519 |
|
|
520 |
|
DD_Patch_PrintWarning(); |
521 |
|
|
522 |
– |
|
522 |
|
//Fix crappy ai2_shownames |
523 |
|
if(1) |
524 |
|
{ |
528 |
|
DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F ); |
529 |
|
//texture width |
530 |
|
DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 ); |
531 |
+ |
/* Crashes game. Perhaps only valid with the additional FLr-callhooks? Those |
532 |
+ |
didn't exist in source though. |
533 |
|
//Set the text color to whatever we like ;) |
534 |
|
DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 ); |
535 |
|
DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B ); |
536 |
|
DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE ); |
537 |
+ |
*/ |
538 |
|
//FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), FLrHook_DebugNameShadeHack); |
539 |
|
|
540 |
|
//Make the background black for additive blending |
541 |
|
//FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), FLrHook_DebugNameTextureInit ); |
542 |
|
} |
543 |
|
|
542 |
– |
|
544 |
|
if(1) |
545 |
|
{ |
546 |
|
//DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 ); |