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root/Oni2/Daodan/src/oni_gl.h
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Comparing Daodan/src/oni_gl.h (file contents):
Revision 297 by rossy, Fri Apr 17 13:31:04 2009 UTC vs.
Revision 326 by rossy, Thu May 28 10:33:59 2009 UTC

# Line 2 | Line 2
2   #ifndef ONI_GL_H
3   #define ONI_GL_H
4  
5 + #include <GL/GL.h>
6 +
7   #include "Daodan.h"
8   #include "BFW_Motoko_Draw.h"
9  
10 + typedef struct
11 + {
12 +        int a;
13 +        M3tDrawEngineCaps DrawEngineCaps;
14 +        M3tDrawEngine DrawEngine;
15 +        M3tDrawContext DrawContext;
16 +        M3tDisplayMode DisplayMode;
17 +        int b;
18 +        int Textures[2];
19 +        short c;
20 +        short d;
21 +        int IntState;
22 +        M3tDrawPtrState *PtrState;
23 +        int e;
24 +        int Color;
25 +        int MaxTetxureSize;
26 +        int DoubleBufferSupported;
27 +        int MaxTextureUnits;
28 +        char *VendorString;
29 +        char *RendererString;
30 +        char *VersionString;
31 +        char *ExtensionsString;
32 +        int MultipassCapable;
33 +        int f_0588;
34 +        char f_058C;
35 +        char SupportsDepthReads;
36 +        char FogDisabled;
37 +        char f_058F;
38 +        int CompressedTextureFormats[16];
39 +        int NumCompressedTextureFormats;
40 +        int f_05D4;
41 +        float FogStart;
42 +        float FogEnd;
43 +        char FogStartChanged;
44 +        char FogEndChanged;
45 +        short f_05E2;
46 +        int f_05E4[4];
47 +        float FogColor_R;
48 +        float FogColor_G;
49 +        float FogColor_B;
50 +        int Fog_1_;
51 +        char Fog_2_;
52 +        char f_0605[3];
53 +        float ClearColor[4];
54 +        int LastError;
55 +        char *LastErrorString;
56 +        short RenderMode;
57 +        char BufferClear;
58 +        char DoubleBuffer;
59 +        int f_0624;
60 +        char *TextureBuffer;
61 +        HDC HDC;
62 +        HGLRC HGLRC;
63 +        char vsync;
64 +        char f_0635[3];
65 +        void (*DisplayBackBuffer)(void);
66 + } gl_engine_t;
67 +
68 + typedef struct
69 + {
70 +        void (WINAPI *glAccum)(GLenum op, GLfloat value);
71 +        void (WINAPI *glAlphaFunc)(GLenum func, GLclampf ref);
72 +        GLboolean (WINAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
73 +        void (WINAPI *glArrayElement)(GLint i);
74 +        void (WINAPI *glBegin)(GLenum mode);
75 +        void (WINAPI *glBindTexture)(GLenum target, GLuint texture);
76 +        void (WINAPI *glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
77 +        void (WINAPI *glBlendFunc)(GLenum sfactor, GLenum dfactor);
78 +        void (WINAPI *glCallList)(GLuint list);
79 +        void (WINAPI *glCallLists)(GLsizei n, GLenum type, const GLvoid *lists);
80 +        void (WINAPI *glClear)(GLbitfield mask);
81 +        void (WINAPI *glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
82 +        void (WINAPI *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
83 +        void (WINAPI *glClearDepth)(GLclampd depth);
84 +        void (WINAPI *glClearIndex)(GLfloat c);
85 +        void (WINAPI *glClearStencil)(GLint s);
86 +        void (WINAPI *glClipPlane)(GLenum plane, const GLdouble *equation);
87 +        void (WINAPI *glColor3b)(GLbyte red, GLbyte green, GLbyte blue);
88 +        void (WINAPI *glColor3bv)(const GLbyte *v);
89 +        void (WINAPI *glColor3d)(GLdouble red, GLdouble green, GLdouble blue);
90 +        void (WINAPI *glColor3dv)(const GLdouble *v);
91 +        void (WINAPI *glColor3f)(GLfloat red, GLfloat green, GLfloat blue);
92 +        void (WINAPI *glColor3fv)(const GLfloat *v);
93 +        void (WINAPI *glColor3i)(GLint red, GLint green, GLint blue);
94 +        void (WINAPI *glColor3iv)(const GLint *v);
95 +        void (WINAPI *glColor3s)(GLshort red, GLshort green, GLshort blue);
96 +        void (WINAPI *glColor3sv)(const GLshort *v);
97 +        void (WINAPI *glColor3ub)(GLubyte red, GLubyte green, GLubyte blue);
98 +        void (WINAPI *glColor3ubv)(const GLubyte *v);
99 +        void (WINAPI *glColor3ui)(GLuint red, GLuint green, GLuint blue);
100 +        void (WINAPI *glColor3uiv)(const GLuint *v);
101 +        void (WINAPI *glColor3us)(GLushort red, GLushort green, GLushort blue);
102 +        void (WINAPI *glColor3usv)(const GLushort *v);
103 +        void (WINAPI *glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
104 +        void (WINAPI *glColor4bv)(const GLbyte *v);
105 +        void (WINAPI *glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
106 +        void (WINAPI *glColor4dv)(const GLdouble *v);
107 +        void (WINAPI *glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
108 +        void (WINAPI *glColor4fv)(const GLfloat *v);
109 +        void (WINAPI *glColor4i)(GLint red, GLint green, GLint blue, GLint alpha);
110 +        void (WINAPI *glColor4iv)(const GLint *v);
111 +        void (WINAPI *glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
112 +        void (WINAPI *glColor4sv)(const GLshort *v);
113 +        void (WINAPI *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
114 +        void (WINAPI *glColor4ubv)(const GLubyte *v);
115 +        void (WINAPI *glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
116 +        void (WINAPI *glColor4uiv)(const GLuint *v);
117 +        void (WINAPI *glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
118 +        void (WINAPI *glColor4usv)(const GLushort *v);
119 +        void (WINAPI *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
120 +        void (WINAPI *glColorMaterial)(GLenum face, GLenum mode);
121 +        void (WINAPI *glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
122 +        void (WINAPI *glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
123 +        void (WINAPI *glCopyTexImage1D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
124 +        void (WINAPI *glCopyTexImage2D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
125 +        void (WINAPI *glCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
126 +        void (WINAPI *glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
127 +        void (WINAPI *glCullFace)(GLenum mode);
128 +        void (WINAPI *glDeleteLists)(GLuint list, GLsizei range);
129 +        void (WINAPI *glDeleteTextures)(GLsizei n, const GLuint *textures);
130 +        void (WINAPI *glDepthFunc)(GLenum func);
131 +        void (WINAPI *glDepthMask)(GLboolean flag);
132 +        void (WINAPI *glDepthRange)(GLclampd zNear, GLclampd zFar);
133 +        void (WINAPI *glDisable)(GLenum cap);
134 +        void (WINAPI *glDisableClientState)(GLenum array);
135 +        void (WINAPI *glDrawArrays)(GLenum mode, GLint first, GLsizei count);
136 +        void (WINAPI *glDrawBuffer)(GLenum mode);
137 +        void (WINAPI *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
138 +        void (WINAPI *glDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
139 +        void (WINAPI *glEdgeFlag)(GLboolean flag);
140 +        void (WINAPI *glEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer);
141 +        void (WINAPI *glEdgeFlagv)(const GLboolean *flag);
142 +        void (WINAPI *glEnable)(GLenum cap);
143 +        void (WINAPI *glEnableClientState)(GLenum array);
144 +        void (WINAPI *glEnd)(void);
145 +        void (WINAPI *glEndList)(void);
146 +        void (WINAPI *glEvalCoord1d)(GLdouble u);
147 +        void (WINAPI *glEvalCoord1dv)(const GLdouble *u);
148 +        void (WINAPI *glEvalCoord1f)(GLfloat u);
149 +        void (WINAPI *glEvalCoord1fv)(const GLfloat *u);
150 +        void (WINAPI *glEvalCoord2d)(GLdouble u, GLdouble v);
151 +        void (WINAPI *glEvalCoord2dv)(const GLdouble *u);
152 +        void (WINAPI *glEvalCoord2f)(GLfloat u, GLfloat v);
153 +        void (WINAPI *glEvalCoord2fv)(const GLfloat *u);
154 +        void (WINAPI *glEvalMesh1)(GLenum mode, GLint i1, GLint i2);
155 +        void (WINAPI *glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
156 +        void (WINAPI *glEvalPoint1)(GLint i);
157 +        void (WINAPI *glEvalPoint2)(GLint i, GLint j);
158 +        void (WINAPI *glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer);
159 +        void (WINAPI *glFinish)(void);
160 +        void (WINAPI *glFlush)(void);
161 +        void (WINAPI *glFogf)(GLenum pname, GLfloat param);
162 +        void (WINAPI *glFogfv)(GLenum pname, const GLfloat *params);
163 +        void (WINAPI *glFogi)(GLenum pname, GLint param);
164 +        void (WINAPI *glFogiv)(GLenum pname, const GLint *params);
165 +        void (WINAPI *glFrontFace)(GLenum mode);
166 +        void (WINAPI *glFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
167 +        GLuint (WINAPI *glGenLists)(GLsizei range);
168 +        void (WINAPI *glGenTextures)(GLsizei n, GLuint *textures);
169 +        void (WINAPI *glGetBooleanv)(GLenum pname, GLboolean *params);
170 +        void (WINAPI *glGetClipPlane)(GLenum plane, GLdouble *equation);
171 +        void (WINAPI *glGetDoublev)(GLenum pname, GLdouble *params);
172 +        GLenum (WINAPI *glGetError)(void);
173 +        void (WINAPI *glGetFloatv)(GLenum pname, GLfloat *params);
174 +        void (WINAPI *glGetIntegerv)(GLenum pname, GLint *params);
175 +        void (WINAPI *glGetLightfv)(GLenum light, GLenum pname, GLfloat *params);
176 +        void (WINAPI *glGetLightiv)(GLenum light, GLenum pname, GLint *params);
177 +        void (WINAPI *glGetMapdv)(GLenum target, GLenum query, GLdouble *v);
178 +        void (WINAPI *glGetMapfv)(GLenum target, GLenum query, GLfloat *v);
179 +        void (WINAPI *glGetMapiv)(GLenum target, GLenum query, GLint *v);
180 +        void (WINAPI *glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params);
181 +        void (WINAPI *glGetMaterialiv)(GLenum face, GLenum pname, GLint *params);
182 +        void (WINAPI *glGetPixelMapfv)(GLenum map, GLfloat *values);
183 +        void (WINAPI *glGetPixelMapuiv)(GLenum map, GLuint *values);
184 +        void (WINAPI *glGetPixelMapusv)(GLenum map, GLushort *values);
185 +        void (WINAPI *glGetPointerv)(GLenum pname, GLvoid* *params);
186 +        void (WINAPI *glGetPolygonStipple)(GLubyte *mask);
187 +        const GLubyte * (WINAPI *glGetString)(GLenum name);
188 +        void (WINAPI *glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params);
189 +        void (WINAPI *glGetTexEnviv)(GLenum target, GLenum pname, GLint *params);
190 +        void (WINAPI *glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params);
191 +        void (WINAPI *glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params);
192 +        void (WINAPI *glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params);
193 +        void (WINAPI *glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
194 +        void (WINAPI *glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
195 +        void (WINAPI *glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
196 +        void (WINAPI *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
197 +        void (WINAPI *glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
198 +        void (WINAPI *glHint)(GLenum target, GLenum mode);
199 +        void (WINAPI *glIndexMask)(GLuint mask);
200 +        void (WINAPI *glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
201 +        void (WINAPI *glIndexd)(GLdouble c);
202 +        void (WINAPI *glIndexdv)(const GLdouble *c);
203 +        void (WINAPI *glIndexf)(GLfloat c);
204 +        void (WINAPI *glIndexfv)(const GLfloat *c);
205 +        void (WINAPI *glIndexi)(GLint c);
206 +        void (WINAPI *glIndexiv)(const GLint *c);
207 +        void (WINAPI *glIndexs)(GLshort c);
208 +        void (WINAPI *glIndexsv)(const GLshort *c);
209 +        void (WINAPI *glIndexub)(GLubyte c);
210 +        void (WINAPI *glIndexubv)(const GLubyte *c);
211 +        void (WINAPI *glInitNames)(void);
212 +        void (WINAPI *glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer);
213 +        GLboolean (WINAPI *glIsEnabled)(GLenum cap);
214 +        GLboolean (WINAPI *glIsList)(GLuint list);
215 +        GLboolean (WINAPI *glIsTexture)(GLuint texture);
216 +        void (WINAPI *glLightModelf)(GLenum pname, GLfloat param);
217 +        void (WINAPI *glLightModelfv)(GLenum pname, const GLfloat *params);
218 +        void (WINAPI *glLightModeli)(GLenum pname, GLint param);
219 +        void (WINAPI *glLightModeliv)(GLenum pname, const GLint *params);
220 +        void (WINAPI *glLightf)(GLenum light, GLenum pname, GLfloat param);
221 +        void (WINAPI *glLightfv)(GLenum light, GLenum pname, const GLfloat *params);
222 +        void (WINAPI *glLighti)(GLenum light, GLenum pname, GLint param);
223 +        void (WINAPI *glLightiv)(GLenum light, GLenum pname, const GLint *params);
224 +        void (WINAPI *glLineStipple)(GLint factor, GLushort pattern);
225 +        void (WINAPI *glLineWidth)(GLfloat width);
226 +        void (WINAPI *glListBase)(GLuint base);
227 +        void (WINAPI *glLoadIdentity)(void);
228 +        void (WINAPI *glLoadMatrixd)(const GLdouble *m);
229 +        void (WINAPI *glLoadMatrixf)(const GLfloat *m);
230 +        void (WINAPI *glLoadName)(GLuint name);
231 +        void (WINAPI *glLogicOp)(GLenum opcode);
232 +        void (WINAPI *glMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
233 +        void (WINAPI *glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
234 +        void (WINAPI *glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
235 +        void (WINAPI *glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
236 +        void (WINAPI *glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2);
237 +        void (WINAPI *glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2);
238 +        void (WINAPI *glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
239 +        void (WINAPI *glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
240 +        void (WINAPI *glMaterialf)(GLenum face, GLenum pname, GLfloat param);
241 +        void (WINAPI *glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params);
242 +        void (WINAPI *glMateriali)(GLenum face, GLenum pname, GLint param);
243 +        void (WINAPI *glMaterialiv)(GLenum face, GLenum pname, const GLint *params);
244 +        void (WINAPI *glMatrixMode)(GLenum mode);
245 +        void (WINAPI *glMultMatrixd)(const GLdouble *m);
246 +        void (WINAPI *glMultMatrixf)(const GLfloat *m);
247 +        void (WINAPI *glNewList)(GLuint list, GLenum mode);
248 +        void (WINAPI *glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz);
249 +        void (WINAPI *glNormal3bv)(const GLbyte *v);
250 +        void (WINAPI *glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz);
251 +        void (WINAPI *glNormal3dv)(const GLdouble *v);
252 +        void (WINAPI *glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz);
253 +        void (WINAPI *glNormal3fv)(const GLfloat *v);
254 +        void (WINAPI *glNormal3i)(GLint nx, GLint ny, GLint nz);
255 +        void (WINAPI *glNormal3iv)(const GLint *v);
256 +        void (WINAPI *glNormal3s)(GLshort nx, GLshort ny, GLshort nz);
257 +        void (WINAPI *glNormal3sv)(const GLshort *v);
258 +        void (WINAPI *glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
259 +        void (WINAPI *glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
260 +        void (WINAPI *glPassThrough)(GLfloat token);
261 +        void (WINAPI *glPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values);
262 +        void (WINAPI *glPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values);
263 +        void (WINAPI *glPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values);
264 +        void (WINAPI *glPixelStoref)(GLenum pname, GLfloat param);
265 +        void (WINAPI *glPixelStorei)(GLenum pname, GLint param);
266 +        void (WINAPI *glPixelTransferf)(GLenum pname, GLfloat param);
267 +        void (WINAPI *glPixelTransferi)(GLenum pname, GLint param);
268 +        void (WINAPI *glPixelZoom)(GLfloat xfactor, GLfloat yfactor);
269 +        void (WINAPI *glPointSize)(GLfloat size);
270 +        void (WINAPI *glPolygonMode)(GLenum face, GLenum mode);
271 +        void (WINAPI *glPolygonOffset)(GLfloat factor, GLfloat units);
272 +        void (WINAPI *glPolygonStipple)(const GLubyte *mask);
273 +        void (WINAPI *glPopAttrib)(void);
274 +        void (WINAPI *glPopClientAttrib)(void);
275 +        void (WINAPI *glPopMatrix)(void);
276 +        void (WINAPI *glPopName)(void);
277 +        void (WINAPI *glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
278 +        void (WINAPI *glPushAttrib)(GLbitfield mask);
279 +        void (WINAPI *glPushClientAttrib)(GLbitfield mask);
280 +        void (WINAPI *glPushMatrix)(void);
281 +        void (WINAPI *glPushName)(GLuint name);
282 +        void (WINAPI *glRasterPos2d)(GLdouble x, GLdouble y);
283 +        void (WINAPI *glRasterPos2dv)(const GLdouble *v);
284 +        void (WINAPI *glRasterPos2f)(GLfloat x, GLfloat y);
285 +        void (WINAPI *glRasterPos2fv)(const GLfloat *v);
286 +        void (WINAPI *glRasterPos2i)(GLint x, GLint y);
287 +        void (WINAPI *glRasterPos2iv)(const GLint *v);
288 +        void (WINAPI *glRasterPos2s)(GLshort x, GLshort y);
289 +        void (WINAPI *glRasterPos2sv)(const GLshort *v);
290 +        void (WINAPI *glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z);
291 +        void (WINAPI *glRasterPos3dv)(const GLdouble *v);
292 +        void (WINAPI *glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z);
293 +        void (WINAPI *glRasterPos3fv)(const GLfloat *v);
294 +        void (WINAPI *glRasterPos3i)(GLint x, GLint y, GLint z);
295 +        void (WINAPI *glRasterPos3iv)(const GLint *v);
296 +        void (WINAPI *glRasterPos3s)(GLshort x, GLshort y, GLshort z);
297 +        void (WINAPI *glRasterPos3sv)(const GLshort *v);
298 +        void (WINAPI *glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
299 +        void (WINAPI *glRasterPos4dv)(const GLdouble *v);
300 +        void (WINAPI *glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
301 +        void (WINAPI *glRasterPos4fv)(const GLfloat *v);
302 +        void (WINAPI *glRasterPos4i)(GLint x, GLint y, GLint z, GLint w);
303 +        void (WINAPI *glRasterPos4iv)(const GLint *v);
304 +        void (WINAPI *glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w);
305 +        void (WINAPI *glRasterPos4sv)(const GLshort *v);
306 +        void (WINAPI *glReadBuffer)(GLenum mode);
307 +        void (WINAPI *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
308 +        void (WINAPI *glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
309 +        void (WINAPI *glRectdv)(const GLdouble *v1, const GLdouble *v2);
310 +        void (WINAPI *glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
311 +        void (WINAPI *glRectfv)(const GLfloat *v1, const GLfloat *v2);
312 +        void (WINAPI *glRecti)(GLint x1, GLint y1, GLint x2, GLint y2);
313 +        void (WINAPI *glRectiv)(const GLint *v1, const GLint *v2);
314 +        void (WINAPI *glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
315 +        void (WINAPI *glRectsv)(const GLshort *v1, const GLshort *v2);
316 +        GLint (WINAPI *glRenderMode)(GLenum mode);
317 +        void (WINAPI *glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
318 +        void (WINAPI *glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
319 +        void (WINAPI *glScaled)(GLdouble x, GLdouble y, GLdouble z);
320 +        void (WINAPI *glScalef)(GLfloat x, GLfloat y, GLfloat z);
321 +        void (WINAPI *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
322 +        void (WINAPI *glSelectBuffer)(GLsizei size, GLuint *buffer);
323 +        void (WINAPI *glShadeModel)(GLenum mode);
324 +        void (WINAPI *glStencilFunc)(GLenum func, GLint ref, GLuint mask);
325 +        void (WINAPI *glStencilMask)(GLuint mask);
326 +        void (WINAPI *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
327 +        void (WINAPI *glTexCoord1d)(GLdouble s);
328 +        void (WINAPI *glTexCoord1dv)(const GLdouble *v);
329 +        void (WINAPI *glTexCoord1f)(GLfloat s);
330 +        void (WINAPI *glTexCoord1fv)(const GLfloat *v);
331 +        void (WINAPI *glTexCoord1i)(GLint s);
332 +        void (WINAPI *glTexCoord1iv)(const GLint *v);
333 +        void (WINAPI *glTexCoord1s)(GLshort s);
334 +        void (WINAPI *glTexCoord1sv)(const GLshort *v);
335 +        void (WINAPI *glTexCoord2d)(GLdouble s, GLdouble t);
336 +        void (WINAPI *glTexCoord2dv)(const GLdouble *v);
337 +        void (WINAPI *glTexCoord2f)(GLfloat s, GLfloat t);
338 +        void (WINAPI *glTexCoord2fv)(const GLfloat *v);
339 +        void (WINAPI *glTexCoord2i)(GLint s, GLint t);
340 +        void (WINAPI *glTexCoord2iv)(const GLint *v);
341 +        void (WINAPI *glTexCoord2s)(GLshort s, GLshort t);
342 +        void (WINAPI *glTexCoord2sv)(const GLshort *v);
343 +        void (WINAPI *glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r);
344 +        void (WINAPI *glTexCoord3dv)(const GLdouble *v);
345 +        void (WINAPI *glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
346 +        void (WINAPI *glTexCoord3fv)(const GLfloat *v);
347 +        void (WINAPI *glTexCoord3i)(GLint s, GLint t, GLint r);
348 +        void (WINAPI *glTexCoord3iv)(const GLint *v);
349 +        void (WINAPI *glTexCoord3s)(GLshort s, GLshort t, GLshort r);
350 +        void (WINAPI *glTexCoord3sv)(const GLshort *v);
351 +        void (WINAPI *glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
352 +        void (WINAPI *glTexCoord4dv)(const GLdouble *v);
353 +        void (WINAPI *glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
354 +        void (WINAPI *glTexCoord4fv)(const GLfloat *v);
355 +        void (WINAPI *glTexCoord4i)(GLint s, GLint t, GLint r, GLint q);
356 +        void (WINAPI *glTexCoord4iv)(const GLint *v);
357 +        void (WINAPI *glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q);
358 +        void (WINAPI *glTexCoord4sv)(const GLshort *v);
359 +        void (WINAPI *glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
360 +        void (WINAPI *glTexEnvf)(GLenum target, GLenum pname, GLfloat param);
361 +        void (WINAPI *glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
362 +        void (WINAPI *glTexEnvi)(GLenum target, GLenum pname, GLint param);
363 +        void (WINAPI *glTexEnviv)(GLenum target, GLenum pname, const GLint *params);
364 +        void (WINAPI *glTexGend)(GLenum coord, GLenum pname, GLdouble param);
365 +        void (WINAPI *glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params);
366 +        void (WINAPI *glTexGenf)(GLenum coord, GLenum pname, GLfloat param);
367 +        void (WINAPI *glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params);
368 +        void (WINAPI *glTexGeni)(GLenum coord, GLenum pname, GLint param);
369 +        void (WINAPI *glTexGeniv)(GLenum coord, GLenum pname, const GLint *params);
370 +        void (WINAPI *glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
371 +        void (WINAPI *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
372 +        void (WINAPI *glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
373 +        void (WINAPI *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
374 +        void (WINAPI *glTexParameteri)(GLenum target, GLenum pname, GLint param);
375 +        void (WINAPI *glTexParameteriv)(GLenum target, GLenum pname, const GLint *params);
376 +        void (WINAPI *glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
377 +        void (WINAPI *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
378 +        void (WINAPI *glTranslated)(GLdouble x, GLdouble y, GLdouble z);
379 +        void (WINAPI *glTranslatef)(GLfloat x, GLfloat y, GLfloat z);
380 +        void (WINAPI *glVertex2d)(GLdouble x, GLdouble y);
381 +        void (WINAPI *glVertex2dv)(const GLdouble *v);
382 +        void (WINAPI *glVertex2f)(GLfloat x, GLfloat y);
383 +        void (WINAPI *glVertex2fv)(const GLfloat *v);
384 +        void (WINAPI *glVertex2i)(GLint x, GLint y);
385 +        void (WINAPI *glVertex2iv)(const GLint *v);
386 +        void (WINAPI *glVertex2s)(GLshort x, GLshort y);
387 +        void (WINAPI *glVertex2sv)(const GLshort *v);
388 +        void (WINAPI *glVertex3d)(GLdouble x, GLdouble y, GLdouble z);
389 +        void (WINAPI *glVertex3dv)(const GLdouble *v);
390 +        void (WINAPI *glVertex3f)(GLfloat x, GLfloat y, GLfloat z);
391 +        void (WINAPI *glVertex3fv)(const GLfloat *v);
392 +        void (WINAPI *glVertex3i)(GLint x, GLint y, GLint z);
393 +        void (WINAPI *glVertex3iv)(const GLint *v);
394 +        void (WINAPI *glVertex3s)(GLshort x, GLshort y, GLshort z);
395 +        void (WINAPI *glVertex3sv)(const GLshort *v);
396 +        void (WINAPI *glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
397 +        void (WINAPI *glVertex4dv)(const GLdouble *v);
398 +        void (WINAPI *glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
399 +        void (WINAPI *glVertex4fv)(const GLfloat *v);
400 +        void (WINAPI *glVertex4i)(GLint x, GLint y, GLint z, GLint w);
401 +        void (WINAPI *glVertex4iv)(const GLint *v);
402 +        void (WINAPI *glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w);
403 +        void (WINAPI *glVertex4sv)(const GLshort *v);
404 +        void (WINAPI *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
405 +        void (WINAPI *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
406 +
407 +        BOOL  (WINAPI *wglCopyContext)(HGLRC, HGLRC, UINT);
408 +        HGLRC (WINAPI *wglCreateContext)(HDC);
409 +        HGLRC (WINAPI *wglCreateLayerContext)(HDC, int);
410 +        BOOL  (WINAPI *wglDeleteContext)(HGLRC);
411 +        HGLRC (WINAPI *wglGetCurrentContext)(VOID);
412 +        HDC   (WINAPI *wglGetCurrentDC)(VOID);
413 +        PROC  (WINAPI *wglGetProcAddress)(LPCSTR);
414 +        BOOL  (WINAPI *wglMakeCurrent)(HDC, HGLRC);
415 +        BOOL  (WINAPI *wglShareLists)(HGLRC, HGLRC);
416 +
417 +        int f_0564;
418 +
419 +        int glActiveTextureARB;
420 +        int glClientActiveTextureARB;
421 +        int glMultiTexCoord4fARB;
422 +        int glMultiTexCoord2fvARB;
423 +        int glBlendColor;
424 +        int f_057C;
425 +        int f_0580;
426 +        int f_0584;
427 +        int f_0588;
428 +        int glCompressedTexImaged3DARB;
429 +        int glCompressedTexImaged2DARB;
430 +        int glCompressedTexImage1DARB;
431 +        int glCompressedTexSubImage3DARB;
432 +        int glCompressedTexSubImage2DARB;
433 +        int glCompressedTexSubImage1DARB;
434 +        int glCompressedTexImageARB;
435 +
436 +        GLboolean (WINAPI *wglSwapIntervalEXT)(GLint interval);
437 +
438 +        GLint (WINAPI *wglSetDeviceGammaRamp3DFX)(HDC, GLvoid *);
439 +        GLint (WINAPI *wglGetDeviceGammaRamp3DFX)(HDC, GLvoid *);
440 + } gl_api_t;
441 +
442 + extern gl_engine_t* gl;
443 + extern gl_api_t* gl_api;
444 +
445 + extern WORD gl_gamma_ramp[3 * 256];
446 + extern int gl_gamma_ramp_valid;
447 +
448   unsigned int ONICALL gl_enumerate_valid_display_modes(M3tDisplayMode modes[16]);
449 + int ONICALL gl_platform_set_pixel_format(HDC hdc);
450 + int ONICALL gl_platform_initialize();
451  
452   #endif

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