetour((void*)ONrGameState_HandleUtilityInput, (void*)DD_ONrGameState_HandleUtilityInput); |
492 |
} |
493 |
|
494 |
// Experiment with allowing enemies to be thrown over railings |
495 |
void DD_Patch_Throwtest() |
496 |
{ |
497 |
const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; |
498 |
DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch); |
499 |
} |
500 |
|
501 |
// DaodanGL with windowed mode support |
502 |
void DD_Patch_UseDaodanGL() |
503 |
{ |
504 |
// LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect. |
505 |
DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6); |
506 |
DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect); |
507 |
|
508 |
// UUrWindow_GetSize: GetWindowRect -> GetClientRect. |
509 |
DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6); |
510 |
DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect); |
511 |
|
512 |
// LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates. |
513 |
DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6); |
514 |
DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos); |
515 |
|
516 |
// LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates. |
517 |
DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6); |
518 |
DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos); |
519 |
|
520 |
// LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates. |
521 |
DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6); |
522 |
DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos); |
523 |
|
524 |
// LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates. |
525 |
DDrPatch_NOOP((char*) OniExe + 0x00003349, 6); |
526 |
DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos); |
527 |
|
528 |
// Replace ONrPlatformInitialize. |
529 |
DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize); |
530 |
|
531 |
// Replace gl_platform_initialize. |
532 |
DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize); |
533 |
|
534 |
// Replace gl_platform_dispose. |
535 |
DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose); |
536 |
} |
537 |
|
538 |
// Performance patch |
539 |
void DD_Patch_UseGetTickCount() |
540 |
{ |
541 |
DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High); |
542 |
DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency); |
543 |
DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths); |
544 |
} |
545 |
|
546 |
// Adds working function for existing BSL command wp_fadetime, sets fade time to 4800 |
547 |
void DD_Patch_WpFadetime() |
548 |
{ |
549 |
// Makes wp_fadetime actually have a function |
550 |
const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 }; |
551 |
DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch); |
552 |
DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31); |
553 |
|
554 |
// Sets the fadetime to 4800 by default |
555 |
DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0); |
556 |
} |
557 |
|
558 |
// Disable gamma slider in options in windowed mode |
559 |
void DD_Patch_GammaSlider() |
560 |
{ |
561 |
DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange); |
562 |
} |
563 |
|
564 |
// Fix the warning print method |
565 |
void DD_Patch_PrintWarning() |
566 |
{ |
567 |
DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning); |
568 |
} |
569 |
|
570 |
//Fix crappy ai2_shownames |
571 |
void DD_Patch_ShowNames() |
572 |
{ |
573 |
//Set distance above head to 4.0 |
574 |
DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8); |
575 |
//texture height |
576 |
DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F ); |
577 |
//texture width |
578 |
DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 ); |
579 |
|
580 |
/* |
581 |
// Crashes game. |
582 |
//Set the text color to whatever we like ;) |
583 |
DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 ); |
584 |
DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B ); |
585 |
DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE ); |
586 |
|
587 |
DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), DD_Patch_DebugNameShadeHack); |
588 |
|
589 |
//Make the background black for additive blending |
590 |
DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), DD_Patch_DebugNameTextureInit ); |
591 |
*/ |
592 |
} |
593 |
|
594 |
/* |
595 |
void DD_Patch_ShowTriggerVolumes() |
596 |
{ |
597 |
DDrPatch_Int32((int*)(OniExe + 0x000cc9bb+4), (uint32_t)DD_OBJiTriggerVolume_Draw); |
598 |
} |
599 |
|
600 |
void DD_Patch_ShowFlags() |
601 |
{ |
602 |
DDrPatch_Int32((int*)(OniExe + 0x000c4ed4+4), (uint32_t)DD_OBJiFlag_Draw); |
603 |
} |
604 |
*/ |
605 |
|
606 |
bool DD_Patch_Init() |
607 |
{ |
608 |
DDrStartupMessage("Daodan: Patching engine"); |
609 |
|
610 |
if (patch_alttab) |
611 |
DD_Patch_AltTab(); |
612 |
|
613 |
if (patch_argb8888) |
614 |
DD_Patch_ARGB8888(); |
615 |
|
616 |
if (patch_binkplay) |
617 |
DD_Patch_BinkPlay(); |
618 |
|
619 |
if (patch_bsl) |
620 |
DD_Patch_BSL(); |
621 |
|
622 |
if (patch_cheater) |
623 |
DD_Patch_Cheater(); |
624 |
|
625 |
if (patch_cheatsenabled) |
626 |
DD_Patch_CheatsEnabled(); |
627 |
|
628 |
if (patch_cheattable) |
629 |
DD_Patch_CheatTable(); |
630 |
|
631 |
if (patch_chinese) |
632 |
DD_Patch_Chinese(); |
633 |
|
634 |
if (patch_clipcursor) |
635 |
DD_Patch_ClipCursor(); |
636 |
|
637 |
if (patch_cooldowntimer) |
638 |
DD_Patch_CooldownTimer(); |
639 |
|
640 |
if (patch_daodandisplayenum) |
641 |
DD_Patch_DaodanDisplayEnum(); |
642 |
|
643 |
if (patch_directinput) |
644 |
DD_Patch_DirectInput(); |
645 |
|
646 |
if (patch_disablecmdline) |
647 |
DD_Patch_DisableCmdLine(); |
648 |
|
649 |
if (patch_fonttexturecache) |
650 |
DD_Patch_FontTextureCache(); |
651 |
|
652 |
if (patch_getcmdline) |
653 |
DD_Patch_GetCmdLine(); |
654 |
|
655 |
if (patch_hdscreens_lowres) |
656 |
DD_Patch_HDScreens_LowRes(); |
657 |
|
658 |
if (patch_highres_console) |
659 |
DD_Patch_HighresConsole(); |
660 |
|
661 |
if (patch_kickguns) |
662 |
DD_Patch_KickGuns(); |
663 |
|
664 |
//if (patch_killvtune) |
665 |
// DD_Patch_KillVTune(); |
666 |
|
667 |
if (patch_largetextures) |
668 |
DD_Patch_LargeTextures(); |
669 |
|
670 |
if (patch_levelplugins) |
671 |
DD_Patch_LevelPlugins(); |
672 |
|
673 |
if (patch_newweapon) |
674 |
DD_Patch_NewWeap(); |
675 |
|
676 |
if (patch_nomultibyte) |
677 |
DD_Patch_NoMultiByte(); |
678 |
|
679 |
if(patch_optionsvisible) |
680 |
DD_Patch_OptionsVisible(); |
681 |
|
682 |
if (patch_particledisablebit) |
683 |
DD_Patch_ParticleDisableBit(); |
684 |
|
685 |
if (patch_pathfinding) |
686 |
DD_Patch_PathFinding(); |
687 |
|
688 |
if (patch_projaware) |
689 |
DD_Patch_ProjAware(); |
690 |
|
691 |
if (patch_safeprintf) |
692 |
DD_Patch_SafePrintf(); |
693 |
|
694 |
if (patch_showalllasersights) |
695 |
DD_Patch_ShowAllLasersights(); |
696 |
|
697 |
if (patch_showtriggervolumes) |
698 |
DD_Patch_ShowTriggerVolumes(); |
699 |
|
700 |
if (patch_throwtest) |
701 |
DD_Patch_Throwtest(); |
702 |
|
703 |
if (patch_usedaodangl) |
704 |
DD_Patch_UseDaodanGL(); |
705 |
|
706 |
if (patch_usegettickcount) |
707 |
DD_Patch_UseGetTickCount(); |
708 |
|
709 |
if (patch_wpfadetime) |
710 |
DD_Patch_WpFadetime(); |
711 |
|
712 |
|
713 |
DD_Patch_DaodanInit(); |
714 |
|
715 |
DD_Patch_GammaSlider(); |
716 |
|
717 |
DD_Patch_PrintWarning(); |
718 |
|
719 |
DD_Patch_ShowNames(); |
720 |
|
721 |
return true; |
722 |
} |
723 |
|