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#include <windows.h> |
2 |
|
3 |
#include "../Daodan.h" |
4 |
#include "../Daodan_BSL.h" |
5 |
#include "../Daodan_Cheater.h" |
6 |
#include "../Daodan_Config.h" |
7 |
#include "../Daodan_GL.h" |
8 |
#include "../Daodan_Patch.h" |
9 |
#include "../Daodan_Persistence.h" |
10 |
#include "../Daodan_Utility.h" |
11 |
#include "../Daodan_Win32.h" |
12 |
|
13 |
#include "../Oni.h" |
14 |
|
15 |
typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId); |
16 |
|
17 |
// Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma |
18 |
// slider in windowed mode. |
19 |
static void ONICALL DD_ONiOGU_GammaSlider_SetRange(WMtWindow* window, int min_value, int max_value) |
20 |
{ |
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WMrWindow_SetEnabled(window, M3gResolutionSwitch && opt_gamma); |
22 |
WMrSlider_SetRange(window, min_value, max_value); |
23 |
} |
24 |
|
25 |
void ONICALL DDrShowResumeButton(WMtWindow* window, int visibility) |
26 |
{ |
27 |
if (visibility) |
28 |
WMrWindow_SetLocation(window, 150, 350); |
29 |
WMrWindow_SetVisible(window, visibility); |
30 |
} |
31 |
|
32 |
|
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/* Options always visible patch */ |
34 |
void ONICALL DDrShowOptionsButton(WMtWindow* window, int visibility) |
35 |
{ |
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WMrWindow_SetVisible(window, 1); |
37 |
} |
38 |
|
39 |
void ONICALL DDrGame_Init() |
40 |
{ |
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if (opt_usedaodanbsl) |
42 |
SLrDaodan_Initialize(); |
43 |
} |
44 |
|
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|
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//this was broken |
47 |
FILE** _UUgError_WarningFile = (FILE**)0x005711B4; |
48 |
FILE *__fastcall DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message) |
49 |
{ |
50 |
|
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FILE *v4; // eax@1 |
52 |
FILE *result; // eax@4 |
53 |
char v6[512]; // [sp+0h] [bp-100h]@1 |
54 |
FILE* UUgError_WarningFile = *_UUgError_WarningFile; |
55 |
|
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if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) { |
57 |
sprintf( |
58 |
v6, |
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"Error %x reported from File: %s, Line: %d (message follows) \r\n%s", |
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errornum, |
61 |
(const char*)filename, |
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linenumber, |
63 |
(const char*)message); |
64 |
|
65 |
if ( UUgError_WarningFile |
66 |
|| (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) ) |
67 |
{ |
68 |
oni_fprintf(UUgError_WarningFile, "%s\r\n", v6); |
69 |
oni_fflush(UUgError_WarningFile); |
70 |
} |
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} |
72 |
//oni_fprintf(stdout, v6); |
73 |
//sprintf(&v6, "%s", message); |
74 |
*_UUgError_WarningFile = UUgError_WarningFile; |
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result = UUgError_WarningFile; |
76 |
return result; |
77 |
} |
78 |
|
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// Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the |
80 |
// Windows key but has the possible side effect of allowing the screensaver |
81 |
// to enable itself in-game. |
82 |
void DD_Patch_AltTab() |
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{ |
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// 0xC3 = ret, so makes those functions just have a "ret" instruction at their start |
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DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3); |
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DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3); |
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} |
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|
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// Textures using ARGB8888 can be used |
90 |
void DD_Patch_ARGB8888() |
91 |
{ |
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DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07); |
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DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B); |
94 |
} |
95 |
|
96 |
// Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting |
97 |
// instead of DirectDraw; patch ONiRunGame to use the same method to play |
98 |
// outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the |
99 |
// latter has problems on WINE). |
100 |
void DD_Patch_BinkPlay() |
101 |
{ |
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// push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION. |
103 |
DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02); |
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// call ONrMovie_Play_Hardware -> call ONrMovie_Play |
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DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play); |
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} |
107 |
|
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// Enables d_regen (unfinished) and prevents fly-in portraits from being |
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// stretched when playing in widescreen resolutions. |
110 |
void DD_Patch_BSL() |
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{ |
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//Calculating the value of the needed offset is much more reliable when the compiler does it for you. |
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|
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//TODO: fix moonshadow. |
115 |
Character * Chr = 0; |
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int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF; |
117 |
const unsigned char regen_patch[] = |
118 |
{0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP |
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0x90, 0x90, // test al, al -> NOOP |
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0x90, 0x90, // jz short loc_51BB98 -> NOOP |
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0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8] |
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// -> mov eax, [esi+Character.RegenHax] |
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0x85, 0xC0, // test eax, eax |
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0x74, 0x21 // jnz 0x21 -> jz 0x21 |
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}; |
126 |
DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch); |
127 |
|
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// Patches for existing BSL functions |
129 |
SLrDaodan_Patch(); |
130 |
} |
131 |
|
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// Adds new cheat codes if cheattable is also enabled |
133 |
void DD_Patch_Cheater() |
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{ |
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DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater); |
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DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590); |
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#if 1 |
138 |
DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames); |
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#endif |
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DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad); |
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} |
142 |
|
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// Cheats always enabled |
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void DD_Patch_CheatsEnabled() |
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{ |
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DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame); |
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} |
148 |
|
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// Use Daodan's own cheattable |
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void DD_Patch_CheatTable() |
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{ |
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DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name); |
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DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on); |
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} |
155 |
|
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// Load chinese font DLL if available |
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void DD_Patch_Chinese() |
158 |
{ |
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if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES) |
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{ |
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HMODULE dll; |
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DWORD err; |
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|
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DDrStartupMessage("Daodan: Loading chinese DLL"); |
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dll = LoadLibrary("xfhsm_oni.dll"); |
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err = GetLastError(); |
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if( dll ) |
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{ |
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void* proc = GetProcAddress( dll, "InstallHook" ); |
170 |
if(proc) |
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{ |
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((CHINESEPROC)proc)(GetCurrentThreadId()); |
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} |
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} else { |
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char msg[100]; |
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FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL); |
177 |
DDrStartupMessage("Daodan: Loading DLL failed with error %i: %s", err, msg); |
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} |
179 |
} |
180 |
} |
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|
182 |
// Limit cursor to Oni's window |
183 |
void DD_Patch_ClipCursor() |
184 |
{ |
185 |
// LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook. |
186 |
DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set); |
187 |
|
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// LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook. |
189 |
DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set); |
190 |
|
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// LIrTermiante: replace LIrPlatform_Terminate call with our hook. |
192 |
DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate); |
193 |
} |
194 |
|
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// Disables weapon cooldown exploit |
196 |
void DD_Patch_CooldownTimer() |
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{ |
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const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; |
199 |
DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch); |
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} |
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|
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// Daodan device mode enumeration function |
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void DD_Patch_DaodanDisplayEnum() |
204 |
{ |
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DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes); |
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} |
207 |
|
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// Adds new BSL functions if usedaodanbsl is enabled |
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void DD_Patch_DaodanInit() |
210 |
{ |
211 |
DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init); |
212 |
} |
213 |
|
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// Forced DirectInput (for Windows NT) |
215 |
void DD_Patch_DirectInput() |
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{ |
217 |
DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb); |
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} |
219 |
|
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// Disable Oni's command line parser so it doesn't interfere with ours |
221 |
void DD_Patch_DisableCmdLine() |
222 |
{ |
223 |
DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366); |
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} |
225 |
|
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// Font texture cache doubled |
227 |
void DD_Patch_FontTextureCache() |
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{ |
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DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20); |
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DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40); |
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} |
232 |
|
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// Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own) |
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void DD_Patch_GetCmdLine() |
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{ |
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DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51); |
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} |
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|
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// Hackish fix for Konoko not kicking guns |
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// Don't use this, it breaks stairs. |
241 |
void DD_Patch_KickGuns() |
242 |
{ |
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const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 }; |
244 |
DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch); |
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} |
246 |
|
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// Disable loading the vtuneapi.dll |
248 |
void DD_Patch_KillVTune() |
249 |
{ |
250 |
DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3); |
251 |
} |
252 |
|
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// Now supports textures up to 512x512 |
254 |
void DD_Patch_LargeTextures() |
255 |
{ |
256 |
DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10); |
257 |
} |
258 |
|
259 |
// Non-"_Final" levels are now valid |
260 |
void DD_Patch_LevelPlugins() |
261 |
{ |
262 |
DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01); |
263 |
} |
264 |
|
265 |
// Multi-byte patch (multiple language support) |
266 |
void DD_Patch_MultiByte() |
267 |
{ |
268 |
DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb); |
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DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb); |
270 |
DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb); |
271 |
DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb); |
272 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb); |
273 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb); |
274 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb); |
275 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb); |
276 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb); |
277 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb); |
278 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb); |
279 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb); |
280 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb); |
281 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb); |
282 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb); |
283 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb); |
284 |
} |
285 |
|
286 |
// Weapon on ground shown with name and magazine contents |
287 |
void DD_Patch_NewWeap() |
288 |
{ |
289 |
//Makes it always say "Received weapon_name." |
290 |
//Needs check for loc_4DFC66 |
291 |
//DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2); |
292 |
|
293 |
//Adds Weapon name and ammo meter to pickup autoprompt |
294 |
DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9); |
295 |
DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5); |
296 |
DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message); |
297 |
|
298 |
//Moves location of colors |
299 |
//DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors ); |
300 |
//DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors ); |
301 |
} |
302 |
|
303 |
// Fix options not visible in main menu when a game was started |
304 |
void DD_Patch_OptionsVisible() |
305 |
{ |
306 |
DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton); |
307 |
DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton); |
308 |
} |
309 |
|
310 |
// Unlocks particle action disabling/enabling bits for all events. (Will be |
311 |
// controlled by a command line switch when I figure out how to do that without |
312 |
// Win32 hacks.) |
313 |
void DD_Patch_ParticleDisableBit() |
314 |
{ |
315 |
DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090); |
316 |
} |
317 |
|
318 |
// Pathfinding grid cache size x8 |
319 |
void DD_Patch_PathFinding() |
320 |
{ |
321 |
const unsigned char pathfinding[2] = {0x90 , 0xE9 }; |
322 |
DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20); |
323 |
DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20); |
324 |
|
325 |
//other stuff |
326 |
DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding); |
327 |
} |
328 |
|
329 |
// Projectile awareness fixed |
330 |
void DD_Patch_ProjAware() |
331 |
{ |
332 |
DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c); |
333 |
DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70); |
334 |
DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74); |
335 |
DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c); |
336 |
} |
337 |
|
338 |
// Safe startup message printer |
339 |
void DD_Patch_SafePrintf() |
340 |
{ |
341 |
DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage); |
342 |
} |
343 |
|
344 |
// Experiment with allowing enemies to be thrown over railings |
345 |
void DD_Patch_Throwtest() |
346 |
{ |
347 |
const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; |
348 |
DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch); |
349 |
} |
350 |
|
351 |
// DaodanGL with windowed mode support |
352 |
void DD_Patch_UseDaodanGL() |
353 |
{ |
354 |
// LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect. |
355 |
DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6); |
356 |
DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect); |
357 |
|
358 |
// UUrWindow_GetSize: GetWindowRect -> GetClientRect. |
359 |
DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6); |
360 |
DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect); |
361 |
|
362 |
// LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates. |
363 |
DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6); |
364 |
DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos); |
365 |
|
366 |
// LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates. |
367 |
DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6); |
368 |
DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos); |
369 |
|
370 |
// LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates. |
371 |
DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6); |
372 |
DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos); |
373 |
|
374 |
// LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates. |
375 |
DDrPatch_NOOP((char*) OniExe + 0x00003349, 6); |
376 |
DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos); |
377 |
|
378 |
// Replace ONrPlatformInitialize. |
379 |
DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize); |
380 |
|
381 |
// Replace gl_platform_initialize. |
382 |
DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize); |
383 |
|
384 |
// Replace gl_platform_dispose. |
385 |
DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose); |
386 |
} |
387 |
|
388 |
// Performance patch |
389 |
void DD_Patch_UseGetTickCount() |
390 |
{ |
391 |
DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High); |
392 |
DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency); |
393 |
DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths); |
394 |
} |
395 |
|
396 |
// Adds working function for existing BSL command wp_fadetime, sets fade time to 4800 |
397 |
void DD_Patch_WpFadetime() |
398 |
{ |
399 |
// Makes wp_fadetime actually have a function |
400 |
const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 }; |
401 |
DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch); |
402 |
DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31); |
403 |
|
404 |
// Sets the fadetime to 4800 by default |
405 |
DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0); |
406 |
} |
407 |
|
408 |
// Disable gamma slider in options in windowed mode |
409 |
void DD_Patch_GammaSlider() |
410 |
{ |
411 |
DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange); |
412 |
} |
413 |
|
414 |
// Fix the warning print method |
415 |
void DD_Patch_PrintWarning() |
416 |
{ |
417 |
DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning); |
418 |
} |
419 |
|
420 |
bool DD_Patch_Init() |
421 |
{ |
422 |
DDrStartupMessage("Daodan: Patching engine"); |
423 |
|
424 |
if (patch_alttab) |
425 |
DD_Patch_AltTab(); |
426 |
|
427 |
if (patch_argb8888) |
428 |
DD_Patch_ARGB8888(); |
429 |
|
430 |
if (patch_binkplay) |
431 |
DD_Patch_BinkPlay(); |
432 |
|
433 |
if (patch_bsl) |
434 |
DD_Patch_BSL(); |
435 |
|
436 |
if (patch_cheater) |
437 |
DD_Patch_Cheater(); |
438 |
|
439 |
if (patch_cheatsenabled) |
440 |
DD_Patch_CheatsEnabled(); |
441 |
|
442 |
if (patch_cheattable) |
443 |
DD_Patch_CheatTable(); |
444 |
|
445 |
if (patch_chinese) |
446 |
DD_Patch_Chinese(); |
447 |
|
448 |
if (patch_clipcursor) |
449 |
DD_Patch_ClipCursor(); |
450 |
|
451 |
if (patch_cooldowntimer) |
452 |
DD_Patch_CooldownTimer(); |
453 |
|
454 |
if (patch_daodandisplayenum) |
455 |
DD_Patch_DaodanDisplayEnum(); |
456 |
|
457 |
if (patch_daodaninit) |
458 |
DD_Patch_DaodanInit(); |
459 |
|
460 |
if (patch_directinput) |
461 |
DD_Patch_DirectInput(); |
462 |
|
463 |
if (patch_disablecmdline) |
464 |
DD_Patch_DisableCmdLine(); |
465 |
|
466 |
if (patch_fonttexturecache) |
467 |
DD_Patch_FontTextureCache(); |
468 |
|
469 |
if (patch_getcmdline) |
470 |
DD_Patch_GetCmdLine(); |
471 |
|
472 |
if (patch_kickguns) |
473 |
DD_Patch_KickGuns(); |
474 |
|
475 |
//if (patch_killvtune) |
476 |
// DD_Patch_KillVTune(); |
477 |
|
478 |
if (patch_largetextures) |
479 |
DD_Patch_LargeTextures(); |
480 |
|
481 |
if (patch_levelplugins) |
482 |
DD_Patch_LevelPlugins(); |
483 |
|
484 |
if (!patch_multibyte) |
485 |
DD_Patch_MultiByte(); |
486 |
|
487 |
if (patch_newweapon) |
488 |
DD_Patch_NewWeap(); |
489 |
|
490 |
if(patch_optionsvisible) |
491 |
DD_Patch_OptionsVisible(); |
492 |
|
493 |
if (patch_particledisablebit) |
494 |
DD_Patch_ParticleDisableBit(); |
495 |
|
496 |
if (patch_pathfinding) |
497 |
DD_Patch_PathFinding(); |
498 |
|
499 |
if (patch_projaware) |
500 |
DD_Patch_ProjAware(); |
501 |
|
502 |
if (patch_safeprintf) |
503 |
DD_Patch_SafePrintf(); |
504 |
|
505 |
if (patch_throwtest) |
506 |
DD_Patch_Throwtest(); |
507 |
|
508 |
if (patch_usedaodangl) |
509 |
DD_Patch_UseDaodanGL(); |
510 |
|
511 |
if (patch_usegettickcount) |
512 |
DD_Patch_UseGetTickCount(); |
513 |
|
514 |
if (patch_wpfadetime) |
515 |
DD_Patch_WpFadetime(); |
516 |
|
517 |
|
518 |
DD_Patch_GammaSlider(); |
519 |
|
520 |
DD_Patch_PrintWarning(); |
521 |
|
522 |
|
523 |
//Fix crappy ai2_shownames |
524 |
if(1) |
525 |
{ |
526 |
//Set distance above head to 4.0 |
527 |
DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8); |
528 |
//texture height |
529 |
DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F ); |
530 |
//texture width |
531 |
DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 ); |
532 |
//Set the text color to whatever we like ;) |
533 |
DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 ); |
534 |
DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B ); |
535 |
DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE ); |
536 |
//FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), FLrHook_DebugNameShadeHack); |
537 |
|
538 |
//Make the background black for additive blending |
539 |
//FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), FLrHook_DebugNameTextureInit ); |
540 |
} |
541 |
|
542 |
|
543 |
if(1) |
544 |
{ |
545 |
//DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 ); |
546 |
//DDrPatch_MakeCall((void*)(OniExe + 0x000E17F6), FLrHook_Lasers ); |
547 |
} |
548 |
|
549 |
|
550 |
//Flatline related stuff |
551 |
// DDrPatch_MakeCall((void*)(OniExe + 0x000FBCEA), DDrText_Hook); |
552 |
|
553 |
//FLATLINE? DDrPatch_Int32((int*)(OniExe + 0x000B24D2), FLrSpawnHack); |
554 |
|
555 |
//FLATLINE? DDrPatch_NOOP((char*)(OniExe + 0x000C26CB), 6); |
556 |
|
557 |
//FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x000C26CB), FLrHook_DoorOpen); |
558 |
//FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x000EE3CF), FLrHook_ConsoleActivate); |
559 |
|
560 |
|
561 |
return true; |
562 |
} |
563 |
|