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#include "Flatline_Server.h" |
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//Don't modify this. |
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< |
char * FLrHook_DoorOpen( DoorObject *Door, Character *Char) |
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> |
char* ONICALL FLrHook_DoorOpen( DoorObject *Door, Character *Char) |
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{ |
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int crashStop; |
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int Args[2] = {Door->Door.ID, 0}; |
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crashStop = !server_started || FLsPublic_Event(EV_DOOR_OPEN, Args); |
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return (char*)(Door->Door.class); |
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} |
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< |
short FLrHook_ConsoleActivate( void *inObject, Character *inCharacter ) |
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> |
short ONICALL FLrHook_ConsoleActivate( void *inObject, Character *inCharacter ) |
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{ |
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if(server_started) |
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{ |
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} |
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*/ |
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< |
void FLrHook_Lasers( Character* Char ) |
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> |
void ONICALL FLrHook_Lasers( Character* Char ) |
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{ |
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ONiDrawWeaponSight( Char ); |
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AI2rDisplayDebuggingInfo( Char ); |