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root/Oni2/Daodan/src/patches/Patches.c
Revision: 877
Committed: Sun Jun 2 11:25:34 2013 UTC (12 years, 4 months ago) by alloc
Content type: text/x-csrc
File size: 18173 byte(s)
Log Message:
Daodan: Moved flatline to subfolder, flatline enabled through patch "flatline"

File Contents

# Content
1 #include <windows.h>
2
3 #include "../Daodan.h"
4 #include "../Daodan_BSL.h"
5 #include "../Daodan_Cheater.h"
6 #include "../Daodan_Config.h"
7 #include "../Daodan_GL.h"
8 #include "../Daodan_Patch.h"
9 #include "../Daodan_Persistence.h"
10 #include "../Daodan_Utility.h"
11 #include "../Daodan_Win32.h"
12 #include "../flatline/Flatline_BSL.h"
13 #include "../flatline/Flatline_Hooks.h"
14 #include "../Oni.h"
15
16 typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
17
18 // Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
19 // slider in windowed mode.
20 static void ONICALL DD_ONiOGU_GammaSlider_SetRange(WMtWindow* window, int min_value, int max_value)
21 {
22 WMrWindow_SetEnabled(window, M3gResolutionSwitch && opt_gamma);
23 WMrSlider_SetRange(window, min_value, max_value);
24 }
25
26 void ONICALL DDrShowResumeButton(WMtWindow* window, int visibility)
27 {
28 if (visibility)
29 WMrWindow_SetLocation(window, 150, 350);
30 WMrWindow_SetVisible(window, visibility);
31 }
32
33
34 /* Options always visible patch */
35 void ONICALL DDrShowOptionsButton(WMtWindow* window, int visibility)
36 {
37 WMrWindow_SetVisible(window, 1);
38 }
39
40 void ONICALL DDrGame_Init()
41 {
42 if (opt_usedaodanbsl)
43 SLrDaodan_Initialize();
44 if (patch_flatline)
45 SLrFlatline_Initialize();
46 }
47
48
49 //this was broken
50 FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
51 FILE *__fastcall DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
52 {
53
54 FILE *v4; // eax@1
55 FILE *result; // eax@4
56 char v6[512]; // [sp+0h] [bp-100h]@1
57 FILE* UUgError_WarningFile = *_UUgError_WarningFile;
58
59 if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
60 sprintf(
61 v6,
62 "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
63 errornum,
64 (const char*)filename,
65 linenumber,
66 (const char*)message);
67
68 if ( UUgError_WarningFile
69 || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
70 {
71 oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
72 oni_fflush(UUgError_WarningFile);
73 }
74 }
75 //oni_fprintf(stdout, v6);
76 //sprintf(&v6, "%s", message);
77 *_UUgError_WarningFile = UUgError_WarningFile;
78 result = UUgError_WarningFile;
79 return result;
80 }
81
82
83 int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
84 {
85 //flags = (1 << 10);
86 type = 1;
87 //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
88 DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
89 return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
90 }
91
92 short DD_Patch_DebugNameShadeHack( Character* Char )
93 {
94 return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
95 //return TSrContext_SetShade(*(void**)0x005EB844, 0xFFFFFFFF);
96 }
97
98
99 // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
100 // Windows key but has the possible side effect of allowing the screensaver
101 // to enable itself in-game.
102 void DD_Patch_AltTab()
103 {
104 // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
105 DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3);
106 DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3);
107 }
108
109 // Textures using ARGB8888 can be used
110 void DD_Patch_ARGB8888()
111 {
112 DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07);
113 DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B);
114 }
115
116 // Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
117 // instead of DirectDraw; patch ONiRunGame to use the same method to play
118 // outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
119 // latter has problems on WINE).
120 void DD_Patch_BinkPlay()
121 {
122 // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
123 DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
124 // call ONrMovie_Play_Hardware -> call ONrMovie_Play
125 DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
126 }
127
128 // Enables d_regen (unfinished) and prevents fly-in portraits from being
129 // stretched when playing in widescreen resolutions.
130 void DD_Patch_BSL()
131 {
132 //Calculating the value of the needed offset is much more reliable when the compiler does it for you.
133
134 //TODO: fix moonshadow.
135 Character * Chr = 0;
136 int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
137 const unsigned char regen_patch[] =
138 {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
139 0x90, 0x90, // test al, al -> NOOP
140 0x90, 0x90, // jz short loc_51BB98 -> NOOP
141 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
142 // -> mov eax, [esi+Character.RegenHax]
143 0x85, 0xC0, // test eax, eax
144 0x74, 0x21 // jnz 0x21 -> jz 0x21
145 };
146 DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
147
148 // Patches for existing BSL functions
149 SLrDaodan_Patch();
150 }
151
152 // Adds new cheat codes if cheattable is also enabled
153 void DD_Patch_Cheater()
154 {
155 DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
156 DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
157 #if 1
158 DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
159 #endif
160 DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
161 }
162
163 // Cheats always enabled
164 void DD_Patch_CheatsEnabled()
165 {
166 DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
167 }
168
169 // Use Daodan's own cheattable
170 void DD_Patch_CheatTable()
171 {
172 DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
173 DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
174 }
175
176 // Load chinese font DLL if available
177 void DD_Patch_Chinese()
178 {
179 if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
180 {
181 HMODULE dll;
182 DWORD err;
183
184 DDrStartupMessage("Daodan: Loading chinese DLL");
185 dll = LoadLibrary("xfhsm_oni.dll");
186 err = GetLastError();
187 if( dll )
188 {
189 void* proc = GetProcAddress( dll, "InstallHook" );
190 if(proc)
191 {
192 ((CHINESEPROC)proc)(GetCurrentThreadId());
193 }
194 } else {
195 char msg[100];
196 FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
197 DDrStartupMessage("Daodan: Loading DLL failed with error %i: %s", err, msg);
198 }
199 }
200 }
201
202 // Limit cursor to Oni's window
203 void DD_Patch_ClipCursor()
204 {
205 // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
206 DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
207
208 // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
209 DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
210
211 // LIrTermiante: replace LIrPlatform_Terminate call with our hook.
212 DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
213 }
214
215 // Disables weapon cooldown exploit
216 void DD_Patch_CooldownTimer()
217 {
218 const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
219 DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch);
220 }
221
222 // Daodan device mode enumeration function
223 void DD_Patch_DaodanDisplayEnum()
224 {
225 DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
226 }
227
228 // Adds new BSL functions if usedaodanbsl is enabled
229 void DD_Patch_DaodanInit()
230 {
231 DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
232 }
233
234 // Forced DirectInput (for Windows NT)
235 void DD_Patch_DirectInput()
236 {
237 DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
238 }
239
240 // Disable Oni's command line parser so it doesn't interfere with ours
241 void DD_Patch_DisableCmdLine()
242 {
243 DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366);
244 }
245
246 // Enable flatline multiplayer code
247 void DD_Patch_Flatline()
248 {
249 DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
250 DDrPatch_MakeCall((void*)(OniExe + 0x000E17F6), FLrHook_Lasers );
251
252
253 //Flatline related stuff
254 DDrPatch_MakeCall((void*)(OniExe + 0x000FBCEA), DDrText_Hook);
255
256 DDrPatch_Int32((int*)(OniExe + 0x000B24D2), FLrSpawnHack);
257
258 DDrPatch_NOOP((char*)(OniExe + 0x000C26CB), 6);
259
260 DDrPatch_MakeCall((void*)(OniExe + 0x000C26CB), FLrHook_DoorOpen);
261 DDrPatch_MakeCall((void*)(OniExe + 0x000EE3CF), FLrHook_ConsoleActivate);
262 }
263
264 // Font texture cache doubled
265 void DD_Patch_FontTextureCache()
266 {
267 DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
268 DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
269 }
270
271 // Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own)
272 void DD_Patch_GetCmdLine()
273 {
274 DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51);
275 }
276
277 // Hackish fix for Konoko not kicking guns
278 // Don't use this, it breaks stairs.
279 void DD_Patch_KickGuns()
280 {
281 const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
282 DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
283 }
284
285 // Disable loading the vtuneapi.dll
286 void DD_Patch_KillVTune()
287 {
288 DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3);
289 }
290
291 // Now supports textures up to 512x512
292 void DD_Patch_LargeTextures()
293 {
294 DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10);
295 }
296
297 // Non-"_Final" levels are now valid
298 void DD_Patch_LevelPlugins()
299 {
300 DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01);
301 }
302
303 // Weapon on ground shown with name and magazine contents
304 void DD_Patch_NewWeap()
305 {
306 //Makes it always say "Received weapon_name."
307 //Needs check for loc_4DFC66
308 //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
309
310 //Adds Weapon name and ammo meter to pickup autoprompt
311 DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
312 DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
313 DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
314
315 //Moves location of colors
316 //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
317 //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
318 }
319
320 // Disable Multi-byte character awareness patch (multiple language support)
321 void DD_Patch_NoMultiByte()
322 {
323 DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
324 DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
325 DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
326 DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
327 DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
328 DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
329 DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
330 DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
331 DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
332 DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
333 DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
334 DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
335 DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
336 DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
337 DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
338 DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
339 }
340
341 // Fix options not visible in main menu when a game was started
342 void DD_Patch_OptionsVisible()
343 {
344 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
345 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
346 }
347
348 // Unlocks particle action disabling/enabling bits for all events. (Will be
349 // controlled by a command line switch when I figure out how to do that without
350 // Win32 hacks.)
351 void DD_Patch_ParticleDisableBit()
352 {
353 DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090);
354 }
355
356 // Pathfinding grid cache size x8
357 void DD_Patch_PathFinding()
358 {
359 const unsigned char pathfinding[2] = {0x90 , 0xE9 };
360 DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
361 DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
362
363 //other stuff
364 DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
365 }
366
367 // Projectile awareness fixed
368 void DD_Patch_ProjAware()
369 {
370 DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
371 DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
372 DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
373 DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
374 }
375
376 // Safe startup message printer
377 void DD_Patch_SafePrintf()
378 {
379 DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
380 }
381
382 // Experiment with allowing enemies to be thrown over railings
383 void DD_Patch_Throwtest()
384 {
385 const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
386 DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch);
387 }
388
389 // DaodanGL with windowed mode support
390 void DD_Patch_UseDaodanGL()
391 {
392 // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
393 DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
394 DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
395
396 // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
397 DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
398 DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
399
400 // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
401 DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
402 DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
403
404 // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
405 DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
406 DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
407
408 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
409 DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
410 DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
411
412 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
413 DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
414 DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
415
416 // Replace ONrPlatformInitialize.
417 DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
418
419 // Replace gl_platform_initialize.
420 DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
421
422 // Replace gl_platform_dispose.
423 DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
424 }
425
426 // Performance patch
427 void DD_Patch_UseGetTickCount()
428 {
429 DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
430 DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
431 DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
432 }
433
434 // Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
435 void DD_Patch_WpFadetime()
436 {
437 // Makes wp_fadetime actually have a function
438 const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
439 DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
440 DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
441
442 // Sets the fadetime to 4800 by default
443 DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0);
444 }
445
446 // Disable gamma slider in options in windowed mode
447 void DD_Patch_GammaSlider()
448 {
449 DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
450 }
451
452 // Fix the warning print method
453 void DD_Patch_PrintWarning()
454 {
455 DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
456 }
457
458 //Fix crappy ai2_shownames
459 void DD_Patch_ShowNames()
460 {
461 //Set distance above head to 4.0
462 DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
463 //texture height
464 DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
465 //texture width
466 DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
467
468 /*
469 // Crashes game.
470 //Set the text color to whatever we like ;)
471 DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
472 DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
473 DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
474
475 DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), DD_Patch_DebugNameShadeHack);
476
477 //Make the background black for additive blending
478 DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), DD_Patch_DebugNameTextureInit );
479 */
480 }
481
482 bool DD_Patch_Init()
483 {
484 DDrStartupMessage("Daodan: Patching engine");
485
486 if (patch_alttab)
487 DD_Patch_AltTab();
488
489 if (patch_argb8888)
490 DD_Patch_ARGB8888();
491
492 if (patch_binkplay)
493 DD_Patch_BinkPlay();
494
495 if (patch_bsl)
496 DD_Patch_BSL();
497
498 if (patch_cheater)
499 DD_Patch_Cheater();
500
501 if (patch_cheatsenabled)
502 DD_Patch_CheatsEnabled();
503
504 if (patch_cheattable)
505 DD_Patch_CheatTable();
506
507 if (patch_chinese)
508 DD_Patch_Chinese();
509
510 if (patch_clipcursor)
511 DD_Patch_ClipCursor();
512
513 if (patch_cooldowntimer)
514 DD_Patch_CooldownTimer();
515
516 if (patch_daodandisplayenum)
517 DD_Patch_DaodanDisplayEnum();
518
519 if (patch_directinput)
520 DD_Patch_DirectInput();
521
522 if (patch_disablecmdline)
523 DD_Patch_DisableCmdLine();
524
525 if (patch_fonttexturecache)
526 DD_Patch_FontTextureCache();
527
528 if (patch_getcmdline)
529 DD_Patch_GetCmdLine();
530
531 if (patch_kickguns)
532 DD_Patch_KickGuns();
533
534 //if (patch_killvtune)
535 // DD_Patch_KillVTune();
536
537 if (patch_largetextures)
538 DD_Patch_LargeTextures();
539
540 if (patch_levelplugins)
541 DD_Patch_LevelPlugins();
542
543 if (patch_newweapon)
544 DD_Patch_NewWeap();
545
546 if (patch_nomultibyte)
547 DD_Patch_NoMultiByte();
548
549 if(patch_optionsvisible)
550 DD_Patch_OptionsVisible();
551
552 if (patch_particledisablebit)
553 DD_Patch_ParticleDisableBit();
554
555 if (patch_pathfinding)
556 DD_Patch_PathFinding();
557
558 if (patch_projaware)
559 DD_Patch_ProjAware();
560
561 if (patch_safeprintf)
562 DD_Patch_SafePrintf();
563
564 if (patch_throwtest)
565 DD_Patch_Throwtest();
566
567 if (patch_usedaodangl)
568 DD_Patch_UseDaodanGL();
569
570 if (patch_usegettickcount)
571 DD_Patch_UseGetTickCount();
572
573 if (patch_wpfadetime)
574 DD_Patch_WpFadetime();
575
576
577 DD_Patch_DaodanInit();
578
579 DD_Patch_GammaSlider();
580
581 DD_Patch_PrintWarning();
582
583
584 DD_Patch_ShowNames();
585
586 if (patch_flatline)
587 DD_Patch_Flatline();
588
589 return true;
590 }
591