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root/Oni2/Daodan/src/patches/Patches.c
Revision: 893
Committed: Fri Jul 26 10:42:31 2013 UTC (12 years, 2 months ago) by alloc
Content type: text/x-csrc
File size: 18645 byte(s)
Log Message:
Daodan 3.4:
- Fixes #66 by only allowing landscape resolutions
- Fixes #64, adds patch "showalllasersights" defaulting to false
- Fixes #67, also printing Daodan version

File Contents

# Content
1 #include <windows.h>
2
3 #include "../Daodan.h"
4 #include "../Daodan_BSL.h"
5 #include "../Daodan_Cheater.h"
6 #include "../Daodan_Config.h"
7 #include "../Daodan_GL.h"
8 #include "../Daodan_Patch.h"
9 #include "../Daodan_Persistence.h"
10 #include "../Daodan_Utility.h"
11 #include "../Daodan_Win32.h"
12 #include "../flatline/Flatline_BSL.h"
13 #include "../flatline/Flatline_Hooks.h"
14 #include "../Oni.h"
15 //#include "Objt.h"
16
17 typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
18
19 // Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
20 // slider in windowed mode.
21 static void ONICALL DD_ONiOGU_GammaSlider_SetRange(WMtWindow* window, int min_value, int max_value)
22 {
23 WMrWindow_SetEnabled(window, M3gResolutionSwitch && opt_gamma);
24 WMrSlider_SetRange(window, min_value, max_value);
25 }
26
27 void ONICALL DDrShowResumeButton(WMtWindow* window, int visibility)
28 {
29 if (visibility)
30 WMrWindow_SetLocation(window, 150, 350);
31 WMrWindow_SetVisible(window, visibility);
32 }
33
34
35 /* Options always visible patch */
36 void ONICALL DDrShowOptionsButton(WMtWindow* window, int visibility)
37 {
38 WMrWindow_SetVisible(window, 1);
39 }
40
41 void ONICALL DDrGame_Init()
42 {
43 if (opt_usedaodanbsl)
44 SLrDaodan_Initialize();
45 if (patch_flatline)
46 SLrFlatline_Initialize();
47 }
48
49
50 //this was broken
51 FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
52 FILE *__fastcall DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
53 {
54
55 FILE *v4; // eax@1
56 FILE *result; // eax@4
57 char v6[512]; // [sp+0h] [bp-100h]@1
58 FILE* UUgError_WarningFile = *_UUgError_WarningFile;
59
60 if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
61 sprintf(
62 v6,
63 "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
64 errornum,
65 (const char*)filename,
66 linenumber,
67 (const char*)message);
68
69 if ( UUgError_WarningFile
70 || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
71 {
72 oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
73 oni_fflush(UUgError_WarningFile);
74 }
75 }
76 //oni_fprintf(stdout, v6);
77 //sprintf(&v6, "%s", message);
78 *_UUgError_WarningFile = UUgError_WarningFile;
79 result = UUgError_WarningFile;
80 return result;
81 }
82
83
84 int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
85 {
86 //flags = (1 << 10);
87 type = 1;
88 //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
89 DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
90 return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
91 }
92
93 short DD_Patch_DebugNameShadeHack( Character* Char )
94 {
95 return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
96 //return TSrContext_SetShade(*(void**)0x005EB844, 0xFFFFFFFF);
97 }
98
99
100 // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
101 // Windows key but has the possible side effect of allowing the screensaver
102 // to enable itself in-game.
103 void DD_Patch_AltTab()
104 {
105 // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
106 DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3);
107 DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3);
108 }
109
110 // Textures using ARGB8888 can be used
111 void DD_Patch_ARGB8888()
112 {
113 DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07);
114 DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B);
115 }
116
117 // Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
118 // instead of DirectDraw; patch ONiRunGame to use the same method to play
119 // outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
120 // latter has problems on WINE).
121 void DD_Patch_BinkPlay()
122 {
123 // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
124 DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
125 // call ONrMovie_Play_Hardware -> call ONrMovie_Play
126 DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
127 }
128
129 // Enables d_regen (unfinished) and prevents fly-in portraits from being
130 // stretched when playing in widescreen resolutions.
131 void DD_Patch_BSL()
132 {
133 //Calculating the value of the needed offset is much more reliable when the compiler does it for you.
134
135 //TODO: fix moonshadow.
136 Character * Chr = 0;
137 int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
138 const unsigned char regen_patch[] =
139 {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
140 0x90, 0x90, // test al, al -> NOOP
141 0x90, 0x90, // jz short loc_51BB98 -> NOOP
142 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
143 // -> mov eax, [esi+Character.RegenHax]
144 0x85, 0xC0, // test eax, eax
145 0x74, 0x21 // jnz 0x21 -> jz 0x21
146 };
147 DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
148
149 // Patches for existing BSL functions
150 SLrDaodan_Patch();
151 }
152
153 // Adds new cheat codes if cheattable is also enabled
154 void DD_Patch_Cheater()
155 {
156 DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
157 DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
158 #if 1
159 DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
160 #endif
161 DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
162 }
163
164 // Cheats always enabled
165 void DD_Patch_CheatsEnabled()
166 {
167 DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
168 }
169
170 // Use Daodan's own cheattable
171 void DD_Patch_CheatTable()
172 {
173 DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
174 DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
175 }
176
177 // Load chinese font DLL if available
178 void DD_Patch_Chinese()
179 {
180 if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
181 {
182 HMODULE dll;
183 DWORD err;
184
185 DDrStartupMessage("Daodan: Loading chinese DLL");
186 dll = LoadLibrary("xfhsm_oni.dll");
187 err = GetLastError();
188 if( dll )
189 {
190 void* proc = GetProcAddress( dll, "InstallHook" );
191 if(proc)
192 {
193 ((CHINESEPROC)proc)(GetCurrentThreadId());
194 }
195 } else {
196 char msg[100];
197 FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
198 DDrStartupMessage("Daodan: Loading DLL failed with error %i: %s", err, msg);
199 }
200 }
201 }
202
203 // Limit cursor to Oni's window
204 void DD_Patch_ClipCursor()
205 {
206 // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
207 DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
208
209 // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
210 DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
211
212 // LIrTermiante: replace LIrPlatform_Terminate call with our hook.
213 DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
214 }
215
216 // Disables weapon cooldown exploit
217 void DD_Patch_CooldownTimer()
218 {
219 const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
220 DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch);
221 }
222
223 // Daodan device mode enumeration function
224 void DD_Patch_DaodanDisplayEnum()
225 {
226 DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
227 }
228
229 // Adds new BSL functions
230 void DD_Patch_DaodanInit()
231 {
232 DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
233 }
234
235 // Forced DirectInput (for Windows NT)
236 void DD_Patch_DirectInput()
237 {
238 DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
239 }
240
241 // Disable Oni's command line parser so it doesn't interfere with ours
242 void DD_Patch_DisableCmdLine()
243 {
244 DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366);
245 }
246
247 // Enable flatline multiplayer code
248 void DD_Patch_Flatline()
249 {
250 DDrPatch_MakeCall((void*)(OniExe + 0x000E17F6), FLrHook_Lasers );
251
252 //Flatline related stuff
253 DDrPatch_MakeCall((void*)(OniExe + 0x000FBCEA), DDrText_Hook);
254
255 DDrPatch_Int32((int*)(OniExe + 0x000B24D2), (unsigned int)FLrSpawnHack);
256
257 DDrPatch_NOOP((char*)(OniExe + 0x000C26CB), 6);
258
259 DDrPatch_MakeCall((void*)(OniExe + 0x000C26CB), FLrHook_DoorOpen);
260 DDrPatch_MakeCall((void*)(OniExe + 0x000EE3CF), FLrHook_ConsoleActivate);
261 }
262
263 // Font texture cache doubled
264 void DD_Patch_FontTextureCache()
265 {
266 DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
267 DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
268 }
269
270 // Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own)
271 void DD_Patch_GetCmdLine()
272 {
273 DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51);
274 }
275
276 // Hackish fix for Konoko not kicking guns
277 // Don't use this, it breaks stairs.
278 void DD_Patch_KickGuns()
279 {
280 const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
281 DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
282 }
283
284 // Disable loading the vtuneapi.dll
285 void DD_Patch_KillVTune()
286 {
287 DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3);
288 }
289
290 // Now supports textures up to 512x512
291 void DD_Patch_LargeTextures()
292 {
293 DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10);
294 }
295
296 // Non-"_Final" levels are now valid
297 void DD_Patch_LevelPlugins()
298 {
299 DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01);
300 }
301
302 // Weapon on ground shown with name and magazine contents
303 void DD_Patch_NewWeap()
304 {
305 //Makes it always say "Received weapon_name."
306 //Needs check for loc_4DFC66
307 //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
308
309 //Adds Weapon name and ammo meter to pickup autoprompt
310 DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
311 DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
312 DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
313
314 //Moves location of colors
315 //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
316 //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
317 }
318
319 // Disable Multi-byte character awareness patch (multiple language support)
320 void DD_Patch_NoMultiByte()
321 {
322 DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
323 DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
324 DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
325 DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
326 DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
327 DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
328 DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
329 DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
330 DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
331 DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
332 DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
333 DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
334 DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
335 DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
336 DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
337 DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
338 }
339
340 // Fix options not visible in main menu when a game was started
341 void DD_Patch_OptionsVisible()
342 {
343 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
344 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
345 }
346
347 // Unlocks particle action disabling/enabling bits for all events. (Will be
348 // controlled by a command line switch when I figure out how to do that without
349 // Win32 hacks.)
350 void DD_Patch_ParticleDisableBit()
351 {
352 DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090);
353 }
354
355 // Pathfinding grid cache size x8
356 void DD_Patch_PathFinding()
357 {
358 const unsigned char pathfinding[2] = {0x90 , 0xE9 };
359 DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
360 DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
361
362 //other stuff
363 DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
364 }
365
366 // Projectile awareness fixed
367 void DD_Patch_ProjAware()
368 {
369 DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
370 DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
371 DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
372 DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
373 }
374
375 // Safe startup message printer
376 void DD_Patch_SafePrintf()
377 {
378 DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
379 }
380
381 // Show all (also enemies') lasersights
382 void DD_Patch_ShowAllLasersights()
383 {
384 DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
385 }
386
387 // Experiment with allowing enemies to be thrown over railings
388 void DD_Patch_Throwtest()
389 {
390 const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
391 DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch);
392 }
393
394 // DaodanGL with windowed mode support
395 void DD_Patch_UseDaodanGL()
396 {
397 // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
398 DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
399 DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
400
401 // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
402 DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
403 DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
404
405 // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
406 DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
407 DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
408
409 // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
410 DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
411 DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
412
413 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
414 DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
415 DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
416
417 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
418 DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
419 DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
420
421 // Replace ONrPlatformInitialize.
422 DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
423
424 // Replace gl_platform_initialize.
425 DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
426
427 // Replace gl_platform_dispose.
428 DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
429 }
430
431 // Performance patch
432 void DD_Patch_UseGetTickCount()
433 {
434 DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
435 DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
436 DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
437 }
438
439 // Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
440 void DD_Patch_WpFadetime()
441 {
442 // Makes wp_fadetime actually have a function
443 const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
444 DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
445 DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
446
447 // Sets the fadetime to 4800 by default
448 DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0);
449 }
450
451 // Disable gamma slider in options in windowed mode
452 void DD_Patch_GammaSlider()
453 {
454 DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
455 }
456
457 // Fix the warning print method
458 void DD_Patch_PrintWarning()
459 {
460 DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
461 }
462
463 //Fix crappy ai2_shownames
464 void DD_Patch_ShowNames()
465 {
466 //Set distance above head to 4.0
467 DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
468 //texture height
469 DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
470 //texture width
471 DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
472
473 /*
474 // Crashes game.
475 //Set the text color to whatever we like ;)
476 DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
477 DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
478 DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
479
480 DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), DD_Patch_DebugNameShadeHack);
481
482 //Make the background black for additive blending
483 DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), DD_Patch_DebugNameTextureInit );
484 */
485 }
486
487 /*
488 void DD_Patch_ShowTriggerVolumes()
489 {
490 DDrPatch_Int32((int*)(OniExe + 0x000cc9bb+4), (uint32_t)DD_OBJiTriggerVolume_Draw);
491 }
492
493 void DD_Patch_ShowFlags()
494 {
495 DDrPatch_Int32((int*)(OniExe + 0x000c4ed4+4), (uint32_t)DD_OBJiFlag_Draw);
496 }
497 */
498
499 bool DD_Patch_Init()
500 {
501 DDrStartupMessage("Daodan: Patching engine");
502
503 if (patch_alttab)
504 DD_Patch_AltTab();
505
506 if (patch_argb8888)
507 DD_Patch_ARGB8888();
508
509 if (patch_binkplay)
510 DD_Patch_BinkPlay();
511
512 if (patch_bsl)
513 DD_Patch_BSL();
514
515 if (patch_cheater)
516 DD_Patch_Cheater();
517
518 if (patch_cheatsenabled)
519 DD_Patch_CheatsEnabled();
520
521 if (patch_cheattable)
522 DD_Patch_CheatTable();
523
524 if (patch_chinese)
525 DD_Patch_Chinese();
526
527 if (patch_clipcursor)
528 DD_Patch_ClipCursor();
529
530 if (patch_cooldowntimer)
531 DD_Patch_CooldownTimer();
532
533 if (patch_daodandisplayenum)
534 DD_Patch_DaodanDisplayEnum();
535
536 if (patch_directinput)
537 DD_Patch_DirectInput();
538
539 if (patch_disablecmdline)
540 DD_Patch_DisableCmdLine();
541
542 if (patch_fonttexturecache)
543 DD_Patch_FontTextureCache();
544
545 if (patch_getcmdline)
546 DD_Patch_GetCmdLine();
547
548 if (patch_kickguns)
549 DD_Patch_KickGuns();
550
551 //if (patch_killvtune)
552 // DD_Patch_KillVTune();
553
554 if (patch_largetextures)
555 DD_Patch_LargeTextures();
556
557 if (patch_levelplugins)
558 DD_Patch_LevelPlugins();
559
560 if (patch_newweapon)
561 DD_Patch_NewWeap();
562
563 if (patch_nomultibyte)
564 DD_Patch_NoMultiByte();
565
566 if(patch_optionsvisible)
567 DD_Patch_OptionsVisible();
568
569 if (patch_particledisablebit)
570 DD_Patch_ParticleDisableBit();
571
572 if (patch_pathfinding)
573 DD_Patch_PathFinding();
574
575 if (patch_projaware)
576 DD_Patch_ProjAware();
577
578 if (patch_safeprintf)
579 DD_Patch_SafePrintf();
580
581 if (patch_showalllasersights)
582 DD_Patch_ShowAllLasersights();
583
584 if (patch_throwtest)
585 DD_Patch_Throwtest();
586
587 if (patch_usedaodangl)
588 DD_Patch_UseDaodanGL();
589
590 if (patch_usegettickcount)
591 DD_Patch_UseGetTickCount();
592
593 if (patch_wpfadetime)
594 DD_Patch_WpFadetime();
595
596
597 DD_Patch_DaodanInit();
598
599 DD_Patch_GammaSlider();
600
601 DD_Patch_PrintWarning();
602
603
604 DD_Patch_ShowNames();
605 /*
606 DD_Patch_ShowTriggerVolumes();
607 DD_Patch_ShowFlags();
608 */
609 if (patch_flatline)
610 DD_Patch_Flatline();
611
612 return true;
613 }
614