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#include <windows.h> |
2 |
|
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#include "../Daodan.h" |
4 |
#include "../Daodan_BSL.h" |
5 |
#include "../Daodan_Cheater.h" |
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#include "../Daodan_Config.h" |
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#include "../Daodan_GL.h" |
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#include "../Daodan_Patch.h" |
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#include "../Daodan_Persistence.h" |
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#include "../Daodan_Utility.h" |
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#include "../Daodan_Win32.h" |
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|
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#include "../Oni.h" |
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|
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typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId); |
16 |
|
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// Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma |
18 |
// slider in windowed mode. |
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static void ONICALL DD_ONiOGU_GammaSlider_SetRange(WMtWindow* window, int min_value, int max_value) |
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{ |
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WMrWindow_SetEnabled(window, M3gResolutionSwitch && opt_gamma); |
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WMrSlider_SetRange(window, min_value, max_value); |
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} |
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|
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void ONICALL DDrShowResumeButton(WMtWindow* window, int visibility) |
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{ |
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if (visibility) |
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WMrWindow_SetLocation(window, 150, 350); |
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WMrWindow_SetVisible(window, visibility); |
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} |
31 |
|
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|
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/* Options always visible patch */ |
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void ONICALL DDrShowOptionsButton(WMtWindow* window, int visibility) |
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{ |
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WMrWindow_SetVisible(window, 1); |
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} |
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|
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void ONICALL DDrGame_Init() |
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{ |
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if (opt_usedaodanbsl) |
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SLrDaodan_Initialize(); |
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} |
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|
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|
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//this was broken |
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FILE** _UUgError_WarningFile = (FILE**)0x005711B4; |
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FILE *__fastcall DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message) |
49 |
{ |
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|
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FILE *v4; // eax@1 |
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FILE *result; // eax@4 |
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char v6[512]; // [sp+0h] [bp-100h]@1 |
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FILE* UUgError_WarningFile = *_UUgError_WarningFile; |
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|
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if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) { |
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sprintf( |
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v6, |
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"Error %x reported from File: %s, Line: %d (message follows) \r\n%s", |
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errornum, |
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(const char*)filename, |
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linenumber, |
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(const char*)message); |
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|
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if ( UUgError_WarningFile |
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|| (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) ) |
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{ |
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oni_fprintf(UUgError_WarningFile, "%s\r\n", v6); |
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oni_fflush(UUgError_WarningFile); |
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} |
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} |
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//oni_fprintf(stdout, v6); |
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//sprintf(&v6, "%s", message); |
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*_UUgError_WarningFile = UUgError_WarningFile; |
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result = UUgError_WarningFile; |
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return result; |
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} |
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|
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|
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int FLrHook_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output) |
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{ |
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//flags = (1 << 10); |
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type = 1; |
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//DDrPatch_Byte( 0x005EB83C + 3, 0xff ); |
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DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 ); |
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return M3rTextureMap_New(width, height, type, allocated, flags, name, output); |
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} |
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|
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short FLrHook_DebugNameShadeHack( Character* Char ) |
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{ |
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return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth )); |
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//return TSrContext_SetShade(*(void**)0x005EB844, 0xFFFFFFFF); |
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} |
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|
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|
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// Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the |
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// Windows key but has the possible side effect of allowing the screensaver |
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// to enable itself in-game. |
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void DD_Patch_AltTab() |
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{ |
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// 0xC3 = ret, so makes those functions just have a "ret" instruction at their start |
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DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3); |
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DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3); |
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} |
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|
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// Textures using ARGB8888 can be used |
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void DD_Patch_ARGB8888() |
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{ |
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DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07); |
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DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B); |
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} |
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|
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// Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting |
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// instead of DirectDraw; patch ONiRunGame to use the same method to play |
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// outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the |
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// latter has problems on WINE). |
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void DD_Patch_BinkPlay() |
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{ |
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// push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION. |
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DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02); |
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// call ONrMovie_Play_Hardware -> call ONrMovie_Play |
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DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play); |
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} |
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|
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// Enables d_regen (unfinished) and prevents fly-in portraits from being |
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// stretched when playing in widescreen resolutions. |
127 |
void DD_Patch_BSL() |
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{ |
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//Calculating the value of the needed offset is much more reliable when the compiler does it for you. |
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|
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//TODO: fix moonshadow. |
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Character * Chr = 0; |
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int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF; |
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const unsigned char regen_patch[] = |
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{0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP |
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0x90, 0x90, // test al, al -> NOOP |
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0x90, 0x90, // jz short loc_51BB98 -> NOOP |
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0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8] |
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// -> mov eax, [esi+Character.RegenHax] |
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0x85, 0xC0, // test eax, eax |
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0x74, 0x21 // jnz 0x21 -> jz 0x21 |
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}; |
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DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch); |
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|
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// Patches for existing BSL functions |
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SLrDaodan_Patch(); |
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} |
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|
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// Adds new cheat codes if cheattable is also enabled |
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void DD_Patch_Cheater() |
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{ |
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DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater); |
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DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590); |
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#if 1 |
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DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames); |
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#endif |
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DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad); |
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} |
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|
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// Cheats always enabled |
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void DD_Patch_CheatsEnabled() |
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{ |
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DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame); |
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} |
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|
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// Use Daodan's own cheattable |
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void DD_Patch_CheatTable() |
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{ |
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DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name); |
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DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on); |
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} |
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|
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// Load chinese font DLL if available |
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void DD_Patch_Chinese() |
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{ |
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if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES) |
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{ |
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HMODULE dll; |
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DWORD err; |
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|
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DDrStartupMessage("Daodan: Loading chinese DLL"); |
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dll = LoadLibrary("xfhsm_oni.dll"); |
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err = GetLastError(); |
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if( dll ) |
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{ |
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void* proc = GetProcAddress( dll, "InstallHook" ); |
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if(proc) |
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{ |
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((CHINESEPROC)proc)(GetCurrentThreadId()); |
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} |
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} else { |
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char msg[100]; |
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FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL); |
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DDrStartupMessage("Daodan: Loading DLL failed with error %i: %s", err, msg); |
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} |
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} |
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} |
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|
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// Limit cursor to Oni's window |
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void DD_Patch_ClipCursor() |
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{ |
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// LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook. |
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DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set); |
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|
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// LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook. |
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DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set); |
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|
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// LIrTermiante: replace LIrPlatform_Terminate call with our hook. |
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DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate); |
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} |
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|
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// Disables weapon cooldown exploit |
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void DD_Patch_CooldownTimer() |
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{ |
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const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; |
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DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch); |
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} |
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|
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// Daodan device mode enumeration function |
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void DD_Patch_DaodanDisplayEnum() |
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{ |
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DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes); |
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} |
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|
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// Adds new BSL functions if usedaodanbsl is enabled |
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void DD_Patch_DaodanInit() |
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{ |
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DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init); |
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} |
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|
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// Forced DirectInput (for Windows NT) |
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void DD_Patch_DirectInput() |
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{ |
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DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb); |
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} |
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|
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// Disable Oni's command line parser so it doesn't interfere with ours |
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void DD_Patch_DisableCmdLine() |
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{ |
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DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366); |
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} |
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|
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// Font texture cache doubled |
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void DD_Patch_FontTextureCache() |
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{ |
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DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20); |
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DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40); |
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} |
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|
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// Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own) |
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void DD_Patch_GetCmdLine() |
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{ |
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DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51); |
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} |
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|
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// Hackish fix for Konoko not kicking guns |
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// Don't use this, it breaks stairs. |
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void DD_Patch_KickGuns() |
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{ |
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const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 }; |
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DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch); |
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} |
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|
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// Disable loading the vtuneapi.dll |
265 |
void DD_Patch_KillVTune() |
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{ |
267 |
DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3); |
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} |
269 |
|
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// Now supports textures up to 512x512 |
271 |
void DD_Patch_LargeTextures() |
272 |
{ |
273 |
DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10); |
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} |
275 |
|
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// Non-"_Final" levels are now valid |
277 |
void DD_Patch_LevelPlugins() |
278 |
{ |
279 |
DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01); |
280 |
} |
281 |
|
282 |
// Weapon on ground shown with name and magazine contents |
283 |
void DD_Patch_NewWeap() |
284 |
{ |
285 |
//Makes it always say "Received weapon_name." |
286 |
//Needs check for loc_4DFC66 |
287 |
//DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2); |
288 |
|
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//Adds Weapon name and ammo meter to pickup autoprompt |
290 |
DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9); |
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DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5); |
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DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message); |
293 |
|
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//Moves location of colors |
295 |
//DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors ); |
296 |
//DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors ); |
297 |
} |
298 |
|
299 |
// Disable Multi-byte character awareness patch (multiple language support) |
300 |
void DD_Patch_NoMultiByte() |
301 |
{ |
302 |
DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb); |
303 |
DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb); |
304 |
DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb); |
305 |
DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb); |
306 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb); |
307 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb); |
308 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb); |
309 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb); |
310 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb); |
311 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb); |
312 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb); |
313 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb); |
314 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb); |
315 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb); |
316 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb); |
317 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb); |
318 |
} |
319 |
|
320 |
// Fix options not visible in main menu when a game was started |
321 |
void DD_Patch_OptionsVisible() |
322 |
{ |
323 |
DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton); |
324 |
DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton); |
325 |
} |
326 |
|
327 |
// Unlocks particle action disabling/enabling bits for all events. (Will be |
328 |
// controlled by a command line switch when I figure out how to do that without |
329 |
// Win32 hacks.) |
330 |
void DD_Patch_ParticleDisableBit() |
331 |
{ |
332 |
DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090); |
333 |
} |
334 |
|
335 |
// Pathfinding grid cache size x8 |
336 |
void DD_Patch_PathFinding() |
337 |
{ |
338 |
const unsigned char pathfinding[2] = {0x90 , 0xE9 }; |
339 |
DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20); |
340 |
DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20); |
341 |
|
342 |
//other stuff |
343 |
DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding); |
344 |
} |
345 |
|
346 |
// Projectile awareness fixed |
347 |
void DD_Patch_ProjAware() |
348 |
{ |
349 |
DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c); |
350 |
DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70); |
351 |
DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74); |
352 |
DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c); |
353 |
} |
354 |
|
355 |
// Safe startup message printer |
356 |
void DD_Patch_SafePrintf() |
357 |
{ |
358 |
DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage); |
359 |
} |
360 |
|
361 |
// Experiment with allowing enemies to be thrown over railings |
362 |
void DD_Patch_Throwtest() |
363 |
{ |
364 |
const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; |
365 |
DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch); |
366 |
} |
367 |
|
368 |
// DaodanGL with windowed mode support |
369 |
void DD_Patch_UseDaodanGL() |
370 |
{ |
371 |
// LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect. |
372 |
DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6); |
373 |
DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect); |
374 |
|
375 |
// UUrWindow_GetSize: GetWindowRect -> GetClientRect. |
376 |
DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6); |
377 |
DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect); |
378 |
|
379 |
// LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates. |
380 |
DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6); |
381 |
DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos); |
382 |
|
383 |
// LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates. |
384 |
DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6); |
385 |
DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos); |
386 |
|
387 |
// LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates. |
388 |
DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6); |
389 |
DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos); |
390 |
|
391 |
// LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates. |
392 |
DDrPatch_NOOP((char*) OniExe + 0x00003349, 6); |
393 |
DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos); |
394 |
|
395 |
// Replace ONrPlatformInitialize. |
396 |
DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize); |
397 |
|
398 |
// Replace gl_platform_initialize. |
399 |
DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize); |
400 |
|
401 |
// Replace gl_platform_dispose. |
402 |
DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose); |
403 |
} |
404 |
|
405 |
// Performance patch |
406 |
void DD_Patch_UseGetTickCount() |
407 |
{ |
408 |
DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High); |
409 |
DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency); |
410 |
DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths); |
411 |
} |
412 |
|
413 |
// Adds working function for existing BSL command wp_fadetime, sets fade time to 4800 |
414 |
void DD_Patch_WpFadetime() |
415 |
{ |
416 |
// Makes wp_fadetime actually have a function |
417 |
const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 }; |
418 |
DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch); |
419 |
DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31); |
420 |
|
421 |
// Sets the fadetime to 4800 by default |
422 |
DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0); |
423 |
} |
424 |
|
425 |
// Disable gamma slider in options in windowed mode |
426 |
void DD_Patch_GammaSlider() |
427 |
{ |
428 |
DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange); |
429 |
} |
430 |
|
431 |
// Fix the warning print method |
432 |
void DD_Patch_PrintWarning() |
433 |
{ |
434 |
DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning); |
435 |
} |
436 |
|
437 |
//Fix crappy ai2_shownames |
438 |
void DD_Patch_ShowNames() |
439 |
{ |
440 |
//Set distance above head to 4.0 |
441 |
DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8); |
442 |
//texture height |
443 |
DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F ); |
444 |
//texture width |
445 |
DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 ); |
446 |
|
447 |
/* |
448 |
// Crashes game. |
449 |
//Set the text color to whatever we like ;) |
450 |
DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 ); |
451 |
DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B ); |
452 |
DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE ); |
453 |
|
454 |
DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), FLrHook_DebugNameShadeHack); |
455 |
|
456 |
//Make the background black for additive blending |
457 |
DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), FLrHook_DebugNameTextureInit ); |
458 |
*/ |
459 |
} |
460 |
|
461 |
bool DD_Patch_Init() |
462 |
{ |
463 |
DDrStartupMessage("Daodan: Patching engine"); |
464 |
|
465 |
if (patch_alttab) |
466 |
DD_Patch_AltTab(); |
467 |
|
468 |
if (patch_argb8888) |
469 |
DD_Patch_ARGB8888(); |
470 |
|
471 |
if (patch_binkplay) |
472 |
DD_Patch_BinkPlay(); |
473 |
|
474 |
if (patch_bsl) |
475 |
DD_Patch_BSL(); |
476 |
|
477 |
if (patch_cheater) |
478 |
DD_Patch_Cheater(); |
479 |
|
480 |
if (patch_cheatsenabled) |
481 |
DD_Patch_CheatsEnabled(); |
482 |
|
483 |
if (patch_cheattable) |
484 |
DD_Patch_CheatTable(); |
485 |
|
486 |
if (patch_chinese) |
487 |
DD_Patch_Chinese(); |
488 |
|
489 |
if (patch_clipcursor) |
490 |
DD_Patch_ClipCursor(); |
491 |
|
492 |
if (patch_cooldowntimer) |
493 |
DD_Patch_CooldownTimer(); |
494 |
|
495 |
if (patch_daodandisplayenum) |
496 |
DD_Patch_DaodanDisplayEnum(); |
497 |
|
498 |
if (patch_daodaninit) |
499 |
DD_Patch_DaodanInit(); |
500 |
|
501 |
if (patch_directinput) |
502 |
DD_Patch_DirectInput(); |
503 |
|
504 |
if (patch_disablecmdline) |
505 |
DD_Patch_DisableCmdLine(); |
506 |
|
507 |
if (patch_fonttexturecache) |
508 |
DD_Patch_FontTextureCache(); |
509 |
|
510 |
if (patch_getcmdline) |
511 |
DD_Patch_GetCmdLine(); |
512 |
|
513 |
if (patch_kickguns) |
514 |
DD_Patch_KickGuns(); |
515 |
|
516 |
//if (patch_killvtune) |
517 |
// DD_Patch_KillVTune(); |
518 |
|
519 |
if (patch_largetextures) |
520 |
DD_Patch_LargeTextures(); |
521 |
|
522 |
if (patch_levelplugins) |
523 |
DD_Patch_LevelPlugins(); |
524 |
|
525 |
if (patch_newweapon) |
526 |
DD_Patch_NewWeap(); |
527 |
|
528 |
if (patch_nomultibyte) |
529 |
DD_Patch_NoMultiByte(); |
530 |
|
531 |
if(patch_optionsvisible) |
532 |
DD_Patch_OptionsVisible(); |
533 |
|
534 |
if (patch_particledisablebit) |
535 |
DD_Patch_ParticleDisableBit(); |
536 |
|
537 |
if (patch_pathfinding) |
538 |
DD_Patch_PathFinding(); |
539 |
|
540 |
if (patch_projaware) |
541 |
DD_Patch_ProjAware(); |
542 |
|
543 |
if (patch_safeprintf) |
544 |
DD_Patch_SafePrintf(); |
545 |
|
546 |
if (patch_throwtest) |
547 |
DD_Patch_Throwtest(); |
548 |
|
549 |
if (patch_usedaodangl) |
550 |
DD_Patch_UseDaodanGL(); |
551 |
|
552 |
if (patch_usegettickcount) |
553 |
DD_Patch_UseGetTickCount(); |
554 |
|
555 |
if (patch_wpfadetime) |
556 |
DD_Patch_WpFadetime(); |
557 |
|
558 |
|
559 |
DD_Patch_GammaSlider(); |
560 |
|
561 |
DD_Patch_PrintWarning(); |
562 |
|
563 |
DD_Patch_ShowNames(); |
564 |
|
565 |
if(1) |
566 |
{ |
567 |
//DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 ); |
568 |
//DDrPatch_MakeCall((void*)(OniExe + 0x000E17F6), FLrHook_Lasers ); |
569 |
} |
570 |
|
571 |
|
572 |
//Flatline related stuff |
573 |
// DDrPatch_MakeCall((void*)(OniExe + 0x000FBCEA), DDrText_Hook); |
574 |
|
575 |
//FLATLINE? DDrPatch_Int32((int*)(OniExe + 0x000B24D2), FLrSpawnHack); |
576 |
|
577 |
//FLATLINE? DDrPatch_NOOP((char*)(OniExe + 0x000C26CB), 6); |
578 |
|
579 |
//FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x000C26CB), FLrHook_DoorOpen); |
580 |
//FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x000EE3CF), FLrHook_ConsoleActivate); |
581 |
|
582 |
|
583 |
return true; |
584 |
} |
585 |
|